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Sony is requiring devs to offer timed game trials for PS+ Premium subscribers for games that cost more than $34 (Update: Wholesale Pricing)

ReBurn

Gold Member
That still doesn't contradict what I'm saying.
Regardless all the improvements are locked behind a paywall. The same way people that will pay more than me will have access to those 2h demos.
I wasn't trying to contradict what you were saying. I was just pointing out that the lack of consistency with how online play on PC was implemented made it worth five bucks a month to a lot of people who wanted a good, consistent online experience. I'm ok with paying a bit more for a better experience. XBL was always a better experience for me than free PC gameplay in the 360 days. PSN online play got a lot better and more stable when Sony started charging for online play with PS4.

Sometimes it's worth it to pay a little more. Paying more to get demos is stupid, though. Demos should just be a thing developers do.
 

SLB1904

Banned
I wasn't trying to contradict what you were saying. I was just pointing out that the lack of consistency with how online play on PC was implemented made it worth five bucks a month to a lot of people who wanted a good, consistent online experience. I'm ok with paying a bit more for a better experience. XBL was always a better experience for me than free PC gameplay in the 360 days. PSN online play got a lot better and more stable when Sony started charging for online play with PS4.

Sometimes it's worth it to pay a little more. Paying more to get demos is stupid, though. Demos should just be a thing developers do.
Yeah butbmaybe is a way of sony avoiding the refund shitshow with some games. I mean bf and cp2077 was clusterfuck for everyone involved.

It should be free yes, but what can we do? They don't need to do it.
 
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Tripolygon

Banned
What people are failing to realize, this is literally giving subscribers 2 free hours of gameplay for "every major" retail release going forward. Games that might otherwise not even be released on the subscription service will still have to have 2 free hours of trial gameplay. it is really genius on Sony's part.

1. Every major game release now technically appears on PS+ day and date or within 3 months including first-party games
2. You as a subscriber of the service get to try every major game for 2 hours and might decide if you want to buy it.
3. It entices people to sub to a higher tier, profit for Sony and profit for the publisher if each trial leads to a purchase and if not, you were never going to buy it anyway, no loss for the publisher.
 
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GHG

Member
My guy, they have teams of people handling Tweets. Do you think that the stop and start points are just going to appear out of thin air? Do you think that this is going to be a button press by an intern?

Time = money

This really isn't complicated.
  • The full game timed trial system is already built into the OS on Playstation.
  • EA leverage it for their EA Play subscribers.
  • A number of other publishers including Ubisoft, Square Enix and Bethesda already leverage it for selected titles.
So what else will they need to do other than release the full game?
 

StreetsofBeige

Gold Member
What people are failing to realize, this is literally giving subscribers 2 free hours of gameplay for "every major" retail release going forward. Games that might otherwise not even be released on the subscription service will still have to have 2 free hours of trial gameplay. it is really genius on Sony's part.

1. Every major game release now technically appears on PS+ day and date or within 3 months including first-party games
2. You as a subscriber of the service get to try every major game for 2 hours and might decide if you want to buy it.
3. It entices people to sub to a higher tier, profit for Sony and profit for the publisher if each trial leads to a purchase and if not, you were never going to buy it anyway, no loss for the publisher.
That's even better. I thought it was only for games on the sub service.

Even though it sucks it's behind a premium paywall, at least the feature is there.

If game makers dont want to go back to free 360/PS3 era demos and trials turning the One/PS4 era into a buyer beware situation 90% of the time, then I say good on Sony for trying to get them back in some form.

Only a game maker who makes really short games or shitty games has something to fear. Looks like Sony is doing the work for them baking in a timer. So all that shit about "demos are too exhausting to make" and "demos are bad representation of the final game" are now obsolete excuses.

