• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry: Heard that Xbox Series S Is A "Pain" For Developers Due To Memory Issues

Status
Not open for further replies.

adamsapple

Or is it just one of Phil's balls in my throat?
Reminder....
Exactly what I'm saying now as well, they're in the same resolution ball park. We have DF, Elemopee and VGTech which show the PS5 drops to around 1080p often, DF states SS is commonly 1152p, VGTech doesn't mention average and Elemenopee says common 1080p.

They're in the same ballpark while SX is basically double or more in most cases.

Next time just admit you were wrong.

I will if I am (y)


I shouldn't be surprised you were being selective in which row of frame time counts you were basing your 10% performance claim on. All good though. I'll be sure to bookmark this for the future to make sure you are consistent with resolution counts being "in the same ballpark".

Being selective ? This is common for every VGtech thread on this forum. It's been controversial if it gets omitted in the recent past.
 

kyliethicc

Member
UBUAGWk.jpeg

This has been a difficult time for some.

Please understand.
 

Topher

Gold Member
Exactly what I'm saying now as well, they're in the same resolution ball park. We have DF, Elemopee and VGTech which show the PS5 drops to around 1080p often, DF states SS is commonly 1152p, VGTech doesn't mention average and Elemenopee says common 1080p.

They're in the same ballpark while SX is basically double or more in most cases.

No, they don't. VGT makes no audio commentary and everything stated is in the video description. VGT makes no such statement that PS5 drops to 1080p "often" and you know it. DF says PS5 "frequently runs at 1440p" and gameplay "hovers between 1440p and 1800p" in 60 fps mode while DF says XSS drops down to 1152p from its target 1296p.

Timestamped:




You are factually wrong.

I will if I am (y)

Time to prove it.
 
Last edited:

Rea

Member
No, they don't. VGT doesn't makes no audio commentary and everything stated is in the video description. VGT makes no such statement that PS5 drops to 1080p "often" and you know it. DF says PS5 "frequently runs at 1440p" and gameplay "hovers between 1440p and 1800p" in 60 fps mode while DF says XSS drops down to 1152p from its target 1296p.

Timestamped:




You are factually wrong.



Time to prove it.

Americas Got Talent Reaction GIF by Top Talent
 

THE DUCK

voted poster of the decade by bots
The pic that MD ray posts overlooks that most of the game runs at 864p on the S, and for the most part at 60fps. Also FSR 2.0 would likely fix this and we are potentially looking at much better performance on games like this going forward.
 
Last edited:

NinjaBoiX

Member
I just swapped my series S for an X, and the difference is definitely noticeable.

I hear so many people say that the graphics are basically the same on both, but 1080p v 4K, but they’re really not. Almost every game I’ve played is noticeably better, even on my lowly 1080p set.

Halo has whole new effects and much nicer textures, Elden Ring looks/runs much nicer, FH5 is like a whole new level.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
I hate the idea of this half step console since we heard of its existence. Now you could say 'if Sony did it you'd change your tune' to which I'd say F off, I'd prob hate it even more as I expect Sony to push teh tech side each gen.
Sony has followed MS a lot these days. Paid Online. Porting games to PC. Cross gen games years after launch. GaaS games. I mean they own Bungie now lmao. I bet if the Series S is a success and by all counts it by far the best selling of the two xbox series consoles then you can be sure Sony will follow up with their own quarter step console next gen.
 

Md Ray

Member
The pic that MD ray posts overlooks that most of the game runs at 864p on the S, and for the most part at 60fps. Also FSR 2.0 would likely fix this and we are potentially looking at much better performance on games like this going forward.
What pic?
 

sircaw

Banned
.
I just swapped my series S for an X, and the difference is definitely noticeable.

I hear so many people say that the graphics are basically the same on both, but 1080p v 4K, but they’re really not. Almost every game I’ve played is noticeably better, even on my lowly 1080p set.

Halo has whole new effects and much nicer textures, Elden Ring looks/runs much nicer, FH5 is like a whole new level.
Congrats on your x,

What game/games in your opinion show the biggest difference?
 

yamaci17

Member
.

