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Xbox Series X vs PS5 load time comparisons on BC games

Remember all those people saying these games would load in 2 seconds on PS5?

Good Times.

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DForce

NaughtyDog Defense Force
These post just reminder people there is no nextgen game on series x for comparison.
You need to watch DF review on Spiderman:MM to see what's the nextgen loading time

People don't understand this and people need to hold off on celebrating. You can run SSDs on XB1 and PS4 and you're not getting true SSD speeds.
 
Someone on Era says that this isn't because of the SSD speed differences, but because of the Cpu speed difference (3.8 for BC games on the XSX).
Damn you guys are at it again celebrating too early.

This is bc games with no code changes.

When a code change is done ps5 can load games like spiderman and ratchet in 2 seconds.

The xbox has shown games using the velocity architecture like dirt and taking up 15 seconds depending on whats loading and how heavy it is.

Their software solution hasn't made up the gap, since its not used here in bc. Neither is all that hardware in ps5, designed to do so for next gen games or re-coded games.

Ps5 will beat, by multiples, series x load times on games actually meant for the system or re coded.

Uh, wasn't the common talking point for the SSD I/O in PS5 that it would be easier to leverage and "just worked"? It'd seem like MS's XvA is the one that has to be more explicitly programmed against. Also DiRT 5 as was being tested by people earlier wasn't yet finished, it's also not a multiplat natively designed for either next-gen platform, so....?

I did. Before that I said if you actually believe that XSX has faster I/O than the PS5 say it. Don't toe the line, actually say it so you can be held accountable.

You're being awfully defensive. People wanted to see proof in results, now we're getting them. We'll get more as time goes on. I don't think it's impossible to acknowledge that there are clearly BC titles Series X (and S) beat PS5 in when it comes to load times, but there might be a few BC titles PS5 beats those systems in WRT load times, that haven't been tested yet.

Personally I still stand by the idea that MS's solution punches above its weight in this regard (surprisingly moreso than even I thought would be the case initially), but I still expect Sony's solution to be the faster overall. Just, not by anywhere near the margin the paper specs would suggest. Real-time use-case performance, I wouldn't expect any blow-outs.

People don't understand this and people need to hold off on celebrating. You can run SSDs on XB1 and PS4 and you're not getting true SSD speeds.

That doesn't matter too much; look at the chart Longdi posted above and apparently PS4 Pro has faster cold boot time than both PS5 and Series X, but PS4 Pro wasn't designed with SSDs in mind.

BC games (and all games in general), even if they aren't programmed explicitly to the full capabilities of a system's I/O design, they still have the raw hardware to leverage. People need to keep in mind the BC games being tested here by and large aren't even leveraging most of MS's XvA features; it's unknown if they are leveraging Sony's raw or not. I'd assume they aren't programmed against most of Sony's featureset.

At the very least we can already get a glimpse of how these solutions will perform in practice and it turns out it's not going to be the clear-out blow-out in favor of PS5 a lot of people were repeatedly saying, because there's still other parts of the system architecture that have to work with the data coming off the SSDs. I think once both are getting pushed to their limits, Sony's solution will maintain a lead in terms of I/O, but the real-world margin between them and MS on this note is going to be a lot smaller than people have been conditioned to think it'd be going simply off some of the (few) specs on the I/O we got on paper early in the year.

Guys, this is not a raw measure of I/O. It's a measure of how the two machines handle backwards compatibility.

I'm amazed some of the more technical posters are using this moment to talk about "equality of solutions" or something. It seriously isn't.

I'm especially surprised at thicc.

The writing was always on the wall that the XSX would have a better BC solution than what Sony was doing, at least in my opinion. That's what these results are saying and perfectly conform to my expectations. Has dick all to do with the SSD solution in either console beyond a minimal point.

Surprised how? I've followed info on both systems for a long time now, and looked into various research papers and patents with regards to them. There are a lot of things regarding how data read from the SSDs is actually used that a lot of people haven't been considering.

Yes it's true BC optimizations count for a good deal here, but in the same breath you have DF being very impressed with PS5's BC, so would that not mean Sony have done a lot of optimizations with their own BC? You can't have your cake and eat it too; if BC is at the root then we'd be seeing that manifest in actual BC software performance on PS5 being behind, too, but that doesn't look to be the case.

I still think PS5's solution will maintain an edge but there's nothing outside of some paper specs (which did not list a lot of details, like random read speeds on the NAND modules...I could try getting documentation on that if the specific part models of the NAND for both systems was more clearly listed (and the documentation even available in a PDF)) suggesting it'll be a blowout. This isn't a slight at Sony's solution, just a tip of the hat to MS's for being more elaborately planned out than some people were willing to consider.

