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DF: Control PS5 Vs Xbox Series X Raytracing Benchmark

Of course MS ain't gonna talk about that.

If there were bottlenecks somewhere, an "insider" or a dev would have leaked this anonymously already. The dev kits are in the hands of loads of devs in loads of studios. Easy to leak if problems exist without it coming back on you... Get a clue.

Since you mentioned insiders...

 
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Leyasu

Banned
So why hasn't there been any leaks on the PS5s variable clocks being an issue for developers?

So that means there's no issue with them?
?? Can you point me to where I mentioned the PS5s clocks in my post please? Because I don't remember saying that they were a problem. Thanks
 

LMJ

Member
Neither box has really shown what they can do yet, both are still running older engines and last gen ports...the outliers being Demons Souls and The Medium

I mean maybe revisit this thread in a few years when Naughty Dog and (name one of many Box studios here) show what they're working on...

When genuine next gen engines start being built and engines and tricks are fully utilized...

Let's be honest as great as KSF looks, nobody would have thought Last of Us 2 or Gears 5 was possible at under 2 TB, laptop cpus etc, but here we are...
 
?? Can you point me to where I mentioned the PS5s clocks in my post please? Because I don't remember saying that they were a problem. Thanks

Just saying that not everything gets leaked. We still don't know if the PS5s variable clocks is an issue for developers and there's a lot of speculation on that. The XSX can have bottlenecks but it's definitely possible that they haven't been leaked yet. Same with any bottlenecks that the PS5 might have.
 

Leyasu

Banned
Just saying that not everything gets leaked. We still don't know if the PS5s variable clocks is an issue for developers and there's a lot of speculation on that. The XSX can have bottlenecks but it's definitely possible that they haven't been leaked yet. Same with any bottlenecks that the PS5 might have.
Who knows? Devs kits are now widely available, and things like this won't stay buried for long if true. We will see.
 
Yeah, the senior architects of GAF have speculated about the split cache... Just like that person is doing there. Any confirmation yet though?

Leviathan is reliable. Anyway, IIRC last year NXGamer talked about XSXs CPU and possible bottlenecks. i think it was during Valhalla analysis
 
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Who knows? Devs kits are now widely available, and things like this won't stay buried for long if true. We will see.

We should have gotten a die shot already. Some things take a long time to reveal themselves. As for the dev kits developers had their hands on them for a really long time now.
 

DJ12

Member
Of course MS ain't gonna talk about that.

If there were bottlenecks somewhere, an "insider" or a dev would have leaked this anonymously already. The dev kits are in the hands of loads of devs in loads of studios. Easy to leak if problems exist without it coming back on you... Get a clue.
Maybe they have, but you don't want to hear it.

Devs with both, have spoken about PS5 having no bottlenecks, where are the comments regarding the series X

But there's little point arguing, we have a video here with the game paused showing the series X pushing 60FPS with RT and constantly over 40 besides one section, yet in gameplay it drops down consistently more than PS5, and has bigger drops when it does go.

Tools are obviously working fine as in photo mode the theoretical advantage in RT performance is pretty much exactly where it should be. (despite there's being clear differences - I doubt these effect performance much)

So if there's no bottlenecks, you would expect Series X to hold this advantage during gameplay. It doesn't.

Something on the Series X is costing the system 20~30 fps in this game during gameplay which isn't happening on the PS5. If that's not evidence of a bottleneck to you then I would like to see your suggestion.
 

MonarchJT

Banned
We got XSX die shot from Hot Chips and comparison with X1X die shot. Anyway, maybe
knows something about CPU. Just did some research on GAF and found some posts from Next-gen thread from last year.
stop spreading fud..man...your fanboyism smell passes the optical fiber
 
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tenor.gif

This GIF pretty much sums up the SDF that’s infested these boards as of late.

The PS5 came up short again...so what? It was bound to happen, and it doesn’t mean the PS5 isn’t a good system.

Again...if we could combine Sony’s controller and some of their exclusives with an offset analog and Microsoft’s Xbox UI, power, and exclusives...well...Nintendo would still outsell that system, but it would be beck and neck for a while.
 

MonarchJT

Banned
Me spreading FUD where XSX had obviously fps problems in some games? Naah.
you spreading ignorant nonsense about things that: a) you don't know and there are no evidence of that you saying b) you don't know of what you are talking about c) who you post as proof don't know and are not saying it is as a fact d) 3 frame differences in games are not evidence of "bottlenecks" e) your post story tells us that you are in every Xbox thread talking negatively or being strangely "worried" about its performance.
console are out from 2 months not even all the xsx features are used (as the ps5 ssd)
 
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you spreading ignorant nonsense about things that: a) you don't know b) you don't know of what you are talking about c) who you post as proof don't know d) 3 frame differences in games are not evidence of "bottlenecks" e) your post story tells us that you are in every Xbox thread talking negatively or being strangely "worried" about its performance.
console are out from 2 months not even all the xsx features are used (as the ps5 ssd).

