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NPD Sales Results For October 2016

blakep267

Member
Yes but ND replace UC with TLOU .
MS can't seem to be able to replace there IP that losing sales.
That is the big problem .
Well we have still yet to see how Sea of thieves and State of decay do( I think those 2 have the best chance at success), I don't expect much front. Rackdown or scalebound. Halo wars will do fine but that's not something to build a franchise with
 
Anyone to remember us (me at least) how much Rise of the Tomb Raider did past november on Xbox One and Xbox 360 ? Wasn't it something like 250k combined ?
 

Bruno MB

Member
Can someone ask Claire for an RPG update? DQ Builders, DQVII, Tales of berseria, maybe even star ocean, etc?

She doesn't care about niche jrpg's that sell very small amounts, so I doubt we will ever get an LTD update. Although I still hope she can at least tell us Dragon Quest Builders and World of Final Fantasy first month sales. I would be really grateful if she did it.
 

Shpeshal Nick

aka Collingwood
So Titanfall did 875K on Xbox One and PC in March 2014 with the Xbox One base being fuck all.

Titanfall 2 does 175K on PS4/Xbox One with both install bases being far being 2 and a half years later.

I'll say it again, that tech test fucking DESTROYED this game. Respawn fucked up hard with the multiplayer. Hard. The release date simply finished the job.
 

RoKKeR

Member

Wow... abysmal.

RE: MS First Party, it's clear there has been a frame shift in how these games perform and (likely) what MS expects from them. I'd be curious to see if the microtransactions they have worked into these games have offset some of the hits to revenue they've taken from lower unit sales across the board.

I'm also interested to see how it affects their first party development going forward. It's unfortunate that they've seemingly cornered their signature studios into these IP's that, while they are of course still successful and resonate with a large audience, are seeing a dip in their broader impact. I would love to see 343 or Coalition take on a new IP in addition to the IP that MS is funding via their other 1st and 2nd party efforts, but unfortunately that is unlikely to happen any time soon.
 

Boke1879

Member
It'll have decent legs and sale will help, I think. Still, maybe the next game will be console exclusive again?

Nah. I mean you'll see what sales do for this month, but honestly if you're EA you're not thinking about a 3rd game at all right now.

This will go into the vault soon and maybe it'll be a game for free on Live and PSN in a year.
 

cakely

Member
So Titanfall did 875K on Xbox One and PC in March 2014 with the Xbox One base being fuck all.

Titanfall 2 does 175K on PS4/Xbox One with both install bases being far being 2 and a half years later.

I'll say it again, that tech test fucking DESTROYED this game. Respawn fucked up hard with the multiplayer. Hard. The release date simply finished the job.

Titanfall did that well on Xbox One because there was no Halo, and no Gears available for it that early on in the launch. The hype for the Titanfall launch was quite significant. It was the first exclusive shooter on a box with a giant shooter audience.

It also launched in March, when really, it didn't have any competition.
 
But the decline was already in place. Aligned for installed bases the launch is essentially where you'd expect it to be...if you had any sense.

I think their eyes were opened by h4s lack of legs, and the failure of MCC... that's why Warzone exists.

Practically every mainline Halo game aside from the first one launched to different install bases and still pulled ~3.3 million, so that doesn't hold much water for me.

I'm sure they expected a drop. Just not one as big as H5 suffered.
 
So Titanfall did 875K on Xbox One and PC in March 2014 with the Xbox One base being fuck all.

Titanfall 2 does 175K on PS4/Xbox One with both install bases being far being 2 and a half years later.

I'll say it again, that tech test fucking DESTROYED this game. Respawn fucked up hard with the multiplayer. Hard. The release date simply finished the job.
You aren't wrong. I went from pure hype to literal frustration at how bad that tech test was. They killed their own game before it even launched. I'll wait for it to be $5 and pick it up for the campaign (which probably won't be far from now lol. It's already down to $25)

It's rumored to be a Switch launch title... so even more sales incoming.
And I'll buy Skyrim (for a 3rd time) once I get Switch. Skyrim is in my top 3 video games of all time and I will buy it to play it on whatever console I own that they release it on lol.
 

Rymuth

Member
Poor S-E nothing.

They knew what they signed up for the moment they agreed to the timed exclusivity.
Que sera, sera

RE: MS First Party, it's clear there has been a frame shift in how these games perform and (likely) what MS expects from them.
How much did it cost them to secure the IP from Epic (not to mention the development costs) ~ I doubt they spent all that money with lowballed forecasts. Those deals popping up days before the game's release should've been indicator that the preorders were lower than they would've liked.
 

Shpeshal Nick

aka Collingwood
The terrifying part about Titanfall 2's sales is that they were that bad WITH an amazing campaign.

Imagine if the game had been MP only again.
 
If Respawn gets a chance to make another Titanfall game I really hope they take a long hard look at the differences between TF1 and 2 and realize the direction they decided to go for the sequel was not what the majority of the fanbase wanted. As mentioned many times before, the Beta was a horror-show and there was a ton of feedback as to why but Respawn thought that minor tweaks would fix everything instead of taking a lot of the concepts back to the drawing board. I wish them the best of luck.
 