Every company in the world would love it if customers could try their product. And as easily as fast as a download. But you cant do that with toasters or even a loaf of bread. You got to buy it. Not easy and not cheap. If any of you think paying money to set up a Costco demo kiosk or hiring companies to stand outside stadiums to give out free samples is cheap, they arent. I've worked at companies that do that stuff.
 
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ArtHands

Thinks buying more servers can fix a bad patch
Only a minuscule amount of games get free weekends, and in those cases they just do full access dumps for 2, 3 days.

The main point people are trying to raise is that will burden *all* developers and publishers to make timed slices, not just the ones who choose or want to do it.

It's not trying to make it sound bad, we're just reacting on the extremely limited info we have right now.

For all we know, this trial thing won't even come to fruition.

Not to mention those free weekends, humble bundle etc are totally optional from the developers' part. They can choose not to opt in. Its disgusting to even associate them with what's offering here. This here is mandatory

And only accessible by the highest VIPs. "pro-consumer" LOL. Sony just want to make the devs to help them add more incentives to the highest tier of PS+ users.
 
ren and stimpy nicksplat GIF
ren and stimpy nicksplat GIF
 

Putonahappyface

Gold Member
So let me get this 100% right. In order for me to trial a game I'll have to pay for a higher tier of Playstation Plus? If this is the case that is certainly not a positive in my opinion and really disappointing. locking demos behind a pay wall certainly doesn't give me incentive to purchase a higher priced subscription.
 
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So let me get this 100% right. In order for me to trial a game I'll have to pay for a higher tier of Playstation Plus? If this is the case that is certainly not a positive in my opinion and really disappointing. locking demos behind a pay wall certainly doesn't give me incentive to purchase a higher priced subscription.
I think that they're looking at it as you'll pay for the games and get free trials as a bonus, not that you'll pay for the free trials and get the games as a bonus.
 
I see it as a way to give Premium subscribers a way to play new games day and date yet still allow Sony to charge full price on top of the sub. Otherwise I am not a huge fan of paying for demos and trials.

Fair enough; there is a technical difference between a demo and trail, however, and since these are trails for all 3P and 1P releases (whether in PS+ or not) I do see value there.

what? thats a weird way to see things, first is almost impossible to get half of the game in 2hours for the first time, second i can see people going half way through a game their are enjoy and be like fuck it, not playing anymore. also people will just outright buy the game they want, i doont need no demo for gran turismo, spiderman 2 or gow ragnarok

Especially for a modern AAA game; usually two hours will just cover the tutorial (if they go with the first area), or a very small slice of the overall game. It could create a small headache here and there (for example, whether some games will have to eschew 2 hours of contingent content in order to avoid big plot twists and spoilers), but the benefit could be big.

For anyone against this or weirded out by this, remember, MS and Sony also made achievements and trophies a mandatory requirement for most purchasable games too. At least this trial feature has a more meaningful purpose.

Is there a timeline between when Sony & Microsoft made trophies/achievements mandatory and when devs/pubs actually had to implement them? Also I'm curious if implementing trails will be at the same level of added work as trophies & achievements were.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I'm not necessarily against the practice of games having a trial period. I'm not even sure I'm completely against the practice of it being somewhat required under normal circumstances. To be honest, I haven't found a place to dismount on it yet, so I'll continue to ride this fence for the time being.

What I am sure of though, is that Sony surely could've found a better way to do this. Sony could've gotten MS on board with this, and presented more of a combined front to developers. Just tell Phil upfront that you'd like a year exclusivity for the trial feature, and he'd have gone for it. Phil is a people pleaser, and loves to collaborate on things like this. If Sony didn't want to go that route, or I'm completely wrong on Phil's willingness to cooperate, then Sony could've asked devs to implement a trial if they wanted to be included in any part of the new sub service. If they wanted this viewed through good optics in any capacity, they should've not tied this feature behind a paywall. Especially seeing as Sony's return policy is by far the worst among gaming platforms.

