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[DF] Marvel's Avengers PS5 vs Xbox Series S/X

Topher

Gold Member
Judging by CBR performance boosts in other games, PS5 would run Avengers at around 40 fps at native 4K (CBR increases performance by roughly 50%). Extrapolating from that, something like 1600p native seems to be the ballpark for 60 fps.

That implies CBR is used to boost performance which the devs said was not the case. Regardless, what other PS5 games are using CBR?
 
that is a different issue than the DOF. The PS5 texture doesn't look higher res, it looks more contrasted. could be CB reconstruction side effect or an Anisotropic filtering issue on the Xbox. Possible VRS on Xbox but on im not convinced of that.

the other thing is clearly a lesser DOF setting you can see it in the way the objects in the background are blurred and by actually watching the cutscenes.





I mean just look at the PC ver on Ultra it looks exactly the same.


Its not a lesser depth of field effect thats hilarious, the texture quality is lower even on scenes without dof, if vrs was used then thatll make sense but im not sure heres a photo without dof and ps5 still has higher res
qP5t12r.jpg


And heres series s
DQSHfoO.png

So are you trying to imply that series s has higher depth of field than ps5. Its ridiculous. This is clearly low res textures
 

dcmk7

Banned
You have quite the infatuation with me don't you?

My post talking about narratives isn't quite the "i got you" you thought it was lol. Find a post actually excusing a lesser performance.

Take your own advice and stick to reactions. You're flat out embarrassing yourself lol

Wow, what a retort. Are you actually 12? Who writes 'lol' in sentences nowadays?

That's pure cringe and yet I'm the one embarrassing myself, ffs:messenger_tears_of_joy:

In this thread alone you've only contributed some lame ass troll attempts.

Why not try actually contributing something for once, be a refreshing change of pace for you.

If not stick to the GIFs. It's easier.
 

Concern

Member
Wow, what a retort. Are you actually 12? Who writes 'lol' in sentences nowadays?

That's pure cringe and yet I'm the one embarrassing myself, ffs:messenger_tears_of_joy:

In this thread alone you've only contributed some lame ass troll attempts.

Why not try actually contributing something for once, be a refreshing change of pace for you.

If not stick to the GIFs. It's easier.

Ok kris..... err oops im mean dcmk 😯
 

Heisenberg007

Gold Journalism
Or that xsx have more headroom on top of what we are seeing. Personally I don't think the CB is there just because "lazy devs" .. especially in a game where the developers were paid additionally by Sony to develop 1 exclusive character.
Possible? Yes.
Logical? No.

Both consoles perform pretty much the same -- as evident by countless other games now, including Avenger's Quality mode. Therefore, common sense dictates that if one of the two consoles is using a lower resolution, it is likely that's the one that will have more headroom.

Anyway, earlier I answered your question regarding why both consoles are performing at the same level. It's because of the locked frame rate and how averages work.
 

Iced Arcade

Member
Its not a lesser depth of field effect thats hilarious, the texture quality is lower even on scenes without dof, if vrs was used then thatll make sense but im not sure heres a photo without dof and ps5 still has higher res
qP5t12r.jpg


And heres series s
DQSHfoO.png

So are you trying to imply that series s has higher depth of field than ps5. Its ridiculous. This is clearly low res textures
you should post these images for the 18th time just in case someone missed it
 

Heisenberg007

Gold Journalism
Not really. Both consoles drop the resolution in heavier scenes, which means they can't sustain 60 fps. It's unlikely that there's a lot of overhead.
There are certain scenes in which frames drop for no logical reason, e.g:
  • Control on XSX | whenever text appears on screens.
  • Frame drops while traversing in Mortal Shell on XSX
  • Frame drops on XSX in AC:V in that room
  • Mortal Shell | PS5 | That big door opening
  • PS5 | Nioh 2 | Fighting that one enemy in a specific spot, when there are no drops a few meters away on the same spot fighting multiple enemies.
These are the type of scenes that can bring the average down -- when frames are locked at 60 (or 30, for that matter).

