Sounds exhausting. They really need to spice up the formula or structure.
Reassess was a Far Cry game can be, like they did with Far Cry 2. Look at dynamics, systemics, create a more engaging world with intrinsic rules the player needs to learn, use this knowledge as tools for player-driven approach with reactivity and consequences.
Not just 'go to icon -> get quest -> shoot guys -> random chaos -> repeat'