By flat out making demands the way it seems they have, they're taking advantage of their marketshare position, but I'm sure some devs will see it as abusing it's position... Which is currently shrinking. Down the road, this is just another pebble on the scales that devs will weigh when deciding what platform to lead from or sign an exclusivity deal with.

I go back and forth on the pros and cons. My only hang up is that while it may very well benefit gamers. I can't really consider the pros point blank because it only applies to those paying for the top tier, instead of all PS users. At best, Sony is making a pro-consumer move.... but for only a select few consumers.

This happens in almost every industry on Planet Earth. So why is this now an issue? MS doesn't allow Xbox gamers to have GamePass access to PC games unless you have GamePass Ultimate for the top tier price. I haven't seen one person complain about that yet.
 

Batiman

Banned
This is pretty cool. I find it almost impossible to be displeased with a game Ive purchase nowadays. With easy information, trailers, dev history etc. It’s easy to know if you’ll like a game or not before purchasing. Getting sucked into hype is why people have regrets. The last game I’ve ever been disappointed with that I bought was Destiny 1. I didn’t even like the beta but got myself sucked in by all the pre release hype. The only game I’ve ever returned. Got half my money back for it 3 days later.
 

StreetsofBeige

Gold Member
This is pretty cool. I find it almost impossible to be displeased with a game Ive purchase nowadays. With easy information, trailers, dev history etc. It’s easy to know if you’ll like a game or not before purchasing. Getting sucked into hype is why people have regrets. The last game I’ve ever been disappointed with that I bought was Destiny 1. I didn’t even like the beta but got myself sucked in by all the pre release hype. The only game I’ve ever returned. Got half my money back for it 3 days later.
Yup. Best way to weed out bad games and BS pre-launch hype is a test drive.

Think of it like buying a car. Every TV ad looks awesome, and every car in a showroom floor looks perfect condition and washed. Even the fancy brochure they hand you is slick. Then you sit in the car and it sits too low, seats too hard, visibility shit. OK, let's go for a drive. Some cars you can feel every bump, some are super smooth. Suddenly all those jazzed up dealerships and brochures dont look so hot because out of the 5 cars youve checked out, only 1 or 2 of them seems good.

Worst game I played in recent times for a hyped up game was Hellblade. Thank god I played it on GP. If I had even bargain binned it for $9.99 I would had felt ripped off.

Played the game for 45 minutes, realized probably 30 minutes of it was unskippable cut scenes and then deleted the game.
 
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So let me get this 100% right. In order for me to trial a game I'll have to pay for a higher tier of Playstation Plus? If this is the case that is certainly not a positive in my opinion and really disappointing. locking demos behind a pay wall certainly doesn't give me incentive to purchase a higher priced subscription.

I don’t think this is going to eliminate demos. If a developer wants to release a free demo they can still do this. What I’m seeing this as is that developers are forced to provide free 2 hour trials to subscribers of the highest tier of PlayStation Plus.

I currently have mixed feelings about this. Depending on who you are it can be a good or a bad thing.
 

Batiman

Banned
So let me get this 100% right. In order for me to trial a game I'll have to pay for a higher tier of Playstation Plus? If this is the case that is certainly not a positive in my opinion and really disappointing. locking demos behind a pay wall certainly doesn't give me incentive to purchase a higher priced subscription.
Ya I didn’t see that at first. That’s pretty shitty.
 
I don’t think this is going to eliminate demos. If a developer wants to release a free demo they can still do this. What I’m seeing this as is that developers are forced to provide free 2 hour trials to subscribers of the highest tier of PlayStation Plus.

I currently have mixed feelings about this. Depending on who you are it can be a good or a bad thing.

Yeah, and apparently I read a lot more into this earlier than what the reality might be, in terms of behind-the-scenes timing between Sony and 3P partners, and incentives for said partners. If they are literally just contacting partners this month about it (probably with expectation of it being ready by June? That's when the revamped services launches in all markets, anyway), and they have no financial incentives other than the promise of potentially roping more sales from offering the trials, that would be kind of weak IMO.

