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Media Create Sales: Week 35, 2012 (Aug 27 - Sep 02)

Software slightly lower than I expected (I predicted that it'd outsell Extend at 180k) but hardware is about what I figured it'd be . Not bad, especially since people here were predicting LTD for the game to be sub-150k.
 

Road

Member
I think he has a point though. I wont single anyone out, but some are very quick to comment on the negative stuff if something positive happends. Doesnt go just for Vita, but things in general.

Yes, and some are very quick to comment on the positve.

SHOCKING NEWS: Media Create thread is littered with fanboys.
 

saichi

Member
Don't even need to follow sales to know what will happen next week and the weeks after.

Who's blind? I'm commenting on certain people that you can tell take glee from Vita's bad sales, that's all.

I don't see a problem for them to stating it though. Only if what they said is not true.


EDIT:

Yes, and some are very quick to comment on the positve.

And get carried away by it.
 
Who's blind? I'm commenting on certain people that you can tell take glee from Vita's bad sales, that's all.
Sorry if that seemed to be antagonistic. Many people have been saying the same thing in reguard to people simply stating the Vita has nothing to boost its hardware sales beyond middling.
 

Celine

Member
How the hell is miku so popular? People would really buy a console for one game?
otaku.jpg
 

test_account

XP-39C²
Yes, and some are very quick to comment on the positve.

SHOCKING NEWS: Media Create thread is littered with fanboys.
I didnt say anything about fanboys. I just say that some are very quick to point out the negative when something positive happends, and that it doesnt go for just Vita, but other things in general as well. It's like "looks like there will be good weather today" and then someone say "there will be rain tomorrow". It might be true, but it is still focusing on the negative stuff. This example has nothing to do with fanboys, but the situation is the same. But yes, unfortunately it is SHOCKING NEWS because it happen very often :\ And personally, i much rather prefer to read positive comments about something when something positive happends.

This doesnt mean that there can be a discussion around things of course. Its fully possible to discuss what happend further on without it having to be seen as very negative.
 

AniHawk

Member
DOGS AND CATS, LIVING TOGETHER- MASS HYSTERIA!

seriously, great performance for the vita. i think it'll stick around for a while now.
 

Cipherr

Member
I think he has a point though. I wont single anyone out

I think it would be better if you did. Those kinda posts honestly dont achieve much but to aggravate folks. Just call someone out if you are going to. At least then you don't have a bunch of replies from people defending their honor when you weren't even talking about them. Just making a blanket accusation to no one in particular is really just as bad.

wtf ? sound like a troll :/

Nah, that sounds like Sega.
 

Taurus

Member
DOGS AND CATS, LIVING TOGETHER- MASS HYSTERIA!

seriously, great performance for the vita. i think it'll stick around for a while now.
Seriously? One game does that with no other significant releases in near future? I'm expecting max ~15k for Vita hw next week, and returning back to 10k level in 2-4 weeks.
 

test_account

XP-39C²
I think it would be better if you did. Those kinda posts honestly dont achieve much but to aggravate folks. Just call someone out if you are going to. At least then you don't have a bunch of replies from people defending their honor when you weren't even talking about them. Just making a blanket accusation to no one in particular is really just as bad.
First i must say sorry for forgetting to write "to me it feels like" in that quote. I edited my previous post with that now. That is the reason why i wont single anyone out because i'm just going by my own observations and how i read/understand it. Maybe i'm wrong about some of it, that is why i dont want to call anyone specific out right now. If i'm wondering about someone in particular, then i might ask them directly. I hope that people dont feel aggrevated by what i said. If they want to defend themselfs, that is fine by me, but i never called anyone out on it, and people also know what their own intentions are with what they are saying/writing.
 

Acosta

Member

Road

Member
I didnt say anything about fanboys. I just say that some are very quick to point out the negative when something positive happends, and that it doesnt go for just Vita, but other things in general as well. It's like "looks like there will be good weather today" and then someone say "there will be rain tomorrow". It might be true, but it is still focusing on the negative stuff. This example has nothing to do with fanboys, but the situation is the same. But yes, unfortunately it is SHOCKING NEWS because it happen very often :\ And personally, i much rather prefer to read positive comments about something when something positive happends.