Just posted what others said. LOL So, did Leaviathan and NXGamer spread FUD too? Btw. this isn't an Xbox thread only. Cheers!

your fanboyism smell passes the optical fiber

Well, your post history smell really bad. Worse than mine smell, actually.
 
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Leyasu

Banned
It was confirmed in games, though.





Maybe they have, but you don't want to hear it.

Devs with both, have spoken about PS5 having no bottlenecks, where are the comments regarding the series X

But there's little point arguing, we have a video here with the game paused showing the series X pushing 60FPS with RT and constantly over 40 besides one section, yet in gameplay it drops down consistently more than PS5, and has bigger drops when it does go.

Tools are obviously working fine as in photo mode the theoretical advantage in RT performance is pretty much exactly where it should be. (despite there's being clear differences - I doubt these effect performance much)

So if there's no bottlenecks, you would expect Series X to hold this advantage during gameplay. It doesn't.

Something on the Series X is costing the system 20~30 fps in this game during gameplay which isn't happening on the PS5. If that's not evidence of a bottleneck to you then I would like to see your suggestion.
Yeah I have seen devs praising the ease of use of the PS5.. I don't remember them talking about bottlenecks in particular. But I am not calling you a liar. The PS5 has been widely praised in the run up to launch, and I don't go into every thread or read every link. I leave it up to you to post the sauce should you wish to. The tools excuse is bullshit, everyone knows it. You are welcome to post the quotes from devs talking about bottlenecks regarding the Xbox though... Plenty of people would love to see them. Especially those that have no intention of buying an xbox.

The RT mode is locked to 30hz on both, with one or two frames dropped here and there if I remember rightly? It ain't dropping 20-30 fps unless I am missing something..?


This is to both of you. At the moment we are basically seeing launch games or patched old games displaying some issues. Now I am not criticising the devs, but we don't know how much effort has been put in to each systems port or how much time was allotted. At the moment it is too early to call anything definitively. Although if the trend continues and they do exist, then it will come out sooner rather than later.
 

MonarchJT

Banned
Just posted what others said. LOL So, did Leaviathan and NXGamer spread FUD too?
nxgamer is most of the time concerned about xbox as you are....yes.
leviathan post is very old . he had not said anything for sure and still was waiting Dirt 5 to come out ... (which after the patch 2.0 runs practically identical to the ps5) ..so what are you talking about ?
 
nxgamer is most of the time concerned about xbox as you are....yes.
leviathan post is very old . he had not said anything for sure and still was waiting Dirt 5 to come out ... (which after the patch 2.0 runs practically identical to the ps5) ..so what are you talking about ?

Leviathan post is just few months old.
Looks like you can't accept that in some games ( yes, in Control too ) XSX is performing worse than on PS5 despite being more powerful on paper.
 
Yeah. Talking about premature celebrations.... Reminds me of XSX reveal and screaming 12 TF full RDNA 2 power...:/ When first comparisons came... Yikes! And sometimes even patch can't fix things on XSX. Looks like patch, photomode and better tools are the only things where supposedly game could run better on XSX

Remind me to laugh when the patches arrive. Series X has more performance headroom than the PS5 does. I mean, it isn't exactly rocket science. There are more forward looking features available to Series X built right into the hardware that will eventually be adapted into the development code/pipeline of many studios. It's not so much a matter of if, but when.

Keep paying attention.
 

M_A_C

Member
nxgamer is most of the time concerned about xbox as you are....yes.
leviathan post is very old . he had not said anything for sure and still was waiting Dirt 5 to come out ... (which after the patch 2.0 runs practically identical to the ps5) ..so what are you talking about ?
The PS5 version was made worse with that patch.
 
Remind me to laugh when the patches arrive.

Just till next E3 and year after that

There are more forward looking features available to Series X built right into the hardware that will eventually be adapted into the development code/pipeline of many studios. It's not so much a matter of if, but when.

Yeah, XSX devkits will move forward, PS5 devkits will stale. It's obvious. :/
 
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MonarchJT

Banned
Leviathan post is just few months old.
Looks like you can't accept that in some games ( yes, in Control too ) XSX is performing worse than on PS5 despite being more powerful on paper.
yes and this exact test from DF demonstrates the pure difference between the gpu. as he tried they tried to explain in the video .. I ask you a question the i / o and the ssd touted day and night by cerny are a joke? because the xsx practically almost always loads faster (in almost all games) why aren't you worried? .. any bottlenecks? See how easy it is to talk stupidly?
We wait and see the xsx and the ps5 performing ever closer to the specs they have. ssd and gpu included
 
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yes and this exact test from DF demonstrates the pure difference between the gpu.

