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Redfall is launching on Xbox consoles with Quality mode only (4K30FPS) - 60fps to be patched in at some future point

I don't think anyone is defending it as a decision to not have a 60 FPS mode, some folks are saying they prefer higher quality 30 FPS modes anyway, but most, everyone, is calling them out for not having a 60 FPS mode at launch.
TDXUMyv.jpg


only the "special" ones.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I do believe a lot of people tried to warn everyone that gamepass and by extension Microsoft were going to be cancerous to game development. Well, here we are. It’s only going to get worse if you keep supporting “the best deal in gaming”

Fine looking strawman you've got here. Not sure how you're correlating game pass or MS here, the game was given a full calendar year extra over its original projected release date, even.
 
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supernova8

Banned
What they are saying is bullshit, game doesn't look even remotely good enough to explain 30fps lock, it's purely devs incompetence.
Just wanted to be clearer
oh boy dunk GIF


I'll still play it (because Game Pass) but yeah this game doesn't visually deserve to only run at 30fps.
 
That's frustrating. I generally choose performance modes over quality specifically for the higher frames. Ehhhh, I'll wait to play this when 60 FPS drops. I've got enough games in my backlog this one can wait
 

Fredrik

Member
Xbox/Bethesda's Marketing/ PR Right Now looking at Starfield:

YtLsYK1.gif
Even though Starfield does have shooting it’s still a fairly slow RPG, might even have third person camera as default setting going by trailers, won’t be optimal but could still play fairly okay in 30fps.

Redfall is a fast first person shooter though, 30fps will be terrible, people don’t know what it’s like if they think it’s fine, there is no masking the stutter in first person.
 
Even though Starfield does have shooting it’s still a fairly slow RPG, might even have third person camera as default setting going by trailers, won’t be optimal but could still play fairly okay in 30fps.

Redfall is a fast first person shooter though, 30fps will be terrible, people don’t know what it’s like if they think it’s fine, there is no masking the stutter in first-person.
it will not matter. I have heard Jezz (Xbox analyst) Corden say that Starfield should have a 60FPS mode.

at this point is a matter of optics for Xbox.
 

Fredrik

Member
it will not matter. I have heard Jezz (Xbox analyst) Corden say that Starfield should have a 60FPS mode.

at this point is a matter of optics for Xbox.
Yeah it should have one and I agree that it’ll look bad PR-wise if it don’t at this point, but it’s not catastrophic there.
With Redfall it’s different, it’s going to directly suffer in gameplay because of 30fps, it’s just not enough for the genre anymore. Are there even any other 30fps shooters now?
 
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Yeah it should have one and I agree that it’ll look bad PR-wise if it doesn’t at this point, but it’s not catastrophic there.
With Redfall it’s different, it’s going to directly suffer in gameplay because of 30fps, it’s just not enough for the genre anymore. Are there even any other 30fps shooters now?
I think you are forgetting the "toxicity Tax": when an exclusive game exists, anything bad is catastrophic.
 

James Sawyer Ford

Gold Member
What’s disappointing is that for all the talk about how “great” it is that Bethesda only has to focus on Xbox and not PS5 any longer, not having a 60 fps mode for their marquee games when they now can highly optimize for Xbox just doesn’t have good optics at all

Are there any ps5 exclusives without a 60fps mode? I can’t think of any
 
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Corndog

Banned
What’s disappointing is that for all the talk about how “great” it is that Bethesda only has to focus on Xbox and not PS5 any longer, not having a 60 fps mode for their marquee games when they now can highly optimize for Xbox just doesn’t have good optics at all

Are there any ps5 exclusives without a 60fps mode? I can’t think of any
What talk about only having to focus on Xbox? Who has been saying that?
That’s not true anyway. They also have to support pc. So the person you are referring to must be misinformed.
 

James Sawyer Ford

Gold Member
What talk about only having to focus on Xbox? Who has been saying that?
That’s not true anyway. They also have to support pc. So the person you are referring to must be misinformed.


"From a development side, I like the ability to focus...and have help from them - the top engineers at Xbox, to say 'we are going to make this look incredible on the new systems', is like from my standpoint, it's just awesome."

Not awesome enough for 60fps tho
 
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SlimySnake

Flashless at the Golden Globes
What’s disappointing is that for all the talk about how “great” it is that Bethesda only has to focus on Xbox and not PS5 any longer, not having a 60 fps mode for their marquee games when they now can highly optimize for Xbox just doesn’t have good optics at all

Are there any ps5 exclusives without a 60fps mode? I can’t think of any
PS5 exclusives are mostly single player games. The closest thing to coop is demon souls which had coop working on a PS3.

