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Microsoft Raising Prices on New, First-Party Games Built for Xbox Series X|S to $70 in 2023

DeepEnigma

Gold Member
WHO STARTED IT???

Take 2.

Then others started to join in.
 
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MadPanda

Banned
Okay, guys, hear me out.
  • PlayStation launched all PS4 games at $60, even after PS5's launch. They only charged $70 for PS5 (next-gen) games.
  • Xbox tried scoring points for not releasing games for $70. But they never actually launched a next-gen only game during this period.
  • Now when those next-gen only games are launching -- Starfield, Redfall -- they are gonna charge $70.
So what's the difference b/w Xbox and PS, and why did Xbox and Xboxers criticized PS for raising prices to $70? 🤔

The difference being Microsoft sold next gen versions of their games for 60 when Sony did it for 70 and Sony pioneered it. One set the standard the other followed them. Not really difficult to grasp. Just like Microsoft screwed with paid online and Sony followed the suit.
 
A dozen eggs is $4 in 2022. Trolling price increases when Phil said they were going to do it is really some low brow Neo GAF stuff.

Unfortunately a lot of Xbox fanboys/fangirls and well just anti-PS people in general kept beating Sony over the head for $70 games for two years, under the idea Microsoft would never follow that model.

Looks like they're wrong. And now, they'll go ghost.

All streaming services save for maybe Netflix are priced low to build subscriber base. They are heavily subsidized and make hardly any money at all. The long game is to be the next Netflix where you have so many built-in shows that are only on your service that people have to stay subbed, because it's basically a utility. So the model is that you keep people on and then raise your price slowly over time.

Realistically how many subs do you think a service like GamePass can garner & sustain long-term? Because I personally peg them at around 65 million - 75 million before they completely tap out their market, and that's with taking massive PC & mobile growth into account.

I just don't see how the model of subscription services for games, particularly accessing new Day 1 games, works well the same way it theoretically does for TV shows. And if we're comparing games to other media, most games are either more analogous to films (non live-service/GaaS games, almost always single-player) or shows (live-service/GaaS titles, especially MP ones), or a mix of both. But consuming gaming content is MUCH different than consuming movies or shows, on average you ALWAYS invest more time for similar levels of interest/investment of attention.

Therefore sub services for gaming, IMO, work best for large content backlogging, but then ask yourself how many people with 300+ Steam games have actually played them all? How much of them that they've played, have they sunk real time into? I bet you the answers are frighteningly small. So it still asks the question if the value-to-money investment is worth it for the average person outside of a pseudo-feeling they have a large (digital) collection at a barebones price they can access at anytime.

Yup.

And this hold true for everything that has gone up in price the past 2 years.

When prices go up and the economy is supposedly in a big pinch, the theory is expensive non-essential stuff like travel, vacations, furniture etc... take a big hit. While essentials like food (everyone has to eat), utilities, driving to work dont get hit as people still got get through live at the most basic survival purchases.

Where do games fit in? On paper it seems like a luxury good that would get hit. But going by sales and profits it seems it doesn't get affected much at all. Covid helped with people stuck at home with nothing to do but spend more on games and movie sub plans, but will sales and profits keep zooming up? Or will it crash and burn due to inflation and everyone back outside? The companies seem to be doing fine as we head into 2023.

Maybe there's more money left on the table and $80 US games are around the corner. You never know. All comes down to who wants to try it first, it shows success, and then everyone else joins in. At some point it will hit $80, but a matter of which year.

Honestly, I don't think inflation will impact games too much in terms of increased prices leading to some crash. If we look back at the one big industry crash with America in the late '70s/early '80s, it was lack of quality control and oversaturation of the market which led to that event.

Any game pricing itself a premium MSRP better have the quality and value perception WRT quality by customers to justify it, or it simply gets ignored (bad sales). Publishers will also want to be more sensible in how they spread out their releases over the fiscal year so that they can maximize sales for any singular game and not risk that game getting drowned in a sea of their own content (other game releases cramming the schedule).