As it was well known on paper since last year. But photomode is one thing, gameplay is other thing where whole system is stressed. So, i appreciate that one. So back to fps problems on XSX during gameplay
 
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Just till next E3 and year after that



Yeah, XSX devkits will move forward, PS5 devkits will stale. It's obvious. :/

Doesn't matter that PS5 will progress. A ceiling will be hit. The Series X's ceiling is much, much higher. What do you think happens when they get Machine Learning upscaling working? The GPU for the Series X is designed to perform at its best best with Sampler Feedback Streaming. Literally no game is currently using it. There are very basic improvements that will come on the development side that will fix relatively minor seeming things, but will make all the difference in the world as far as making things easier on the developer's end.

That's where these strange, unexplainable performance related things are coming from where they shouldn't exist based on the specifications. Cases where the PS5 is outperforming Series X are examples of PS5 simply getting by on the bare minimum of optimization from a more mature dev environment. Once the Series X reaches that stage where certain things are no longer even a concern for developers, there will be regular, consistent and clear separation between these two consoles, and that's even before all the major headline RDNA2 features come into play. Microsoft waited for longer to finalize their hardware. There are major long term benefits of that, but short term headaches.


Look at the much hyped SSD stuff btw. Notice how little people are talking about that anymore? How many actually realizing that very few games are even fully taking advantage of the I/O capabilities of either console up to this point? We are just seeing the basic advantages of fast SSDs. Just as how we have yet to see the full capabilities of the SSD I/O systems, you have not yet seen the full potential of the Series X SoC.
 
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MonarchJT

Banned
Just till next E3 and year after that



Yeah, XSX devkits will move forward, PS5 devkits will stale. It's obvious. :/
devkits they have a roof of the performance that they can achieve .... the ps5 has 10tf variables and seems to be performing + or - as such. Surely the xsx has given the specific headroom to grow
 
Doesn't matter that PS5 will progress. A ceiling will be hit. The Series X's ceiling is much, much higher. What do you think happens when they get Machine Learning upscaling working? The GPU for the Series X is designed to perform at its best best with Sampler Feedback Streaming. Literally no game is currently using it. There are very basic improvements that will come on the development side that will fix relatively minor seeming things, but will make all the difference in the world as far as making things easier on the developer's end.

That's where these strange, unexplainable performance related things are coming from where they shouldn't exist based on the specifications. Cases where the PS5 is outperforming Series X are examples of PS5 simply getting by on the bare minimum of optimization from a more mature dev environment. Once the Series X reaches that stage where certain things are no longer even a concern for developers, there will be regular, consistent and clear separation between these two consoles, and that's even before all the major headline RDNA2 features come into play. Microsoft waited for longer to finalize their hardware. There are major long term benefits of that, but short term headaches.

Really nothing can go wrong with Xbox. Everything is the best on Xbox.
 

MonarchJT

Banned
As it was well known on paper since last year. But photomode is one thing, gameplay is other thing where whole system is stressed. So, i appreciate that one. So back to fps problems on XSX during gameplay
seeing that the gpu isn't the problem (because in photomode is performing lot better than ps5) you think that is the same cpu clocked higher on xsx to bring problems?
I keep thinking about a problem of immature tools and above all (stuttering) a dev bug
 

phil_t98

#SonyToo
seeing that the gpu isn't the problem (because in photomode is performing lot better than ps5) you think that is the same cpu clocked higher on xsx to bring problems?
I keep thinking about a problem of immature tools and above all (stuttering) a dev bug
So far we have seen problems in the early games and get patched out to be equal or run better and then there’s a few games that run better on the series x. It’s gonna be a close gen by the looks of it
 
seeing that the gpu isn't the problem (because in photomode is performing lot better than ps5) you think that is the same cpu clocked higher on xsx to bring problems?
I keep thinking about a problem of immature tools and above all (stuttering) a dev bug

CPU is clocked sooo much higher it would make a huge difference. :/ Yeah, tools excuses. Passable in my eyes.

but surely your imaginary bottlenecks are not a problem

Mine imaginary bottlenecks. :messenger_tears_of_joy::messenger_tears_of_joy:
 

MonarchJT

Banned
So far we have seen problems in the early games and get patched out to be equal or run better and then there’s a few games that run better on the series x. It’s gonna be a close gen by the looks of it
those games (each of them) were developed on PCs with target specs without yet AMD having released any RDNA2 hardware. We know that Sony having a slightly different gpu (not full RDNA2) had a chance to have the devkits almost 1 year earlier than ms. The gen will be at close one that's for sure but I expect the specs as ALWAYS happened they will be right.
 

