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Media Create Sales: Week 49, 2016 (Dec 05 - Dec 11)

Celine

Member
Yokai Watch 3, Monster Hunter Stories, Dragon Quest Joker 3.....

What's going on with 3DS? Is it kinda toxic right now?
3DS is approaching its 6th year, of course it is going down (and relatively fast).
Meanwhile PS4...

EDIT:
Of course I get you were sort of kidding.

3DS will be at ~2m for 2016. It showed a good hold its last big year.
I expected 1.8M for the year, not bad if ~2M are confirmed at the end of the year.
 
J

Jpop

Unconfirmed Member
Yokai Watch 3, Monster Hunter Stories, Dragon Quest Joker 3.....

What's going on with 3DS? Is it kinda toxic right now?

Yokai Watch was run into the ground by Level-5

Monster Hunter Stories is a Spin-off, it was never going to do mainline numbers

DQMJ as a franchise has been in decline for a while now.

I know you were being facetious
 

Rowlet

Banned
2016 took many things from us but atleast it did something right and killed Yokai Watch in Japan. Now the true king (Pokemon) can safely sit on its throne and enjoy dominance in Japan as intended.

Pikachu > Yokai Watch.

Even the Sun and Moon anime is slaying Yokai in Japan.
 
Rofl, Akiba's Beat. I mean, we all saw it coming from a mile off, but still.

I can't really remember the last time Acquire had a 'successful' game on dedicated consoles in Japan. Akiba's Beat is looking to do terribly. Aegis of Earth bombed. Akiba Strip PS4 did basically nothing. Mind=0 pissed everyone off. I'm guessing Akiba Strip 2 was it (which was still down on the PSP entries).

I have to wonder whether they'll honor the Vita version if Beat does horribly. I'm guessing the contracts they've signed for overseas release means they probably will, but I'm not expecting them to put any amount of effort into the port.
 

Asd202

Member
What kind of legs do you expect from FFXV?
The game is crashing down as expected from a front-loaded franchise like FF.

Huge! Did you see the Moogle Festival that they'll release by the end of January?!
/s

Seriously though I think it will have better legs than XIII with digital sales and all.

Edit:
Oh yeah this is Japan sales I was thinking more WW. It's a done deal in Japan won't sell much more.
 

Shizuka

Member
Screaming in Brazilian Portuguese at Mario Maker 3DS.

062.gif
 

Chris1964

Sales-Age Genius
Not really no. I'm expecting IE3: The Ogre numbers.

Maybe that's the best comparison. Dates match, first 2 versions were over shipped, retailers were more careful with 3rd version which in the end did well comparing to first 2.

[NDS] Inazuma Eleven 3: Lightning Bolt / Bomb Blast {2010/07/01} - 462.377 / 1.018.381
[NDS] Inazuma Eleven 3: Team Ogre Attacks! {2010/12/16} - 181.706 / 461.791

[3DS] Yo-kai Watch 3: Sushi / Tempura {2016/07/16} - 581.191 / 1.315.640
[3DS] Yo-kai Watch 3: Sukiyaki {2016/12/15}
 

Aostia

El Capitan Todd
Level5 judgment are always unidirectional here on GAF. And this still buffles me.
Probably it depends on how portable-only/hardware brand only have they been in their activities so far?

I mean:

- they launched SEVERAL new IPs in the past years. this should be welcome on GAF, where I often see critics for to stagnant new initiatives.

- they launched many different SUCCESSES (undisputed), being able to read the Japanese market VERY WELL, unlike almost ALL the other Japanese companies in the past decade, with

