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Dusk Golem reiterates that the Xbox will be more powerful than the PS5 (Admitted to starting console wars, demodded)

SoraNoKuni

Member
That was a given, of course we will see some checkerboarding and upscaling methods with no true 4K output.
Does it even matter though? It's a game console where most of us sit a few meters away from our TVS, I can't perceive much difference if any vs my PC when I tried some 4K games.
Pixel peeping will be the bread and butter of DF and MS for this generation, while PS5 will just have better games that pushes graphics and rendering techniques(Sony's Studios) to the next level.

Personally I couldn't care less if true 4K 120FPS games look like Halo Infinite, when I saw Ghost Of Tsushima I had my jaw dropped due to their great art direction and scale.

Pixel count does not imply a better experience, especially when the game that runs at such framerates and pixel count suck.

Also the 120FPS gimmick for console gaming has to stop, people who have 120FPS 4K TVS(not monitors) are probably less than the 1% of the console userbase, still people bring the 120FPS argument again and again thinking that they will have a perceivable advantage when they don't even have the setup to experience it.
 
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MastaKiiLA

Member
My sources have confirmed that Dusk Golem is not a Twitter egg. So his facts check out.

How many generations of getting dicked around by fake insiders before gamers catch on to the scam? I'm guessing at least 3 more?
 
That was a given, of course we will see some checkerboarding and upscaling methods with no true 4K output.
Does it even matter though? It's a game console where most of us sit a few meters away from our TVS, I can't perceive much difference if any vs my PC when I tried some 4K games.
Pixel peeping will be the bread and butter of DF and MS for this generation, while PS5 will just have better games that pushes graphics and rendering techniques(Sony's Studios) to the next level.

Personally I couldn't care less if true 4K 120FPS games look like Halo Infinite, when I saw Ghost Of Tsushima I had my jaw dropped due to their great art direction and scale.

Pixel count does not imply a better experience, especially when the game that runs at such framerates and pixel count suck.

Also the 120FPS gimmick for console gaming has to stop, people who have 120FPS 4K TVS(not monitors) are probably less than the 1% of the console userbase, still people bring the 120FPS argument again and again thinking that they will have a perceivable advantage when they don't even have the setup to experience it.

120fps isn't a gimmick...*looks lovingly over at my new LG CX*

This is some wild mental gymnastics to cope with the fact Sony might have a weaker console. If it's more expensive and less powerful - that sucks. But this thread isn't about justifying why you've already decided it's going to be better than the series x. lol.
 
No idea about the validity of this guy, but there has been rumours for awhile xbox might come out cheaper.

Luckily PS gave the IP to carry them for quite awhile along with all the good will built from the ps4.

But my god even with the ip its gonna be real hard to justify paying more money for an objectively weaker console. Doubtful we will see a meaningful difference in games between them for the first few years anyway, but as the gen goes on the more powerful console always starts to win out. Having said that xbox decided to use Halo Infinite as a demo of the most powerful console ever, which seems like a giant misstep in hindsight.
 

VFXVeteran

Banned
But exclusives typically provide the best representation of any given consoles capabilities. Xbox One X was more powerful than the PS4 Pro but no exclusive in my opinion looked better than any 1st party Playstation exclusive. Although Sea of Thieves and Forza Horizon 4 could make a strong case.

Narrative again is XSX is more powerful than the PS5 yet so far they haven't shown anything to prove just that even though on paper it's true.

You can't use that as a basis for argument. Sony devs are the best in the industry pertaining to artistic talent. Some 3rd party devs can hang artistically (CPDR, R*, etc..) but the technology (i.e. console capabilities) is another matter.
 

BluRayHiDef

Banned
"slower" is the wrong term - the PS5 has less TF, but is faster in terms of the clock.

It's still slower.

If a bipedal creature were to run at a rate of 4 steps per second and a quadrapedal creature were to run at a rate of 6 steps per second, that would mean that each of the bipedal creature's legs were executing 2 steps per second while each of the quadrapedal creature's legs were executing 1.5 steps per second.