phil_t98

#SonyToo
those games (each of them) were developed on PCs with target specs without yet AMD having released any RDNA2 hardware. We know that Sony having a slightly different gpu (not full RDNA2) had a chance to have the devkits almost 1 year earlier than ms. The gen will be at close one that's for sure but I expect the specs as ALWAYS happened they will be right.
I will say that games are not fully developed for the next gen consoles on either side yet. Once they start fully using all next gen features in both consoles time will tell
 

MonarchJT

Banned
CPU is clocked sooo much higher it would make a huge difference. :/ Yeah, tools excuses. Passable in my eyes.



Mine imaginary bottlenecks. :messenger_tears_of_joy::messenger_tears_of_joy:
I emphasized hz diff from cpus to make you understand how in the test carried out by df the only thing missing is the AI and the game logic .... so as why a exactly the same but higher clocked CPU should have any bottlenecks? .. they are exactly same cpu. And in this test the gpu proven not to be the problem. Let's say that it is almost certainly about optimization ...tools immatury or something like that
 
I will say that games are not fully developed for the next gen consoles on either side yet. Once they start fully using all next gen features in both consoles time will tell

Yeah. We really won't have anything close to a truly clear picture until mid-2022, maybe even end of 2022. When we reach the point where everything is built for Series and PS5 from the ground up.

These early returns are interesting, though, and I like keeping track of them, but we have a long way to go before either console is clearly a "winner."

Xbox Series X - the worlds most powerful photo mode lmao

Your other account got banned for console warring, eh? I wonder how long this one will last.

they are exactly same cpu.

Are they? I thought one is clocked higher, and the other has better cache. Is that wrong?
 
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they are exactly same cpu. And in this test the gpu proven not to be the problem. Let's say that it is almost certainly about optimization ...tools immatury or something like that

Few post above you said they weren't. CPU usage in this photomode benchmark is miniscule.
 

Ramz87

Member
Yeah. We really won't have anything close to a truly clear picture until mid-2022, maybe even end of 2022. When we reach the point where everything is built for Series and PS5 from the ground up.

These early returns are interesting, though, and I like keeping track of them, but we have a long way to go before either console is clearly a "winner."



Your other account got banned for console warring, eh? I wonder how long this one will last.



Are they? I thought one is clocked higher, and the other has better cache. Is that wrong?
What are you talking about?! I’ve never been banned lol
 

MonarchJT

Banned
I will say that games are not fully developed for the next gen consoles on either side yet. Once they start fully using all next gen features in both consoles time will tell
and that's exactly what I said. If you were thinking like the Fatking dude we should be here to "concern troll" from morning to evening about the imaginary bottlenecks that prevent the PS5 ssd that already without any other customization (only by the paper raw specs) should go twice as fast as that of the xsx.... but it doesn't and instead the xsx almost always loads faster. You see threads about it? Luckily not because that would be stupid .. how stupid certain inferences about other bottlenecks are
 
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MonarchJT

Banned
Few post above you said they weren't. CPU usage in this photomode benchmark is miniscule.
exactly identical cpu .... with the only difference that the one in the xsx goes a little faster (nothing special) so why should it have problems?Just going up that the cpu are physically identical with the same architecture and develop by the same manufacturer in the same foundry ... and that the gpu performs better (as in the DF test it shows performance almost like the difference of specs) ... I wonder what bottlenecks you are looking for. at 99.9% it is little optimization by devs or immature tools
 
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phil_t98

#SonyToo
and that's exactly what I said. If you were thinking like the Fatking dude we should be here to "concern troll" from morning to evening about the imaginary bottlenecks that prevent the PS5 ssd that already without any other customization (only with raw specs) should go twice as fast as that of the xsx.... but it doesn't and instead the xsx almost always loads. You see threads about it? Luckily not because that would be stupid .. how stupid certain inferences about other bottlenecks are
As I pointed out previously the section in the video were DF mentioned bottlenecks the series x managed to get a few FPS better performance but yet Sony fans presumed that it was pointed towards the x and not both consoles were it was.
 
Yeah. We really won't have anything close to a truly clear picture until mid-2022, maybe even end of 2022. When we reach the point where everything is built for Series and PS5 from the ground up.

These early returns are interesting, though, and I like keeping track of them, but we have a long way to go before either console is clearly a "winner."

Sort of makes sense. But with the previous generation things didn't really change that much as the generation went on. The PS4 was consistently ahead of the X1 by more or less the same amount. I doubt that either current gen system is suddenly going to create a huge delta between the two. Things will most likely remain similar between the two towards the end.
 
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