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DO THE MATH.... Sony expanding first party development is a FAR better strategy than acquiring a big third party publishers

yurinka

Member
I think Sony has more top IPs than the ones they can develop, and every generation they release some top IPs more. This generation got half a dozen exclusives that sold over 15-20M, their exclusives are selling more than ever and in the last decade their exclusives dominated the GOTYs. Sony doesn't lack IPs or teams capable to constantly deliver goty candidate level games.

In terms of financials, consoles sold, games sold for their console, game subs, console exclusives sold or awarded, or game division revenue and profit they are performing better than their direct competition. The direct competition made important acquisitions but these companies represented a very small % of total the game sales on PS and a small % of their users bought, won't affect too much. On top of that Sony is growing in most gaming areas and financials, so don't need to worry about the direct competition and there is no need of making similar moves like giant acquisitions or to put their games on a sub day one, or in PC day one.

I think their strategy is performing well, so they need to continue with it:
  • Aggresively growing all their gamedev teams to allow them to work on more games at the same time and to be able to milk many top IPs they have sleeping with potential for awesome sales or to cover some niches (Uncharted, arcade racers from SIE Liverpool/Evolution/Firesprite, Syphon Filter, Loco Roco, Parappa...)
  • Acquire dev teams that worked in several successful Sony exclusives to secure from other acquisitions, help them grow and cover niches not covered by 1st party, where these estudios have potential to make the best games of the generation for these niches, plus ensuring they're always available for them and not busy with multis or exclusives for other platforms (most of them won't want/need to sell but Kojipro, Quantic Dreams, ARC System Works, Supermassive, Arrowhead and may be too big but Capcom, Kadokawa, Square-Enix and Sega).
  • Acquire support/tech/outsourcing teams that already worked for them and help to keep their main teams focusing on new console games and delegate in these secondary teams many secondary work to protect them from other acquistions, secure that always are available for them and help them grow (as they did with PC ports/remasters or remakes/art outsurcing/VR). More PC porting teams as Iron Galaxy (Uncharter 4 Refurbished PC) or Jetpack Interactive (GoW 2018 PC), a few top VR devs (devs of Firewall Zero Hour, Tetris Effect, No Man's Sky, Moss) or a few top mobile devs big in Asia that may help them grow big on mobile and grow in Asia: Netease (also own Grasshopper and Nagoshi Studio), GungHo (Puzzle & Dragons, also own Acquire or Game Arts). The acquisition of Discord would also be cool. Acquire/hire Mark Cerny for future hardware design, bath (plus thubs and Knack 3).
  • Iterate VR, game subs and cloud gaming with next gen iterations that adresses the main issues of the previous gen: merge Plus & Now and add a PS Now tier without cloud gaming available worldwide, no need to put AAA games day one there. Easier/more comfortable to use VR with solved dizziness issue, better visuals and controls, and with more AAA or top IPs.
  • Improve the multiplayer/social experience by Integratin Discord and the Tournament features on PS4 & PS5, investing harder on EVO & Gran Turismo eSports doing something to engage players to watch them on the console. Plus bring back PlayStation Home with a VR compatible sequel to show Satya Nutella, Kotick and Mark Zuckerborg what is a Metaverse (I'm joking, isn't needed but PS Home was profitable and would pump investors)
  • Make anime more movies, tvs shows and anime of your PS IPs (add God of War, Horizon, Gran Turismo, Killzone, Wipeout, Detroit, Gravity Rush, Parappa... to Uncharted, TLOU, GoT or Twisted Metal, Resident Evil, Monster Hunter or MGS) and make your own Netflix to merge into on a single subscription service available worldwide with all your (the available ones in each contry since there may be signed deals) movies, tv shows and anime content, since a lot of it isn't available in any service.

If people were buying a Playstation for COD and then only end up playing Spiderman as a result why is it that those who buy a PS5 end up getting Spiderman instead of the latest COD?

Because the idea that Spiderman only sells because of COD is daft.
You dont understand that those predominant COD players need to buy a new gen console and they will think twice before buying a PS5.
ok you are another one of the small circle ... that thinks after a 70b acquisition and Sony begging Ms to keep cod available that "nothing happened .. everything is fine" ..spiderman will take COD place Okay. we will see

Even ignoring its decline in sales, each CoD sells around 20-30M and assuming around half of these copies are sold on PS means each CoD wasn't bought by over 90% of the almost 120M PS4 owners.

