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All The Last of Us 2 leaks/spoilers in here and nowhere else.

Appreciate the perspective, I have not played the game nor do I plan to.

Its hard to imagine anyone who takes pleasure in slowly killing someone be portrayed as good guys. Nothing justifies torture.

basically this is how it works - Abby is (imo) more fun to play as than Ellie for one. I realize why they made her ripped now - it’s because she plays almost exactly like how Joel played. And Abby’s story is way less one note - it’s express purpose is to get you to sympathize with her character. Which makes the narrative parts of her story a bit more interesting, there’s more people involved and it’s less one note. They actually give her a similar arc to Joel in the first game - a pretty big chunk of it even has you running around with a kid and the interactions basically mirror Joel and Ellie. They throw in better weapons and enemies as well. I almost wonder if they started out wanting to just make this separate story and then decided to tie it to the first one by making it connected in the way it is. Either way you gotta play as her for quite some time and her entire story is a redemption arc so.
 

Shantae

Banned
Its hard to imagine anyone who takes pleasure in slowly killing someone be portrayed as good guys. Nothing justifies torture.
I mean, I watched much of the series of 24, so I can't deny that torture can be satisfying in fiction. The difference was, it felt like they tried to justify it in that show when the heroes do it. It feels like it's done for selfish reasons in this stupid game.
 

xrnzaaas

Member
Abby isn't the only one getting some action ;)

9BCXQcD.jpg
 

Fenris Wolf

Member
I don't like the way the story is written. If i wanted to re-write the story in a more logical way (which still sounds dumb imo lol) i would do the followin:

I would keep Joel as a playable character until half of the game. by this point we already know a bit about Abby (that she has an important back story but we don't exactly know what's the story about) So we get in to an actual boss fight against her, and get defeated because there are more of them than us. then before dying, Abby interrogates Joel and finally reveals her ultimate role in joe's life & then finishes him off. The scene cuts to abby as a playable character for a few minutes and until the rest of the game, we keep going back and forth between Abby & Ellie. (By the time joel dies, not only players got to experience a full gameplay with him but also the feeling of sadness and a traumatizing event conveys a lot more, Lot more than just a simple shocking value) But there's a catch to the whole thing. Whenever Ellie tries to eliminate one of her targets, She misses the opportunity (Either these people die by the hand of others/clickers or the get to get away) and in return, She loses one of her friends. (Dina, Jesse etc.) So she really won't be able to revenge Joel's Death & she keeps getting lonelier. Meanwhile, Abby follows the rumors of fireflies regrouping & tries to join them. Her plan is to find Ellie (Abby, Her crew & Ellie escaped when Joel died Because a massive horde of clickers where coming right at them) & extract the cure for all of this shit from her brain. Ultimately she falls in to trap and like the original TLOU2 story, She is at the beach with her hands tied. Ellie finds her & wants to kill her. She is angrier than ever. Right before dying, Abby explains that she wants Ellie's help to end the virus and it is here where Ellie (the player) can decide. if you choose to let Abby lives, You'll go with her to ultimately to find fireflies & die the fate you always dreamed of (To have a meaningful death) or you can kill her and avenge your father like figure. I would also design the game in a way so players could skip the enemy encounters, So if for example you wanted to choose Abby lives, It makes a bit more sense - You didn't avenge Joel in any way or didn't hurt anyone.

I don't know even this version might have tons of plot holes but at least, it sounds a bit more logical to me lol
 
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GetemMa

Member
I think I'm gonna throw in the towel on this game.

I thought it was almost over after Abby confronts Ellie and co in the theater. Even at that point, it felt like a slog. Now it's opened a whole other side of the game, with Abby at the helm, with upgrade trees, scavenging and all, and I looked it up, there are over a dozen chapters left. I just can't bare it any longer.

This game has a lot going for it. It's motion capture, environmental detail, voice acting, dialogue, use of music, and graphical quality are best in class. It's what Naughty Dog does best.

But....It's combat is not satisfying and the set pieces go on for too long. The scavenging for supplies grows tiresome and often makes no sense. You can be stalked by an enemy holding a gun, kill him before he fires a shot and alas, no ammo is dropped. What? It's full of these false scarcities like this. During Abby's story, it's clear she is part of an organized army that has plenty of supplies. You even do a practice range segment and squeeze off rounds at your leisure. The second you leave the base, you're carrying single digit amounts of ammo. Does any of this make the game better? Fuck no, it drags it's pacing into the mud. This game could have the same exact story, flaws and all, and if they just cut out 75% of the scavenging bullshit it would be probably 5 or 6 hours shorter thus better.