4 steps/2 legs = 2 steps per leg

6 steps/4 legs = 1.5 steps per leg

Hence, even though each leg of the bipedal creature is faster than each leg of the quadrapedal creature, the quadrapedal creature is faster overall because it has more legs.

Having said all this, it's all theoretical because we don't know how much work the PS5's custom GPU components (e.g. the cache scrubbers and the Geometry Engine) offload from the GPU components that are used to determine a GPU's performance in terms of teraflops.
 
I'm hearing that it's larger than what people expect.
Can you elaborate? I assume you couldn’t give identifiable details, but are we talking multiple corresponding sources? Big games, small games or Indies? What exactly is this big difference’s consequences?

Not wanting to cause a dogpile, but that’s a pretty big statement to drop from someone marked as ‘vetted’ without any context or further elaboration.
 

SoraNoKuni

Member
120fps isn't a gimmick...*looks lovingly over at my new LG CX*

This is some wild mental gymnastics to cope with the fact Sony might have a weaker console. If it's more expensive and less powerful - that sucks. But this thread isn't about justifying why you've already decided it's going to be better than the series x. lol.
Great to be you I guess, most people don't have your setup, and won't for a long time.
And then, I have to ask the obvious question, if you are fortunate enough to get the best of the best why you bother with console gaming?


Also to make my point clearer, 120FPS itself of course ain't a gimmick, 120FPS console gaming is though, games will look atrocious just to hit that framerate mark.
 
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VFXVeteran

Banned
Can you elaborate? I assume you couldn’t give identifiable details, but are we talking multiple corresponding sources? Big games, small games or Indies? What exactly is this big difference’s consequences?

Not wanting to cause a dogpile, but that’s a pretty big statement to drop from someone marked as ‘vetted’ without any context or further elaboration.

Yea, can't go into details on that one. But coming from someone at a game studio where engineers have worked with PS5 and then leaving to go to MS and seeing the demos on the XSX. That's all I'll say about that. We'll see if what I'm hearing is accurate. So far though, AC: Valhalla is looking like it's an accurate statement.
 

FunkMiller

Member
I'm hearing that it's larger than what people expect.

Who from? Because, I don't know if you've noticed this, people stating they know something without providing a verifiable indication of sources, is something that's pissing off a lot of people in the gaming community these days.
 
Yea, can't go into details on that one. But coming from someone at a game studio where engineers have worked with PS5 and then leaving to go to MS and seeing the demos on the XSX. That's all I'll say about that. We'll see if what I'm hearing is accurate. So far though, AC: Valhalla is looking like it's an accurate statement.

AC: Valhalla is an accurate statement about what?
 
It's very clear to me this Dusk Golem guy is spreading second hand information being fed to him by an interested party and he has a big mouth problem.

The PS5 being less powerful than the Series X is a given. This shouldn't surprise anybody. But saying the PS5 struggles with 4k when it's confortably more powerful than the Xbox One X is straight anti-Sony propaganda.

Also, I find very hard to believe Sony will price the PS5 higher than the Series X knowing beforehand it doesn't have the power advantage. In fact, if they didn't care about the Series X price tag we should know theirs by now.
No, that’s just not how it works at all. The difference between the One X is that games were built and designed for the base XB1, then res bumped through display and textures, that’s how it was possible on 6TF.

the difference with “next gen” games is that everything about the games is being built for PS5, meaning everything has had a bump up from the raw resolution, texture and image quality as well as texture resolution,more highly detailed terrains and just bigger games all in.

Don’t get me wrong, not saying the PS5 can’t achieve a 4K resolution, it just means it’s completely dependent on how the new games are built and what they are built for.

keep the persecution complex under wraps until you know the full picture eh?
 
Wasn't everything at the PS5 showing that was running on incomplete dev kits in 4K other than Sackboy and I think astrobot was variable but everything else seemed to be 4K. Don't believe the people who say "I've heard" they haven't heard shit they just want attention or to stoke flames. The XSX is more powerful we all know this, the fact is the difference in power is smaller than the One X vs the Pro and almost all we ever got there was higher resolutions.
 