This doesnt mean that there can be a discussion around things of course. Its fully possible to discuss what happend further on without it having to be seen as very negative.

Don't be mad at people telling the truth. Be mad at Sony-sama, which sent the Vita to die.
 

test_account

XP-39C²
Don't be mad at people telling the truth. Be mad at Sony-sama, which sent the Vita to die.
I'm not mad, and i'm not mad at anyone :) I just said that sometimes it feels to me that the bigger focus is on the negative side when something positive happends (not just for Vita, but things in general). I didnt say that people should say this or that, i have no issue with people discussion what will happen further. That is afterall what much of sales-age is about, positive, neutral or skeptical outcomes.
 

extralite

Member
Isn't it free to play for 30 days? However long it is I have to wonder if it'll hold gamer's attention long enough to get to the subscription period.

20 days. Which have ended for most of the 400 000+ users who bought it first week. Fujisawa commented that the number of active players has remained constant after the 20 days ended and I can confirm that it still happens that almost all of the 40 servers get crowded (mostly after 10 pm Japanese time). The amount of content is also way too much to clear in 20 days. And they already anounced a new sidequest or something.
 

AniHawk

Member
Seriously? One game does that with no other significant releases in near future? I'm expecting max ~15k for Vita hw next week, and returning back to 10k level in 2-4 weeks.

i'm expecting stuff from tgs. it should carry the vita into the middle of 2013 at least. if it's still selling 10k a week after a revision/price drop, then i think things will wrap up for it in early-mid 2014.
 

Mario007

Member
Don't be mad at people telling the truth. Be mad at Sony-sama, which sent the Vita to die.

I'm sorry what? Yours is really a truly trollish reply. The guy gave you reasons for saying what he said, told you he saw a bigger issue than Vita right here and yet you make a snarky remark at him, as if completely ignoring what you just quoted.
 

Mung

Member
Lots of people come into these threads because they feel happy when the competitor of their favourite console is doing badly. Stating the truth is a different issue entirely. I'm sure that they enjoy the failure itself. Just comes with being extremely serious or interested about any topic really. Internet is full of this in any area, whether it is gaming, politics or whatever.
 

extralite

Member
It is and it isn't. Take Ouendan's gameplay but instead of tapping the circle, you wait for 1 of 4 symbols symbol to fill the spot (O, X, triangle, square) and you press the correct button at the correct time. But just like Ouendan, the notes appear anywhere in the screen.

The Vita game adds a new symbol for scratch actions, done with the touch screen. I already wrote that earlier in the thread.
 
Vita needs a game with legs. Miku games aren't long sellers. Cheering that this will change things for Vita seems naive.

Sony needs a new Monster Hunter type game, a new IP that will generate new buyers for years. Miku has a small but loyal fan base, and it's not growing any bigger than it already is.

Constant steady releases of games will die out without a true system seller.
 

donny2112

Member
I would say they have a preference to platforms more focused on an audiovisual experience given the nature of the games.

That just usually happens to be Sony.

I would say they have a preference for actually appealing looking characters in their games instead of SD Chibi characters. You may be forgetting that a popular series on an unpopular console can get people to buy the console just to play the game and then sell both back in a week for good % return. (See: Blue Dragon) If they'd have put this game on 3DS, it probably would've done a lot better than Mirai. PSP versions did very well and 3DS can easily do PSP visuals, so it's not like they needed HD for the handheld version, just the real characters.

AK48+Mii is going to do horribly next to the other AK48 games for the same reason. Most of the buyers of the game want to look at the girls, not the super-deformed Mii representations of them. Not sure what about Nintendo systems makes publisher go "Hey we got the really pretty girl game on this other system that sells well, so let's SD the girls into nearly unrecognizable forms on the Nintendo system and see if it sells as well!"

Edit:
I suppose the reasoning is to try to appeal these series to a higher % female audience by removing the focus on their looks, but when it seems like the primary appeal of the game is the looks of the girls, that would seem to be a kind of silly test to run.
 