I just find the whole thing really self indulgent and ultimately the story and it's point feels trite. It's likes to be very violent and gruesome and it markets the game that way all the while saying "oh isn't violence terrible. the cycle of violence solves nothing...blah blah blah.... gimme a break.

What is really interesting about the reviews on this game is that the ones with no score have generally much lower opinions of this game than the ones that use a numbered score system. Who knows what that is about.
 

Umbral

Member
I think I'm gonna throw in the towel on this game.

I thought it was almost over after Abby confronts Ellie and co in the theater. Even at that point, it felt like a slog. Now it's opened a whole other side of the game, with Abby at the helm, with upgrade trees, scavenging and all, and I looked it up, there are over a dozen chapters left. I just can't bare it any longer.

This game has a lot going for it. It's motion capture, environmental detail, voice acting, dialogue, use of music, and graphical quality are best in class. It's what Naughty Dog does best.

But....It's combat is not satisfying and the set pieces go on for too long. The scavenging for supplies grows tiresome and often makes no sense. You can be stalked by an enemy holding a gun, kill him before he fires a shot and alas, no ammo is dropped. What? It's full of these false scarcities like this. During Abby's story, it's clear she is part of an organized army that has plenty of supplies. You even do a practice range segment and squeeze off rounds at your leisure. The second you leave the base, you're carrying single digit amounts of ammo. Does any of this make the game better? Fuck no, it drags it's pacing into the mud. This game could have the same exact story, flaws and all, and if they just cut out 75% of the scavenging bullshit it would be probably 5 or 6 hours shorter thus better.

I just find the whole thing really self indulgent and ultimately the story and it's point feels trite. It's likes to be very violent and gruesome and it markets the game that way all the while saying "oh isn't violence terrible. the cycle of violence solves nothing...blah blah blah.... gimme a break.

What is really interesting about the reviews on this game is that the ones with no score have generally much lower opinions of this game than the ones that use a numbered score system. Who knows what that is about.
They really should have given custom difficulty for your first time through. I’m feeling a lot of the same things. Specifically with everybody I kill having no rounds left in their gun. It’s false. I would have simply kept everything as is, but bumped up resources on custom difficulty. I’ve been walking around with 1-3 rounds in my guns, if they’re not completely empty.

Ellie should borrow Jill’s ammo loader.

Update: I really, really dislike Dina. She is awful. She’s gotten me killed 3-4 times and has blocked my exit from a tight space probably 10 or so times. She’s also gotten me busted in stealth because she was clogging my route and I couldn’t move.

I don’t buy that her and Ellie have a strong bond at all. If I was Ellie’s friend, I’d tell her to get the hell away from that woman.
 
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They really should have given custom difficulty for your first time through. I’m feeling a lot of the same things. Specifically with everybody I kill having no rounds left in their gun. It’s false. I would have simply kept everything as is, but bumped up resources on custom difficulty. I’ve been walking around with 1-3 rounds in my guns, if they’re not completely empty.

Ellie should borrow Jill’s ammo loader.

Update: I really, really dislike Dina. She is awful. She’s gotten me killed 3-4 times and has blocked my exit from a tight space probably 10 or so times. She’s also gotten me busted in stealth because she was clogging my route and I couldn’t move.

I don’t buy that her and Ellie have a strong bond at all. If I was Ellie’s friend, I’d tell her to get the hell away from that woman.
Word. I could be wrong on this but they really didn't spend much time together before they went out to Seattle to kill Abby. Like one kiss and then a sex scene later and this girl wants to travels across the U.S. to help Abby avenge Joel? I don't buy her risking her life for Joel (someone she really didn't know that well). I would tell her not to get involved in that petty revenge as her friend.
 

xrnzaaas

Member
They really should have given custom difficulty for your first time through. I’m feeling a lot of the same things. Specifically with everybody I kill having no rounds left in their gun. It’s false. I would have simply kept everything as is, but bumped up resources on custom difficulty. I’ve been walking around with 1-3 rounds in my guns, if they’re not completely empty.

Ellie should borrow Jill’s ammo loader.