Personally I don't think an increase to $80 is happening anytime soon, because almost all of the publishers increasing to $70 are doing so in addition to balancing that out with more GaaS/live-service gaming initiatives. Which if those work out, will mitigate any need for an additional price increase, even for games that otherwise offer no GaaS/live-service type of content outside of their single-player design.

I wonder how long until the Gamepass fee goes up. I still have GP through 2024.

Probably before then.

That’s true, but imo not every game is worth $70 or a price increase even with inflation. I remember literally everyone was ripping Sony apart for charging $70 for first party games so I’m just wondering if that same energy will be applied to Microsoft.

It won't. It never really is.

It was "journalists" mainly pushing that narrative WRT Sony two years ago and even into this year, simultaneously pushing it to boost GamePass reception (and Microsoft/Xbox reception in general). Now many of them are going to have egg on their face, but they'll just pretend they never said those things or move the goalposts.
 

sainraja

Member
The difference being Microsoft sold next gen versions of their games for 60 when Sony did it for 70 and Sony pioneered it. One set the standard the other followed them. Not really difficult to grasp. Just like Microsoft screwed with paid online and Sony followed the suit.
No one is saying that MS does not have a better upgrade system compared to Sony but even there, it is not fully in their control when it comes to other publishers.

Due to the 'Play anywhere' promise, any game they release on the Xbox One, will be $59.99 on the XSX. The odd thing about all of this is, Sony was the one who started the cross buy system on the PS3 and carried it to the PS4 and then abandoned it (I was surprised to find a lot of my PSN games that I bought on the PS3, available to me for download on the PS4).
 
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GHG

Member
Ah man.....if there was ever a poll that I wished showed how people voted.....it is that one.

I voted yes. Come at me.

It's not a universal yes, but it's yes for games that I really want to play on release (which are now few and far between given the current state of the industry). The great irony is that my highest priced day 1 purchases this gen have been Microsoft titles on PC (horizon 5 and Flight Sim on Steam, I got the premium editions).

If I want to play something what the fuck am I waiting to save ~$10 for? I highly doubt most consumers are price sensitive to that degree anyway.
 

Topher

Gold Member
Personal opinions won’t get you far. Subscriptions is where to world is going . Even new cars have subscriptions for features. It’s a money making business.

Phil Spencer disagrees.

"Game Pass as an overall part of our content and services revenue is probably 15 percent. I don’t think it gets bigger than that. "

I voted yes. Come at me.

It's not a universal yes, but it's yes for games that I really want to play on release (which are now few and far between given the current state of the industry). The great irony is that my highest priced day 1 purchases this gen have been Microsoft titles on PC (horizon 5 and Flight Sim on Steam, I got the premium editions).

If I want to play something what the fuck am I waiting to save ~$10 for? I highly doubt most consumers are price sensitive to that degree anyway.


I know I voted yes. I was paying $70 before paying $70 was cool.

Rooster Teeth Hair GIF by Achievement Hunter
 
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Power Pro

Member
The thing that drives me nuts personally about the rise in price for these games is that to me, the games that have chosen this is now the standard...are not games I would want to pay $70 for. They're not worth it to me. The games that are seeming to demand $70 up front are often the ones that drop in price the fastest.

It's all the big budget "we are triple A" publishers that are pushing for this. And I'm sorry, but with few exceptions, I am finding more and more I don't like triple A games. They just don't offer much for me anymore. Unfortunately I know I'm a minority, and hell, my opinion probably means jack shit. I'm a guy who still found enjoyment in the latest Pokemon games, so I'm hardly a person of refined tastes. Call me a weeb (even though I hate that word), but Japan still makes the best games in the world to me, and a lot of the companies that have been pushing for $70 seem to be western publishers. I already didn't want to spend $60 on their games, so I ain't going to spend more.
 