Congrats on your x,

What game/games in your opinion show the biggest difference?
almost all modern taa games should show a big difference.

with taa, 1080p games look like 720p,
and 4k games look like 1300-1440p

here are some 1080p vs 4k comparisons (note that it becomes a 700-800 vs 1300p 1440p showdown on series s vs series x)

rdr 2 1080p vs 1620p


witcher 3


biggest offender is rdr 2. 1080p literally looks like what you would expect
how a 540p game would look like. it only looks like "actual" 1080p when you supersample to 4k (ignore the dlss)


a brutal comparison as to how TAA deceives people in terms of image quality

below comparison is a moving screenshot vs standing still. when you stand still for a while, "taa" is able to reconstruct the actual image quality you're supposed to get. once you start moving slightly, image quality suffers heavily and image resolution takes a big hit. you can see how horrible textures become once the movement starts



in short, if you're close to your screen, and if you play TAA games (most modern games), difference will be huge even on a 1080p screen. because the term "native rendering" has lost its meaning with the arrival of TAA

metro exodus also looks crispy and clean with 4k supersampling, and textures look muuch better


god of war, similar story

 
almost all modern taa games should show a big difference.

with taa, 1080p games look like 720p,
and 4k games look like 1300-1440p

here are some 1080p vs 4k comparisons (note that it becomes a 700-800 vs 1300p 1440p showdown on series s vs series x)

rdr 2 1080p vs 1620p


witcher 3


biggest offender is rdr 2. 1080p literally looks like what you would expect
how a 540p game would look like. it only looks like "actual" 1080p when you supersample to 4k (ignore the dlss)


a brutal comparison as to how TAA deceives people in terms of image quality

below comparison is a moving screenshot vs standing still. when you stand still for a while, "taa" is able to reconstruct the actual image quality you're supposed to get. once you start moving slightly, image quality suffers heavily and image resolution takes a big hit. you can see how horrible textures become once the movement starts



in short, if you're close to your screen, and if you play TAA games (most modern games), difference will be huge even on a 1080p screen. because the term "native rendering" has lost its meaning with the arrival of TAA

metro exodus also looks crispy and clean with 4k supersampling, and textures look muuch better


god of war, similar story


Animated GIF
 

PaintTinJr

Member
Sony has followed MS a lot these days. Paid Online. Porting games to PC. Cross gen games years after launch. GaaS games. I mean they own Bungie now lmao. I bet if the Series S is a success and by all counts it by far the best selling of the two xbox series consoles then you can be sure Sony will follow up with their own quarter step console next gen.
You are correct in the way they have taken all the worst aspects of their competitor strategies and eventually added them to their strategy because of money, and with us reaching a generation where vastly improving the visuals in the first 10metres of a game's view is getting harder, as PS6-halfstep could be a thing. But if we were still in the stages of PS2->PS3->PS4->PS5 they wouldn't risk damaging their own first party output IMHO, or their ability to win awards with a half step console, so I would think the needs of software development would trump their needs for short-term console sales.

Despite everyone saying the Series S is a sales success, I suspect it is just shortening the Xbox runway this gen for both their consoles, as I suspect when someone tires of the S visuals, they won't be drawn to a X instead of a PS5, and despite the X being a good competitor to the PS5 I've got a feeling that Xbox's first party studios inability to design just for the X is going to harm them once the PS5 next-gen exclusives start rolling out.
 
Not aiming at anyone in particular this is just a general statement.

If someone here wants to suggest the PS5 and the XSS are in the same ballpark they need to provide some evidence and a technical explanation on why that’s the case.

I really don’t see a reason why the two are on par with each other but maybe I’m missing something and would like to learn why.
 

DaGwaphics

Member
It's not unusual for games to only scale the horizontal axis. It can be beneficial in certain types of games where you're more likely to notice the loss in vertical resolution. Racing games, for example, because you're always moving forward.

I don't doubt these numbers but people need to keep in mind that these guys are only doing a small handful of snapshots in these pixel counting exercises. If it's only showing a 50% increase in favor of the PS5 then it's simply because the XSS got lucky in those particular shots. There is no 'punching above its weight' because computers just don't work like that.

