Riky
$MSFT
That was my first reply to someone asking without having looked at any calculations. Could still be true, although a few posts later when I looked at the calcs I revised it down to 16 MB. If you want to mock my estimations, feel free, I dont really care.
Lets wait and see eh ?
The PC part of 40 CU is listed in apple drivers as only 192 bit bus, so its a balance ps5 is 256 bit so will not need as much for memory efficiency.
However, there is the ray tracing aspect. And quite frankly, if RDNA2 PC is chucking 96 MB at the solution, neither console will be in that game.
XSX has a wider memory bus, so it can get away with a lower L2, so there are many ways to skin a cat,.
There is one good thing, your starting to realise its not just about TF and memory bandwidth, we are making progress /..
I almost heard that reverse gear being hit.
Of course we don't know about the cache differences yet so that can wait. We do know about the three things I've talked about as fact though, I like dealing in facts.
I agree with you about Ray Tracing though, I think it's just the latest buzz word and these consoles aren't going to touch PC on that front. Not that I'm really bothered by that as I'd take framerate and resolution over it anyway.