Anyone read the article? Some of the details are a bit more exciting than how they come off in list form. Descriptions of roaming the wild and fighting
were pretty colorful.
Dungeon design reminds me philosophically of Portal (but scaled up) - the overall objective is apparent, but how you choose/plan to go about achieving it and then actually executing it is where the fun will lie.
Also, on shrines, he seemed to be under the impression that all[ shrines have two objectives/puzzles; one primary (that likely results in an orb) and one secondary that is more difficult to achieve. The writer experienced this with the two shrines he tackled, and I believe he is assuming that the other
shrines will function the same way (don't think this has been confirmed anywhere else so it's a leap).