This is the epitome of consumer entitlement.
This is a game that already recieved a free PS5 patch last year that boosted the game's resolution and performance to 60 FPS. This is a game from the same team that released a whole multiplayer expansion for this game for free, along with tons of other free updates since launch. $10 for a complete PS5 makeover /remaster isn't asking for much.
And, this game is being compared to DOOM Eternal? A game with various forms of paid DLC and microtransactions??
You guys gotta be stupid.
So what specifically is the extra $10 covering? It's not framerates or resolution since the earlier update already did it for free. It's not the new island or gameplay content since that's in both PS4 and PS5 versions and the former is $10 less.
So is it really just for Japanese lip sync and Dualsense support? Like I said before, former might arguably be worth some cost but the latter simply isn't IMO. It'd of been like Nintendo porting Killer Instinct 2 to the N64 and charging $10 extra for analog support...when the controller already has an analog stick built into it and support is mostly a hardware-level thing through APIs.
As for DOOM Eternal, that's paid DLC and microtransactions for additional content; have zero issues with paying for additional content (and with a lot of games, for certain MTX you can still grind to earn them through in-game points or something like that. Which is another business model that can be discussed separately if it's good or bad).
For the life of me, I do not get this mentality. It takes work to create extra content, and PS5 games go for more money. So you pay an extra 10 bucks to cover those PS5 specific differences. They already gave out a free 60fps boost if you played the original game on PS5. Getting the res bump, the Japanese lip sync (this is HUGE IMO, especially as a big fan of all the old samurai movies this game is basically based on), the expansion pack etc ... for 30 bucks? No brainer to me.
What is wrong with charging money for your product?
Do you have a job you expect to be paid by?
There's nothing wrong with paying for new content, don't understand why people are thinking this is about the new story and gameplay content. Thing is, that content is exactly the same between the PS4 and PS5 versions yet it costs $10 more on PS5 and I'm just trying to figure out why.
Because at first I thought it also covered framerate and resolution but that actually isn't the case (yeah, thread title fuck-up, I can live with it). But when you break it down it's really just $10 for Japanese lip-sync and Dualsense support which seems questionable. Are those two things really worth $10 on their own when the entire extra island and new gameplay features are covered in the $20?
So which other platforms are doing it for free for all their games?
On Sony's side, you have games like Miles Morales and Sackboy, where you also get the PS5 version upgrade free.
On Xbox you got a free upgrade for Gears 5, Tactics? and FH4 and that's it, as far as I know. They also barely released any games last gen to upgrade and none this gen, thou....
On the Switch, you are paying full price for Wii/Wii U upgrades, and sometimes have to buy Amiibos additionally to get QoL improvements.
Yes I'll admit Nintendo are the worst at this type of practice, easily. They're also the most impervious to criticism for such things, sadly.
As for Microsoft I don't think we'll have too many cross-gen example to pull from going forward aside Forza Horizon 5 and Halo Infinite because after that they seem to be going current-gen only, outside of cloud streaming for the older consoles perhaps.