The solutions are actually more apples-to-oranges in the first place which is why I always thought going simply off paper specs wasn't the best idea particularly surrounding the SSD I/O because that seems to be the area the systems diverge from the most. The way some people were treating MS's solution however they would think it was an afterthought, which didn't make sense even months back, and we're starting to see why that wasn't a good notion since we're getting actual data showing how these systems run some of these games, something we've been waiting to see since the end of last year.
 
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J_Gamer.exe

Member
Or will it :)

The fact that the Series X boots just as faster or faster should be telling in itself.

I want the PS5 to be the best place to play all my PS4 library i already own and the bad ass games that come out like Demon's Souls, but i am not expecting black magic performance out of it vs the Series X. It just isn't going to happen.

Yeah its alrwady shown 2 seconds on real next gen games, xbox shown upto 15 with dirt.


I think it's pretty clear MS's solution is definitely "punching above its weight", as the saying tends to go. I mean, there was a lot of evidence to suggest this would be the case beyond the paper specs, but it's not like MS's been 100% transparent on info regarding the SSD I/O either. For example there wasn't as much on it as most would've liked at Hot Chips.

Both of these systems are solving a big problem from last-gen though when it comes to load times; I don't think we'll get a super-strong impression on what the SSD I/O for both systems can do until we start seeing games natively developed for the consoles leveraging that hardware. On that note, PS5 kind of has an advantage because of R&C, Demon's Souls Remake etc. coming out sooner rather than later (or in some cases, right at launch).

However, I think this is all also validation of some stuff a few of us were saying months ago: you're not going to get games that are possible on one system suddenly impossible on the other due to what paper specs relating to SSD I/O say, because in practice both system's solutions will be very performant with each other when all of the aspects of their I/O design are taken into account.

Great news for anyone getting either (or both) systems, I say :messenger_ok:



They're partly right about that, because data requests still need to ultimately be handled through the CPU. Some folks on B3D explained this better than I could, but essentially things don't just "end" at the SSD; the CPU still needs to do a bit of work.

However I also think part of it is because MS's solution is probably more elaborate than people give them credit for. I know it's easy to assume how it plays out looking at paper specs but given what we're starting to see in practice, it's apparent both Sony and Microsoft did a lot of work to ensure their solutions hit optimal levels of performance.

How is it showing xbox punching above its weight considering this is bc games not using Velocity architecture' or ps5 custom hardware? Weve seen what it can do on games coded for it. We will see this very soon.


Remember all those people saying these games would load in 2 seconds on PS5?

Good Times.

Go an see spiderman, nba, ratchet etc etc etc.

You really want to die on that hill, very silly man lol.
 

Dogman

Member
Why are people taking this as proof that the XSX ssd is as fast as the PS5 SSD? Spiderman can bring you from the PS5 home screen to swinging in the game world in under 10 seconds. These times are clearly due to inefficiencies in the game code/BC system
 
You're being awfully defensive. People wanted to see proof in results, now we're getting them. We'll get more as time goes on. I don't think it's impossible to acknowledge that there are clearly BC titles Series X (and S) beat PS5 in when it comes to load times, but there might be a few BC titles PS5 beats those systems in WRT load times, that haven't been tested yet.

Personally I still stand by the idea that MS's solution punches above its weight in this regard (surprisingly moreso than even I thought would be the case initially), but I still expect Sony's solution to be the faster overall. Just, not by anywhere near the margin the paper specs would suggest. Real-time use-case performance, I wouldn't expect any blow-outs.

I expect in real-world next gen performance (not BC) for there to be quite the clear difference in favor of PS5.
 

J_Gamer.exe

Member
Uh, wasn't the common talking point for the SSD I/O in PS5 that it would be easier to leverage and "just worked"? It'd seem like MS's XvA is the one that has to be more explicitly programmed against. Also DiRT 5 as was being tested by people earlier wasn't yet finished, it's also not a multiplat natively designed for either next-gen platform, so....?



You're being awfully defensive. People wanted to see proof in results, now we're getting them. We'll get more as time goes on. I don't think it's impossible to acknowledge that there are clearly BC titles Series X (and S) beat PS5 in when it comes to load times, but there might be a few BC titles PS5 beats those systems in WRT load times, that haven't been tested yet.