. the first million seller not called DQ or FF being able to become million seller (Inazuma Eleven)
. a puzzle game being able to sell 1 million copy with the first episode and stay stable and relevant for an entire generation with its sequels (Layton on DS)
.the first JRPG not called Pokemon to sell 3+ millions copies in Japan (ever? Don't know; aka Yokai Watch)
.many NEW IPs during the years, able to sell in different range of good/great results, if compared to many other new IPs (probably only Nintendo were able to find a bigger successes), with "disappointing sales" of sequels still being around 250k, and many IPs such as LBX, Fantasy Life being around that total sales in general
.they had moderated/huge success also in the side businesses, with their cross media projects, with toy/anime roy/revenues
.they clearly invested in a "cartoon/toy like" business model, with the incomes from one IP to be invested in new projects, each planned with a shortened life cycle (compared to the usual videogame one), following the usual 3year-lasting toy lines business model, being able to invest the incomes from one "line" into more than only 1 new cross media project (they are doing it also now, with the incomes from YW invested in both Snack World and Megaton Musashi, and probably in the relaunch of IE, minorly into the new Layton)
.they had good results (in terms of sales and/or revenue/roy from partnership, with Nintendo/Bandai/Hasbro) also oversee (especially in EU, especially in France, Spain and Italy), with Layton, with Inazuma, with YW

I mean. go on mocking them. ok.
 

Sandfox

Member
Level5 judgment are always unidirectional here on GAF. And this still buffles me.
Probably it depends on how portable-only/hardware brand only have they been in their activities so far?

I mean:

- they launched SEVERAL new IPs in the past years. this should be welcome on GAF, where I often see critics for to stagnant new initiatives.

- they launched many different SUCCESSES (undisputed), being able to read the Japanese market VERY WELL, unlike almost ALL the other Japanese companies in the past decade, with

. the first million seller not called DQ or FF being able to become million seller (Inazuma Eleven)
. a puzzle game being able to sell 1 million copy with the first episode and stay stable and relevant for an entire generation with its sequels (Layton on DS)
.the first JRPG not called Pokemon to sell 3+ millions copies in Japan (ever? Don't know; aka Yokai Watch)
.many NEW IPs during the years, able to sell in different range of good/great results, if compared to many other new IPs (probably only Nintendo were able to find a bigger successes), with "disappointing sales" of sequels still being around 250k, and many IPs such as LBX, Fantasy Life being around that total sales in general
.they had moderated/huge success also in the side businesses, with their cross media projects, with toy/anime roy/revenues
.they clearly invested in a "cartoon/toy like" business model, with the incomes from one IP to be invested in new projects, each planned with a shortened life cycle (compared to the usual videogame one), following the usual 3year-lasting toy lines business model, being able to invest the incomes from one "line" into more than only 1 new cross media project (they are doing it also now, with the incomes from YW invested in both Snack World and Megaton Musashi, and probably in the relaunch of IE, minorly into the new Layton)
.they had good results (in terms of sales and/or revenue/roy from partnership, with Nintendo/Bandai/Hasbro) also oversee (especially in EU, especially in France, Spain and Italy), with Layton, with Inazuma, with YW

I mean. go on mocking them. ok.

Nobody is denying the success L5 has had.
 

Aostia

El Capitan Todd
Nobody is denying the success L5 has had.

everybody is, actually, mocking them for the YW decline, impliying heavily that they

- will not be able to replicate a success with their new investments
- have managed badly the brand
- haven't planned anything in terms of brand rotation

and so on.
there very same critics were made for the Layton decline, for the IE decline, for the LBX decline (here there were an actual mismanagement imho), for the YW decline.
every time with the same critics, without expecting, foreseeing, accepting their planned investments.
 

Principate

Saint Titanfall
everybody is, actually, mocking them for the YW decline, impliying heavily that they

- will not be able to replicate a success with their new investments
- have managed badly the brand
- haven't planned anything in terms of brand rotation

and so on.
there very same critics were made for the Layton decline, for the IE decline, for the LBX decline (here there were an actual mismanagement imho), for the YW decline.
every time with the same critics, without expecting, foreseeing, accepting their planned investments.

Well tbf they did run all those franchises almost into the ground. Thing is like activision they're very good a producing the next big thing, but will always remain to be seen. As unlike acivision their franchises haven't had the longevity of CoD and WoW which allows them to breeze through the less exciting years until they come up with the next big thing.
 

hiska-kun

Member
If there were bundles for Kiwami it explains the sharp increase from 0.

But if we didn't have the shipment for Japan I'm sure you'd see posts Asia is competing Japan at sales.

When they announce Asian shipments everybody here assumes shipment = sell through.

