It will be good, it's done by Nixxes.Have any reviews talked about the PC version and how the port is?
It will be good, it's done by Nixxes.Have any reviews talked about the PC version and how the port is?
I fail to see how Absolution is any of those things, besides challenges that reward the player with loose upgrades, I don't see how that applies to Absolution at all.
I sure do remember the stealth sequences in CoD, or that one time I dressed as a store clerk and hit a mob of civilians in the head with a brick.
I don't know if that is the case or not with TR. I know for a fact it was not the case with DmC. There are lots of new ideas in that game. It did cool things with level design and the graple mechanics. But just because it is easier to SSS combo and has less frame reversals or whatever, it's anathematized. I liked the new focus on level design and the re-imagination of the universe because even though I liked the previous DMC games, I was getting pretty bored with the endless focus on hyper-extreme combo nonsense. It still has that, but it downplayed it's importance and shifted the focus elsewhere.
single, multi or both?Just FYI: The 360 version is getting exclusive DLC.
How does it compare to the other Crystal Dynamic games in terms of platforming and puzzles?
I sort of played but not much some of the originals years ago but did not like them because of their controls and did not finish them but I finished and really liked Anniversary and liked and also finished Underworld. I will get this eventually, Legend too.
See, it's like we are speaking a different language. I played Absolution. It is nowhere in hell like Call of Duty. It's like you guys only know how to speak in hyperbole because you are trying to counter the game media's hyperbole on the other side.
Absolution had some levels that were shorter and more straight forward, yes. I enjoyed those levels because I thought they gave you some mini-sandbox areas to try all sorts of original stuff w/o having to wade through long sections to play around with variations. Like the Chinatown level. I loved the idea that I could plant a car bomb in the drug dealers apartment, take the drug dealers clothes, lead teh guy back to the drug dealers apartment, and non-nonchalantly walk out of the apartment and set off the bomb as he snorted coke in the room.
As for the other levels that were more "go from point a to point b," the escape levels, again they were a nice change of pace between the longer levels. I didn't see it as dumbing down as much as adding variety.
I fail to see how Absolution is any of those things, besides challenges that reward the player with loose upgrades, I don't see how that applies to Absolution at all.
I sure do remember the stealth sequences in CoD, or that one time I dressed as a store clerk and hit a mob of civilians in the head with a brick.
It will be good, it's done by Nixxes.
Given how annoyed I get when fire fights burst out in Uncharted I might actually be celebrating this. Maybe we'll get lucky with games like Walking Dead making a big splash and someone wants to do something like this.
Puzzles were just as piss easy as the combat was.Maybe even easier.
Huh? I don't know what part of my post motivated your reply.
I think you're misunderstanding the issue. Change is good. Diversity is good. Evolution is good. People welcomed the idea of for example the reboot turning the franchise into a metroid-vania survival horror when the concept art leaked 4 years ago.
Unfortunately in the cases you listed, like Hitman Absolution or this game, the change of direction is not going towards innovation or creative evolutions of game design principles. Instead, they are carbon-copies of already existing lowest common denominator AAA game design with arbitrary Call of Duty XP, ludonarrative dissonance, more violence, etc. This is the problem people are having with the change in direction, among other things.
So far Machinima has had the most fair and balanced review I've seen. He goes over the positives and negatives:
http://www.youtube.com/watch?v=fWQMMlCCEuU&list=PLZLTS4u9M_2rPFsdbdY7xL8oAApgU0Zar&index=1
Awesome and realistic review, loved how he was honest.
But looking at the ratings makes me really fucking pissed off, more thumbs down than thumbs up and people are just calling him a hater. Fuck that, people just can't handle the truth, and that's extremely petty.
While I think it's a shame that Tomb Raider fans feel like this isn't a Tomb Raider game at all and feel betrayed or something, I really have to ask which Tomb Raider games you are fans of?
Awesome and realistic review, loved how he was honest.
But looking at the ratings makes me really fucking pissed off, more thumbs down than thumbs up and people are just calling him a hater. Fuck that, people just can't handle the truth, and that's extremely petty.
That's just Machinima's core audience behaving as usual - angry teens struggling with puberty. Lucky for Machinima they just keep watching and paying the bills.
The originals.
It isn't betrayal so much as frustration. The life of a tomb raider fan for the last decade has been screaming "don't make stupid games with no puzzles and QTE take downs. Just give us big fuck off tombs to explore" and having the various devs ignore that in search for big sales or whatever they are doing and messing it up completely every time.
Queue a new reboot and another opportunity to give fans what they want. Queue another disappointment for those fans.
My problem is the idea that a really great exploration game with puzzles and survival elements will not sell. I don't think that is the case at all.
Yeah I have unfortunately seen some when I was younger and curious about that kind of shit. And I know games are not even close to an accurate representation of what it's like and that's certainly not what I'm asking for. I just like it as a visceral aesthetic. It's like when I watch a Scorcese flick...I know someone is getting shot in the fucking head and there's gonna be a ton of blood everywhere.