Although the benefits for the end user, us, would still be great. I do think Sony need to open up some (albeit more limited) trail options for those on the lower tiers and maybe a small selection outside of PS+ itself, and some financial incentive for partners like a small reduced royalty cut off the first 500,000 unit sales or something to that effect. Guess we'll see if they elect to do those type of options or not.
 

Hoddi

Member
Ya I didn’t see that at first. That’s pretty shitty.
I don't think it's shitty as much as that I don't see the point. EA Access offers 10 hour trials of their newest games and the number of times I've used that is exactly twice.

Am I going to pay extra just to download 50-100GB and then try something for 2 hours? Of course not. I wouldn't even do it if it was free.
 
Yeah, and apparently I read a lot more into this earlier than what the reality might be, in terms of behind-the-scenes timing between Sony and 3P partners, and incentives for said partners. If they are literally just contacting partners this month about it (probably with expectation of it being ready by June? That's when the revamped services launches in all markets, anyway), and they have no financial incentives other than the promise of potentially roping more sales from offering the trials, that would be kind of weak IMO.

Although the benefits for the end user, us, would still be great. I do think Sony need to open up some (albeit more limited) trail options for those on the lower tiers and maybe a small selection outside of PS+ itself, and some financial incentive for partners like a small reduced royalty cut off the first 500,000 unit sales or something to that effect. Guess we'll see if they elect to do those type of options or not.

I can definitely see some developers getting a cut from this. But not sure how Sony is going to handle that with them.
 
I can definitely see some developers getting a cut from this. But not sure how Sony is going to handle that with them.

The easiest way would be to base it off just reducing their 30% cut for the first few hundred-thousand or so sales to say 25% or even 20%. That would also keep it transparent and consistent among all publishers and easier to manage vs. making one specific payout deal here and another to this other publisher for a very specific game.

Plus, it reduces the financial risk for Sony since what they pay is just coming out of the royalties they'd normally get from the sales of the game anyway, so the publisher keeps more of their cut at least for the first batch of sales, then maybe the cut returns to the normal 30% afterwards.

There's a lot of ways they could do it but that just sounds like the fairest and easiest to do in my head.
 

DaGwaphics

Member
I'm really not seeing how 2-hour game trails have any more of an impact on game sales than 3P games going directly into something like GamePass for people to play for "free" through the subscription.



Again, the same would be the case with 3P games that go into something like GamePass, especially if they are Day 1 releases. If you seriously think these trails will hurt 3P game sales that much then you can kiss the idea of 3P AAA Day 1 releases into other services like GamePass goodbye permanently, because that, by this logic, would mean even more money lost on the open market.

And, while Microsoft could theoretically pay each of those games out based on lost sales, they'd create a net negative income flow from the GP service by doing so. This doesn't even consider that we don't know if Sony are providing compensation for publishers in some way with this program, such as a reduced cut of software royalties for the first 1 million sales, or something like that. Again, if publishers were adverse to this we'd be seeing a lot of grumblings and dissent among them right now or even earlier if that were truly the case.

As far as I'm aware developers have a choice of when/if games appear on GP, and what terms are acceptable when it gets placed there.

I'm not exactly thinking there is going to be a mass exodus away from the PS platform over this. If this was the plan for the top tier of the service, I'd think they had everyone onboard before they even announced. Could publisher response be aggressively negative down the line? Sure, depends on whether or not they think the demos are benefiting them or not.

I assume that all of these publishers are testing these games before release and have a good idea what the general enthusiasm is before and after users have firsthand experience with the titles. I'm also assuming from the customer reviews that you see that just like film, some of these test out showing lower enthusiasm after playing than before and project less than favorable word of mouth. With that said, there will also be games where enthusiasm grows quite a bit after firsthand experience, I can see sales getting boosted there for sure.