Even in case PS loses CoD (we'll see if it's the case, Spencer said want to keep it on PS and they did use Minecraft -PS got its post acquisistion updates and new console games- as example in the SEC filling, and same happened with Zenimax existing big IPs until now), some of these CoD sales were due to Sony marketing that now will be replaced by other publishers, some players won't care and would play on PS other games instead of CoD (ex: there's plenty of top shooters and MP games on PS) and other ones would play CoD on other device (Xbox or gaming PC) they may already own and would continue having and playing a PS5.

So if PS loses CoD -which doesn't seem likely looking at what they said for ABK, Minecraft and Zenimax and what they did until now with Minecraft and Zenimax-, pretty likely PS would lose way less than 5% of its userbase. And PS had been growing these years achieving new gaming histoy records both in PS4 and PS5, and the new console seems to have better sales and engagement than PS4. So pretty likely this growth would compensate this less than 5% of userbase lost.

CoD being acquired won't have a meaningful impact on PS even if it goes console exclusive, which as of now doesn't seem to be the case at least for the next few years.

Regarding to the comparisions between CoD and Spider-Man or other exclusives, PS4 had half a dozen exclusives that sold over 20M or at least 15M, or are on track. Sony exclusives experienced a huge growth in sales on PS4 compared to the previous generations. If they continue growing both their teams and sales (pretty likely, considering the PC ports) the top PS exclusives may outsell CoD in units sold, specially if CoD goes console exclusive, even if CoD doesn't continue decreasing after Vanguard.

This is not counting Warzone, which it's fair to assume will continue on PS since MS after acquisition not only released the new games of the top Mojang and Zenimax IPs, they also kept updating their pre-acquisition games and giving dlcs and so on.

262.6 Million at the highest. Sorry Sony will be fine. They will pick up the slack with other titles that are GAAS titles or have renewables.
If CoD made a maximum of 260M/year on PS, that is a 1% of the $25B/year generated by the Sony gaming division. Sony won't give a fuck if they lose that specially considering they are growing.
 
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Three

Member
So call of duty doesn’t make people think about a console purchase?

I think you better tell Sony that because they spent a shit ton of cash making sure that the PlayStation logo came up on tv ads and alsorts when ever call of duty is promoted
It does, as I clearly stated about taking market share. The problem is that people are trying to attribute Spiderman sales to COD. Spiderman is just as mainstream, just not on multiplatform charts because it's not multiplatform.
 

Papacheeks

Banned
Source and whose numbers are you talking about?

I assume 260m is the Sony's profit from Activision revenue.
8.8bn is Sony's wider group's profit.

Here's a comparison for Gaming sector only from October, maybe someone has some more recent stuff:


Sony has published its financial results for the three months ended September 30, 2021, reporting a 27% increase in sales in its game segment year-on-year.

Sales reached ¥645.4 billion ($5.7 billion) for the segment, while operating income decreased 21% to ¥82.7 billion ($727 million). Revenue was reported as ¥1.2 trillion ($10.8 billion) in revenue.

Sony attributed the positive results to an increase in hardware sales thanks to the PS5, the impact of foreign exchange rates, and the increase in sales of third-party titles. It did note a decrease in sales for first-party games though, with 7.6 million copies shifted compared to 12.8 million during Q2 FY2020. However, Ghost of Tsushima launched during the same quarter last year, whereas there were no comparable releases in Q2 FY2021.

Hardware sales represented ¥160 billion ($1.4 billion) compared to ¥41 billion ($361 million) during Q2 FY2020, an impressive 287% increase year-on-year. The PlayStation 5 sold 3.3 million units during the quarter, compared to 2.3 million during Q1. This means that the PS5 had sold 13.4 million units as of September 30, 2021.

Looking at software, sales reached ¥343 billion ($3 billion), a slight 3.5% increase compared to last year.

Breaking it down by format, physical sales represented ¥28 billion ($246 million) -- down 17% compared to 2020 -- while digital was ¥126 billion ($1.1 billion), which is pretty much on par with last year. For full game software for PS4 and PS5, Sony noted that that the digital download ratio was 62% for the quarter.

Add-on content's sales represented ¥188 billion ($1.6 billion), a 9.5% boost compared to Q2 FY2020.


Taken on its own it is not. But if the people that buy the console for the game are not there, then the downturn is across the board. Some people probably just play cod only but I doubt that they are the majority.

I just read your edit. I don’t why you are saying “sorry but Sony will be fine” for?

Because there's been countless threads, and too much revisionist history with How sony has relied on Third party. When in fact the thing that helped them the most climb out of the hole they were in PS3 gen was their own games, services.
 
