Xplainin
Banned
I think we were all surprised that Sony stuck with the same amount of compute units with the PS5 as they did with the PS4 Pro.
It has been said that it was to help with back compate for PS4 games, but I'm not 100% sold on that alone.
I'm not a dev so could there be other reasons such as making it easier to develop for by keeping the same amount of Cu's?
Like how much change would you have to do to dev tools by increasing the amount of Cu's?
Would keeping the same 36CUs mean their internal studios engines would be quicker to adapt to the PS5?
Or was it simply that like with the PS4 -> Pro that they would have needed to have either 36 Cu's on a butterfly GPU with 72CUs and as 72 was unfiesable it had to be 36?
It has been said that it was to help with back compate for PS4 games, but I'm not 100% sold on that alone.
I'm not a dev so could there be other reasons such as making it easier to develop for by keeping the same amount of Cu's?
Like how much change would you have to do to dev tools by increasing the amount of Cu's?
Would keeping the same 36CUs mean their internal studios engines would be quicker to adapt to the PS5?
Or was it simply that like with the PS4 -> Pro that they would have needed to have either 36 Cu's on a butterfly GPU with 72CUs and as 72 was unfiesable it had to be 36?