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Forza Motorsport 7. A look at some tracks, Forza Horizon 3 skies, Dynamic weather

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)

"Those dynamic conditions extend to time of day too."

If they ARE dynamic, certainly they'll provide alternate times of day. ;)

With how they talk about the tech behind fh3 I'm pretty sure they are saying it is dynamic.
 

JlNX

Member
Hold up, time of day IS dynamic? On all tracks?
Nice to hear weather is dynamic and random, seemed to be speculation at e3 it would transition in exactly the same way every time

I would assume given the fact they are using FH3 lighting and sky system then it would inherently be dynamic, I don't understand why it wouldn't otherwise be. I don't see any further added technical demand if the base Xbox is using the same lighting and sky system, unless it's to reduce load times?
 

GHG

Member
As long as "dynamic" really means dynamic and not some pre set baked scenarios then we are good.
 

eso76

Member
"Those dynamic conditions extend to time of day too."

If they ARE dynamic, certainly they'll provide alternate times of day. With how they talk about the tech behind fh3 I'm pretty sure they are saying it is dynamic.

yeah, i read that, but as usual they're wording things in ways one can never be sure.

I think their use of dynamic here only refers to clouds rolling in etc. Dynamic as in..not a static skydome.png, but an 'animated' one.
I don't think we're getting dynamic ToD, especially since that would have to mean dynamic shadows from the elements in the scenery, which would mean pretty huge changes to their engine and the way all their tracks are lit.

Plus, you're only getting 3 laps races anyway :p

Also, if you're going to announce proper day/night cycles, do that with timelapse vids, not jpgs :mad:
 

willbsn13

Member
yeah, i read that, but as usual they're wording things in ways one can never be sure.

I think their use of dynamic here only refers to clouds rolling in etc. Dynamic as in..not a static skydome.png, but an 'animated' one.
I don't think we're getting dynamic ToD, especially since that would have to mean dynamic shadows from the elements in the scenery, which would mean pretty huge changes to their engine and the way all their tracks are lit.

Plus, you're only getting 3 laps races anyway :p

Also, if you're going to announce proper day/night cycles, do that with timelapse vids, not jpgs :mad:

You can change race length in career so I assume the dynamic conditions will change with how long you choose the race to be

As for if it is true Dynamic TOD or not, I'd say probably not. T10 have been intentionally vague for a reason. Those we do have a quote from Bill Giese saying

Bill Giese, Creative Director at Turn 10, explained in an interview with Official Xbox Magazine (OXM) UK (September 2017, issue #154) that Forza Motorsport 7 will feature dynamic image-based lighting (like in Playground’s Forza Horizon 3) on all platforms as well as dynamic HDR skies (again, like in Forza Horizon 3) on Xbox One S and Xbox One X

Whether that translates into Dynamic TOD.. who knows? I guess we'll find out more at gamescom!
 

JlNX

Member
yeah, i read that, but as usual they're wording things in ways one can never be sure.

I think their use of dynamic here only refers to clouds rolling in etc. Dynamic as in..not a static skydome.png, but an 'animated' one.
I don't think we're getting dynamic ToD, especially since that would have to mean dynamic shadows from the elements in the scenery, which would mean pretty huge changes to their engine and the way all their tracks are lit.

Plus, you're only getting 3 laps races anyway :p

Also, if you're going to announce proper day/night cycles, do that with timelapse vids, not jpgs :mad:

Their lighting model has been updated to the same dynamic image-based one in FH3 and we already know there is a dynamic cloud system, that has sky shadows that obviously can't be pre-baked environment shadows. So dynamic shadows are within reality they will probably update at 30fps though, but probably not as bad as FH3 as they are not rendering an open world or a rainforest all with dynamic shadows.
 

eso76

Member
Their lighting model has been updated to the same dynamic image-based one in FH3 and we already know there is a dynamic cloud system, that has sky shadows that obviously can't be pre-baked environment shadows. So dynamic shadows are within reality they will probably update at 30fps though, but probably not as bad as FH3 as they are not rendering an open world or a rainforest all with dynamic shadows.