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ChiefDada

Gold Member
By Microsoft buying Zenimax and Activision/Blizzard, they have added to their whole, while Sony has lost a lot of it. Luckily for them, Microsoft is willing to have Minecraft and Call of Duty available across consoles.

Both companies benefit from a multiplatform CoD in the short-term (<2 years). I personally believe Microsoft is much more dependent on multiplat CoD than Sony for two reasons:

1. They need to ensure that the acquisition pays off and imposing exclusivity at the onset is counterproductive towards that goal.
2. Sony's larger market share/player base at present.
 

reksveks

Member
Here's a comparison for Gaming sector only from October, maybe someone has some more recent stuff:


Because there's been countless threads, and too much revisionist history with How sony has relied on Third party. When in fact the thing that helped them the most climb out of the hole they were in PS3 gen was their own games, services.
Have got an bunch of the investors relators doc in a excel sheet but trying to figure out what your numbers were. I will recheck after this work meeting.
 

skit_data

Member
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Lognor

Banned
Let's look at the math here

Sony purchases a smaller dev Insomniac for $229 million who have talent but little known IP

They now have a consistent 20 million selling IP in Spiderman

If for some crazy set of circumstances Capcom wanted to sell and Sony bought them it would cost them 5 billion dollars, and they only have a couple 10 million (at best) selling franchises that are less impressive even because they're multiplats.


MS's never ending pockets can afford them to make ridiculous purchases like 70 billion for COD.

A strategy that may be good for one is not good for the other.

Nintendo is breaking sales records for Switch with first party studios alone and a lot of those games are pretty low budget to make.

Playstation's brand value and development talent is what's going to see them through because all their first party franchises are starting to put up the big numbers

GOT 8 million
Horizon well over 10 million
GOW 20 million plus
Spiderman 20 million plus
Isn't it better to own the IP though? The IP is much more valuable than the talent. The talent can leave at any time. And not that I expect Marvel to do it, but they could take the Spiderman IP away from Sony once the contract ends. Or do like the MLB did and say okay you can keep it but we want it to release everywhere since it's such a huge IP. Gotta own that IP!
 
I don't think they own any of those IPs. Sony had the rights to all of those already. Insomniac wasn't an IP purchase but a studio talent one.
Well, that's true. Sony has always favored talent over IPs and that's worked great.

The only noteworthy IP from Insomniac Sony got was Sunset Overdrive.
 

Leyasu

Banned
Here's a comparison for Gaming sector only from October, maybe someone has some more recent stuff:







Because there's been countless threads, and too much revisionist history with How sony has relied on Third party. When in fact the thing that helped them the most climb out of the hole they were in PS3 gen was their own games, services.
The PlayStation brand got them out of the hole with the PS3 more than anything else. So it was with the PS4 that they became too reliant on 3rd party?
 

mejin

Member
it's the poor, but talented and creative kid x the rich, but dumb and fat kid situation.

Money buy talent.

Sony needs to invest on SIE cause as we know its their biggest money maker right now and not only the organic growth shit.
 

Lognor

Banned
Reality:

Microsoft is hoovering up all studios they can to boost their market presence.

PS already has the market presence.

Neither blizzard, Activision or Bethesda will make any difference unless their recent history is entirely flipped.

This is all, in general, a bad thing for gaming.
I hope you didn't sell your series s after all! ;)
 

TGO

Hype Train conductor. Works harder than it steams.
Sony / Insomniac don't own the Spiderman IP, it could be pulled from them at any time. Sony only own the movie adaptation rights not the character rights
Don't get that confused
The game IP they do own.
The rights to make it can be pulled, but it can't be given to another to continue.
Another Dev would have to start their own version of Spider-Man if that happened.
 

Papacheeks

Banned
The PlayStation brand got them out of the hole with the PS3 more than anything else. So it was with the PS4 that they became too reliant on 3rd party?
Yes, mainly because all the deals MS did back in 360 for GTA, BETHESDA, COD, FIFA now playstation had because they were outselling them 2/3:1. On top of Sony changing ad agencies. They flexed their muscle in terms of just sheer numbers. And its not like PS2 days they didn't have deals with EA for madden/Fifa and Rockstar with games like state of emergency and GTA.

But when you look at all the games on PS2 that sold millions, yes Madden/GTA were the biggest. There were 100's of titles that were doing a million plus in sales numbers. Like FF X, Devil may cry series, Sony first party like Gran Turismo, God of war, shadow of the collossus, Metal gear sold 2, Metal gear solid 3, MLB the show. People forget that PS2 had the largest library out of almost any console, even larger than Wii when you take away the shlock.