Update: I really, really dislike Dina. She is awful. She’s gotten me killed 3-4 times and has blocked my exit from a tight space probably 10 or so times. She’s also gotten me busted in stealth because she was clogging my route and I couldn’t move.

I don’t buy that her and Ellie have a strong bond at all. If I was Ellie’s friend, I’d tell her to get the hell away from that woman.
It's even "better" when she suddenly creeps up on you ;) I felt so alive when I ditched her in the theater.

wAjF9VS.jpg
 
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Strategize

Member
Too many people going around acting like Joel is some kind of messiah that's always right, rubs me the wrong way.

I love the character because he's complex and flawed, but I would never defend him for lying to Ellie. Nor would I get mad at Ellie for being upset with him.
 

GetemMa

Member
They really should have given custom difficulty for your first time through. I’m feeling a lot of the same things. Specifically with everybody I kill having no rounds left in their gun. It’s false. I would have simply kept everything as is, but bumped up resources on custom difficulty. I’ve been walking around with 1-3 rounds in my guns, if they’re not completely empty.

Ellie should borrow Jill’s ammo loader.

Update: I really, really dislike Dina. She is awful. She’s gotten me killed 3-4 times and has blocked my exit from a tight space probably 10 or so times. She’s also gotten me busted in stealth because she was clogging my route and I couldn’t move.

I don’t buy that her and Ellie have a strong bond at all. If I was Ellie’s friend, I’d tell her to get the hell away from that woman.

I wish they would have given you some control over the companions. Flank here, cover me, I need a bandage etc..... that would have added something to the combat. Perhaps some way to lay out ambushes other than dropping a few traps and sneaking up behind people. I just lost interest in the combat by the time I've hit the midpoint of this game. I have also lost patience with the environmental puzzles. The enviromental puzzles are one of the few aspects in which part 2 is better than part 1, but I'm tired of them too. Once Abby's section of the game started and I'm doing more puzzles, I just said fuck it. The WLF have FOBs set up and yet there are buildings surrounding them that apparently no one has even unlocked. It's dumb and it feels like filler content.

I'm fine with the game wanting to limit supplies to some degree, but the gameplay loop of this game is as follows: scavenge around these wonderfully crafted environments, opening desk drawers and looking in every room, craft shit then big combat set piece that drains those resources. Repeat ad nauseum.

It would make more sense if you just found supplies in piles around where your enemies are set up and among the remains of your slaughtered enemies, who are in their home base and doubtlessly carrying around supplies with them. But no, it's find a scrap here and there or 1 bullet here that someone left on a table for some reason. Scavenging is just not a fulfilling part of this game and I feel like they did it so we would really take in the environments they are so proud of. I feel like I could do that without feeling forced to constantly look around in them and press triangle.

The story is really self indulgent. It has some lovely moments scattered throughout, but ultimately it doesn't come off for me. The pacing of this game is bad. Just shit. I really wish they would have edited this down to less than 20 hours but it's clear to me that this is not going to happen. I'm 16-17 hours in and I've only just started Abby's story thread. I'm just not interested anymore. I know exactly where this story is going, it's obvious because it's so on the nose.
 

Umbral

Member
It's even "better" when she suddenly creeps up on you ;) I felt so alive when I ditched her in the theater.

wAjF9VS.jpg
I just got to the theater before quitting. I have something to look forward to tomorrow then.

I’m still early, but I didn’t think I’d dislike Dina more than Abby.
 
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small_law

Member
As much as I like the ending of the first game, I agree with this. They kind failing the potential of the medium when they don't give the player choice. Ultimately I think it's a resource thing, because then they have to account for multiple choices between the audience. Especially if they have plans to make a sequel. A lot of games that do have player choice carry from multiple games, simply make those choices more irrelevant as time goes on, and so the player feels unrewarded for their choices, and can see that they never mattered.

I think they could've made multiple endings work for TLoU part 1 though, if they wanted to have a concrete idea of what narrative to go with for a sequel, just use the choice that most players went with.
I'm probably forgetting some very obvious examples, but it seems that most developers stayed away from integrating deep narrative choices this generation. I understand the trepidation. It's hard to do, let alone do right. I'm sure a lot of devs looked at how Mass Effect 3 went over and thought "no thanks."
 