But that still doesn't mean Dynamic global illumination and having shadows cast from each element of the scenery move and stretch is a completely different thing from what mainline Forza games have been doing.
It is possible, they could update GI at 30 fps or 10 or you know, once every 10 or 15 seconds even (just find a way to fade between them, as long as the transition isn't jarring no one would notice or care) but i'm still skeptical.
Happy to be proven wrong, but while T10 are fantastic developers they are guilty of misleading PR. We'll see soon enough though.
 

cooldawn

Member
No day/night cycle ?
It doesn't sound like it. The title for a start...Bringing Time of Day to Life...and then none of the text references a night scene.

This is about as close as it gets 'one glance is all it takes to recognize a Texas sky at dusk'. I mean, even Gran Turismo Sport has a 'dusk time of day setting, and that doesn't have any environmental dynamics, at all!

It's not confidently conclusive, but it might be there.
 

Verchod

Member
It's nice to have the dynamic weather and time of day, but I think it'd still prefer a different selection if tracks instead. It's just getting rather tired now.

How about bringing back the Rally di Positano track from forza 3. Or how about classic versions of well known tracks. I played the original version of Silverstone in project cars recently, and it was excellent.

I'm just getting really bored of them repeating the same stuff and adding a few new tracks and cars. Stop re hashing stuff. There are loads of great cars and circuits out there, explore them.
I've bought every forza game to date, but I don't see me buying another motorsport or even Horizon Game.
 

JlNX

Member
But that still doesn't mean Dynamic global illumination and having shadows cast from each element of the scenery move and stretch is a completely different thing from what mainline Forza games have been doing.

Do you think they would have a dynamic image-based lighting system were every frame obtains specular and a diffuse light source to match the skies condition to the environment, while having a dynamic cloud system which means large dynamic shadows moving across the environment. But not have dynamic environment shadows, it would be strange to have pre-baked environment shadows but maybe your right. Maybe it's the base Xbox one's CPU holding back it being possible, because if I remember correctly FH3 calculates dynamic shadows on the fly on the cpu as part of the main render thread then being sent to the GPU rather than using modern GPU based methods. I may be wrong though feel free to correct me as I don't entirely remember.
 

Grassy

Member
Maple Valley is back, awesome. It sounds like most tracks will have dynamic weather too, other than Yas Marina and Dubai of course.

Very happy about Suzuka, dreams dashed about no Fujimi Kaido, though.

I wouldn't be surprised if Fujimi Kaido turns up as DLC at some point.
 
This game keeps getting better and better. Exceeding my expectations in almost all areas. Track/car roster is solid and I love that they are finally going with a points scoring system in career. That was one of my biggest complaints. Having to podium every race is not realistic. I do hope they provide some new tracks via DLC. The new additions are welcome and dynamic weather/TOD will help make them fresh, but track DLC is much better than car DLC IMO.
 

JlNX

Member
Can someone explain what's good about that cube Thing ? How will we notice this

Okay so basically with a static cube map the environments not reflected dynamically on an object and stays static, this can make an object or in this case a car not look like its part of the environment or not represent it accurately. With dynamic cube maps an environment can be frequently updated to show a dynamic environment on an object therefore making the car look like it's part of the environment or more accurately a part of the environment.
 

Lom1lo

Member
Okay so basically with a static cube map the environments not reflected dynamically on an object and stays static, this can make an object or in this case a car not look like its part of the environment or not represent it accurately. With dynamic cube maps an environment can be frequently updated to show a dynamic environment on an object therefore making the car look like it's part of the environment or more accurately a part of the environment.
Ah I think this bothered me always in forza 5, I had the feeling the car is just there and something didnt look right. Sounds great, really looking forward to comparisons. Thanks you
 

joeyjoejoe

Neo Member
It's nice to have the dynamic weather and time of day, but I think it'd still prefer a different selection if tracks instead. It's just getting rather tired now.

How about bringing back the Rally di Positano track from forza 3.