Every publisher big/small was on that. ANd it still even after the dark days of 2006,2007,2008, 2009 they got a lot of titles on PS3. Just that not at the same clip, because PS3 was a nightmare to develop on. SO smaller studios kind of either skipped it, or just took forever to release a game on it because of those complications with documentation during development.
 
Acquisition announcement literally tanked Sony's market cap and even God of War could not help them there :messenger_tears_of_joy:

Funnily enough, bringing the sales - only around 10-20% are even buying Sony's exclusives (and Spider Man sells because it is huge media IP, but not exclusive IP). Everything else is literally multiplatform. I was not be surprised that 50% (we have some data recently) played COD for example. My bet is that in USA COD and NFL are the most played games, while in Europe those are gonna be FIFA and COD.

In comparison to Nintendo whose community literally buys only their exclusive games.
 
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Spider Man and co only sold that many copies because people bought the console they are on because of games like Call of Duty. This argument falls flat on its face instantly.
How many COD players on PlayStation 4? How many PlayStation 4s sold?

Even if you think every COD player bought a PS4 exclusively for COD and gave those consumers to X1? How many PS4s would have sold compared to X1s?
 
Acquisition announcement literally tanked Sony's market cap and even God of War could not help them there :messenger_tears_of_joy:

Funnily enough, bringing the sales - literally only around 10-20% are even buying Sony's exclusives. Everything else is literally multiplatform (we know that COD is played around 50% of Playstation players). In comparison to Nintendo whose community literally buys only their exclusive games.
Tanked their market cap? Or is the whole tech sector down? Sony's market cap is exactly where it was in October, which is at near 5 year highs... 50 percent of PlayStation players? I think either you don't know how many people play cod or you don't know how many consumers own PlayStation products...
 

Papacheeks

Banned
it's the poor, but talented and creative kid x the rich, but dumb and fat kid situation.

Money buy talent.

Sony needs to invest on SIE cause as we know its their biggest money maker right now and not only the organic growth shit.

Sony pictures in 2021 alone has made them a couple billion from only a couple films. 2022 They have New spiderverse film, Morbius. Those alone together will be over a billion. Spiderverse could do a billion on its own.
 

Papacheeks

Banned
Acquisition announcement literally tanked Sony's market cap and even God of War could not help them there :messenger_tears_of_joy:

Funnily enough, bringing the sales - only around 10-20% are even buying Sony's exclusives (and Spider Man sells because it is huge media IP, but not exclusive IP). Everything else is literally multiplatform. I was not be surprised that 50% (we have some data recently) played COD for example. My bet is that in USA COD and NFL are the most played games, while in Europe those are gonna be FIFA and COD.

In comparison to Nintendo whose community literally buys only their exclusive games.

When things like these happen, stock fluctuates then goes back up to close to normal. It happened with Bethesda deal, and stock went back up after a couple weeks. In February Sony's stock about to sky rocket. Not just for Forbidden west, but for Superbowl.


it's the poor, but talented and creative kid x the rich, but dumb and fat kid situation.

Money buy talent.

Sony needs to invest on SIE cause as we know its their biggest money maker right now and not only the organic growth shit.

Sony pictures in 2021 alone has made them a couple billion from only a couple films. 2022 They have New spiderverse film, Morbius. Those alone together will be over a billion. Spiderverse could do a billion on its own.
 

mejin

Member
Sony pictures in 2021 alone has made them a couple billion from only a couple films. 2022 They have New spiderverse film, Morbius. Those alone together will be over a billion. Spiderverse could do a billion on its own.

That's absolutely true. Niche man surprised us all.
 

MonarchJT

Banned
I think Sony has more top IPs than the ones they can develop, and every generation they release some top IPs more. This generation got half a dozen exclusives that sold over 15-20M, their exclusives are selling more than ever and in the last decade their exclusives dominated the GOTYs. Sony doesn't lack IPs or teams capable to constantly deliver goty candidate level games.

In terms of financials, consoles sold, games sold for their console, game subs, console exclusives sold or awarded, or game division revenue and profit they are performing better than their direct competition. The direct competition made important acquisitions but these companies represented a very small % of total the game sales on PS and a small % of their users bought, won't affect too much. On top of that Sony is growing in most gaming areas and financials, so don't need to worry about the direct competition and there is no need of making similar moves like giant acquisitions or to put their games on a sub day one, or in PC day one.