I still think the S is damn great as a 1080p console but people really need to keep their expectations in check. And if you're happy with it at 4k then all the better.

Ah, didn't know they jumped back and forth like that. I knew with checkerboarding and things like that you would get one axis at 50% and things like that, but generally it seems like it stays somewhat consistent as the resolution scales. That's the first I'd seen one where it only occurred on the lower bounds. The more you know.

Yeah a quick google search and there are hundreds of titles that do this. LOL I guess it's not as noticeable of a change as I thought it would be. Just looked weird to see it written out like that.
 
Last edited:

elliot5

Member
Not aiming at anyone in particular this is just a general statement.

If someone here wants to suggest the PS5 and the XSS are in the same ballpark they need to provide some evidence and a technical explanation on why that’s the case.

I really don’t see a reason why the two are on par with each other but maybe I’m missing something and would like to learn why.
They’re not. Star Wars is the only game that’s maybe been the closest visually between the two consoles, but it’s a serious outlier.
 

adamsapple

Or is it just one of Phil's balls in my throat?
VGT makes no such statement that PS5 drops to 1080p "often" and you know it.

Another example of the resolution difference is the Maz's Castle level where PS5 seems to often render at 1080p in the 60fps Mode and Xbox Series X seems to often render at 1440p in the 60fps Mode.


Entire levels often render at 1080p on the PS5. I'm not posting anything that isn't written in black and white.


Time to prove it.

BriefAppropriateHammerkop-size_restricted.gif



Not aiming at anyone in particular this is just a general statement.

If someone here wants to suggest the PS5 and the XSS are in the same ballpark they need to provide some evidence and a technical explanation on why that’s the case.

I really don’t see a reason why the two are on par with each other but maybe I’m missing something and would like to learn why.

No one is saying they're on par in general.

I'm just using the example of one game where it seems to be the case, for whatever reason, bad optimization, engine favoring one console or whatever the case might be.
 
Last edited:

Topher

Gold Member

You made that comment about PS5 dropping to 1080p in the context of the entire game. You said nothing of a single level.

That quote is comparing PS5 to Xbox Series X, both of which share an overall lower bound of 1920x1080. It says nothing as to what resolution XSS renders that single level and, as I already pointed out ,1080p on PS5 is not the same as 1080p on XSS.

Your claim that "PS5 and Series S run the game at same resolutions" is still false.
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
You made that comment about PS5 dropping to 1080p in the context of the entire game. You said nothing of a single level.

Oh I didn't make any claim either way, VGT did. If one level drops to 1080p, it stands to reason more can as well.

Your claim that "PS5 and Series S run the game at same resolutions" is still false.

You called me out for using the word often, which is directly used in the video description.

Yes they don't list what Series S 'often' runs at, but generally VGTech don't mention those things unless there's a big gap. EG they also went out of their way to mention a resolution gap in the Cyberpunk video in it's performance mode, as it was a notable and near consistent gap.

I think you've taken a little too much personal offense at my comparing PS5 with Series S here, let's all chill, it's a video game :messenger_grinning_smiling:

I'll drop it at that since we're running around in circles with the little given available information we have.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
Despite everyone saying the Series S is a sales success, I suspect it is just shortening the Xbox runway this gen for both their consoles, as I suspect when someone tires of the S visuals, they won't be drawn to a X instead of a PS5, and despite the X being a good competitor to the PS5 I've got a feeling that Xbox's first party studios inability to design just for the X is going to harm them once the PS5 next-gen exclusives start rolling out.
I think it's clear from Matrix and Metro that devs do not care about the s enough to hold back the XSX or the PS5. Just the fact that it drops to 512p or significantly below 533p tells me that the baseline is the XSX and they are just going to treat the S like the switch. Downgrade until they can get it running. No real thought put into the user experience. No bar is too low. 720p, 640p, 560p, 420p? As long as the game runs, who cares? There seems to be no outrage from the xss crowd so they clearly love it. If anything, the extended cross gen period might have helped the console because aside from Matrix and Metro, every other game released is pretty much last gen running at a miniumum of 720p. If next gen games were the norm, id suspect we would have seen a little more outrage.