I'm just getting really bored of them repeating the same stuff and adding a few new tracks and cars. Stop re hashing stuff. There are loads of great cars and circuits out there, explore them.

Did you ask them to bring back an old track you liked but then also say they should stop doing that within the same post? I agree new tracks are best.
 

Verchod

Member
Did you ask them to bring back an old track you liked but then also say they should stop doing that within the same post? I agree new tracks are best.

Yes it does read that way, mainly because I altered my reply somewhat before posting and didn't check it. I had included a comment about Maple Valley and I was surprised it appeared popular, at least in this thread.
Also if they're going to keep re using circuits from previous games, mix it up a little, or take a poll on what fans want. Do people actually like Yas Marina circuit?
 
Yes it does read that way, mainly because I altered my reply somewhat before posting and didn't check it. I had included a comment about Maple Valley and I was surprised it appeared popular, at least in this thread.
Also if they're going to keep re using circuits from previous games, mix it up a little, or take a poll on what fans want. Do people actually like Yas Marina circuit?

I like yas marina. Why would they take it out anyway? It's already made.
 

Neith

Banned
Probably a dumb question, but, I feel like in the wake of GT Sport, I need to ask:

Will this have a single player campaign like the last Forza Motorsport games? Sad that I feel a need to confirm it, but, I've given up on GTS and am looking for FM to scratch that itch this holiday.

To be honest even I am thinking this game is breaking GT apart. Their car selection is so much better it is not even funny.

If only Microsoft would get off their shit stool and put this on Steam. For the love of god how much money are they leaving off the table here IDK.
 

Hawk269

Member
GAF, the X ver of FM7 will get patched on Nov. 7th or there's a separate sku special ed bundled that will see a release ? Just double checking if i should wait or grab for X1..thx.

From what I gather, if you own the game on Xbox One/S you get the standard. If you own the game on Xbox One X it will download the Xbox One X patch to take advantage of all the extra stuff. There will not be a separate sku of ANY game...every Xbox One game will be the same and if there is a special enhancement for the Xbox One X it will be downloaded to your system.
 

Hawk269

Member
Pre-Set or Dynamic (random) I am just glad that there is going to be variety. I love racing games and in particular Forza, playing the same tracks in the same exact conditions every single time after a while gets a little old. So if it is pre-sets or dynamic, I am looking forward to it. I just hope that when you start a race and is it is cloudy, that always at the start of lap 2 it rains. I don't mind a lot of randomness however as that just adds a bit of variety to the tracks.

Of course, I wish it was fully dynamic which would be great, but I am personally thinking that it will be a pre-set that is loaded in with the track. There will probably be some randomness to what happens, but not sure at 4k/60fps if they can pull off full scale dynamic/GI system....hope they can. At the end of the day, at least there is some more variety to track conditions this time.

Oh...and so glad Maple Valley is back....now we need Alpine Ring to make a return..loved that track in the original game.
 

tapedeck

Do I win a prize for talking about my penis on the Internet???
I really need to get a racing wheel with Xbox One X this fall..my poor wallet..
 

PSFore

Neo Member
Never found wheels work all that great with Forza compared to other racing games. Never found multiplayer as enjoyable as single player either. Those may be two areas where GT is ahead.

As far as the PC, I'm holding my breath that it works more like Forza Apex than Forza Horizon did at launch.
 

saladine1

Junior Member
We want players to see, hear and feel the explosive power of motorsport. For all 700 cars the instrumentation clusters are going to rattle, windshield wipers and mirrors vibrate – it’s that feeling of the car at its peak. We’ve overhauled the audio for our driveline flex, so you can hear the car tearing itself apart. It can be scary, but it feels more alive and grounded than before.

Straight into my veins!
 

Fredrik

Member
To be honest even I am thinking this game is breaking GT apart. Their car selection is so much better it is not even funny.