I think their strategy is performing well, so they need to continue with it:
  • Aggresively growing all their gamedev teams to allow them to work on more games at the same time and to be able to milk many top IPs they have sleeping with potential for awesome sales or to cover some niches (Uncharted, arcade racers from SIE Liverpool/Evolution/Firesprite, Syphon Filter, Loco Roco, Parappa...)
  • Acquire dev teams that worked in several successful Sony exclusives to secure from other acquisitions, help them grow and cover niches not covered by 1st party, where these estudios have potential to make the best games of the generation for these niches, plus ensuring they're always available for them and not busy with multis or exclusives for other platforms (most of them won't want/need to sell but Kojipro, Quantic Dreams, ARC System Works, Supermassive, Arrowhead and may be too big but Capcom, Kadokawa, Square-Enix and Sega).
  • Acquire support/tech/outsourcing teams that already worked for them and help to keep their main teams focusing on new console games and delegate in these secondary teams many secondary work to protect them from other acquistions, secure that always are available for them and help them grow (as they did with PC ports/remasters or remakes/art outsurcing/VR). More PC porting teams as Iron Galaxy (Uncharter 4 Refurbished PC) or Jetpack Interactive (GoW 2018 PC), a few top VR devs (devs of Firewall Zero Hour, Tetris Effect, No Man's Sky, Moss) or a few top mobile devs big in Asia that may help them grow big on mobile and grow in Asia: Netease (also own Grasshopper and Nagoshi Studio), GungHo (Puzzle & Dragons, also own Acquire or Game Arts). The acquisition of Discord would also be cool. Acquire/hire Mark Cerny for future hardware design, bath (plus thubs and Knack 3).
  • Iterate VR, game subs and cloud gaming with next gen iterations that adresses the main issues of the previous gen: merge Plus & Now and add a PS Now tier without cloud gaming available worldwide, no need to put AAA games day one there. Easier/more comfortable to use VR with solved dizziness issue, better visuals and controls, and with more AAA or top IPs.
  • Improve the multiplayer/social experience by Integratin Discord and the Tournament features on PS4 & PS5, investing harder on EVO & Gran Turismo eSports doing something to engage players to watch them on the console. Plus bring back PlayStation Home with a VR compatible sequel to show Satya Nutella, Kotick and Mark Zuckerborg what is a Metaverse (I'm joking, isn't needed but PS Home was profitable and would pump investors)
  • Make anime more movies, tvs shows and anime of your PS IPs (add God of War, Horizon, Gran Turismo, Killzone, Wipeout, Detroit, Gravity Rush, Parappa... to Uncharted, TLOU, GoT or Twisted Metal, Resident Evil, Monster Hunter or MGS) and make your own Netflix to merge into on a single subscription service available worldwide with all your (the available ones in each contry since there may be signed deals) movies, tv shows and anime content, since a lot of it isn't available in any service.





Even ignoring its decline in sales, each CoD sells around 20-30M and assuming around half of these copies are sold on PS means each CoD wasn't bought by over 90% of the almost 120M PS4 owners.

Even in case PS loses CoD (we'll see if it's the case, Spencer said want to keep it on PS and they did use Minecraft -PS got its post acquisistion updates and new console games- as example in the SEC filling, and same happened with Zenimax existing big IPs until now), some of these CoD sales were due to Sony marketing that now will be replaced by other publishers, some players won't care and would play on PS other games instead of CoD (ex: there's plenty of top shooters and MP games on PS) and other ones would play CoD on other device (Xbox or gaming PC) they may already own and would continue having and playing a PS5.

So if PS loses CoD -which doesn't seem likely looking at what they said for ABK, Minecraft and Zenimax and what they did until now with Minecraft and Zenimax-, pretty likely PS would lose way less than 5% of its userbase. And PS had been growing these years achieving new gaming histoy records both in PS4 and PS5, and the new console seems to have better sales and engagement than PS4. So pretty likely this growth would compensate this less than 5% of userbase lost.

CoD being acquired won't have a meaningful impact on PS even if it goes console exclusive, which as of now doesn't seem to be the case at least for the next few years.

Regarding to the comparisions between CoD and Spider-Man or other exclusives, PS4 had half a dozen exclusives that sold over 20M or at least 15M, or are on track. Sony exclusives experienced a huge growth in sales on PS4 compared to the previous generations. If they continue growing both their teams and sales (pretty likely, considering the PC ports) the top PS exclusives may outsell CoD in units sold, specially if CoD goes console exclusive, even if CoD doesn't continue decreasing after Vanguard.