30 fps mode doesn't push the CPU at all. It's not a good benchmark.
Fair point, but we have seen PS5's CPU performing similarly or even better than XSX's in many games. 120 FPS modes in DMC5, COD, Destiny. 60 FPS in games like Control.

I think it's not that big of a difference to imagine that the performance would tank completely if both consoles were running at similar resolution -- especially considering that both these consoles perform similarly in most other games, and they also perform nearly identical in the Quality mode of the same game.
 

Topher

Gold Member
No, I'm saying CBR always increases performance compared to the corresponding native resolution. That's a fact, regardless of what anyone said.

That's fine, but at the same time you are assuming performance would drop significantly without CBR. You are still at odds with what the devs are saying.
 
Alex from DF addressed this particular scene on Twitter about an hour ago.

Click Me!

It's a focal length bug in the PS5 build, confirmed by Nixxes themselves.
Has alex ever admitted being wrong this is the same guy that blamed shadows as being the reason halo infinite looked like crap disregarding everything else and even argues with developers and people who engineered the consoles. This isnt just depth of field bug as they like to say it because as i said before its in scenes without dof again look here.
GRtslNn.jpg

So go and asking what other bug is happening here since they love excusing bugs as the culprit of everything.
 

RoboFu

One of the green rats
Has alex ever admitted being wrong this is the same guy that blamed shadows as being the reason halo infinite looked like crap disregarding everything else and even argues with developers and people who engineered the consoles. This isnt just depth of field bug as they like to say it because as i said before its in scenes without dof again look here.
GRtslNn.jpg

So go and asking what other bug is happening here since they love excusing bugs as the culprit of everything.
ill pay someone to print this out frame it and send it to this person. :LOL:
 
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How are you going to guess the lower bound when you don't know what the uncapped upper bound is? As far as we know, uncapped frame rate with CBR could be over 100 fps.
As I said, we know that there is not much overhead because the resolution drops every time there's a bit more going on on the screen. If the resolution never ever dropped you would have a point.
 

Heisenberg007

Gold Journalism
As I said, we know that there is not much overhead because the resolution drops every time there's a bit more going on on the screen. If the resolution never ever dropped you would have a point.
The same thing happened with Dirt 5 on XSX. I was saying the same thing (as you are saying right now) that when Dirt 5 improves textures, XSX will drop frames because it was never a locked 120.

The patched XSX version (although still not perfect) did prove me wrong though. It didn't tank the performance to <100 FPS as the initial impressions indicated. That's a real-world example we have.
 
But we obviously can't make claims like "this game is really showing the full capabilities of the hardware"
Nobody made this claim, the claim was the current gen version of the game isn't using the capabilities of the consoles, which is false, since there are features in it that are absent in the last gen versions.
 

Topher

Gold Member
As I said, we know that there is not much overhead because the resolution drops every time there's a bit more going on on the screen. If the resolution never ever dropped you would have a point.

But we don't know the upper bounds of uncapped resolution either. 2160p is the ceiling allowed, not the max achievable. And in performance mode, it wouldn't be frame rate that would take the brunt of any hit, but DRS.
 
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paulyboy81

Neo Member
GRtslNn.jpg

So go and asking what other bug is happening here since they love excusing bugs as the culprit of everything.

Lord knows. Could be a dozen different things, from a texture streaming or filtering bug right down to a rare moment where the Series X native rendering is briefly bested by the CB output of the PS5. Take your pick.

I seriously doubt it's texture quality. If it was you wouldn't have to cherry pick the screenshot from 13 minutes of footage, it would be readily apparent across the run of the play, which it isn't.

This is like the Control thread all over again. Nothing is ever identical or perfect, if you pour through these videos frame by frame you'll always find some odd moments/differences here and there, that's just the nature of the beast.
 
Lord knows. Could be a dozen different things, from a texture streaming or filtering bug right down to a rare moment where the Series X native rendering is briefly bested by the CB output of the PS5. Take your pick.