If Starfield comes in and is a 30 fps game then yeah, its not a good look considering these are their first two true next gen titles, but I also think that as soon as we see games start to do more with the CPU like the matrix did with its traffic and NPC sims then you'll see this everywhere. on PS5, XSX and XSS. 30 fps with no 60 fps performance modes.

Anyway, i would like to see some more PC benchmarks of the 2080 or 6700xt paired with a decent CPU to say whether or not its an architectural issue with the xsx design. I remember running destiny at 720p 60 fps on my gtx 570 which was roughly on par with the ps4 but bungie never patched in a 60 fps mode on PS4. My CPU was a trashy $100 4 core AMD CPU from 2009 that ran at 2.5 ghz. No multi threading and it was able to run it at 60 as long as i reduced the resolution from 1080p.
 

James Sawyer Ford

Gold Member
PS5 exclusives are mostly single player games. The closest thing to coop is demon souls which had coop working on a PS3.

True, but the most demanding games aren’t necessarily MP. Redfall visuals are already scaled down significantly as it doesn’t look next gen or even top tier last gen. They say it will eventually get 60fps, so that’s that, but Starfield is up in the air with rumors saying 30fps only

There’s a lot of stuff going on HFW for instance, Starfield should be able to get a 60fps mode for a similar open world title
 
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01011001

Banned
PS5 exclusives are mostly single player games. The closest thing to coop is demon souls which had coop working on a PS3.

If Starfield comes in and is a 30 fps game then yeah, its not a good look considering these are their first two true next gen titles, but I also think that as soon as we see games start to do more with the CPU like the matrix did with its traffic and NPC sims then you'll see this everywhere. on PS5, XSX and XSS. 30 fps with no 60 fps performance modes.

Anyway, i would like to see some more PC benchmarks of the 2080 or 6700xt paired with a decent CPU to say whether or not its an architectural issue with the xsx design. I remember running destiny at 720p 60 fps on my gtx 570 which was roughly on par with the ps4 but bungie never patched in a 60 fps mode on PS4. My CPU was a trashy $100 4 core AMD CPU from 2009 that ran at 2.5 ghz. No multi threading and it was able to run it at 60 as long as i reduced the resolution from 1080p.

the whole Destiny 2 shit really annoyed me back then, especially on One X...
there is not a universe in the entire multiverse where the Xbox One X could not run Destiny 2 at 60fps... there just is no way.

I might have bought their explanation for the base consoles, especially the base PS4, but given the clock speed increase on One X, combined with the MASSIVE boost in bandwidth, there is just no way the One X could not get this running at 60fps, even if it was a slightly unstable 60fps.
 
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SlimySnake

Flashless at the Golden Globes
True, but the most demanding games aren’t necessarily MP. Redfall visuals are already scaled down significantly as it doesn’t look next gen or even top tier last gen. They say it will eventually get 60fps, so that’s that, but Starfield is up in the air with rumors saying 30fps only

There’s a lot of stuff going on HFW for instance, Starfield should be able to get a 60fps mode for a similar open world title
Well, they do have it running at native 4k 30 fps dont they. so clearly its not very demanding. Its just that the bottleneck isnt the gpu but either the cpu or their engine.

As for starfield vs horizon, horizon has much more going on visually, but bethesda games are a lot more systems driven and they keep track of every object in the memory which means the cpu has to create instances for all those objects. I remember collecting a lot of trash in skyrim and throwing them in the first town right outside my house and it completely tanked the framerate. each pan had its own physics properties and the game just struggled to keep track of it all. This was on PC, but i remember the PS3 0 fps issue was caused by a memory issue as well.

Just two very different games.

P.S Dont forget that Horizon forbidden west's 60 fps mode drops the resolution all the way down to 1800cb which is just 2.8 million pixels. thats way closer to 1080p (2.1 million pixels) than 4kcb which is 4.1 million pixels the 40 fps mode runs at. Their 30 fps version renders 8.2 million pixels without any issues and dropping the resolution by half only netted them 10 fps. something is seriously off with these consoles. Id be curious to see a next gen game like Spiderman 2 tackle 60 fps. Remember, the miles performance rt mode dropped all the way down to 1080p at times even though they said they were targeting 1440p. With Spiderman 2 being next gen only and likely pushing better NPC and traffic simulations, does that mean their performance RT mode would drop to 900p? or would they cancel it altogether?
 

