Craig of War
Banned
“I’d say the biggest compromise came from the fact that we had to ship Inquisition on the Xbox 360 and PS3 at the same time as we did on the PS4 and Xbox One,” Flynn said. “That crushed so much ambition because we didn’t have the team size or the time to differentiate those things, truly. So you had to kind of develop the lowest common denominator. And as that came in, that certainly beat out some expectations and ambitions we had for certain fun features in gameplay”
Interestingly, Flynn went on to mention The Witcher 3, another massive RPG that came out just a year later and turned out to be the better experience, partly – according to Flynn – because it wasn’t a cross-gen game.
“In contrast, CD Projekt didn’t do that with The Witcher 3, a few months later, and I think their game was better for it,” he said.