Sorry I didn't explain what I meant properly. I wasn't pointing out specific parts of Hitman: Absolution, but attempting to show how the general change of direction for the game. The listed qualities of e.g. ludonarrative dissonance and COD XP only applied to Tomb Raider.
I should just have left out the mention of Hitman: Absolution to explain my point, which I hope nbtthedude understands properly in terms of not misinterpreting the criticisms people have with this change of direction.
That's just Machinima's core audience behaving as usual - angry teens struggling with puberty. Lucky for Machinima they just keep watching and paying the bills.
Well he called Lara Laura therefore he is obviously a hater and can't be taken seriously.That's fanboy logic for you.
Sorry I didn't explain what I meant properly. I wasn't pointing out specific parts of Hitman: Absolution, but attempting to show how the general change of direction for the game. The listed qualities of e.g. ludonarrative dissonance and COD XP only applied to Tomb Raider.
I should just have left out the mention of Hitman: Absolution to explain my point, which I hope nbtthedude understands properly in terms of not misinterpreting the criticisms people have with this change of direction.
Aight, I get you. Absolution is very different as far as Hitman design goes and I love the game for what it ended up being but that's a completely different conversation.
Seeing the ratings and comments for this review is making me pissed.
http://www.youtube.com/watch?v=fWQMMlCCEuU&list=PLZLTS4u9M_2rPFsdbdY7xL8oAApgU0Zar&index=1
Why are people this dense? Why is there this sort of attachment to this game? Are teenage boys fantasizing about fucking Lara? Are full grown adults?
But looking at the ratings makes me really fucking pissed off, more thumbs down than thumbs up and people are just calling him a hater. Fuck that, people just can't handle the truth, and that's extremely petty.
While I think it's a shame that Tomb Raider fans feel like this isn't a Tomb Raider game at all and feel betrayed or something, I really have to ask which Tomb Raider games you are fans of?
Wasn't Guardian of Light critically well-received, especially on GAF, even though it's arguably just as much of a departure gameplay-wise compared to the original Tomb Raider? I do have fond memories of playing Tomb Raider 1 and Tomb Raider 2 on the PS1 with their unique gameplay and platforming at the time. I have no reservations saying that those games probably haven't age gracefully at all. The only thing I remember about Tomb Raider III is Lara running around Venice and it having a much bigger focus on gunplay. Oh and a T-rex. After that, the franchise fell into a pit of mediocrity until the reboot of sorts at the start of this gen. I believe I played either Underworld or Legends, but the one I did play seemed much more action-adventure oriented with middling gunplay and some light puzzle mechanics.
I guess what I'm saying is when people say they are Tomb Raider fans, at what point in the franchise are we talking about? The original three games that came out well over a decade ago? The subsequent crap games that nearly killed the franchise? Or the current gen attempts at rebooting the franchise that, at best, were good to slightly above average?
For the record I'm interested in this seemingly Uncharted-esque Tomb Raider game, but for me, the thing that is scaring me away is the apparent me-too checkbox of current gen game mechanics like shallow RPG mechanics and collect-a-thon stuff.
I guess part of my disconnect between what you are saying and what my brain says makes sense is that I remember when Tomb Raider kind of was Call of Duty. I mean, wasn't this a franchise that was a mainstream as it got, once upon a time? Even my sister who doesn't like video games played it. Everyone knows who Lara Croft is. We had five games in five years. There were two big budget action movies.
Tomb Raider lost touch with the mainstream. It was never just trying to appeal to a niche. It became marginalized to the point that it became niche. It wasn't shooting for a smaller more sophisticated audience at any point. If Call of Duty sales slide for a few years, will we slam it for aping whatever has taken it's place as if it's somehow selling out and trying to be lowest common denominator as if that's something surprising or new?
Tomb Raider was a great mainstream game, and judging from these reviews, Tomb Raider is a great mainstream game. I think I can deal.
Ugh, yeah, you're right. It's horrible in there. What the hell? Well, it is youtube comments so... I can't be too surprised I guess. I hope Machinima doesn't take whatever those people are saying to heart. That review was very well done.
Why are people this dense? Why is there this sort of attachment to this game? Are teenage boys fantasizing about fucking Lara? Are full grown adults?
I only get angry because the review is very honest and in depth, yet the people commenting are not taking anything the reviewer said into consideration. The just want to be told what they want to hear.
I only get angry because the review is very honest and in depth, yet the people commenting are not taking anything the reviewer said into consideration. The just want to be told what they want to hear.
Yup, it's really frustrating.
It's almost like the news media, people watch the channels their opinions are aligned with. If their opinions aren't aligned, they shun the other channels or don't pay attention to the other side of the coin. They just want their opinion justified and supported by "professional" people.
You have to separate mainstream perception and popularity from the actual (ontological) properties of the game design in question. Sure, the franchise is huge in terms of brand value, but the actual characteristics of those games weren't straight-up copies of the same contemporary blockbuster games at the time - it still retained its own identity in visuals, audio, story and most important of all; gameplay. Thus, my initial post was an explanation why some people are not against change in itself, as it can lead to interesting new takes on the same core idea of an established series. But when you straight up copy other features from other mainstream games, you lose the creativity and innovation in your change of direction and the series loses any unique identity it once had, as its characteristics become AAA blur.