The reality is that, like in Japan, titles can be overshipped in Asia too. Y6 is 60% sold through in Japan, and maybe it's similar in other countries. The possibility is there.
 

MacTag

Banned
If there were bundles for Kiwami it explains the sharp increase from 0.

But if we didn't have the shipment for Japan I'm sure you'd see posts Asia is competing Japan at sales.
At the time the sharp increase was attributed to being the first simultaneous release and growing interest in the series. Bundles would make more sense for doubling shipments though. Still doesn't look great for The Growth Market.

I wonder if Kiwami was also overshipped perhaps.
 

Sandfox

Member
everybody is, actually, mocking them for the YW decline, impliying heavily that they

- will not be able to replicate a success with their new investments
- have managed badly the brand
- haven't planned anything in terms of brand rotation

and so on.
there very same critics were made for the Layton decline, for the IE decline, for the LBX decline (here there were an actual mismanagement imho), for the YW decline.
every time with the same critics, without expecting, foreseeing, accepting their planned investments.

"Everybody"? People are poking at YW, but I really think you're exaggerating. How can someone deny the success L5 has had and at the same time believe that they won't be able to replicate said success? I don't really see what's wrong with questioning either their upcoming franchises or the handling of their brands.

Hey, look, another mobile game from Level-5 delayed. This time, it's again Fantasy Life Online, launching in April 2017.

http://gamestalk.net/post-71972/

They really need to get their act together.

Didn't that just get delayed a month or so ago?
 

Datschge

Member
there very same critics were made for the Layton decline, for the IE decline, for the LBX decline (here there were an actual mismanagement imho), for the YW decline.
And people will continue to criticize Level 5 for such, just as e.g. people will continue to criticize Nintendo for the conservative ("artificial") low stocks it often puts on the market even if demand appears to be huge. Both repeat their mistakes so people keep calling them out for them, even if they still have success. In Level 5's case it's especially interesting that it wants to revive Inazuma now. How about just not rushing headlong into running every active IP into the ground in the first place?
 

Chris1964

Sales-Age Genius
Monster Hunter XX is very popular, and highly pre-ordered. On the other hand, FFXV is reaching handheld prices already, this time at 5,480yen.

Retailers still try to keep price as high as possible, hoping to sell as much as they can inside holidays. After December extreme price drops will be unstoppable, if there are unsold 200k+ at shelves.
 

horuhe

Member
Retailers still try to keep price as high as possible, hoping to sell as much as they can inside holidays. After December extreme price drops will be unstoppable, if there are unsold 200k+ at shelves.

Something true what you say, since there are places where the game still is at its initial price, without any discount at all.
 

Aki-at

Member
When they announce Asian shipments everybody here assumes shipment = sell through.

The reality is that, like in Japan, titles can be overshipped in Asia too. Y6 is 60% sold through in Japan, and maybe it's similar in other countries. The possibility is there.

Yeah I think this makes sense, assuming that it has a 50% - 60% sell through rate we'll be looking at about 60k to 80k which falls in line with 0 sell through rate (though admittedly I still think is a little high, maybe closer to 40%?)

I'm interested to know how they're going to use these overseas https://bushiroad-ecshop.com/s/item/view/ETC0005B or are they just going to give away the codes at specific times? Definitely wasn't something they thought out exceptionally well for outside Japan but it does sound like clan creator had a lot of content for a simple side game.
 
Well, also that Rakuten leans a lot towards leggy games. Sukiyaki should have sold at least 70k first day, and Mario Maker shouldn't have sold more than 20k on Thursday. So, it's inconsistent.
I acknowledge it.

Are we really only expecting Yokai Watch to sell like 200k FW? Ouch if so.
 
Are we really only expecting Yokai Watch to sell like 200k FW? Ouch if so.
Doesn't really matter how it sells at launch if it keeps selling for months and hits a respectable LTD (like YW3 did).

It's way past time for everyone to accept that YW is not a multimillion franchise anymore.
 

horuhe

Member
Are we really only expecting Yokai Watch to sell like 200k FW? Ouch if so.

Yeah. YSO predicted 220k at most and, assuming they fail, no more than 300k FW is expected.