NickFire

Member
Increased game prices were inevitable since they take longer and cost more to make. The real story is that this price increase could have been announced a full year ago, and not a single person would have paid an extra penny as a result in 2022 or 1st quarter 2023.

Of course, despite all that, people are claiming this planned price makes their sub a better value. :lollipop_wink_tongue:
 

DeepEnigma

Gold Member
Prices don't make sense. In what universe Starfield is worth the same as fucking Redfall? Seriously now.
That's why you vote with your wallet and wait for sales for games you feel are not worth day 1 price. It's what I do. Then there are those day 1 games that are worth that and more to me for time spent.
 
Exactly what I was thinking, it was good while it lasted. This sucks, but one great thing about it, at least it makes all the Sony fanboys super happy.
Have you ever posted any comment without the words "Sony fanboys"?

Rent free.

I also find it funny, you hear this news and you say, "it was good of Microsoft to not raise the price on their first-party AAA games in all of 2022". Just conveniently ignoring the fact that haven't released one since 2021.
 
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Topher

Gold Member
Right now not really but their games will soon start dropping in 2023 starting with StarField.

There's lots to look forward to from Xbox.

Next year is going to be a kickass year for my XSX. Price hikes happen and I'm cool with that, but thank Baby Jesus for Microsoft Rewards.

GIF by TV One
 

GHG

Member
Phil Spencer disagrees.

"Game Pass as an overall part of our content and services revenue is probably 15 percent. I don’t think it gets bigger than that. "




I know I voted yes. I was paying $70 before paying $70 was cool.

Rooster Teeth Hair GIF by Achievement Hunter

One phenomenon I will never understand is how/why consumers without purchasing power think they can dictate how companies price their products. It's very much the opposite.
 

HoodWinked

Member
There is also the issue is perceived quality.

If the games are selling for less than the competition it subconsciously gives the perception of lower quality. And others having premium pricing.
 

MidGenRefresh

*Refreshes biennially
That's why you vote with your wallet and wait for sales for games you feel are not worth day 1 price. It's what I do. Then there are those day 1 games that are worth that and more to me for time spent.

Conscientiously or not, that's what all of us do anyway.

I probably shouldn't speak about value proposition as I just payed what some might consider a ridiculous price for Mass Effect 1 Collector's Edition.

Oops.
 

M1chl

Currently Gif and Meme Champion
Whoever fucking justifies this, needs to check their math.

Yes games cost more to build than in the last decade, however the audience for them grow rapidly.

Fuck the 85EUR+ for new game, whoever does it. I wish it would cost 70 USD here...

There are games which are 100EUR here, due to this revolutionary pricing.
 
Honestly, I don't think inflation will impact games too much in terms of increased prices leading to some crash. If we look back at the one big industry crash with America in the late '70s/early '80s, it was lack of quality control and oversaturation of the market which led to that event.

Actually it was prices, which LEAD to the oversaturation of the market, C64 started a price race to the bottom that went to video games which caused video games to cut prices, and the big expensive flagship games were losing market share so they kept their prices, the companies that couldn't handle it folded, leaving retailers with stock, with they cut the prices to, which is why despite millions of games and consoles still being sold, the Industry was only worth a couple hundred million at the bottom.

We are not seeing that here, we are seeing prices rise up. If there's a crash it's going to be because there's going to be a move from traditional gaming to a cheaper alternative. People though that alternative would have been cloud gaming but as we can see that's not really working out, at least not the current version of cloud gaming.
 
I'm honestly expecting a price increase on Game Pass or consoles (if not both) in the coming months. I don't think it was a coincidence Phil was talking about increasing prices and a few weeks later they drop this, after christmas all bets are off, it could happen at any time. I'm just surprised how some people still in denial after this, lol.
 

jm89

Member
In all fairness prices in the used car market have gone up, what else do you expect the premier used car salesmen to do? In his fish mongering buisness must be tought to raise prices.
 
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