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This could be the first true next gen game...

ANDS

King of Gaslighting
"This video is currently under development."

. . .tells you all you need to know about this "game." Honestly is there such a dearth of games that people have to go out in seek of vaporware? Haven't we learned our lesson from that "SILENT HILL" homage game with the "teaser" or THE DAY BEFORE?
 
Amazing to read that when you have an avatar from a awful generic srpg

There's nothing ambitious or next gen about this game, that hasn't been done since the PS3/360
>There's nothing ambitious or next gen about this game, that hasn't been done since the PS3/360

Where? inFAMOUS? Nope.
 
In what capacity is it "fully next gen"? Even the graphics barely looked better than the 2016 reboot if that's what you're referring to. Next gen hasn't begun yet. Or it has but it's just 8th gen with 4k and 60fps.
So Rachet&Clank doesn't look next gen but that 360 looking game you posted a video of does !? Uh! To each is own i guess.
 
>There's nothing ambitious or next gen about this game, that hasn't been done since the PS3/360

Where? inFAMOUS? Nope.

Red Faction Guerrilla.

Not sure why you bring up Infamous when it did nothing special. That makes me question if this really is a troll thread, because Infamous had scripted destruction sequences.
 
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Bo_Hazem

Banned
636032a2fb3015867c3eeac0f11521c6_11
 

KXVXII9X

Member
It's a proof of concept demo, what were you expecting? You can't expect proof of concepts to have AAA tier graphics right out of the gate lol.

Show me any other open world game with fights on this scale. The closest you'll get is inFAMOUS which still doesn't compare


It isn't just about the graphics or the size, but the whole package.

The game lacks any sense or artistic direction or original assets. Almost everything looks stock. Animations are average. I can't tell about the sound design due to the music, the lighting is kind of flat, there are no NPC or other things happening on screen aside from the destruction. Environmental design seems very generic.

We can't even see how it plays mechanically because it is more of a proof of concept than a game.

The fighting looks barely any different from Dragonball XenoVerse aside from the art style.

I'm sorry, but I can barely take this post seriously. I think people are easily duped by all the fancy particles and "realistic" looking assets that they ignore everything else.

Almost none of this looks cohesively put together. It looks sloppy. Why call it next gen looking when we both see that it looks like a proof of concept and not a game.

This looks like so many UE5 projects with a premade hero flying in a premade city using premade effects with premade animations. Yay?
 

Skifi28

Member
Looks like your usual tech demo with random assets that will never see the light of day. The visuals are meh, while both flying fast and full destruction are nothing new. I just don't see why you chose to die on this random hill.
 
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Clear

CliffyB's Cock Holster
The portals are disguised loading screens. This has already been debunked:



No, it's not "debunked".

The methodology described by Jon in the video has huge drawbacks in terms of resource allocation.

The key point is that yes you can "fake" the same effect by having 2 sets of data in memory, but basically you're stuck tying yourself into knots trying to squeeze your stuff into half the space.

What the PS5's I/O makes possible is to do it repeatedly, efficiently, and without having to compromise to anywhere near the same degree.
 
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kiphalfton

Member
From the thumbnail, it looks like Forspoken...

Edit:
Watched the video, and somehow it looks even worse than Forspoken.

Thanks for wasting my time OP.
 
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Meicyn

Gold Member
Um…. what was supposed to impress me, exactly?

Oh neat, I can draw into a mountain with a laser beam. OK. I noticed the damage is… finite. Like, if I fired the laser in perpetuity in one spot, would the laser break through the mountain and leave a hole? Could the mountain eventually collapse? Because it just looked like the equivalent of being a drawing tool, superficial changes to the surface of the object. The depth of the damage was identical across the whole thing. This isn’t any deeper conceptually than me firing rounds into a wall in lots of shooting games that leave the graphical illusion of dents on the surface. I can draw smiley faces with bullet holes in those games.

More importantly, what gameplay does this offer?
 

Zannegan

Member
I want fully destructible buildings n shit dammnit. Guess we're still a gen or two away from that shit.
Oh wait, Red Faction Guerilla had that shit on the 360/ps3 well over a decade ago.
Thank you! I'd like to see a focus on next gen gameplay, and while the movement looks fine here, the environmental interactions are basic. The trees just pop out of the ground and disappear wheb crashed into
 

Shubh_C63

Member
What was the true defining gen game of previous gen ?

They are all the same with pretty paint and maybe good voice acting.
 
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GigaBowser

The bear of bad news
>What makes you think this could be the first "true" next gen game? Im not seeing anything that cant be done on a ps4 or xbox.

Pretty much everything. Just look at the speed he is travelling at, how seamlessly you can go from stationary to flying at high speeds, the overall grand scale of combat, being able to toss what is effectively small buildings at enemies, how fast the animations are, how far enemies get pushed away. People can pick apart at it and say it's not next gen but show me one game that looks/plays like this from the past decade or so. If this were possible it would have been done already.

>Even the graphics dont look a generation ahead, but this could just be an early build.

Graphics aren't everything and don't solely determine what is or what isn't next gen.

>The most significant steps being made right now to reach a new gaming experience is coming from the PSVR2. Foveated rendering, eye tracking, finger tracking, 2k resolution per eye at 120 fps and a haptic feedback headset with an OLED display. It doesnt get more "next gen" than that.

VR isn't anything new, it's been available since the PS3/360 days. VR2 is just improved VR the stuff you're mentioning like haptics and 2K/120fps is just qualitty of life improvements like graphics and frame rate not game design.
OP everyone is laughing at you. I'm sorry my friend.

I give you some credit though. This looks like a fun concept for a game if it was handled by a BIGGER developer and if they fleshed it out made it less empty and gave it more of a purpose, same goes for that Superman demo.
 
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