If only Microsoft would get off their shit stool and put this on Steam. For the love of god how much money are they leaving off the table here IDK.
It's a bummer but it would be surprising to see a racing fan ignore this game just because it's on Windows Store, I just can't see a significant amount of people doing that, this is pretty much like having Gran Turismo on PC, it's a _seriously_ big deal.
From my perspective it's awesome enough that we have FH3 on PC but a proper Forza Motorsport with nothing stripped away and all the benefits from running it on PC is just gonna blow my mind! Since it's running at locked 60fps on XB1 it'll probably run above 100fps without even breaking a sweat on PC. Triple screen 60fps without scaling anything back? It wouldn't surprise me one bit tbh. It's gonna be awesome!

Side note: I don't get why they didn't synchronize the Xbox One X launch with the Forza 7 launch. It's such a dumb move PR wise to let people get used to seeing this on XB1 and PC for over a month before trying to hype XBX with it in november. XBX is turning into the perfect definition of late to the party.
 

nekkid

It doesn't matter who we are, what matters is our plan.
The way that's worded is that not all tracks will have wet weather. Now does that mean just Abu Dhabi and Yas Marina without it, or is the limitation more severe?
 

xrnzaaas

Member
Dubai is the only new track though. disappointing even with some returning from previous games.

Do people really love weather? I hate the puddles in Forza 6 and they just make for a bigger shit show online. You don't have to pit for wet tires or anything either.

Yep I wasn't a fan of puddles either, especially on Brands Hatch. Should be better this time around assuming we're actually going to get proper dynamic weather.

And yeah, I suspected that Dubai would be the only brand new circuit, because otherwise they would have announced others at E3. 30+ tracks may seem like a lot to bystanders but if you spend over 100 hours with the game you definitely want a much bigger selection. At least we have Project CARS to scratch that itch. :)
 

big_z

Member
Side note: I don't get why they didn't synchronize the Xbox One X launch with the Forza 7 launch. It's such a dumb move PR wide to let people get used to seeing this on XB1 and PC for over a month before trying to hype XBX with it in november. XBX is turning into the perfect definition of late to the party.

With crackdown getting pushed into next year I could see forza getting delayed unless November is swamped with releases. An extra month for some needed polish would be ideal.
 

xrnzaaas

Member
With crackdown getting pushed into next year I could see forza getting delayed unless November is swamped with releases. An extra month for some needed polish would be ideal.

I don't think that even Microsoft believes that the X will be a huge hit, PS4 Pro is cheaper and it didn't storm the market. Also right now they have the unique opportunity to release the game ahead of GTS (not exactly direct competition I know, but still...).
 

kraspkibble

Permabanned.
wow this looks amazing especially considering the recommended PC specs. my PC will handle this no problem. can't wait :)
 
I only buy the Horizon games, but good to see some stuff being shared between the two games, should make things easier on the devs with their release schedules.
 

Fredrik

Member
With crackdown getting pushed into next year I could see forza getting delayed unless November is swamped with releases. An extra month for some needed polish would be ideal.
A delay would probably render lots of unwanted negativity. I don't know how they could fix this without some people getting angered. Maybe move the XBX launch to the Forza launch instead?
XBX on friday sept 29 with Cuphead and Forza 7 as launch titles would be better than what they're going for on tuesday nov 7th with Super Lucky's Tale as the only launch title (iirc).
But oh well Forza 7 will come out looking sweet anyhow, Ultimate Edition is preordered and my 1080ti triple screen rig with thrustmaster wheel is anxiously waiting! =)
 

twinturbo2

butthurt Heat fan
That's a good track list. I wonder if there will be more tracks added through DLC like Forza 6, if so I'd like to see Motegi and Imola.
 
From what I gather, if you own the game on Xbox One/S you get the standard. If you own the game on Xbox One X it will download the Xbox One X patch to take advantage of all the extra stuff. There will not be a separate sku of ANY game...every Xbox One game will be the same and if there is a special enhancement for the Xbox One X it will be downloaded to your system.


They got this down simple and seamless. Thanks for the info.
 

Theorry

Member
Is this Maple Valley?
Edit: My bad probably Nords.

Wmz21dg.png
 
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