As a player I'm completely fine with it. Even if I end up making my purchases on Xbox, I'm sure I'll spend time in the demos since my PSNow sub will be converted to the highest tier.
 
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schaft0620

Member
This really isn't complicated.
  • The full game timed trial system is already built into the OS on Playstation.
  • EA leverage it for their EA Play subscribers.
  • A number of other publishers including Ubisoft, Square Enix and Bethesda already leverage it for selected titles.
So what else will they need to do other than release the full game?
It's not built into the os lol, we are all dumber for having read this.
 
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So let me get this 100% right. In order for me to trial a game I'll have to pay for a higher tier of Playstation Plus? If this is the case that is certainly not a positive in my opinion and really disappointing. locking demos behind a pay wall certainly doesn't give me incentive to purchase a higher priced subscription.
Coupled with the reality which will be having to download the full size of a game to try a 2 hr demo.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
So let me get this 100% right. In order for me to trial a game I'll have to pay for a higher tier of Playstation Plus? If this is the case that is certainly not a positive in my opinion and really disappointing. locking demos behind a pay wall certainly doesn't give me incentive to purchase a higher priced subscription.

But you were never going to buy the highest-priced sub anyway. And you know it.
 

jaysius

Banned
What people are failing to realize, this is literally giving subscribers 2 free hours of gameplay for "every major" retail release going forward. Games that might otherwise not even be released on the subscription service will still have to have 2 free hours of trial gameplay. it is really genius on Sony's part.

1. Every major game release now technically appears on PS+ day and date or within 3 months including first-party games
2. You as a subscriber of the service get to try every major game for 2 hours and might decide if you want to buy it.
3. It entices people to sub to a higher tier, profit for Sony and profit for the publisher if each trial leads to a purchase and if not, you were never going to buy it anyway, no loss for the publisher.
You see, your entire thing is assuming everyone plays nice, who knows how many devs don't want to do this. It's a fun dream. Really all you can do is wait and see how this works out. If it goes the smooth ideal way you're dreaming of then it'll be a great boon to Playstation owners, if not, then it'll be something that you're paying for that Sony will make you forget they ever mentioned it.

What a wonderfully fantastic world you live in.

Game Trials were a thing on PS plus eons ago, but no dev wanted to do it, so it was quickly dropped, it can happen again.

Also who knows what the fallout from this will be.
 
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StreetsofBeige

Gold Member
Good thing about this 2 hour trial is it's aimed at games costing $34 wholesale (so about $45 US).

Although behind the top plan at least it gives you a test of the higher costing games. Who doesn't want the option to test the final version of a game? If I'm on that plan I'm using it.

Now for lower costing indie games at $20, maybe who cares. But with the higher price tag, they are aiming this rule for studios who make higher budget/priced games. And mandating a trial is trying to keep them honest releasing a decent quality game.

What's also important for the test drive is any game that is server/MP heavy because nobody wants to commit $60 to a game with shitty launch servers. So hey, if the game sucks in that trial, then you just saved yourself $60. And if the game gets patched, then look into buying it later.
 

ZehDon

Member
... It entices people to sub to a higher tier, profit for Sony and profit for the publisher if each trial leads to a purchase and if not, you were never going to buy it anyway, no loss for the publisher.
This doesn't really make sense.

The benefit to the user should be to try games you wouldn't usually try, potentially leading you to new games - not to pay for demonstrations of games you were already set on buying.

If you publishers made more money when demoes were offered, they'd never have stopped offering them. Ergo, this will lead to decreased profits for publishers, who are now forced to use their games to fuel Sony's higher priced tier. If the first two hours of your game aren't an absolute banger, you're losing customers on PlayStation.

Paying for timed demoes isn't my idea of a GamePass competitor worth paying for.
 

adamsapple

Or is it just one of Phil's balls in my throat?
So let me get this 100% right. In order for me to trial a game I'll have to pay for a higher tier of Playstation Plus? If this is the case that is certainly not a positive in my opinion and really disappointing. locking demos behind a pay wall certainly doesn't give me incentive to purchase a higher priced subscription.