This will just show Sony to simply extend the cross gen period again and try and sneak a half step console without people noticing. Like I said before, the problem is the board room at these corporations. The people at the top are not the passionate folks that made the OG Xbox or the 360. The Seamus Blackley or all those Sony execs from the 90s coming out of Japan. Shu. Layden, Andrew House. Both Phil and Jim Ryan have been with the company for decades but they are not the same. The mentality is not the same. And it shows.
 
Last edited:
I think everyone that gaming is their primal hobby know that a machine that cost 200 less that the other something is missing or is less. Series S is the perfect console for someone who wants to play some games and have fun and to not play console warrior or graphic worshipping. Also I don't think there will be anything that Sony/MS will release the coming years that will change the way we play or interact with the games. And no, 3 more lights sources in a cave is not groundbreaking. Maybe is more beautiful or fluid but not anything that will not change the industry.
 

Topher

Gold Member
You called me out for using the word often, which is directly used in the video description.

Yes they don't list what Series S 'often' runs at, but generally VGTech don't mention those things unless there's a big gap. EG they also went out of their way to mention a resolution gap in the Cyberpunk video in it's performance mode, as it was a notable and near consistent gap.

I think you've taken a little too much personal offense at my comparing PS5 with Series S here, let's all chill, it's a video game :messenger_grinning_smiling:

I'll drop it at that since we're running around in circles with the little given available information we have.

Nothing personal about any of this. You are simply wrong.

As to your use of the word "often", it was in regard to....

"We have DF, Elemopee and VGTech which show the PS5 drops to around 1080p often"

Again, that isn't making a statement about one analyst or one level. That is clearly stating that all of those analysts agree that PS5 drops to 1080p "often". That is simply, factually untrue. The DF video I timestamped refutes that directly.

If you want to talk about mentioning what is "notable" then start with your claim that XSS runs at the same resolution as PS5 in this game. Somehow that seems incredibly notable and yet no one is making that claim except you. Not VGT. Not DF. Just you. It seems your entire argument can be boiled down to "VGT didn't mention it so I made a wild assumption".

Awkward John Krasinski GIF by Saturday Night Live
 

DaGwaphics

Member
I can't believe people try to use the Matrix demo on XSS as a point of derision. The demo still looks impressive on the XSS, the TSR does a great job when standing still (movement is a little meh but XSX and PS5 are like that too, as is PC). Crazy amount of detail when zooming in on things, etc. In a side by side comparison with more powerful hardware, sure there is a difference. But the demo looks great when viewed on its own, IMO.
 
Last edited:

elliot5

Member
I can't believe people try to use the Matrix demo to attack the XSS. The demo still looks impressive on the XSS, the TSR does a great job when standing still (movement is a little meh but XSX and PS5 are like that too, as is PC). Crazy amount of detail when zooming in on things, etc. In a side by side comparison with more powerful hardware, sure there is a difference. But the demo looks great when viewed on its own, IMO.
and it's already been improved upon since UE5 official release + updates since then. I suspect The Coalition's work and cooperation with Epic will lead to decent results on XSS. They're targeting 60 FPS even with UE5 features like Lumen and Nanite and Virtual shadow maps and so on.
 

Lysandros

Member
Come on, dude. The "tiny box" gets slaughtered by PS5 even in the PS5's worst case scenario.
It really is the worst case scenario, the award of outstanding technical achievement on PS5 goes to Traveler's Tales for managing to obtain a result which 99% of other developers couldn't. Maybe this was due to a faulty GDK or something but still congrats to them, they almost reached Ricky's wet dream.
 
Sony has followed MS a lot these days. Paid Online. Porting games to PC. Cross gen games years after launch. GaaS games. I mean they own Bungie now lmao. I bet if the Series S is a success and by all counts it by far the best selling of the two xbox series consoles then you can be sure Sony will follow up with their own quarter step console next gen.