Nirolak

Mrgrgr
I would say they have a preference for actually appealing looking characters in their games instead of SD Chibi characters. You may be forgetting that a popular series on an unpopular console can get people to buy the console just to play the game and then sell both back in a week for good % return. (See: Blue Dragon) If they'd have put this game on 3DS, it probably would've done a lot better than Mirai. PSP versions did very well and 3DS can easily do PSP visuals, so it's not like they needed HD for the handheld version, just the real characters.

AK48+Mii is going to do horribly next to the other AK48 games for the same reason. Most of the buyers of the game want to look at the girls, not the super-deformed Mii representations of them. Not sure what about Nintendo systems makes publisher go "Hey we got the really pretty girl game on this other system that sells well, so let's SD the girls into nearly unrecognizable forms on the Nintendo system and see if it sells as well!"

Edit:
I suppose the reasoning is to try to appeal these series to a higher % female audience by removing the focus on their looks, but when it seems like the primary appeal of the game is the looks of the girls, that would seem to be a kind of silly test to run.

While I agree with your sentiment, you can still end up will less sales.

I mean, it's not like Tales of Vesperia is a vastly inferior game to Tales of Xillia, and the Xbox 360 can definitely put out ~PS3 visuals, but the sales are notably different.

There are also definitely a lot of JRPG fans on DS, but that didn't make the DS games sell through the roof either.
 
If SEGA felt that the Arcade models would better serve the purpose of bringing Miku home, why haven't they create a Miku game for a home console (the Dreamy Theatre things are more like bonuses and not a game) until the prospects of a port from Vita arose? Haha. They may indeed want to reuse the arcade stuff in the future, but unless they're completely redoing Project Diva f for PS3 it seems they're not against reusing Vita stuff either.
They probably didn't do PS3 Miku before because they didn't really need to. PSP was beasting while Project Diva was on it, so why spend those resources elsewhere?

PDf PS3 was pretty obviously a late term decision given it's releasing so much later than the Vita original, and I don't think it's too far out there to guess that it only happened because of the market prospects Vita found facing itself once it released. If the game sells better on PS3, I think the idea of Vita remaining the lowest common denominator going forward diminishes greatly... why not just go for a different successful and self-sustaining baseline (Arcade) and port assets from there (PS3, Wii U, iOS, etc)? Does limiting everything to a Vita baseline make sense if it can't justify it's own costs originally? Why limit PS3 in that scenario?
 

donny2112

Member
While I agree with your sentiment, you can still end up will less sales.

Yeah, it's not a 100% thing, but when the appeal of a game is apparently to look at the girls in the game (see SKBurst, this week), making them SD is going to cut that off at the knees.

I mean, it's not like Tales of Vesperia is a vastly inferior game to Tales of Xillia, and the Xbox 360 can definitely put out ~PS3 visuals, but the sales are notably different.

Vesperia would be another example of a game that people probably bought a 360 just to play it. Vesperia sold 100K first week and quintupled 360 sales that week. Then the PS3 version came out and sold 228K it's first week a year later. Xillia's sales were immensely helped out by the FF audience then being fully on the system. Tales seems to have a strong history of doing better where the FF fanbase already is.

There are also definitely a lot of JRPG fans on DS, but that didn't make the DS games sell through the roof either.

donny2112 said:
Tales seems to have a strong history of doing better where the FF fanbase already is.

:p

FFVII prequel announced pre-launch was a big bonus to the PSP FF fanbase.
 

yon61

Member
i'm expecting stuff from tgs. it should carry the vita into the middle of 2013 at least. if it's still selling 10k a week after a revision/price drop, then i think things will wrap up for it in early-mid 2014.

Announcements will not keep the Vita above the 10k range. This is Persona 4 all over again.
 
Yeah, can't wait to see MH4 bring the 3DS to monster highs. Will the game sell 3 million? 4 million? The sky's the limit :)

As for the Vita, I do hope it does well. It goes to show that putting games for your market sells.

It will do amazing, but honestly 3DS is already rocking the sales, I'm not begrudging Vita same sales. :)
 
Actually they don't really pay that much licensing in Japan unless they have the occasion huge non-Bandai property in the game, like Evangelion. Usually 80% of the anime used in SRW games are owned by Bandai, not just OGs. Oh the other hand, Sega doesn't own Miku at all. Yamaha does.

