DenchDeckard
Gold Member
Don't mention raytracing unless it's 60 fps on console. Nail that and you have my upmost respect.
I am putting my faith in you turn 10.
I am putting my faith in you turn 10.
Would be nice to see how it measures up, but Its not like it matters from a purchase point of view since the game is a Play Anywhere game. Meaning one single purchase or Gamepass Ultimate gets you both versions of the game.So have they released Xbox Series gameplay yet? Last time they just showed PC footage.
If it's not 60 fps what is the point? They didn't mention 60 fps once.
Those not familiar with Turn 10, 60 fps is like one their top priorities. They know that a racing sim/game needs to be 60fps and they design the game from the get go to hit that number. Turn 10 actually when it comes to 60fps has been one of the most consistent devs to be able hit that goal but hit it at a 100%.Giving Turns 10 history with 60fps how can there be any doubt FM will be 60fps also.
Those not familiar with Turn 10, 60 fps is like one their top priorities. They know that a racing sim/game needs to be 60fps and they design the game from the get go to hit that number. Turn 10 actually when it comes to 60fps has been one of the most consistent devs to be able hit that goal but hit it at a 100%.
"The announcement discussed a "connected and dynamic" world, with added depth enabled by the improved ForzaTech engine. That includes a 4K resolution target at 60 frames per second (FPS) on Xbox Series X, the best Xbox console on the market right now."
https://www.windowscentral.com/forza-motorsport-8
I really hope they don't go the Horizon route of time boxing a bunch of cars, but who am I kidding, this is the new way of AAA game development.
not sure what you mean by that?
In Horizon you can't use all the Car Pass DLC cars day one, Forza Horizon cars release in a staggered fashion, one car a week. It's kind of shitty.
It takes time to rebuild engines and take advantage of all those CUs and power .. it’s always mostly about costs and time.It's really impressive the Xbox is able to achieve 60 FPS with those super high quality RT reflections. Hopefully on PC we get the option to enable the RTGI in gameplay.
They are talking about the Amico version obviously.Are they talking about the console versions, or PC? I can never tell these days.
No but maybe this one will have a "fidelity" mode. Plus yes FM was initially 30fps.Has any Forza Motorsport game in recent history ran only at 30 FPS ?
Optimizing for rock solid frame rate has pretty much been T10's claim to fame over the years.
I hope they bring back all of their original tracks, not just Maple Valley.
As someone also mentioned in this thread, a mode with raytracing turned off would be nice too.
I'd prefer if they always showed console footage first.Would be nice to see how it measures up,
I'm thinking maybe even 30fps RT reflection and gameplay at 60fps mode like how they used for some reflections on other Forza games. And even that would be impressive imo given how expensive RT is. But if that is the case I hope there's a option to turn off and use cube maps etc at 60fpsNo but maybe this one will have a "fidelity" mode. Plus yes FM was initially 30fps.
"The announcement discussed a "connected and dynamic" world, with added depth enabled by the improved ForzaTech engine. That includes a 4K resolution target at 60 frames per second (FPS) on Xbox Series X, the best Xbox console on the market right now."
https://www.windowscentral.com/forza-motorsport-8
This is the chance to use it if anyone is gonna use the consoles to their full potential.Great news, I wonder if they are using Tier 2 VRS, SFS or Mesh Shaders? Might explain the big performance leap.
If anyone is you can bet its turn 10. since they are using a new engineGreat news, I wonder if they are using Tier 2 VRS, SFS or Mesh Shaders? Might explain the big performance leap.
not sure what you mean by that?
Yeah, I get that. I'm primarily a console gamer myself, but I don't think its deceiving to show their game in the best light with PC footage because you will have that version for "free" if you have the Xbox version. Now if the PC and Xbox version were separate purchases I would feel different about it, but I don't doubt the Series X version will be far off from what they show'd.I'd prefer if they always showed console footage first.
4k resolution target is dumb. Use reconstruction. Settle for 1440p. There is absolutely no need to hit a native pixel count here. I cant believe devs are still doing this in 2022."The announcement discussed a "connected and dynamic" world, with added depth enabled by the improved ForzaTech engine. That includes a 4K resolution target at 60 frames per second (FPS) on Xbox Series X, the best Xbox console on the market right now."
https://www.windowscentral.com/forza-motorsport-8
4k resolution target is dumb. Use reconstruction. Settle for 1440p. There is absolutely no need to hit a native pixel count here. I cant believe devs are still doing this in 2022.
Especially when they are unable to put RTGI in gamepla and have to settle for adding them to replay modes. By lowering resolution to 1440p, they wouldve been able to make the game look like it does in the replay mode. 1440p looks perfectly fine on 4k sets. Yes, it's not as sharp as native 4k, but Id rather have a higher visual fidelity than a sharper image. Or at least, offer it on PC on the xsx as a fidelity mode. If they have done the work to implement this in replay mode then it shouldnt be that hard.
Turn 10 are wizards with their tech.
Can't wait to see what the best looking racing game every created feels like when playing.
This is my most anticipated Series X game along with Starfield and Hellblade 2. I'm sure H2 is going to be fantastic but who knows when it'll actually come out (2024 hopefully) and Starfield has many question marks like "how will the performance hold up; will it make its 2023 release; will the procedural stuff be any good?" but Forza 8 everything seems to be shaping up beautifully. It has the potential to correct all the mistakes I see with GT7. Actual next gen visuals with tracks that aren't ripped straight from their previous game and simply "remastered"? Probably. A better reward and mtx system? Yup"You’ve asked for deeper, more authentic multiplayer racing, and we set out to make that a reality. The new #ForzaMotorsport has a focus on growing skills and building communities by incorporating a race weekend-like structure with Open Practice, Qualifying and a Featured Race."
More good news from Turn 10.