This is not counting Warzone, which it's fair to assume will continue on PS since MS after acquisition not only released the new games of the top Mojang and Zenimax IPs, they also kept updating their pre-acquisition games and giving dlcs and so on.


If CoD made a maximum of 260M/year on PS, that is a 1% of the $25B/year generated by the Sony gaming division. Sony won't give a fuck if they lose that specially considering they are growing.
wall of text to say that Sony would be okay without most famous game in the world (and no.1 on PlayStation) and without the entire portfolio of Bethesda and Activision. If this industry shacking acquisition doesn't alarm neogaf sony gamers nothing will. You happy , we happier. we will see how much marketshare one lose and the other gain
 
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Sony's market cap is exactly where it was in October, which is at near 5 year highs...
The point is that literally lost around 13% at once for a single huge multiplatform announcement. Nintendo did not even feel that in comparison.
Or is the whole tech sector down?
The whole tech sector being down has no relation to Sony but due to COVID effects that drew the growth of subscribers, online engagement and so on. Sony was not affected by that before COD announcement (just look at stock price chart) It was literally COD who did that.
50 percent of PlayStation players?
There was a report about the amount of players who played COD and Fortnite(Or Fifa)? And it was 51% or 49% or something for COD. Around there.

We don't need to go far away - the amount of sold copies clearly tell you how many people buy exclusive games on Playstation. 20m for GOW is basically 20% of Playstation playerbase (maybe less as I take 100m as PS4 basis).

wall of text to say that Sony would be okay without most famous game in the world (and no.1 on PlayStation) and without the entire portfolio of Bethesda and Activision
Haven't you heard that nobody plays Bethesda's games and Call of Duty?:messenger_tears_of_joy:
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Sony now need to do more of this. They don't need IP. they need more developers. And they need to go back to taking risks again. Been on safe coasting mode for a couple of years now.

What would you consider a risk?
 

MonarchJT

Banned
The point is that literally lost around 13% at once for a single huge multiplatform announcement. Nintendo did not even feel that in comparison.

The whole tech sector being down has no relation to Sony but due to COVID effects that drew the growth of subscribers, online engagement and so on. Sony was not affected by that before COD announcement (just look at stock price chart) It was literally COD who did that.

There was a report about the amount of players who played COD and Fortnite(Or Fifa)? And it was 51% or 49% or something for COD. Around there.

We don't need to go far away - the amount of sold copies clearly tell you how many people buy exclusive games on Playstation. 20m for GOW is basically 20% of Playstation playerbase (maybe less as I take 100m as PS4 basis).


Haven't you heard that nobody plays Bethesda's games and Call of Duty?:messenger_tears_of_joy:
more they write more they sound ridiculous. If they do what they do for an acquisition of a little port studio....Imagine what they would have written if Sony had acquired Bethesda and the biggest publisher out there Activision ahahha.
 
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SlimySnake

Flashless at the Golden Globes
When things like these happen, stock fluctuates then goes back up to close to normal. It happened with Bethesda deal, and stock went back up after a couple weeks. In February Sony's stock about to sky rocket. Not just for Forbidden west, but for Superbowl.




Sony pictures in 2021 alone has made them a couple billion from only a couple films. 2022 They have New spiderverse film, Morbius. Those alone together will be over a billion. Spiderverse could do a billion on its own.
Stock isnt valued at how well you are performing. It is valued at your future plans. your projected growth. What are you going to do years in the future. Is Playstation's userbase/revenue/profits going to grow in your opinion or shrink?

A good example is Netflix. They actually posted profits and had a pretty decent subcriber increase but it isnt what the shareholders wanted. They dont see the growth slowing down so the stocks took a massive 20% nose dive.
 
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When things like these happen, stock fluctuates then goes back up to close to normal. It happened with Bethesda deal, and stock went back up after a couple weeks. In February Sony's stock about to sky rocket. Not just for Forbidden west, but for Superbowl.
Superbown is gonna affect stock probably, true.
 

yurinka

Member
wall of text to say that Sony would be okay without most famous game in the world (and no.1 on PlayStation) and without the entire portfolio of Bethesda and Activision. If this industry shacking acquisition doesn't alarm neogaf sony gamers nothing will. You happy , we happier. we will see how much marketshare one lose and the other gain
The numbers say that to lose CoD wouldn't affect PS. CoD isn't the only game on PS, they sold over 1700 million games on PS, plus the F2P and the microtransactions, season passes and subscriptions.

The money PS makes (estimated at $260M) with CoD is barely 1% of their game division yearly revenue ($25B). When looking at the individual sales of each CoD seems that way over 90% of the PS4 owners don't buy it.