Quarter step?
 

adamsapple

Or is it just one of Phil's balls in my throat?
I can't believe people try to use the Matrix demo to attack the XSS. The demo still looks impressive on the XSS, the TSR does a great job when standing still (movement is a little meh but XSX and PS5 are like that too, as is PC). Crazy amount of detail when zooming in on things, etc. In a side by side comparison with more powerful hardware, sure there is a difference. But the demo looks great when viewed on its own, IMO.

The single most advanced game thing we've seen so far this gen that runs with only some explosion reflections missing.

Yes let's use that to discredit Series S

To their defense, those people never claimed to be smart. :messenger_tears_of_joy:
 

DaGwaphics

Member
At dvd res. 2005 called. It was impressive then.

You really can't tell that much on a modest sized 1080p screen, on a 60" maybe but then your picture can't really be anything but a smeared mess there anyway. Lines are crisp and the image is not soft, if they can fix some of the ghosting and artifacting in motion, TSR is quite an accomplishment. If you haven't taken a look at the demo on an XSS yet you should, it looks good.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
I can't believe people try to use the Matrix demo to attack the XSS. The demo still looks impressive on the XSS, the TSR does a great job when standing still (movement is a little meh but XSX and PS5 are like that too, as is PC). Crazy amount of detail when zooming in on things, etc. In a side by side comparison with more powerful hardware, sure there is a difference. But the demo looks great when viewed on its own, IMO.
Who is attacking the XSS. You have to stop with this victim complex. We are discussing a fucking console and its performance here. On a video game forum. Imagine we couldnt discuss the bad performance of AMD GPU like the new 6650xt because people might consider it an attack on the GPU. How ridiculous.

And the Matrix demo is THE perfect example because its using the console to its fullest unlike ANY other game out there. It has next gen AI tech, next gen chaos physics, next gen photorealistic visuals, next gen hardware accelerated lighting, reflection and shadows. It taxes the CPU like even the full ray traced Metro doesn't. It is literally the only next gen game that we have on both consoles and it drops SIGNIFICANTLY below 512p despite the many many downgrades Coalition had to make just to get it running on the XSS.

We can argue if it looks fine on its own when watching from ten feet away on a 1080p screen and thats fine. But we are talking specs here. We are discussing performance. We are discussing ACTUAL dev comments on the shortcomings of the console. This is not an attack. It's a discussion. Someone yesterday told me to not buy the console. Well, people dont have to be part of this discussion. There is an ignore feature people can use to save themselves the trouble of getting triggered by technical discussion.
 

OmegaSupreme

advanced basic bitch
You really can't tell that much on a modest sized 1080p screen, on a 60" maybe but then your picture can't really be anything but a smeared mess there anyway. Lines are crisp and the image is not soft, if they can fix some of the ghosting and artifacting in motion, TSR is quite an accomplishment. If you haven't taken a look at the demo on an XSS yet you should, it looks good.
That would be difficult as I don't own an S. No reason to. I have no use for it. I do agree that "attacking" the S for the Matrix demo is rather silly. Especially when there are countless other examples to use. Tiny Tina for example I posted earlier. It's compromised not only in res but framerate, shadows, geometry, and lack of a 120Hz mode. That is far more damming to me than a next-level tech demo like Matrix.
 

DaGwaphics

Member
Who is attacking the XSS. You have to stop with this victim complex. We are discussing a fucking console and its performance here. On a video game forum. Imagine we couldnt discuss the bad performance of AMD GPU like the new 6650xt because people might consider it an attack on the GPU. How ridiculous.

And the Matrix demo is THE perfect example because its using the console to its fullest unlike ANY other game out there. It has next gen AI tech, next gen chaos physics, next gen photorealistic visuals, next gen hardware accelerated lighting, reflection and shadows. It taxes the CPU like even the full ray traced Metro doesn't. It is literally the only next gen game that we have on both consoles and it drops SIGNIFICANTLY below 512p despite the many many downgrades Coalition had to make just to get it running on the XSS.