Trup1aya

Member
Practically every mainline Halo game aside from the first one launched to different install bases and still pulled ~3.3 million, so that doesn't hold much water for me.

I'm sure they expected a drop. Just not one as big as H5 suffered.

That's exactly why it SHOULD hold water. Between h3, reach, and 4 there was no growth, despite the growth of the Xbox platform. Which means a shrinking percentage of their user base was interested in Halo.

Between H4 and MCC you have an INCREASE in dissatisfaction among remaining fans, AND
a smaller user base. H4 had a MASSIVE drop off in players weeks after launch. H3 was a most played game for YEARS. MCC DESTROYED consumer confidence and goods will.

A Smaller percentage of a smaller number + contempt = a steep decline. No internal analyst should be surprised by that. These are the signs they are paid to see, and they were in plain sight. If they extent of MS analysis was "h2-4 had great launch months, so h5 should move 3 mil despite EVERYTHING it has going against it", I'd wanna see some credentials.

You can't just ignore the fact that most of the other halo games were sequels to extremely well received games on the most popular console (as far as ndp is concerned).those are significant luxuries h5 didn't have.
 

Shpeshal Nick

aka Collingwood
If Respawn gets a chance to make another Titanfall game I really hope they take a long hard look at the differences between TF1 and 2 and realize the direction they decided to go for the sequel was not what the majority of the fanbase wanted. As mentioned many times before, the Beta was a horror-show and there was a ton of feedback as to why but Respawn thought that minor tweaks would fix everything instead of taking a lot of the concepts back to the drawing board. I wish them the best of luck.

I'll say this for the 437th time. All they had to do was:

- Improve visuals
- Add sliding
- Add campaign
- Add more MP content

That's it. NOTHING ELSE. They did all of the above and then starting changing MORE shit no one asked for.
 

Dunlop

Member
If Respawn gets a chance to make another Titanfall game I really hope they take a long hard look at the differences between TF1 and 2 and realize the direction they decided to go for the sequel was not what the majority of the fanbase wanted. As mentioned many times before, the Beta was a horror-show and there was a ton of feedback as to why but Respawn thought that minor tweaks would fix everything instead of taking a lot of the concepts back to the drawing board. I wish them the best of luck.

The game is the best reviewed FPS of the year to my knowledge. I loved TF1, but the community evaporated in about an hour after release so the changes made were most likely studied well beforehand to make the game more appealing to a wider audience.

I didn't like the beta either, but the final product is amazing

EA fucked them by releasing at the same time as CoD and BF
 

GeoramA

Member
Just a bombardment of huge $60 games released. Not surprised to see some disappointments.

I bought TR PS4, but I wish I didn't. Was a huge disappointment for me.
 
That's exactly why it SHOULD hold water. Between h3, reach, and 4 there was no growth, despite the growth of the Xbox platform. Which means a shrinking percentage of their user base was interested in Halo.

Between H4 and MCC you have an INCREASE in dissatisfaction among remaining fans, AND
a smaller user base. H4 had a MASSIVE drop off in players weeks after launch. H3 was a most played game for YEARS. MCC DESTROYED consumer confidence and goods will.

A Smaller percentage of a smaller number + contempt = a steep decline. No internal analyst should be surprised by that. These are the signs they are paid to see, and they were in plain sight.

Those are the launch numbers. Across both Xbox and 360. I don't agree with your perspective.

What you see as a lack of growth for Halo, I see as a extremely solid and loyal fan base that existed even on the original Xbox (it also sold >3 mil also).

I'm sure MS saw a decline coming with Halo. But I just don't see them forseeing a 70% decline.
 

Shpeshal Nick

aka Collingwood
Those are the launch numbers. Across both Xbox and 360. I don't agree with your perspective.

What you see as a lack of growth for Halo, I see as a extremely solid and loyal fan base that existed even on the original Xbox (it also sold >3 mil also).

I'm sure MS saw a decline coming with Halo. But I just don't see them forseeing a 70% decline.

Halo is a series that still lives mostly on its campaign.

Having 2 shitty campaigns in a row was always going to hurt. Halo 6 is make or break now.
 

Schlorgan

Member
I'll say this for the 437th time. All they had to do was:

- Improve visuals
- Add sliding
- Add campaign
- Add more MP content

That's it. NOTHING ELSE. They did all of the above and then starting changing MORE shit no one asked for.

What you're asking for is a copy-paste job, not a sequel. Heaven forbid a sequel change anything.
 

Trup1aya

Member
The game is the best reviewed FPS of the year to my knowledge. I loved TF1, but the community evaporated in about an hour after release so the changes made were most likely studied well beforehand to make the game more appealing to a wider audience.

I didn't like the beta either, but the final product is amazing

EA fucked them by releasing at the same time as CoD and BF

I hear this argument, but titan fall2's community evaporated before it even launched. They could have studied all they wanted. But you can't ignore the fact that TF1 beta excited the player base, and tf2s tech test did nothing to move the needle forward. The fact is, people choose cod and bf despite getting a taste of TF2. Sure the launch date didn't help, but neither did the game play.
 
I think EAs plan was to use titanfall 2 to hurt COD and let BF1 make the real money. Sucks for titanfall and respawn but its probably a smart longterm move.
 
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