Bragr
Banned
Days Gone, Assassins Creed Origins, Odyssey & Valhalla, The Last of Us Part II, God of War Ragnarok, A Plague Tale Requiem, Elden Ring, Breath of the Wild, The Witcher 3, etc... etc...
Brilliant games, but games in the PS4/Xbox One generation grew considerably longer than the generation before. 15 years ago it was normal that a campaign was 5-7 hours. Then it became something like 8 to 12 hours, and now it's 15 to 20 hours or more.
Why are triple-A single-player games trending towards length to this extent? what's the point? what has changed? has this something to do with directors also assuming writing jobs? is it because of player retention?
If Mass Effect 2, Bioshock, or Portal 2 was released today, they would be 3 times longer.
I miss the more elegant single-player campaigns of the past and I can't wrap my head around why it's gotten this extreme.
Brilliant games, but games in the PS4/Xbox One generation grew considerably longer than the generation before. 15 years ago it was normal that a campaign was 5-7 hours. Then it became something like 8 to 12 hours, and now it's 15 to 20 hours or more.
Why are triple-A single-player games trending towards length to this extent? what's the point? what has changed? has this something to do with directors also assuming writing jobs? is it because of player retention?
If Mass Effect 2, Bioshock, or Portal 2 was released today, they would be 3 times longer.
I miss the more elegant single-player campaigns of the past and I can't wrap my head around why it's gotten this extreme.