We can argue if it looks fine on its own when watching from ten feet away on a 1080p screen and thats fine. But we are talking specs here. We are discussing performance. We are discussing ACTUAL dev comments on the shortcomings of the console. This is not an attack. It's a discussion. Someone yesterday told me to not buy the console. Well, people dont have to be part of this discussion. There is an ignore feature people can use to save themselves the trouble of getting triggered by technical discussion.

How is you criticizing hardware making me a victim? I could just as easily say that it's you that make it sound as if the XSS makes you a victim in some way. LOL Rest assured I don't view myself as victimized at all by criticisms of GPUs on the internet, I was just making a counter point from a different perspective.

Do you have screenshots where the huge res drops occur on XSS? If you screenshot from the console (saving to the cloud not usb) the image typically gets saved at the internal render resolution (at least that's what it seems like). If you have some to share, please post. There are instances where the upscaling falters a bit (right when crashing the car, etc.), causing you to notice the low resolution a bit more, but I didn't notice anything that looked like precipitous drops from the norm. I'm legitimately curious about that.
 
Last edited:

elliot5

Member
That would be difficult as I don't own an S. No reason to. I have no use for it. I do agree that "attacking" the S for the Matrix demo is rather silly. Especially when there are countless other examples to use. Tiny Tina for example I posted earlier. It's compromised not only in res but framerate, shadows, geometry, and lack of a 120Hz mode. That is far more damming to me than a next-level tech demo like Matrix.
Really? Tiny Tina's is an example of such a drastic downgrade compromise that's so damning against the Series S? Really?
4317fae31ecaa7c2621ef3716c6faac3.jpg
af377a228a082c5b5a4083319bade1e3.jpg


This was the worst example provided by DF in their review of grass being more barren. That's it. Is this really that problematic that it's holding back a generation? Lmfao. The concern is through the roof.
0da0566bed38304beb5bb66e1678ebda.jpg



No shit 120 hz isn't going to be available in all games. There's only so much you can do with 4 TF to hit 8.33ms frametimes, especially in a UE4 shader and particle heavy game like Wonderlands.
 
Last edited:

OmegaSupreme

advanced basic bitch
Really? Tiny Tina's is an example of such a drastic downgrade that's so damning against the Series S? Really?
4317fae31ecaa7c2621ef3716c6faac3.jpg
af377a228a082c5b5a4083319bade1e3.jpg


This was the worst example provided by DF in their review of grass being more barren. That's it. Is this really that problematic that it's holding back a generation? Lmfao. The concern is through the roof.
0da0566bed38304beb5bb66e1678ebda.jpg



No shit 120 hz isn't going to be available in all games. There's only so much you can do with 4 TF to hit 8.33ms frametimes, especially in a UE4 shader and particle heavy game like Wonderlands.
If you'd rather play a soft barren game then go ahead. I won't. I'd rather play it on switch. At least then I could take the soft mess on the go. I've never said it was holding back a generation. Calm yourself. It's simply one of many examples of the S being compromised in more areas than just res.
 

SlimySnake

Flashless at the Golden Globes
How is you criticizing hardware making me a victim? I could just as easily say that it's you that make it sound as if the XSS makes you a victim in some way. LOL

Do you have screenshots where the huge res drops occur on XSS? If you screenshot from the console (saving to the cloud not usb) the image typically gets saved at the internal render resolution (at least that's what it seems like). If you have some to share, please post. There are instances where the upscaling falters a bit (right when crashing the car, etc.), causing you to notice the low resolution a bit more, but I didn't notice anything that looked like precipitous drops from the norm. I'm legitimately curious about that.
The fact that you perceive discussion about this console an attack on the console is a classic example of a persecution complex. You might not be the victim here but you have turned the console into the victim of an unfair 'attack'. Like come on man, it's an inanimate fucking object.

I dont have any screenshots but thats mostly because DF refuses to cover this in more detail. When they talk about the lower bounds, they sheepishly said its below 720p at first. Then secretly changed their article to state that it drops SIGNIFICANTLY below 533p, but failed to provide the actual lowed bound resolution. It's bizarre. Every other game they have reviewed they come back with the exact resolution of the lowest resolution they counted. Not here. And not for this console. PS5 and XSX, they have no trouble counting 1080p as the lower bound.