I seriously doubt it's texture quality. If it was you wouldn't have to cherry pick the screenshot from 13 minutes of footage, it would be readily apparent across the run of the play, which it isn't.

This is like the Control thread all over again. Nothing is ever identical or perfect, if you pour through these videos frame by frame you'll always find some odd moments/differences here and there, that's just the nature of the beast.
Not every texture is always of low quality or high quality not every texture is updated some textures are the same quality even from lastgen to nextgen and some scenes might be using lower quality textures on series x i chose the scenes that show this clearly i couldnt find any other clearer comparable scenes,

And as u say ut could be anything but from my eyes and experience this doesnt just seem to be a dof or sharpness issue the textures have something to do with it aswell even on this scene here the stripes on the background look washed up on series x
ZPXc9Rf.png
 
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DaGwaphics

Member
How are you going to guess the lower bound when you don't know what the uncapped upper bound is? As far as we know, uncapped frame rate with CBR could be over 100 fps.

Unlikely, while the CBR does protect against some frame drops, the resolution scales at almost the exact same moments across both consoles. That indicates that in order to maintain framerate, both consoles have to scale back the resolution, thus they were going to hit a wall. I doubt there is much headroom on either, tbh.
 

RoboFu

One of the green rats
Not every texture is always of low quality or high quality not every texture is updated some textures are the same quality even from lastgen to nextgen and some scenes might be using lower quality textures on series x i chose the scenes that show this clearly i couldnt find any other clearer comparable scenes,

And as u say ut could be anything but from my eyes and experience this doesnt just seem to be a dof or sharpness issue the textures have something to do with it aswell even on this scene here the stripes on the background look washed up on series x
ZPXc9Rf.png

in that picture its the DOF . in that other image its something else to do witht he texure itself ... could be one of many things.
Ive already told you and was proven right about the DOF from the devs themselves. In this pic the DOF isnt blurring as much as the other versions of the game.
 
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MonarchJT

Banned
again is dof bug as explained bg
Not every texture is always of low quality or high quality not every texture is updated some textures are the same quality even from lastgen to nextgen and some scenes might be using lower quality textures on series x i chose the scenes that show this clearly i couldnt find any other clearer comparable scenes,

And as u say ut could be anything but from my eyes and experience this doesnt just seem to be a dof or sharpness issue the textures have something to do with it aswell even on this scene here the stripes on the background look washed up on series x
ZPXc9Rf.png


is a bug...again stop spreading fud devs themself saying this
 
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The same thing happened with Dirt 5 on XSX. I was saying the same thing (as you are saying right now) that when Dirt 5 improves textures, XSX will drop frames because it was never a locked 120.

The patched XSX version (although still not perfect) did prove me wrong though. It didn't tank the performance to <100 FPS as the initial impressions indicated. That's a real-world example we have.
Textures barely impact performance as long as there isn't a bandwidth bottleneck. Resolution always impacts performance, usually quite heavily.
 
in that picture its the DOF . in that other image its something else to do witht he texure itself ... could be one of many things.
Ive already told you and was proven right about the DOF from the devs themselves. In this pic the DOF isnt blurring as much as the other versions of the game.
The depth of field has an issue nobody is denying that but the textures look washed up in those scenes they are missing far too much detail for it to be just a dof blur, i didnt start playing games yesterday.
 
again is dof bug as explained bg



is a bug...again stop spreading fud devs themself saying this

Devs talked about a depth of field bug, the bug doesnt explain the low res textures on scenes without depth of field! So im not spreading fud, go ask alex and the devs why that happens.
 
Typical Stuart360 reply... deny or try to make excuse to anything pro PS and con Xbox lol


Nope.

You can play sub 2 seconds games on PS5 since launch lol
I see a-lot of people mention Spiderman as holy grail of fast loading. But lets do an objective comparison using a game where we have a previous baseline. You can't just use one arbitrary game because every game has a different game size, tech, etc.
What matters is how much it has improved versus the baseline. Basically what was the load time before and then afterwards.