Personally I still stand by the idea that MS's solution punches above its weight in this regard (surprisingly moreso than even I thought would be the case initially), but I still expect Sony's solution to be the faster overall. Just, not by anywhere near the margin the paper specs would suggest. Real-time use-case performance, I wouldn't expect any blow-outs.

Nah, this is bc games as said using ssd which will hit a hard limit, then maybe the faster in bc mode cpu clock on xbox makes it faster.

On next gen games I guarantee PS5 is way faster.
 

quest

Not Banned from OT
I remember the whole cerny it just works speech. People used that to shit on the BC load times on the series x using spiderman demo as proof lol. As I said nothing just works!
 

Neo_game

Member
Wow and I thought Xbox was disappointing. Let us what happens on newer multiplat games that will be optimized for it. I have a feeling that only first party will utilize it properly.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
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Seriously I dont think we reeally need to read much into this.

What we need to compare is nextgen titles written with SSDs in mind.

But realistically after the first few months of ohh hey games now load in sub 5 seconds people will be bored of talking about loading times and we can get back to counting pixels and 1% frame drops.
 

sinnergy

Member
The ps5 SSD IS better. This is not taking advantage of the ps5 ssd speed as this is backwards compatibility that is being compared. We'll see the difference when we compare current gen games for both.
I think we won’t see a 2x difference ... it will be about the same is my guess . Like we said both companies set out to do the same in different ways .
 
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elenapska

Member
I feel so stupid, I preordered PS5 thinking that XSX was going to be tiny better in resolution but worst in loading times (which I care about the most)
 
I think alot of the posts here are going to age like milk.

Based on what? Look, people wanted to see proof in data of games on both systems to see how they would perform on them. We're getting that now. But for some folks, these aren't the results they wanted, so the goalposts are being shifted instead of just saying "yeah, it is what it is here", and being open to it either staying that way or shifting back the other way when other points of comparison come about.

This is what's called an emotional response, not a logical one. It's a bit striking considering people were waiting on objective data and now we're finally getting some, but it doesn't fit what they wanted to happen. There's nothing wrong with giving results their due, it doesn't suddenly mean the other solution is inferior. I wouldn't even be surprised if there are some BC games PS5 loads faster, we just have to wait for results to prove that (and hopefully they are honest results).

That wouldn't suddenly mean Series X's solution is poor, but I have a feeling some people here would try shifting the entire meta discussion into that framework hinging it all on a few examples favoring PS5, then putting those examples on a pedestal and being the only valid ones...or something.

I don't know why this tribalistic mentality when it comes to consoles is still a thing 🤷‍♂️
 

Razvedka

Banned
Based on what? Look, people wanted to see proof in data of games on both systems to see how they would perform on them. We're getting that now. But for some folks, these aren't the results they wanted, so the goalposts are being shifted instead of just saying "yeah, it is what it is here", and being open to it either staying that way or shifting back the other way when other points of comparison come about.

This is what's called an emotional response, not a logical one. It's a bit striking considering people were waiting on objective data and now we're finally getting some, but it doesn't fit what they wanted to happen. There's nothing wrong with giving results their due, it doesn't suddenly mean the other solution is inferior. I wouldn't even be surprised if there are some BC games PS5 loads faster, we just have to wait for results to prove that (and hopefully they are honest results).

That wouldn't suddenly mean Series X's solution is poor, but I have a feeling some people here would try shifting the entire meta discussion into that framework hinging it all on a few examples favoring PS5, then putting those examples on a pedestal and being the only valid ones...or something.

I don't know why this tribalistic mentality when it comes to consoles is still a thing 🤷‍♂️

I don't care about the PS5 or XSX frankly. Most of your post is completely wasted on me, go preach to a different choir.

I'm talking purely on a technical level, using backwards compatibility as a benchmark for either machine's I/O makes zero sense. It's an illiterate thing to do on a technical level.

I expected that kind of analysis from many posters, but not someone like you. I typically enjoy the content of your posts very much, so this is just a surprising twist.
 
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The_Mike

I cry about SonyGaf from my chair in Redmond, WA
Gamespots PS5 must be defect. This is not what we were told by Cerny and his Sonygaf disciples.

Btw not surprised at all.
 
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JimboJones

Member
Probably CPU related.
If XCX uses 8-core mode (no SMT) for BC then it runs at 3.8Ghz vs 3.5Ghz on PS5. That's 8 percent more CPU clock on XCX.

Yeah that's what it sounds like in this case, basically running the games via SSD how a PC would without DirectXstorage benefits, and tonnes of benchmarks show SSD speeds mean very little after a certain point.
CPU advantage is brute forcing the load times.
 
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