I was under the impression that Yamaha released the base Vocaloid software, it fell flat on its face and was only revived after the fifth (?) third-party voice, which was Miku. Unless Yamaha turned around and bought Crypton (which is probably what happened, since apparently Miku is standard in all versions of Vocaloid; I'm just making an irrelevant post here), I don't think they have any right to anything.
 

test_account

XP-39C²
Yeah, can't wait to see MH4 bring the 3DS to monster highs. Will the game sell 3 million? 4 million? The sky's the limit :)

As for the Vita, I do hope it does well. It goes to show that putting games for your market sells.
I think that MH4 has a very good chance to sell 4 million. 3DS is doing very well and MH4 is a brand new Monster Hunter portable game, first one since late 2010. I also think that there will be a 3DS bundle that isnt super limited, could boost sales even more.
 

Nirolak

Mrgrgr
:p

FFVII prequel announced pre-launch was a big bonus to the PSP FF fanbase.

Tales came out on DS after Final Fantasy III did however. Unless I'm mistaken, that game sold more than Crisis Core.

For the rest, I wasn't saying AKB would sell better on 3DS, just that even if you make the game appealing in the normal sense, the platform can still have a notable impact.
 

Wonko_C

Member
The games differ in gameplay too. I preferred the graphics (and songs, actually) in the 3DS demo but the gameplay in the Vita one. Just pointing it out to people who might not be aware of the difference in gameplay. 3DS has something like a clock shape where you input keys lined up around the clock in quick succession and the Vita one is a bit like EBA where the keys move in on different spots on the screen until you have to press them and it also has touch scratch actions (it doesn't matter where you touch the screen, sadly it doesn't support the backtouchpad).



More like, the adult otaku audience has the money to pay for a Vita.

The full version lets you use front, back or both at the same time.
 

donny2112

Member
Tales came out on DS after Final Fantasy III did however. Unless I'm mistaken, that game sold more than Crisis Core.

I may be reading too much into it, but my understanding was that one of the big draws of Tales games were the high-quality video portions. That would follow post-FFVII games in focus compared to pre-FFVII games. Not that the PSP Tales spinoffs/remakes did hugely better than the DS "mothership" iterations, but the fact that spinoffs/remakes did significantly better than "mothership" titles (even if they were generally panned) says something about the fanbases on each console. I just don't attribute the fanbase differences to being mainly a Sony vs. Nintendo thing.
 

Nirolak

Mrgrgr
I may be reading too much into it, but my understanding was that one of the big draws of Tales games were the high-quality video portions. That would follow post-FFVII games in focus compared to pre-FFVII games. Not that the PSP Tales spinoffs/remakes did hugely better than the DS "mothership" iterations, but the fact that spinoffs/remakes did significantly better than "mothership" titles (even if they were generally panned) says something about the fanbases on each console. I just don't attribute the fanbase differences to being mainly a Sony vs. Nintendo thing.

I don't feel it's the brand on the box, but what the companies tend to do that attract certain fanbases.

Like if Microsoft released a tiny console that was half as powerful as the Xbox 360 and focused on offline gaming, I feel most of their audience would evaporate.

However, since they focus on online and hardware power, that attracts a certain type of audience that will boost the sales of certain types of games even if they're just as good on PlayStation 3.

Once the bar has been moved though, I feel the new target platform has to meet that fanbase's expectations in order to generate interest from them.

Even if the Xbox 3 was far more powerful than the Xbox 1, that wouldn't really meet the Xbox 1's audience's expectations anymore.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
If (huge if here) FFX HD exists, I totally expect SCE to get Square to make that a Vita timed exclusive. Might work in Square Enix's benefit rather than launching 2 SKUs that will compete against each other at the same time.

I dont know if SE is in a position to forfeit that PS3 FFX HD money, for some reason they dont plan to put the title on 360....but as a PS Vita only ? I wont care since i planned on buying it on Vita from the start, but this doesnt sound like something SE would do. With the right push the title could end up selling + million in Japan alone on both consoles.
 
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