Yes.

But you were never going to buy the highest-priced sub anyway. And you know it.


Not with that attitude.

But for real, the user you quoted said a valid point and probably the bigger issue people have raised in the topic.

I don't think it's shitty as much as that I don't see the point. EA Access offers 10 hour trials of their newest games and the number of times I've used that is exactly twice.

Am I going to pay extra just to download 50-100GB and then try something for 2 hours? Of course not. I wouldn't even do it if it was free.


EA offers the 10 hour trial on the lower tier of their service, the higher tier straight up has full access to the games on day 1.

This is providing trials to the highest paying tier.
 
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Fair enough; there is a technical difference between a demo and trail, however, and since these are trails for all 3P and 1P releases (whether in PS+ or not) I do see value there.
I just saw it mentioned that if it is a trial you might end up having to download a full game and have 2 hours to play it. At least with a demo it would be smaller and most likely wouldn't need a time limit either.

I am really struggling to see the value here especially since I'd have to pay for the highest tier of Sony's service. Couple that with the fact that it could be up to three months after a title comes out before the trial is even active it looks more and more like this shouldn't cost money or at the very least be on the LOWEST tier of PS+ not the top.
 

StreetsofBeige

Gold Member
I just saw it mentioned that if it is a trial you might end up having to download a full game and have 2 hours to play it. At least with a demo it would be smaller and most likely wouldn't need a time limit either.

I am really struggling to see the value here especially since I'd have to pay for the highest tier of Sony's service. Couple that with the fact that it could be up to three months after a title comes out before the trial is even active it looks more and more like this shouldn't cost money or at the very least be on the LOWEST tier of PS+ not the top.
I see value in these 2 hr trials.

But it's not the type of feature I'd purposely bump myself a tier up just for that. Then again, I dont play tons of games anymore and the games I like playing are typically tried and true as opposed to random new IPs who knows if they are good or not. I dont need a trial to test out COD or Gears or NHL to determine a make or break purchase. I know I'll buy it or not (if this was before GP).

It seems more like a complementary feature for anyone already gunning for the premium tier.

Sony probably did some math and put trials behind the highest tier because those gamers are willing to pay the most and have all the goodies of the prem plan (tons of games too). No point having trials for enticing game sales across the low tier (or even available for everyone like 360/PS3 era demos for all) because they probably looked at their data and saw bottom tier people arent going to convert anyway. They'll just treat it as short term rentals and never buy anything, so it's just a waste of bandwidth. But the prem tier gamers might convert at a higher rate.
 
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Unless you saw some Sony official position/wording on this, you're throwing your own bias into the mix. If it was a straight mandate with no incentives, then why limit it to $60 and upwards games? Why then put it behind a paywall?
Yes, these deals are made both from a position of strength, but these same publishers are partners too. They deserve compensation for value they are providing and they enter this partnership voluntarily.
My brother in Christ I’m saying we don’t have enough information to assume. People are talking about kickbacks with 0 information on that. I’m saying that if it’s a requirement to have a free demo how does Sony even pay for that. The incentive , in my opinion of course, is to continue to have you game on the #1 game console in the world. Not a direct monetary exchange. Unless y’all have info I don’t.
 

Putonahappyface

Gold Member
But you were never going to buy the highest-priced sub anyway. And you know it.
Of course not, I've never denied that. I mainly play single player games and only purchase physical games never digital unless its free. I would love to try a demo though which would give me incentive to buy the game if I liked it.🙂
 

yurinka

Member
What people are failing to realize, this is literally giving subscribers 2 free hours of gameplay for "every major" retail release going forward. Games that might otherwise not even be released on the subscription service will still have to have 2 free hours of trial gameplay. it is really genius on Sony's part.