Hezekiah

Banned
After watching the gameplay demo of The Gunk, there's no doubt this game would be constrained by the PS5 (should be fine on Xbox One though). Makes Ratchet and Clank look like a mobile game.


Scorn Dev:
“It’s very simple,” Peklar told us when we asked them about the game’s console exclusivity. “Good performance of the game is important to us. Xbox Series X is a very capable hardware that enables parity with the PC version of the game. We can’t discuss any info regarding PlayStation.”

Wow. I'm sold.
 
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Yea, can't go into details on that one. But coming from someone at a game studio where engineers have worked with PS5 and then leaving to go to MS and seeing the demos on the XSX. That's all I'll say about that. We'll see if what I'm hearing is accurate. So far though, AC: Valhalla is looking like it's an accurate statement.
In what way, sorry? As far as I’m aware both versions are targeting 4K/30fps.
 

pawel86ck

Banned
Do you understand? Looks like with variable clocks you tap and squeeze more than you can do with locked clocks. It was mentioned many times, with locked clocks, some power will be left on the table
Variable clock means GPU/CPU frequency will change depending on many factors. MS could go with similar strategy, but they didnt wanted to create problems for developers.

Jason Ronald said:
We focus on optimizing the developer experience to deliver the best possible experience for players, rather than trying to 'hunt' down certain record numbers. We've always talked about consistent and sustained performance. We could have used forced clocks, we could have used variable clock rates: the reality is that it makes it harder for developers to optimize their games even though it would have allowed us to boast higher TFLOPS than we already had, for example. But you know, that's not the important thing. The important thing is the gaming experiences that developers can build.
 
Correct me if I'm wrong but wasn't there a thread on here about AC on PS5 not matching the XSX in performance/resolution?

No, I don't think there was unless you're talking about the Far Cry one which was debunked.

We know XSX will perform better in terms of resolution. What we want to know, is by how much.? You're telling us it's a bigger difference than we expect. 1440p vs 4K? 1800p? 1900p?
 

oldergamer

Member
(Doubt)

PS5 components, outside of the SSD, seem to have been selected to keep the price down. The entire sense I get from their unique way of handling their clocks is maximum value from components selected with a somewhat mainstream-acceptable price in mind.
Sony put more money into other areas which is why it would cost more. The SSD would cost more, the Audio chip would cost more, the heat sink and cooling would cost more, and the list goes on.
 
Correct me if I'm wrong but wasn't there a thread on here about AC on PS5 not matching the XSX in performance/resolution?
Isn’t that to be expected given the fact Xbox has the marketing rights?

If I remember correctly performance at launch bounced back and forth in favour of the XO or PS4 this gen with the AC games, as marketing kept swapping, and the lead development platform with it.
 

Applebuttum

Neo Member
What do I need to spin for that statement to become true?

There is 44% CU advantage in XSeX favor.
To address the gargantuan gap (which is bigger than the gap between 5700XT and 2080Ti), Sony went with OC-ing the GPU.
Even if we take maximum figure of 10.28, XSeX (12.75) is at 24% more flops.
That is much more than the difference between 2070 and 2060.
It’s 12.1 not 12.75
 

VFXVeteran

Banned
No, I don't think there was unless you're talking about the Far Cry one which was debunked.

We know XSX will perform better in terms of resolution. What we want to know, is by how much.? You're telling us it's a bigger difference than we expect. 1440p vs 4K? 1800p? 1900p?

I don't have that info. I was told that in realworld performance, it's a bigger gap than the theoretical performance (12T vs. 10T). I wasn't given any other details other than that, so take it with a grain of salt.

And yea, I think that was Far Cry that I saw. Thanks for clearing this up.
 
Why would the lead architect of the console have to be told what clocks his console will run at?
Because he has a boss and that boss' job is to make sure they make money. Like all specs given its pretty much always best case scenario. Best case isn't necessarily easy to achieve.
Cerny is a nerd and engineer. He made marble madness when he was a kid and has helped build RDNA and RDNA2 with AMD. The fp16 and checkerboard rendering have been used on the Xbox and PC.

