Looks like they commit the cardinal sin of open world design
5 months away from release and not even in a full playable form....Yep. That looks just like what I expected from a Square Enix game. Shitty optimization.
Game runs like ass.
Bear McCreary and some guy who worked on Magnum P.I in 1980 lol. Lotta western influence in this game. Should be pretty different from the usual SQEX stuff in terms of writing / music.That background music is amazing
It's a next gen only game. no idea why the engine is struggling with this. Did they not upgrade their engine for next gen at all?Forspoken effects artists: "So we're thinking about adding in this spell where the whole screen is filled with 1000 rotating and scaling alpha effects, I've told my guys to wild with it, no thoughts of performance just pure art design! You guys can optimise that for us right?"
Forspoke engine devs:
The game looks fucking incredible to play. Yes, it runs like shit but i highly doubt a sony exclusive would ship in this state.I'm actually pretty bullish on this game. I think the traversal and combat abilities look really fun to use. The framerate's a little rough but there's time to iron that out.
It looks like they took FFXV and finished it a bit more. Instead of a teleport to specific points, now you have fast traversal with rapid jumps and dashes. Instead of one spell that's an item, now you have many spells.The game looks fucking incredible to play. Yes, it runs like shit but i highly doubt a sony exclusive would ship in this state.
I really dont understand how gaf can look at that gameplay and decide we need to ignore the awesome magic abilities, ignore the incredibly quick traversal, and focus instead on the framerate drops of an unfinished game.
Everyone loves Zelda, but my goodness traveling through that world was a fucking chore. Same goes for other open worlds like Ass Creed, Far Cry, Horizon, and RDR2. Here she literally fast travels through the world jumping off cliffs like shes spiderman. Magic system lets you tie 3 different spells together for unique chain attacks. Just imagine the possibilities! This looks new, different, and interesting.
The game looks fucking incredible to play. Yes, it runs like shit but i highly doubt a sony exclusive would ship in this state.
I really dont understand how gaf can look at that gameplay and decide we need to ignore the awesome magic abilities, ignore the incredibly quick traversal, and focus instead on the framerate drops of an unfinished game.
Everyone loves Zelda, but my goodness traveling through that world was a fucking chore. Same goes for other open worlds like Ass Creed, Far Cry, Horizon, and RDR2. Here she literally fast travels through the world jumping off cliffs like shes spiderman. Magic system lets you tie 3 different spells together for unique chain attacks. Just imagine the possibilities! This looks new, different, and interesting.
lol me too. I liked some aspects of it, but my goodness, thats such a weird game. The open world was severely under utilized. The combat was flashy and fun, but wasnt very fleshed out. The less we talk about the final few hours the better. This looks far more traditional, more focused and while I am getting tired of the ubisoft style open worlds, it might work here because it will help them focus on the combat instead of whatever they were trying to do with the open world in FFXV.It looks like they took FFXV and finished it a bit more. Instead of a teleport to specific points, now you have fast traversal with rapid jumps and dashes. Instead of one spell that's an item, now you have many spells.
I have very mixed feelings on FFXV, so this could go either way for me and I wouldn't be surprised.
Too many barks in general, like the constant grunting during traversal. Gets annoying.Why do some devs feel the need for their character to constantly throw out one-liners during fight scenes?
As long as they include the options to turn off marker and have the game hint at locations and or tell which directions to go, then that'd be cool. I think AC Odyssey did this.Looks like they commit the cardinal sin of open world design.
Telling you where things are on the map and just having you go there instead of actual exploration and guiding you towards things that look interesting from a distance. Movement looks fun, combat could be fun with better enemies.
Breath of the wild was released in 2017... that means we've had about 4 years of people constantly saying how much better it is to actually explore instead of just going to points on your map.
Sort of looks like it too, Luminous Engine and whatnot.Runs like FF15 ON PS4
It's ok. Someone times it's best when things aren't designed to try to appeal to everyone.There is not a single thing that resonates with me in this game. I don't know...
Maybe when the reviews drop i will think differently but for now...It's ok. Someone times it's best when things aren't designed to try to appeal to everyone.
I'm interested in this for the story and the different style of combat.
Just hope it delivers.