Doesn't really matter how it sells at launch if it keeps selling for months and hits a respectable LTD (like YW3 did).

It's way past time for everyone to accept that YW is not a multimillion franchise anymore.

I don't think the game will really be a leggy game. Starting from Sushi and Tempura eventually had to be cutpriced to sell. And secondly, its target consumers are very busy with Sun and Moon in these moments, so if we saw some incidents with Sushi and Tempura, Sukiyaki should see even more difficulties, especially after January. 600k LTD is my bet for Sukiyaki.
 

ZSaberLink

Media Create Maven
Doesn't really matter how it sells at launch if it keeps selling for months and hits a respectable LTD (like YW3 did).

It's way past time for everyone to accept that YW is not a multimillion franchise anymore.
Aka since the launch of YW3 if anything. Up until that point, the franchise was declining, but was easily still a multi-million seller when their side games were selling 1.5M. Anyways, I do hope it maintains relevance.
 
I am still not so sure that RE VII is going to see huge decline like FF and Yakuza. I mean why it would? It actually fits modern PS4 userbase somewhat not to mention it's going to get some cross promotion boost from the last RE movie. Well maybe going from third person action game with horror vibes to first person straight up horror game will hurt it (not as mainstream). I guess we shall see (I am always prepared for eating crow).
 

saichi

Member
The late release of 2DS was such a good movement from Nintendo, and it helped a lot to sustain this year' sales. Came out yesterday, this new model. Famicom Mini was restocked as well. During this holiday, it seems Nintendo is doing things quite right. There is stock even for Wii U. On topic of things being restocked, there will be a new shipment of PSVR nationwide for tomorrow.

Second hand Faminom Mini is only 1000 yen cheaper than the new one? And both the new and used ones are 2x of the MSRP? Thanks Nintendo

Monster Hunter XX is very popular, and highly pre-ordered. On the other hand, FFXV is reaching handheld prices already, this time at 5,480yen.

No FFXV is doing fine. It's normal for retailer in Japan to have 40% discount on games two weeks after release.
/s
 
I am still not so sure that RE VII is going to see huge decline like FF and Yakuza. I mean why it would? It actually fits modern PS4 userbase somewhat not to mention it's going to get some cross promotion boost from the last RE movie. Well maybe going from third person action game with horror vibes to first person straight up horror game will hurt it (not as mainstream). I guess we shall see (I am always prepared for eating crow).

- PSVR focus
- Lack of ties to previous titles in the series
- Not as mainstream a genre
- Not coming off a particularly well-received previous entry
- Scaled back considerably compared to previous few entries

I'm sure it was a smart idea for the series to not continue expanding exponentially with budget and such, but I think it's severely going to stunt VII in terms of sales and the fact Capcom expect anything similar to 6 is surprising.
 
I am still not so sure that RE VII is going to see huge decline like FF and Yakuza. I mean why it would? It actually fits modern PS4 userbase somewhat not to mention it's going to get some cross promotion boost from the last RE movie. Well maybe going from third person action game with horror vibes to first person straight up horror game will hurt it (not as mainstream). I guess we shall see (I am always prepared for eating crow).
RE will have a worst fate than Yakuza, Final Fantasy and Yokai Watch. Not in the West, where it can manage to squeeze out 1-2 million atleast, but in Japan, there is no way the game will sell even half million.
 

ZSaberLink

Media Create Maven
- PSVR focus
- Lack of ties to previous titles in the series
- Not as mainstream a genre
- Not coming off a particularly well-received previous entry
- Scaled back considerably compared to previous few entries

I'm sure it was a smart idea for the series to not continue expanding exponentially with budget and such, but I think it's severely going to stunt VII in terms of sales and the fact Capcom expect anything similar to 6 is surprising.

Everyone says the last one (RE6) had bad reception, but didn't it actually sell super well despite that, especially in Japan?
 

Alrus

Member
RE will have a worst fate than Yakuza, Final Fantasy and Yokai Watch. Not in the West, where it can manage to squeeze out 1-2 million atleast, but in Japan, there is no way the game will sell even half million.

I mean I don't think it will sell particularly well but we've had awful title like Operation Raccoon City sell suprisingly decently so who knows.
 
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