SenjutsuSage
Banned
Lots of interesting info in this one. They detail the type of VRS Tier 2 used in Doom Eternal, and they apparently now have an even more superior VRS solution than what shipped in Doom Eternal called ReinhardLuma2x. A solution id software agrees is even better. And they suggest id plans to use it in their future titles. They also stress that VRS improves visual quality rather than reduces it because thanks to Tier 2 VRS you're going to be getting, on average, higher resolutions. Tons of interesting slides of information in here. Just posting what I can for now.
Also how to use Variable Rate Compute Shaders on Xbox Series X|S to cut deferred lighting time in half.
The new improved version of VRS compared to what was used in Doom Eternal. sqrt (Luma) was used in Doom Eternal. ReinhardLuma2x is the improved version of Tier 2 VRS.
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