So not only can third party publishers choose to disallow resale, but they can demand a transfer fee if they want. No doubt this will be passed onto the customer via higher game prices.Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.
Why do you need Sony's plans to not be angry?
Remember when Harrison told Kotaku it'd be once every 24 hours and then Microsoft said that was a "potential scenario" lol
Its actually much better than i thought even if it still shitty
Doesn't sound awful and I'm glad they cleared some stuff up. I don't understand why they waited so long though.
It sucks, but it sucks less than before. I still have issues with the Kinect and 24 hour check though, this is at least a start.
31 million Xbox 360 owners never got a Silver or Gold Xbox Live account and hardly ever connected to the internet whatsoever.
31 million
butLOL no big deal guys, it's the future! You buy a physical copy of a thing and don't actually own it! Hurray!
At this point, it really couldn't be clearer - Xbox One was made for publishers, not for us.
Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games wont be available at launch, but we are exploring the possibilities with our partners.
31 million Xbox 360 owners never got a Silver or Gold Xbox Live account and hardly ever connected to the internet whatsoever.
31 million
butLOL no big deal guys, it's the future! You buy a physical copy of a thing and don't actually own it! Hurray!
So you can't sell games privately unless you've been friends with the person for 30 days and gift it to them. You can only gift a game once.
Games can be resold or traded in at participating retailers, if the publisher of the game has enabled this functionality.
Not clear on what this family sharing is about.
Renting's no longer a thing?
Loaning?
All in all it sounds kind of shit, but better then when Phil Harrison said there'd be fees involved.
I think Stump's post is spot on. I think the disconnect is that lots of people (myself included) do not understand and have not been sold on the idea of a digital-only games console. The only reason I think people have not rejected it out of hand this time around is the strength of the Xbox brand (compare and contrast it to the PSP Go, I suppose). That's my personal sentiment.
It's going to take very significant sweeteners to overcome that resistance to a digital-only console because I don't understand why you are doing this. The market is not evaporating or in serious contraction, we have a very vibrant retail presence, we have very active secondary and private markets.
I think I need more than just pricing to get me over this. I know I am in a premium hobby; I don't mind paying lots of money because I'm into the ritual of it all. But lots of the problems that the Steam client solved (patching being one of them) don't apply here and the only arguments people can muster are focused on publisher well-being (frankly they can all get fucked).
I'm very concerned.
No MSP on the Xbox One.
doesn't sound bad
That to me says they aren't going to allow it, but they didn't want to give us all the bad news in one go.
Well, I say bad news. It's pretty irrelevant to me at this point.
Loaning or renting games wont be available at launch, but we are exploring the possibilities with our partners.
This is a good thing.
Loaning or renting games wont be available at launch, but we are exploring the possibilities with our partners.
This is a good thing.
*nods
Late response, but I didn't really have any issues when I had dial up. I could still play all of my games without any problems (excluding online multiplayer games, obviously).well if you have dial-up then you were fucked this gen anyways, 24 hour check-in requirement or not
Loaning or renting games wont be available at launch, but we are exploring the possibilities with our partners.
This is a good thing.
At this point, it really couldn't be clearer - Xbox One was made for publishers, not for us.
Oh wow. I didn't read it all before..
So not only can third party publishers choose to disallow resale, but they can demand a transfer fee if they want. No doubt this will be passed onto the customer via higher game prices.
EA must be loving this right now.
TRUTHFACT: Ben Kuchera is human trash sucking on Microsoft's teat.
At this point, Sony needs to say one thing at E3:
"PS4 has no DRM requirements of any sort."
And they will win E3.
I think all of the policies they announced are logical extensions of the fact that this is a digital-only console. The "retail" titles, such as they are, are like Steamworks games. It's not a retail+digital console, it's a digital-only console. I mean, imagine if a competitor to Steam popped up that had all of these policies. It'd be fairly standard--in some respect forward-thinking (being able to transfer a game you own to a friend, even once, is better than what Steam has right now; being able to trade in at select retailers is better than what Steam has now for both the retailer and the customer), in other respects a little behind the curve (offline mode being a 24 hour limit) I don't personally have a problem with digital only, I've got 600 games on Steam. And I'm generally a pretty future-proof kind of guy, none of my computers have optical drives anymore. I use Dropbox for everything. I love tablets I'm not someone who typically needs to be encouraged to adopt new tech or who worries about trading off the stability of current options for the cutting edge of new options.
I think all of the policies they announced are logical extensions of the fact that this is a digital-only console. The "retail" titles, such as they are, are like Steamworks games. It's not a retail+digital console, it's a digital-only console. I mean, imagine if a competitor to Steam popped up that had all of these policies. It'd be fairly standard--in some respect forward-thinking (being able to transfer a game you own to a friend, even once, is better than what Steam has right now; being able to trade in at select retailers is better than what Steam has now for both the retailer and the customer), in other respects a little behind the curve (offline mode being a 24 hour limit) I don't personally have a problem with digital only, I've got 600 games on Steam. And I'm generally a pretty future-proof kind of guy, none of my computers have optical drives anymore. I use Dropbox for everything. I love tablets I'm not someone who typically needs to be encouraged to adopt new tech or who worries about trading off the stability of current options for the cutting edge of new options.