Spiderman PS4 Pro vs PS5 (Loading saved game)

26.0 seconds | 2.14 seconds (12x improvement)

Avengers Next Gen Upgrade PS4 Pro vs PS5 (Loading saved game)

1min 2.11 seconds | 4.32 seconds (14x improvement)

So which game has the best load times improvement multiplier? Yes its NOT Spiderman Its actually The Avengers.

People praise Spiderman and say its a testament to PS5's SSD and I/O but don't realize that if Spiderman was ported to Xbox Series, it will load in around 3 seconds.
 
I see a-lot of people mention Spiderman as holy grail of fast loading. But lets do an objective comparison using a game where we have a previous baseline. You can't just use one arbitrary game because every game has a different game size, tech, etc.
What matters is how much it has improved versus the baseline. Basically what was the load time before and then afterwards.

Spiderman PS4 Pro vs PS5 (Loading saved game)

26.0 seconds | 2.14 seconds (12x improvement)

Avengers Next Gen Upgrade PS4 Pro vs PS5 (Loading saved game)

1min 2.11 seconds | 4.32 seconds (14x improvement)

So which game has the best load times improvement multiplier? Yes its NOT Spiderman Its actually The Avengers.

People praise Spiderman and say its a testament to PS5's SSD and I/O but don't realize that if Spiderman was ported to Xbox Series, it will load in around 3 seconds.
Don't bother trying to make sense with Warriors. They all ignore, laugh and stupid gif till the next good results and the circle jerk can start again.
 
People praise Spiderman and say its a testament to PS5's SSD and I/O but don't realize that if Spiderman was ported to Xbox Series, it will load in around 3 seconds.
There are at least two people in this forum who think that Demon's Souls constantly streams geometry data (even when standing in an empty corridor and just turning around) because the game is so SUPER HIGH RES that it'd be impossible to run without the 9 GB/s Cerny sauced I/O monster that is the PS5. It's really funny tbh.
 
There are at least two people in this forum who think that Demon's Souls constantly streams geometry data (even when standing in an empty corridor and just turning around) because the game is so SUPER HIGH RES that it'd be impossible to run without the 9 GB/s Cerny sauced I/O monster that is the PS5. It's really funny tbh.
They also love the Cerny Tempest engine and completely ignore the fact it was only made so Cerny can get more ear pics to feed his sick kink.
 

skit_data

Member
They also love the Cerny Tempest engine and completely ignore the fact it was only made so Cerny can get more ear pics to feed his sick kink.
I do think using their own license free alternative in the form of Tempest is great but i have to admit:

When i watched the Road to PS5 my SO suddenly heard me screaming ”What?! What?! He just left us with the suggestion to send pictures of our ears and then the stream ended?! What?!”
 

VFXVeteran

Banned
There are at least two people in this forum who think that Demon's Souls constantly streams geometry data (even when standing in an empty corridor and just turning around) because the game is so SUPER HIGH RES that it'd be impossible to run without the 9 GB/s Cerny sauced I/O monster that is the PS5. It's really funny tbh.
I will explain the super high res textures of DS and why I don't think it's streaming any textures like UE5 demo. Soon..
 

DenchDeckard

Moderated wildly
I feel quite confident that Sony will have a win this Friday with Tony Hawk and we can all enjoy the madness once again. It just makes sense to have the games constantly swing back and forth to keep everything spicy until true next gen games come along.
 

CatLady

Selfishly plays on Xbox Purr-ies X
There is no "we". Look.....if someone specifically does exactly what you are saying in dismissing any and all "excuses" in one comparison and then turns around and embraces any and all "excuses" in another then call them out, by all means. But you are generalizing heavily here and trying to use that broad generalization to dismiss information from the developer about this game. Were you making those same arguments about Dirt 5? That they were excuses and should be dismissed?



But the two perform nearly exactly the same in quality mode. The devs said it was a decision unrelated to performance. We don't have any other information than that.

Here's you go.
I'm sure you've already seen DForce using CB as an excuse in this thread. Here is his opinion on Xbox tools possibly hold back Series X performance:
Search results for query: xbox tools | NeoGAF
 
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