1. Every major game release now technically appears on PS+ day and date or within 3 months including first-party games
2. You as a subscriber of the service get to try every major game for 2 hours and might decide if you want to buy it.
3. It entices people to sub to a higher tier, profit for Sony and profit for the publisher if each trial leads to a purchase and if not, you were never going to buy it anyway, no loss for the publisher.
4. The publisher/dev gets the visibility spike of getting the game in a sub and reaching way more players, but instead of sacrifying games sales/revenue for doing it, probably will increase it
5. Player get more informed purchases, meaning it's more likely that they'll like the games they buy to. So it should increase the % of players who will buy dlc, mtx, sequels or other games from that dev or publisher
6. Player gets happier, publisher/dev gets more money so the platform holder too


I see value in these 2 hr trials.

But it's not the type of feature I'd purposely bump myself a tier up just for that. Then again, I dont play tons of games anymore and the games I like playing are typically tried and true as opposed to random new IPs who knows if they are good or not. I dont need a trial to test out COD or Gears or NHL to determine a make or break purchase. I know I'll buy it or not (if this was before GP).

It seems more like a complementary feature for anyone already gunning for the premium tier.

Sony probably did some math and put trials behind the highest tier because those gamers are willing to pay the most and have all the goodies of the prem plan (tons of games too). No point having trials for enticing game sales across the low tier (or even available for everyone like 360/PS3 era demos for all) because they probably looked at their data and saw bottom tier people arent going to convert anyway. They'll just treat it as short term rentals and never buy anything, so it's just a waste of bandwidth. But the prem tier gamers might convert at a higher rate.
I think a ton of players will see a lot of value on being able to play at least a couple of hours of all new AAA games released in the console. Specially the ones who buy a lot of games because with some games as you mention they won't need to test it, but for other ones will prefer to check them out before buying.

For devs, publishers and the platform holders maybe they think that demos aren't a big benefit when given to low spending players because most likely they won't buy the games anyways and would spend their time there so maybe would even buy less games. But for high spending players, who anyways buy a lot of games will help them choose better which games are they going to buy.

Keeping the trials exclusive for them will also make them feel as premium users, and that combined with retro games and cloud gaming will be a good reason for many people to jump from a smaller tier to this one.

I just saw it mentioned that if it is a trial you might end up having to download a full game and have 2 hours to play it. At least with a demo it would be smaller and most likely wouldn't need a time limit either.

I am really struggling to see the value here especially since I'd have to pay for the highest tier of Sony's service. Couple that with the fact that it could be up to three months after a title comes out before the trial is even active it looks more and more like this shouldn't cost money or at the very least be on the LOWEST tier of PS+ not the top.
According to the article devs can choose between using here a full game time limited trial or a demo. Remember also that in PS5 they have that thing where they can split the game into different downloads so maybe they split the area of let's say the first 5 hours or so to make sure you can play the trial without having to download the full game.

You'll have at least a year to play at least 2 hours all 1st and 3rd party new AAA games released in the console maximum 3 months after launch. You don't see value on this? And well, the tier doesn't only has this, it also has the monthly games, the PS Plus Collection, over 700 games to download or stream from all home PS generations + PSP, discounts, online multiplayer and cloud storage. You have all this during a year for the price of two AAA games.

And this is not counting you can buy it cheaper via cdkey stores. Until now I bought PS+ with over 23% off discount in cd key stores and with the discounts every year I save more money than the one I pay for that year of PS+. Every year there are also some monthly games that I'd have both, whose value is also higher than what I paid for it. So even without the 700 games, cloud and demos I think the pricing is worth it. Which also means I think the base PS+ tier it's a hell of a great deal for its price.