Shantae

Banned
I'm probably forgetting some very obvious examples, but it seems that most developers stayed away from integrating deep narrative choices this generation. I understand the trepidation. It's hard to do, let alone do right. I'm sure a lot of devs looked at how Mass Effect 3 went over and thought "no thanks."
Yeah, I think that happened too. They saw how much of an absolute failure it was, and were like "nope, that doesn't work".

I still think it could be used to fun effect in a single title, but not a series of games.

Even then, it might still be doable, but I'm sure Bioware was told on a constant basis "get this game done by this date", so even if they wanted to make something that followed every choice meaningfully, they'd never get the time to do it.
 

M1chl

Currently Gif and Meme Champion
Too many people going around acting like Joel is some kind of messiah that's always right, rubs me the wrong way.

I love the character because he's complex and flawed, but I would never defend him for lying to Ellie. Nor would I get mad at Ellie for being upset with him.
Him telling her the truth, Ellie being mad at him and he then proceed to do some dumb shit, would have been far more relatable...
 

carlosrox

Banned
Those leaks fucking sucked and whoever leaked them is a dickhead.

Wish I never saw those leaks, and simply because I'll never get to experience the game the way it was meant to.

Going by the leaks I assumed a different order events and now all the mystery and all that surrounding Abby and Joel's death is totally gone. I'll never know how seeing it without knowing would have made me react. I'm not much one for faux outrage so I doubt I'd be all over the internet pissing and moaning about the game or Joel's death.

His death is fine. I really like that he went out as a hero. He literally saved Abby's life and took out a bunch of infected before he was caught off guard. It paints Joel in a heroic light before he goes out, I liked it. Knowing about the leaks I liked how they made you feel sorry for Joel knowing what's coming. Had I not known, I'd probably have suspected he might get a shock death.

So thanks to the fucking leaks for cheapening the entire fucking game for a bunch of people who weren't gonna "REE" at the story bits.


Having said that, the difficulty so far seems too easy, Abby seems like too much of a Mary Sue, and the action-y way she fights infected feels more like Leon and Chris in RE4 and 5 instead of TLOU. Being able to stealth kill Clickers so easily feels way too forgiving. I hope they account for this later in the game.
 
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So I just passed the golf point and I felt it was done great. Sure, if you want to read politics into it,you can. So far it just seems like a great story starter and a motivation I can get behind for my protagonist.
Really looking forward to seeing why Abby is like that. Would assume Joel's mass murders of the past hit someone near to her.

Great game so far.
 

JORMBO

Darkness no more
I think I'm gonna throw in the towel on this game.

I thought it was almost over after Abby confronts Ellie and co in the theater. Even at that point, it felt like a slog. Now it's opened a whole other side of the game, with Abby at the helm, with upgrade trees, scavenging and all, and I looked it up, there are over a dozen chapters left. I just can't bare it any longer.

This game has a lot going for it. It's motion capture, environmental detail, voice acting, dialogue, use of music, and graphical quality are best in class. It's what Naughty Dog does best.

But....It's combat is not satisfying and the set pieces go on for too long. The scavenging for supplies grows tiresome and often makes no sense. You can be stalked by an enemy holding a gun, kill him before he fires a shot and alas, no ammo is dropped. What? It's full of these false scarcities like this. During Abby's story, it's clear she is part of an organized army that has plenty of supplies. You even do a practice range segment and squeeze off rounds at your leisure. The second you leave the base, you're carrying single digit amounts of ammo. Does any of this make the game better? Fuck no, it drags it's pacing into the mud. This game could have the same exact story, flaws and all, and if they just cut out 75% of the scavenging bullshit it would be probably 5 or 6 hours shorter thus better.

I just find the whole thing really self indulgent and ultimately the story and it's point feels trite. It's likes to be very violent and gruesome and it markets the game that way all the while saying "oh isn't violence terrible. the cycle of violence solves nothing...blah blah blah.... gimme a break.

What is really interesting about the reviews on this game is that the ones with no score have generally much lower opinions of this game than the ones that use a numbered score system. Who knows what that is about.

That’s where I am too. Most of the game feels like going through empty buildings and opening drawers to find supplies. At first it was ok because the graphics are so good, but that can only keep so much interest. After a few hours and exploring a ton of buildings it started to feel repetitive and boring. Now I can’t stand it.