The one screenshot of the 512p Metro level I posted yesterday did not convince anyone so I doubt any further proof would change any minds. I've seen footage of the demo running on several different youtube benchmarks and the difference is clear as day. I can easily spot the macro blocking. It's the classic pixelated look you get when you can VCDs on a hacked Playstation One.
 

DaGwaphics

Member
Really? Tiny Tina's is an example of such a drastic downgrade compromise that's so damning against the Series S? Really?
4317fae31ecaa7c2621ef3716c6faac3.jpg
af377a228a082c5b5a4083319bade1e3.jpg


This was the worst example provided by DF in their review of grass being more barren. That's it. Is this really that problematic that it's holding back a generation? Lmfao. The concern is through the roof.
0da0566bed38304beb5bb66e1678ebda.jpg



No shit 120 hz isn't going to be available in all games. There's only so much you can do with 4 TF to hit 8.33ms frametimes, especially in a UE4 shader and particle heavy game like Wonderlands.

How could you possibly play that. I can't even barely see the image on XSS. It's just about stick figures, unbelievable.
 

DaGwaphics

Member
The fact that you perceive discussion about this console an attack on the console is a classic example of a persecution complex. You might not be the victim here but you have turned the console into the victim of an unfair 'attack'. Like come on man, it's an inanimate fucking object.

I have edited my post to remove "attack" and replaced that with "point of derision". Hope that helps. I wouldn't want to keep anyone up at night with my poor word choices. 🤭

It's not that deep Slimy, we just have differing opinions here and like to let them be known.

Handshake Hello GIF by Laurène Boglio
 
Really? Tiny Tina's is an example of such a drastic downgrade compromise that's so damning against the Series S? Really?
4317fae31ecaa7c2621ef3716c6faac3.jpg
af377a228a082c5b5a4083319bade1e3.jpg


This was the worst example provided by DF in their review of grass being more barren. That's it. Is this really that problematic that it's holding back a generation? Lmfao. The concern is through the roof.
0da0566bed38304beb5bb66e1678ebda.jpg



No shit 120 hz isn't going to be available in all games. There's only so much you can do with 4 TF to hit 8.33ms frametimes, especially in a UE4 shader and particle heavy game like Wonderlands.
Damn, the images on the left look like 2005 DVD quality, or something. Literally unplayable :messenger_winking:
 
If you'd rather play a soft barren game then go ahead. I won't. I'd rather play it on switch. At least then I could take the soft mess on the go. I've never said it was holding back a generation. Calm yourself. It's simply one of many examples of the S being compromised in more areas than just res.
Thankfully the XSS simply exists as an option for people who don't care about the high resolution or effects but still wants next gen features like Quick Resume and an SSD. Neither MS nor any platform holder made promises on which graphical features would be used in games so it's odd people continue to invent this 'MS promised the ONLY graphical difference will be resolution' narrative.

Both PS5 and XSX fail to hit 4K in every game. Both fail to have raytracing in games when it is present on PC versions of those games yet for some weird reason the XSS, the budget console, is complained about. Holding the generation back is just one of several disingenuous statements made by non-customers. If the system isn't for you don't buy one, it's still good people have options.


You are correct in the way they have taken all the worst aspects of their competitor strategies and eventually added them to their strategy because of money, and with us reaching a generation where vastly improving the visuals in the first 10metres of a game's view is getting harder, as PS6-halfstep could be a thing. But if we were still in the stages of PS2->PS3->PS4->PS5 they wouldn't risk damaging their own first party output IMHO, or their ability to win awards with a half step console, so I would think the needs of software development would trump their needs for short-term console sales.
Worst aspects seems to be an inaccurate statement. Sony has also 'taken' things like achievements, standard wireless controllers with rumble, ethernet only connectivity, and hard drive standard for the system as well.

No one forced Sony to do paid online or anything else you might not have liked they are their own company. At least we can agree $10 upgrades for games was not on MS.
 
Last edited:
Status
Not open for further replies.
Top Bottom