ZehDon

Member
I do believe a lot of people tried to warn everyone that gamepass and by extension Microsoft were going to be cancerous to game development. Well, here we are. It’s only going to get worse if you keep supporting “the best deal in gaming”
How so? According to those same posters in the ABK Approval Watch thread, Redfall is, and has always been, a multiplatform game and it doesn't really count as a title "developed under Microsoft" because it was clearly in development long before Microsoft forced Arkane to cancel the PS5 version. Or, are we changing the narrative so that Redfall is now entirely a Microsoft game, and every aspect of it reflects "Microsoft"?
 

Rykan

Member
I was so hyped for Redfall, the vampire shooter.
I pre-ordered it on Xbox, thinking it would be smoother.
But then I learned the awful truth, it made me want to cry.
The game is locked at 30 fps, no matter how hard I try.

I feel betrayed by Arkane, they promised me a blast.
But now I’m stuck with Quality mode, and Performance mode comes last.
How can I enjoy the game, when it feels so slow and laggy?
I wish I had a PlayStation, where games run smooth and snappy.

Maybe I should cancel my order, and wait for a better deal.
Or maybe I should switch to PC, where 60 fps is real.
Goodbye Redfall, goodbye Xbox, you’ve let me down too much.
Hello PlayStation, hello 60 fps, you’ve always had the touch.

~ Rykan, poet extraordinaire
 

James Sawyer Ford

Gold Member
P.S Dont forget that Horizon forbidden west's 60 fps mode drops the resolution all the way down to 1800cb which is just 2.8 million pixels.

This isn’t really an issue. The game looks great at 60fps and is definitely the preferred mode and looks sharper than what you are trying to suggest

Most would be happy for something similar in Starfield
 

GHG

Member

In this dire time, please check in on your local green rat. Second-class citizens 😭💀

Who knew this 30fps news would cause this much ruckus. Love to see it


He's only now just working out that it's the worst way to experience the ecosystem?
  • You have to pay for online gaming
  • You get worse framerates and resolutions
  • You only get the option of one online store
  • You have limited peripheral/controller options
  • You get shafted right up the bumhole if you want to expand your internal storage
  • Your backwards compatability options are limited to whatever they decide at any given moment, may or may not include your favourite games, your previous purchased be damned, they don't care
The only argument that is legitimately pro-console in this day and age is a cost one.

I've said it before, and I'll say it again:

Console players are always second class citizens.

pacino-al.gif
 
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01011001

Banned
This isn’t really an issue. The game looks great at 60fps and is definitely the preferred mode and looks sharper than what you are trying to suggest

Most would be happy for something similar in Starfield

that's not the point he was making. his point is that the resolution drop needed to reach 60fps on these consoles seems to be extremely drastic, while on PC you do usually not need to drop resolution to such a degree in order to double the framerate
 

SlimySnake

Flashless at the Golden Globes
This isn’t really an issue. The game looks great at 60fps and is definitely the preferred mode and looks sharper than what you are trying to suggest

Most would be happy for something similar in Starfield
My point is that its not as simple as turning down resolution to gain framerate like we do on PC. even the best sony developer produced a very grainy and shimmery looking image that took 3 months to fix in its 60 fps mode. And it wasnt even a fully explorable coop world.
 

Represent.

Represent(ative) of bad opinions
I love me some LOL reactions but I am not sure if people are mentally prepared for this becoming the norm. Just a few months ago, Gotham Knights was being made fun of. Well, Sony has 12 GaaS games coming out. If Factions is a PS4 game then it might run at 60 fps, but if it has next gen visuals and has PvE raids along with PvP maps then I think they will struggle to get 60 fps working on the PS5.

Yep, I've been preaching it for years lol. "Performance mode" might still exist, but it will be 40fps not 60. People will bitch and moan and then they'll get over it as games start looking like Matrix. Honestly if you demand 60fps for everything then just buy a PC. Console gaming was never about that.
 

James Sawyer Ford

Gold Member
My point is that its not as simple as turning down resolution to gain framerate like we do on PC. even the best sony developer produced a very grainy and shimmery looking image that took 3 months to fix in its 60 fps mode. And it wasnt even a fully explorable coop world.

Is Starfield co-op?

It’s not as “simple”, but it was still there and many people played it at 60

Like I said, almost all open world games these days have 60 fps modes
 

Traxtech

Member
First party and no 60 fps at launch? Makes you wonder what's going on behind the scenes development wise. Wish Arkane the best
 

James Sawyer Ford

Gold Member
almost all of them have been cross gen.