But if it isn't a good deal you can simply not buy it and to don't have the demos not after 3 months, but never (outside this service and platform). So yes, by themselve will have value because it will be the only place where you'll be able to get trials/demos from all new AAA 1st and 3rd party games.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
4. The publisher/dev gets the visibility spike of getting the game in a sub and reaching way more players, but instead of sacrifying games sales/revenue for doing it, probably will increase it
5. Player get more informed purchases, meaning it's more likely that they'll like the games they buy to. So it should increase the % of players who will buy dlc, mtx, sequels or other games from that dev or publisher
6. Player gets happier, publisher/dev gets more money so the platform holder too

7. Potential loss in a % of game sales as players will think they got their "fill" out of the two hour trial, or end up deciding they don't need to buy the game, something they might have just bought on impulse if not presented with a 2 hour trial beforehand.

🤷‍♂️


Why do people keep acting as if the highest tier is ONLY game trials?

You have it the other way, no one is talking about it in that sense, people are mostly talking about the trial thing being locked behind the highest tier. Unlike the tiers themselves, there's no choice for the user i terms of where they can get the trials, it's only the highest paid tier.
 
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Kagey K

Banned
Good thing about this 2 hour trial is it's aimed at games costing $34 wholesale (so about $45 US).

Although behind the top plan at least it gives you a test of the higher costing games. Who doesn't want the option to test the final version of a game? If I'm on that plan I'm using it.

Now for lower costing indie games at $20, maybe who cares. But with the higher price tag, they are aiming this rule for studios who make higher budget/priced games. And mandating a trial is trying to keep them honest releasing a decent quality game.

What's also important for the test drive is any game that is server/MP heavy because nobody wants to commit $60 to a game with shitty launch servers. So hey, if the game sucks in that trial, then you just saved yourself $60. And if the game gets patched, then look into buying it later.
Biggest benefit I see is maybe publishers reevaluate the price they are charging for games.

You know some are going to change thier pricing structure to avoid this.
 

Kagey K

Banned
Because nobody gives a fuck about some shitty old games and streaming.

So it ends up being this:

$60 = PS Plus
$100 = PS Plus, endless backlog
$120 = PS Plus, endless backlog, new game trials
It's not a backlog, it's a library, the books are due back at some point.
 
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My brother in Christ I’m saying we don’t have enough information to assume. People are talking about kickbacks with 0 information on that. I’m saying that if it’s a requirement to have a free demo how does Sony even pay for that. The incentive , in my opinion of course, is to continue to have you game on the #1 game console in the world. Not a direct monetary exchange. Unless y’all have info I don’t.
That was my point 2 replies ago, the details are not yet fully known, yet I see people talking about taking dev resources to make demos, or loss of sales because demos or devs doing it for free.

The first hint that it's not free, it's behind a paywall.

In any case, someone will come out and explain the deal better soon enough.

I think this also makes another very good case to reduce piracy btw, if you can try a new game conveniently before you buy, a lot of people that use piracy for it will just stop having a reason to do so. I think it's a big win for all and hopefully over time publishers realize there's more in it for them to allow the consumer to test drive their game before committing to a full price purchase.
 

DenchDeckard

Moderated wildly
It will be the new speed run technique, see how much of the game you can get through in 2 hours then post your thoughts on it on the internet.

Just unlock it for every tier imo.
 

adamsapple

Or is it just one of Phil's balls in my throat?
It will be the new speed run technique, see how much of the game you can get through in 2 hours then post your thoughts on it on the internet.

Just unlock it for every tier imo.

You know, you can actually beat some $60 games like the Resident Evil 3 remake within 2 hours pretty easily, this will probably make speed runners try and save as much dough as they can lol.

And yes, I agree with the second line. This should be standard on all tiers, or at least the top 2.
 

Kagey K

Banned
You know, you can actually beat some $60 games like the Resident Evil 3 remake within 2 hours pretty easily, this will probably make speed runners try and save as much dough as they can lol.

And yes, I agree with the second line. This should be standard on all tiers, or at least the top 2.
Most people aren't going to pay for retro streaming or demos. Unless this initiative really takes off that 3rd tier is borderline useless.

This is Sony trying to give it value.
 
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