While I think it's a shame that Tomb Raider fans feel like this isn't a Tomb Raider game at all and feel betrayed or something, I really have to ask which Tomb Raider games you are fans of?
Wasn't Guardian of Light critically well-received, especially on GAF, even though it's arguably just as much of a departure gameplay-wise compared to the original Tomb Raider? I do have fond memories of playing Tomb Raider 1 and Tomb Raider 2 on the PS1 with their unique gameplay and platforming at the time. I have no reservations saying that those games probably haven't age gracefully at all. The only thing I remember about Tomb Raider III is Lara running around Venice and it having a much bigger focus on gunplay. Oh and a T-rex. After that, the franchise fell into a pit of mediocrity until the reboot of sorts at the start of this gen. I believe I played either Underworld or Legends, but the one I did play seemed much more action-adventure oriented with middling gunplay and some light puzzle mechanics.
I guess what I'm saying is when people say they are Tomb Raider fans, at what point in the franchise are we talking about? The original three games that came out well over a decade ago? The subsequent crap games that nearly killed the franchise? Or the current gen attempts at rebooting the franchise that, at best, were good to slightly above average?
For the record I'm interested in this seemingly Uncharted-esque Tomb Raider game, but for me, the thing that is scaring me away is the apparent me-too checkbox of current gen game mechanics like shallow RPG mechanics and collect-a-thon stuff.
Yup, it's really frustrating.
It's almost like the news media, people watch the channels their opinions are aligned with. If their opinions aren't aligned, they shun the other channels or don't pay attention to the other side of the coin. They just want their opinion justified and supported by "professional" people.
You have to separate mainstream perception and popularity from the actual (ontological) properties of the game design in question. Sure, the franchise is huge in terms of brand value, but the actual characteristics of those games weren't straight-up copies of the same contemporary blockbuster games at the time - it still retained its own identity in visuals, audio, story and most important of all; gameplay. Thus, my initial post was an explanation why some people are not against change in itself, as it can lead to interesting new takes on the same core idea of an established series. But when you straight up copy other features from other mainstream games, you lose the creativity and innovation in your change of direction and the series loses any unique identity it once had, as its characteristics become AAA blur.
I haven't seen the video, and I'm sure the comments are atrocious, as most YouTube comments are, but aren't you SORT OF doing the same thing? Assuming you're some of the people who were already convinced this game wasn't going to be very good, it seems you and a few others have found the lowest score/harshest review and are championing that as the best/most honest one (probably because it agrees with the things you already decided were problems). Again, I haven't seen it, and I would normally like to watch it before commenting but I can't, I'm in a school computer lab with no headphones. Please correct me if I'm wrong.
Yeah this is sadly the case. I really don't care about what others think about a game per say, all that matters is ultimately my view/fun with a game. Granted I like hearing and knowing who has similar opinions and more so If they mention something one day I can take notice and try it out. I don't always agree with how critical some people around here can be (sometimes the hate/statments get really out of hand) but it's good to see the other side of things especially when people go in depth about what they don't like and why. I'm a more forgiving person when it comes to games and flaws, seeing both the good and the bad is ultimately why I like doing my reviews without scores, and always try to say what I found was negative or postive.
It's reviews like this that reaffirm that when this industry takes one step forward it only ends up taking two steps back.
I haven't seen the video, and I'm sure the comments are atrocious, as most YouTube comments are, but aren't you SORT OF doing the same thing? Assuming you're some of the people who were already convinced this game wasn't going to be very good, it seems you and a few others have found the lowest score/harshest review and are championing that as the best/most honest one (probably because it agrees with the things you already decided were problems). Again, I haven't seen it, and I would normally like to watch it before commenting but I can't, I'm in a school computer lab with no headphones. Please correct me if I'm wrong.
it's all meaningless really, apart from for the dev teams whose bonuses have become leashed to metacritic I suppose.
I didn't know fans didn't like Legend. That was the game that brought me back into Tomb Raider. Well I don't know if I should say brought me back since I had played them all up until that point....but Legend certainly made Tomb Raider fun again.
The reviewer explains his criticisms fluently, and articulately. He isn't hyperbolic at all and gives credit where it's due.
Good reviews?
The reviewer explains his criticisms fluently, and articulately. He isn't hyperbolic at all and gives credit where it's due.
It's all depressing.
saying the main character's name wrong, is to people looking to discredit a bad review a lot like handing a gun to someone who wants to shoot you, and then turning your back to them. it doesn't invalidate anything you say, but it makes it incredibly easy not to take you seriously.
how do you fuck up something like that?
I havent seen the review yet, but maybe the guy is just a fucking idiot?
saying the main character's name wrong, is to people looking to discredit a bad review a lot like handing a gun to someone who wants to shoot you, and then turning your back to them. it doesn't invalidate anything you say, but it makes it incredibly easy not to take you seriously.
how do you fuck up something like that?