GTA 6 will not be 60fps, I guarantee it.

The trade off will be it will be the best looking game ever.

GTA is a slow and sluggish game, 30fps isn’t a big deal

Starfield has good graphics but not so amazing that 60 somehow looks unachievable
 

gothmog

Gold Member
Well, they do have it running at native 4k 30 fps dont they. so clearly its not very demanding. Its just that the bottleneck isnt the gpu but either the cpu or their engine.

As for starfield vs horizon, horizon has much more going on visually, but bethesda games are a lot more systems driven and they keep track of every object in the memory which means the cpu has to create instances for all those objects. I remember collecting a lot of trash in skyrim and throwing them in the first town right outside my house and it completely tanked the framerate. each pan had its own physics properties and the game just struggled to keep track of it all. This was on PC, but i remember the PS3 0 fps issue was caused by a memory issue as well.

Just two very different games.

P.S Dont forget that Horizon forbidden west's 60 fps mode drops the resolution all the way down to 1800cb which is just 2.8 million pixels. thats way closer to 1080p (2.1 million pixels) than 4kcb which is 4.1 million pixels the 40 fps mode runs at. Their 30 fps version renders 8.2 million pixels without any issues and dropping the resolution by half only netted them 10 fps. something is seriously off with these consoles. Id be curious to see a next gen game like Spiderman 2 tackle 60 fps. Remember, the miles performance rt mode dropped all the way down to 1080p at times even though they said they were targeting 1440p. With Spiderman 2 being next gen only and likely pushing better NPC and traffic simulations, does that mean their performance RT mode would drop to 900p? or would they cancel it altogether?
I didn't buy a VRR compatible TV and a Series X to play 30fps. It's not a good look no matter how you try to justify it because all you have shown is that good studios make tradeoffs to give us performance and fidelity modes.

The stupid part about this is that Xbox leadership should have been in front of this. A quiet "we need two more weeks" delay would have messaged better than this.
 

Represent.

Represent(ative) of bad opinions
We've already seen what GTA 6 looks like. It will most certainly have a 60 FPS mode in the same way that GTA V now offers a 60 FPS mode.
We saw a clearly unfinished early version of GTA6.... thats... not how its going to look when its finished.....

And GTA5 launched at 30fps. Just like RDR2. And every single GTA game ever.

GTA5 wasnt playable at 60fps until it was re-released on brand new more powerful hardware.

GTA6 will run at 60fps ... On the PS6 re-release and PC.

Take that to the BANK
 

onQ123

Member
Fine looking strawman you've got here. Not sure how you're correlating game pass or MS here, the game was given a full calendar year extra over its original projected release date, even.
Supporting Gamepass isn't the problem but some blame can be pointed at Microsoft they are creating a low effort environment because no one has actually found success on Xbox Series X/S yet .

For a lot of these devs they are watching their babies that they started off with plans of big sales then their whole team was sold & now they have a lower chance of Success.
 

Klosshufvud

Member
As anticipated this has become a shitshow (not only here, but in social media bubble)

And i haven't seen any discussion about what I FEEL could be the root of the problem:

Unreal Engine.

not because is a bad engine, but because if you want to really squeeze all its performance you need to have really geniuses at your studio (Sofware/Graphics engineers/Anime Programmers).

9TkNYuJ.gif



this is why is so important to have proprietary engines fine-tune to make the most for a specific hardware.
Becoming a common trend now to see UE games choke the fuck out of CPU. On top of massive stutters on beefy PCs.

I feel like standardized engines are just detrimental to this industry and leads to less innovation and fine-tuned software. Every studio wants UE because it means less relying on specific programmers and easier to just rotate in interns fresh from school.

We've seen multiple UE games come out as technical disasters in a very short time. It's time people talked about that.
 
Kind of weird to see Xbox shills like Colt Eastwood spurn the Redfall thimble of water in the desert that is first party Xbox game releases because of no 60fps. We don't know when that 60fps patch will land and in what state that 60fps mode would be. I assume they're not close if they're not even launching it with a shitty 60fps like many games (recently: Witcher 3 patch on XSX) do. Changing the resolution is like, an .ini thing, it shouldn't be that big of a deal if it was as simple as lowering resolution.

Xbox community is actually pretty harsh on the brand. Look at Halo 5 controversy.

They've had enough during xbox one era. They don't take shit anymore.
 
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