And this is assuming PS would lose CoD. PS didn't lose the big IPs that were in PS and MS adquired from Mojang and Zenimax, after acquisition they continued releasing the new updates, dlcs and games of these IPs on PS, as they said they were going to do, and as they said they will do with ABK and in particluar CoD. The King mobile stuff won't affect Sony, and same goes with the Blizzard PC focused stuff.

With ABK MS will continue having less revenue in their gaming division with Sony. And as af today has half of the userbase Sony has on consoles and game subscriptions.
 

SlimySnake

Flashless at the Golden Globes
more they write more they sound ridiculous. If they do what they do for an acquisition of a little port studio....Imagine what they would have written if Sony had acquired Bethesda and the biggest publisher out there Activision ahahha.
There is a difference between the leader acquiring Bethesda and Activision vs the last place guy doing it to save his business. Yes, this is going to hurt Sony. Yes, people are downplaying it. No, this is not the same as it wouldve been had MS acquired the two companies when sony was in third place in the PS3 era. MS might have landed a killer blow, but it's something that we wont see happen for another few years. Maybe the next generation at best. Unless the Sony board cuts their losses and sells the PS division before the value tanks even more. But even in that scenario, the PS brand will survive and might even thrive under Apple or Nintendo.

But context is important, and if Sony had acquired Bethesda or Activision while they were on top, it wouldve been the death of Xbox. Whereas, the same cant be said about MS buying Bethesda and Activision today. At least not with a degree of certainty.
 
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MonarchJT

Banned
The numbers say that to lose CoD wouldn't affect PS. CoD isn't the only game on PS, they sold over 1700 million games on PS, plus the F2P and the microtransactions, season passes and subscriptions.

The money PS makes (estimated at $260M) with CoD is barely 1% of their game division yearly revenue ($25B). When looking at the individual sales of each CoD seems that way over 90% of the PS4 owners don't buy it.

And this is assuming PS would lose CoD. PS didn't lose the big IPs that were in PS and MS adquired from Mojang and Zenimax, after acquisition they continued releasing the new updates, dlcs and games of these IPs on PS, as they said they were going to do, and as they said they will do with ABK and in particluar CoD. The King mobile stuff won't affect Sony, and same goes with the Blizzard PC focused stuff.

With ABK MS will continue having less revenue in their gaming division with Sony. And as af today has half of the userbase Sony has on consoles and game subscriptions.

okay
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MonarchJT

Banned
There is a difference between the leader acquiring Bethesda and Activision vs the last place guy doing it to save his business. Yes, this is going to hurt Sony. Yes, people are downplaying it. No, this is not the same as it wouldve been had MS acquired the two companies when sony was in third place in the PS3 era. MS might have landed a killer blow, but it's something that we wont see happen for another few years. Maybe the next generation at best. Unless the Sony board cuts their losses and sells the PS division before the value tanks even more. But even in that scenario, the PS brand will survive and might even thrive under Apple or Nintendo.

But context is important, and if Sony had acquired Bethesda or Activision while they were on top, it wouldve been the death of Xbox. Whereas, the same cant be said about MS buying Bethesda and Activision today. At least not with a degree of certainty.
well i completely agree with you. But what you wrote, in fact, it makes sense and it's not taht stupid "it's okay we have spiderman"
 
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The point is that literally lost around 13% at once for a single huge multiplatform announcement. Nintendo did not even feel that in comparison.

The whole tech sector being down has no relation to Sony but due to COVID effects that drew the growth of subscribers, online engagement and so on. Sony was not affected by that before COD announcement (just look at stock price chart) It was literally COD who did that.

There was a report about the amount of players who played COD and Fortnite(Or Fifa)? And it was 51% or 49% or something for COD. Around there.

We don't need to go far away - the amount of sold copies clearly tell you how many people buy exclusive games on Playstation. 20m for GOW is basically 20% of Playstation playerbase (maybe less as I take 100m as PS4 basis).


Haven't you heard that nobody plays Bethesda's games and Call of Duty?:messenger_tears_of_joy:
To summarize you don't know how the stock market works and you don't know the number of COD players on PlayStation. Got it.
 

Trogdor1123

Member
Ok then I want them to make something like fallout and The elder scrolls. I really like those damn games. I’m still thinking about swapping my ps5 for an xsx because of that
 

iHaunter

Member
Sony’s strategy currently works for them, but they are at the mercy of their being other friendly 3rd parties. Before this gen started we heard that their strategy was deals with the biggest third parties.