I would rather instead of giving you one bullet at a time they just gave you a decent sized box of bullets and cut the scavenging down a lot. The game feels like 80% boring walking/scavenging followed by 20% interesting exploring and combat.
 

Silent Duck

Member
So for anyone who hated FF7 Re's ending, was Last of Us 2 worse or better?
giphy.gif
:messenger_winking:

In all seriousness though, I was a little annoyed by the ending of TLOU2. Spent so many hours suffering through (what seemed to me to be) so much filler all to avenge Homer's ... er, I mean Joel's death. And all I got was a big nothing burger with a side of disappointment.

The lesson of this game: Revenge is bad for your soul.
Fuck all the hundreds of others that suffered and died along the way, you should let the monster responsible go (after she bit off your fingers) to prove you're a more self righteous person.

Also, the game was trying to convince me that Joel was the real monster all along.
He made a victim of poor Abby by shooting her father to stop him from killing and experimenting (possibly fruitlessly) on his surrogate daughter.

And even though Joel saved Abby's stupid life numerous times, all during one section, she saw fit to give him the Alex Murphy (from RoboCop) treatment.

pCqSQfa.jpg


I kept thinking of Ellie's line from the first game. "It can't be for nothing."
Well, Ellie... it was.
 
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morelan

Member
I've seen a lot of people getting upset at Joel's death, seemingly simply by virtue that their favorite character got offed, but I'm finding this reason unfair. A creator should be able to do as they wish with their characters. His death isn't the problem.

I don't think so many would have an issue with Joel's demise if it wasn't so unearned in the way it's been written. Most people were expecting it I think. But of course they're going to be upset when some unestablished nobody takes him out in the first few hours. To not build up to that and attempt to address and justify her actions retroactively was a mistake, because it's immediately making the player despise her from the get-go before her motivations have even been made relatable. And after killing a beloved character, it won't matter what you do, how many cut-scenes you show of her in mourning over her dead father's corpse, how many balls you have players throw to dogs with her, or spend time in the gym, or show her taking the D and building her relationships with her boyfriend......people will be extremely resistant from the get-go and won't even wish to play to see any of it.

What backwards-ass, stupid fucking writing.

Had we played as Abby and saw all her characterization and trauma BEFORE she killed Joel, I think the reaction would be far more positive and there wouldn't be such resistance to her. Perhaps people would disagree, but like the ending of the first, they would at least be able to understand, and Joel wouldn't be cheapened as a character in his departure by having his end arrive at the hands of someone who, at that point that he is killed, hasn't earned the right. Had they had you play as Abby from the start from before her father was murdered, to witnessing it, to building her up, to killing Joel, and then shifted to Ellie's quest, that would be far more sensible and accepted.

I finished the game a few hours ago and I fully agree with this. It's probably my biggest problem with the story in this game. The second biggest problem I have is that I SIMPLY CANNOT BUY Ellie abandoning her life with Dina to go after Abby a second time only to let her live at the last moment because of a f*** "flashback". It's SO DUMB. Ellie has all the time in the world after their fight in the theater to think about what trying to get revenge is doing to her and those around her, she has all the time she happily spends with Dina and JJ to think about it, but no, she has to cross an entire country, get wounded, find Abby and almost kill her so that then she can suddenly realize "welp not worth it". It's absolutely ridiculous. Not in my wildest dreams I would have imagined the man who wrote TLOU1 coming up with this shit.
 

Piku_Ringo

Banned
In the Abby/Lev scenes there is a bit of dialogue where Lev (the trans kid) is explaining how he is trans and sad or whatever and he actually turns to Abby and says "Do you want to ask me about it?"

lol what the fuck? I seriously believe this may be the worst dialogue ever written.
sounds like typical real world dialog in the trans community to me.
 

Nikana

Go Go Neo Rangers!
I've seen a lot of people getting upset at Joel's death, seemingly simply by virtue that their favorite character got offed, but I'm finding this reason unfair. A creator should be able to do as they wish with their characters. His death isn't the problem.

I don't think so many would have an issue with Joel's demise if it wasn't so unearned in the way it's been written. Most people were expecting it I think. But of course they're going to be upset when some unestablished nobody takes him out in the first few hours. To not build up to that and attempt to address and justify her actions retroactively was a mistake, because it's immediately making the player despise her from the get-go before her motivations have even been made relatable. And after killing a beloved character, it won't matter what you do, how many cut-scenes you show of her in mourning over her dead father's corpse, how many balls you have players throw to dogs with her, or spend time in the gym, or show her taking the D and building her relationships with her boyfriend......people will be extremely resistant from the get-go and won't even wish to play to see any of it.