Whereas Spencer has said the xsx is the most powerful console, both shows will blow us away, there will be 5 mic drop moments, the games are coming, exclusives don't matter, exclusives do matter, generations do matter, generations don't matter...

Can you see the difference?
None of that is relevant. I showed Cerny speaking pr talk yet the variable clocks is taken as gospel when it could very well be pr.
 

Tesseract

Banned
UnlawfulPlaintiveDugong-size_restricted.gif
 
Because he has a boss and that boss' job is to make sure they make money. Like all specs given its pretty much always best case scenario. Best case isn't necessarily easy to achieve.

None of that is relevant. I showed Cerny speaking pr talk yet the variable clocks is taken as gospel when it could very well be pr.

Cerny isn't even a Sony employee. If you think he needs to be Sony's pr bitch then lol
 

BluRayHiDef

Banned
What do I need to spin for that statement to become true?

There is 44% CU advantage in XSeX favor.
To address the gargantuan gap (which is bigger than the gap between 5700XT and 2080Ti), Sony went with OC-ing the GPU.
Even if we take maximum figure of 10.28, XSeX (12.75) is at 24% more flops.
That is much more than the difference between 2070 and 2060.

LOL, where did you get 12.75 teraflops from? Isn't it 12.15?
 
Like no shit. But of course Gaf needs five pages to discuss it anyway.

More interesting is the reiteration that PS5 will be more expensive. I doubt that will be the case for the digital edition though.
 

-Arcadia-

Banned
Sony put more money into other areas which is why it would cost more. The SSD would cost more, the Audio chip would cost more, the heat sink and cooling would cost more, and the list goes on.

At worst, I feel like you'd have a balancing out effect, particularly given that the only reason we have lavish cooling, is a cheaper GPU and CPU pushed to their limits. Nothing about this system screams more expensive than it's competitor, as much as some would love this news to be fact.

At best, it's not impossible that it could be cheaper.
 

Three

Member
GT7 - 4K60fps
HFW - 4K30fps
MM - 4K30ps

FUD Golem at it again
That's just unfair to dusk golem. We expected differences in resolution already but with VRS and Checkerboarding in play on the consoles the differences are not very noticeable and in my opinion 4k native is just a waste of GPU power.
 

Ellery

Member
Me when the console wars go to the next round if the more powerful Xbox Series X is cheaper than the PS5 ( realistically if you look at the whole picture that includes softwares it makes actually sense given that Xbox wants as much users as they possible can to subscripe to their services )

GBLdawg.jpg



In a way I genuinely enjoy the ride. Some people taking it too far, but the small power difference being exaggerated, Xbox power memes, Craig, Halo Infinite, the extreme polarization and in general all the memes that have come because of it were extremely fun and entertaining and I like most people here whether you are a normal cool guy buying a PS5 or found yourself in a downward spiral of trying to find excuses for buying an Xbox console.

I am thankful we can do that on Neogaf.
 

Mister Wolf

Gold Member
After watching the gameplay demo of The Gunk, there's no doubt this game would be constrained by the PS5 (should be fine on Xbox One though). Makes Ratchet and Clank look like a mobile game.


Scorn Dev:
“It’s very simple,” Peklar told us when we asked them about the game’s console exclusivity. “Good performance of the game is important to us. Xbox Series X is a very capable hardware that enables parity with the PC version of the game. We can’t discuss any info regarding PlayStation.”

Wow. I'm sold.

Sounds like he shut down a journalist desperate for a PS5 version. Looking forward to its release this year so I can read all the posts in the OT reminding me its coming to the PS5 with no evidence, confirmation, or date to present.
 

Dr Kaneda

Member
I remember I used to hang on to every word Dusk Golem said about RE2Remake in the run up to it's released. Booooooy was he wrong about a looooooot of things. How this guy has any credibility left is beyond me. He was posting photoshopped pictures from /v/ at one point to prove fixed camera angles were in the game.
 
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