But here are the problems:
1) No one views these policies as an advantage in any digital-only platform. They're a necessary evil. And they're one that's overcome with sweeteners. One sweetener is pricing. In Steam that's manifested in a few ways--frequent and steep sales on the whole catalogue, and the ability for developers to produce unlimited keys for free (and thus for third party resellers to sacrifice margin for volume and offer discounts). Will Xbox One games be $35 to pre-order? Will they drop to $5 within 6 months? I doubt it.
2) Digital-only PC platforms emerged in response to the decline of retail. Retail has not declined for consoles. It's still there. The Xbox One's direct competitors will have retail space. And the direct competitors will not necessarily have these policies. Maybe Microsoft ends up correctly predicting the future and riding the wave in advance, but it seems like Microsoft's competitors are healthy enough that this is too much too soon.
3) There exists no digital-only platform that requires an ongoing membership fee (or that encourages an ongoing membership fee). Ongoing membership fees tend to be for unlimited, all-access type services like Netflix--or even in the more limited form, Playstation Plus, or discount programs like Amazon Prime or Costco membership. It's true that Gold exists today, but today there's a platform that doesn't necessarily need the kind of sweeteners that the One will need.
So, I guess my conclusion is that given that we now know that Xbox One is a digital-only, not digital-first system, the policies are fairly unremarkable and the next question becomes how Microsoft will blunt these inherent limitations of digital-only systems and show advantages.
Loaning or renting games wont be available at launch, but we are exploring the possibilities with our partners.
This is a good thing.
At this point, Sony needs to say one thing at E3:
"PS4 has no DRM requirements of any sort."
And they will win E3.
Superb post. Worth saying again. Lines up perfectly with my own thoughts.I think all of the policies they announced are logical extensions of the fact that this is a digital-only console. The "retail" titles, such as they are, are like Steamworks games. It's not a retail+digital console, it's a digital-only console. I mean, imagine if a competitor to Steam popped up that had all of these policies. It'd be fairly standard--in some respect forward-thinking (being able to transfer a game you own to a friend, even once, is better than what Steam has right now; being able to trade in at select retailers is better than what Steam has now for both the retailer and the customer), in other respects a little behind the curve (offline mode being a 24 hour limit) I don't personally have a problem with digital only, I've got 600 games on Steam. And I'm generally a pretty future-proof kind of guy, none of my computers have optical drives anymore. I use Dropbox for everything. I love tablets I'm not someone who typically needs to be encouraged to adopt new tech or who worries about trading off the stability of current options for the cutting edge of new options.
But here are the problems:
1) No one views these policies as an advantage in any digital-only platform. They're a necessary evil. And they're one that's overcome with sweeteners. One sweetener is pricing. In Steam that's manifested in a few ways--frequent and steep sales on the whole catalogue, and the ability for developers to produce unlimited keys for free (and thus for third party resellers to sacrifice margin for volume and offer discounts). Will Xbox One games be $35 to pre-order? Will they drop to $5 within 6 months? I doubt it.
2) Digital-only PC platforms emerged in response to the decline of retail. Retail has not declined for consoles. It's still there. The Xbox One's direct competitors will have retail space. And the direct competitors will not necessarily have these policies. Maybe Microsoft ends up correctly predicting the future and riding the wave in advance, but it seems like Microsoft's competitors are healthy enough that this is too much too soon.
3) There exists no digital-only platform that requires an ongoing membership fee (or that encourages an ongoing membership fee). Ongoing membership fees tend to be for unlimited, all-access type services like Netflix--or even in the more limited form, Playstation Plus, or discount programs like Amazon Prime or Costco membership. It's true that Gold exists today, but today there's a platform that doesn't necessarily need the kind of sweeteners that the One will need.
So, I guess my conclusion is that given that we now know that Xbox One is a digital-only, not digital-first system, the policies are fairly unremarkable and the next question becomes how Microsoft will blunt these inherent limitations of digital-only systems and show advantages.
How is this a good thing? Please elaborate on this.Loaning or renting games wont be available at launch, but we are exploring the possibilities with our partners.
This is a good thing.
could just probably set it up so they can enter their ID number that is on their id cards or something.I agree. I mentioned in another thread, I know this could cause issues for some (overseas troops and the like) and thats a shame. I wonder if there is a possible solution for that? Account status perhaps for service people that would allow a different setup? Although it would probably be exploited or ridiculous to setup.
Oh so you really dont want to be able to loan?
Your not buying the console anyways right?
So how could this matter to you?
I agree. I mentioned in another thread, I know this could cause issues for some (overseas troops and the like) and thats a shame. I wonder if there is a possible solution for that? Account status perhaps for service people that would allow a different setup? Although it would probably be exploited or ridiculous to setup.