Microsoft’s strategy is to carve out gaming as their own so that Google, Apple and Meta stay the hell away. In doing this, they limit PlayStation too. D
Oh no, what will I do without another Shitty COD game or Overwatch 1.5. Think most people can manage.
 
To summarize you don't know how the stock market works and you don't know the number of COD players on PlayStation. Got it.
I don't remember as I don't bookmark everything I read, but you can go through Playstation OT on Resetera. Somewhere there.

And investors certainly did not like the possiibility of losing COD. Whether the stock returns - it probably will - the fact is that it tanked over this announcement. Stock market relies on beliefs essentially :messenger_tears_of_joy:
 

Shut0wen

Member
Let's look at the math here

Sony purchases a smaller dev Insomniac for $229 million who have talent but little known IP

They now have a consistent 20 million selling IP in Spiderman

If for some crazy set of circumstances Capcom wanted to sell and Sony bought them it would cost them 5 billion dollars, and they only have a couple 10 million (at best) selling franchises that are less impressive even because they're multiplats.


MS's never ending pockets can afford them to make ridiculous purchases like 70 billion for COD.

A strategy that may be good for one is not good for the other.

Nintendo is breaking sales records for Switch with first party studios alone and a lot of those games are pretty low budget to make.

Playstation's brand value and development talent is what's going to see them through because all their first party franchises are starting to put up the big numbers

GOT 8 million
Horizon well over 10 million
GOW 20 million plus
Spiderman 20 million plus
These sales dont mean shit when taken in consideration that there games drop in price pretty quickly, im certain gow sold around 4 million in its first month which is at full price then it reduced 3 months after that and sales were then forecasted at 8 million, if sony was making alot off these ips then they wouldnt be on pc especially for how pissed off people have been because sony has choosen to do that, personally out of that whole list id say spiderman is the only game which has made massive money for them
 
I don't remember as I don't bookmark everything I read, but you can go through Playstation OT on Resetera. Somewhere there.

And investors certainly did not like the possiibility of losing COD. Whether the stock returns - it probably will - the fact is that it tanked over this announcement. Stock market relies on beliefs essentially :messenger_tears_of_joy:
Stocks fluctuate every day for a number of reasons, did this have a negative impact on the stock? Probably, but you're overexaggerating to suggest it "tanked".

Here is an article from December relating to Microsoft
Bloomberg - Microsoft stock drop
 
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yurinka

Member
There is a difference between the leader acquiring Bethesda and Activision vs the last place guy doing it to save his business. Yes, this is going to hurt Sony. Yes, people are downplaying it. No, this is not the same as it wouldve been had MS acquired the two companies when sony was in third place in the PS3 era. MS might have landed a killer blow, but it's something that we wont see happen for another few years. Maybe the next generation at best. Unless the Sony board cuts their losses and sells the PS division before the value tanks even more. But even in that scenario, the PS brand will survive and might even thrive under Apple or Nintendo.

But context is important, and if Sony had acquired Bethesda or Activision while they were on top, it wouldve been the death of Xbox. Whereas, the same cant be said about MS buying Bethesda and Activision today. At least not with a degree of certainty.
The context is that Sony has a big lead over MS on console, that CoD pretty likely won't go exclusive and even if it's the case basically won't affect PS and that Sony doesn't depend on CoD at all:
-After acquisition Sony's game division will continue making more revenue and profit than the MS one
-Sony has the double of console and game subs installbase than MS
-The $260M/year Sony is estimated to make with CoD is barely a 1% of their $25B gaming revenue
-If a CoD sells 20-30M and half of it on PS, means isn't bought by around way over 90% of the PS userbase
-PS has a ton of other big sellers, remember there's over 1700M games sold for PS4+dlc+microtransactions+seaon passes+game subs
-If CoD would go Xbox exclusive the tiny % of PS users who would leave PS would be compensated by the growth PS is having
-What MS said they will do with ABK (Spencer even specified CoD) is the same than they did with Mojang or Zenimax (in the SEC filiing they use Minecraft as example, which got its 2 new console games on PS post acquisition): to keep the existing series on PS. Until now all post acquisition game updates, dlc and new console games of these Mojang and Zenimax IP that were on PS before acquisition have been released on PS.


Investors doesn't like uncertainty. Losing Call of Duty and other IPs would cost Sony billions.
Sony game division makes $25B a year, and an estimated $260M of it is from CoD, around 1%. Continues making more gaming revenue than MS and doubling the console and game subscription userbase of MS. There's no unceretainity.
 
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