What backwards-ass, stupid fucking writing.

Had we played as Abby and saw all her characterization and trauma BEFORE she killed Joel, I think the reaction would be far more positive and there wouldn't be such resistance to her. Perhaps people would disagree, but like the ending of the first, they would at least be able to understand, and Joel wouldn't be cheapened as a character in his departure by having his end arrive at the hands of someone who, at that point that he is killed, hasn't earned the right. Had they had you play as Abby from the start from before her father was murdered, to witnessing it, to building her up, to killing Joel, and then shifted to Ellie's quest, that would be far more sensible and accepted.

Mostly agree with this. The reason she killed Joel makes sense but even after playing as her for 6 hours I felt absolutely nothing for the character. The death seemed totally unjustified in a story sense.

I learnt absolutely nothing about her except she's afraid of heights in those 6 hours. And she's a home wrecker?
 

scalman

Member
Those parts where you play as younger ellie and joel arround are so good and emotional , man...or when ellie remembers him and do some comment on it...
 

protonion

Member
Several hours in.

I have lost my will to continue even though I love it as a game. I pity all the effort from the developers not related to the story. Such a great game buried in Neil's incompetence.

He truly failed at whatever he tried to do.

It could be salvaged by a dlc later. (Neil should not touch it, in fact after the universal hate he should be dismissed. His effect will be felt in future naughty dog games)

Not gonna happen but ideally for me a story patch would be welcome.

Joel and Tommy are switched. Tommy dies, Joel goes for revenge, Ellie goes after Joel.

Short Abby part to show her motives.
Joel killed late game by Abby.
Ellie kills Abby in a 4 hour end game revenge plot.

The end.

Sony is so lucky for Ghost of Tsushima. PS4 wouldn't deserve this finish.
 

lock2k

Banned
Well taking into consideration all of the movements and rise of social media in the last years...I think you know the answer.
Of course, I just wanted to point how many people deny this influence when it's so blatantly obvious.
 
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Cleared_Hot

Member
I'm having fun comparing the game to real life. I live near Seattle so it's cool to see it rendered, and the architecture as well as the immediate area they use for the downtown is pretty damn close to reality.

I'm trying to upload screenshots but it's not letting me.
 
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Eiknarf

Member
Can anyone tell me if the space exhibit in the Wyoming Museum is real? Meaning, is that room with the orrery of planets circling the sun (that Ellie and Joel visit) is modeled after what’s in the real Wyoming museum?
 
Random convo i saw on a sub reddit.

- "So why are people hating on this game"
- "I hear it's because it has girls kissing or something"
- "People are such bigots"

This makes me hate woke garbage even more. Because it becomes a shield. Ever since ghostbusters 2016 it's been like this.

Valid criticism incoming. Activate woke shield"
RACIST
TRANSPHOBIC
HOMOPHOBIC
BIGOT
Attack deflected successfully.

I replied and spoiled the WHOLE fucking game. I was expecting to be downvoted all the way to hell. But people are actually upvoting.
 

Stuart360

Member
Random convo i saw on a sub reddit.

- "So why are people hating on this game"
- "I hear it's because it has girls kissing or something"
- "People are such bigots"

This makes me hate woke garbage even more. Because it becomes a shield. Ever since ghostbusters 2016 it's been like this.

Valid criticism incoming. Activate woke shield"
RACIST
TRANSPHOBIC
HOMOPHOBIC
BIGOT
Attack deflected successfully.

I replied and spoiled the WHOLE fucking game. I was expecting to be downvoted all the way to hell. But people are actually upvoting.
Thats the way SJW's have been from the start though, and why they are hated. No discussion can be made, no legitimate concerns can be made, you're either with them, or a nazi.
 

Fenris Wolf

Member
The public backlash is immense.
Is it tho?
All i can see on twitter is 1-10k people liking every druckmann post or related stuff, keep talking about how amazing the game was for them etc.
It is okay to enjoy the game. It is okay to think it is the GOTY or best game ever created. After all, everyone has their own opinion but seriously for me they killed the magic of the first game. (& it doesn't have anything to do with the LGBTQ messages in the game)
 
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