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Xbox One: Details on Connectivity, Licensing (24 hour check-in) and Privacy Features

Reading some of the thread do people really think MS going to let 3 or 4 people play a copy of the same game at the same time on 3 or 4 systems with 1 account .
That is really funny if people really think that .
 

legacyzero

Banned
joeisangryt8u73.png

LMFAOOO.

This is gonna get good.
 
I am willing to take all of this shit if the family deal is as good as it sounds. Holy shit, this could be exploited so easily if this is the case.

Yep, all you need is have 10 friends be in agreement EVERY time you want to buy a game, and also be patient when that guy who says he's going to be finished with it on Tuesday keeps giving you the run-around, or isn't at home, or lives in another state so now you have to ship it to him.....

And that's completely ignoring the fact that this scenario has already been likely thought of by MS and the publishers.
 

Deacon

Member
I don't like any of it and I fail to see what others are seeing when they say it looks good and it's better than we thought.

•Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

So I can play my games at any friends house but I have to download and install it. So i'm taking up his hard disk space with a game he can't play unless I'm signed it. And what if he's got a shitty connection. Can't use the disk to install because if I do then we are talking about this bullet point..

•Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

Which to me reads like I give 1 friend this game and it is his now, not mine. I cannot play it again unless I buy it again. This 1 friend is also stuck with this game and cannot give/sell/trade it. Also the publisher has to allow it..

•Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.

I'm seeing people saying this applies to friends. I don't see that. It says family and I'm betting you will have to provide some kind of info to tie the accounts as family members. I'm sure you can weasel through some loopholes to bypass it but I wouldn't put it past M$ to focus on weeding out users who try to exploit this

The rest is an easier read but those that I quoted seems to me like it was intentionally worded in such a way to confuse and mislead people into viewing these policies in a good light. Does it seem like that to anyone else or am I just over analyzing it?
 

Tawpgun

Member
So apparently you can access your account on another console but can only play on it for one hour what the fuck is that?
 
Normally I am manner person, but you made me so angry MS.
So fuck you MS, why mandate this cunt 24 hours DRM.
I think you have monkeys as your employes, and the big boss is a monkey also. You are not thinking logical.

Why not utilize this method to check the legit things.
During installing of the game an internet connection is required to verify if it legit or not.
So offline or online al the way without game disc.

Next - if the game is installed for the second times or more, Internet is needed to check the legit :
So with this option MS can verify if the disc has been sold; lent; etc.. MS can disable to let the user install the game. (I still not like this idea)

Please use this method MS, but I think you monkeys at MS are not smart enough to come up with this idea.
 

~~Hasan~~

Junior Member
its kinda sad that 2 months ago i was so excited to hear about the xbox one reveal..

now... i am honestly out of words. i am not a company supporter. i only follow games thats i like to play. the name Microsoft, Sony or Nintendo means nothing to me.

but now, i really wish MS to fail worse than WII U to learn a hard lesson. i do not want them SEGA way out of the business. but i do want them to fail like WII U is failing.

Nintendo is learning a hard lesson right now because they decided to do whatever they were thinking and not care about the gamers.

and MS is doing the exact same thing. arrogance. hell, even Sony went through that hell and by a miracle, they were able to comeback with the PS3.

why these companies never learn ? do they love to fail ? i am honestly out of words. its really sad and i am praying at this point Sony doesn't go this way " about the online check every 24 hours etc"

as for used games... i do can't sell my IOS games. i also can't sell my steam games.. so i can accept it that i cant sell my ps4/Xbox One games.

but to check on the game every 24 hours ? what... am i renting the game from you ? its my game i want to play offline. piss off >_>
 
No Xbox One for me. I can handle the all-digital aspect of it, but a 24-hour check-in that renders my console unplayable at some future date is a dealbreaker.
 
24 check in is yuch, but honestly, everything else seems alright. In some cases, it sounds better than Steam (game transfers post purchase, sharing with family members).

Welp.

No Xbox One for me. I can handle the all-digital aspect of it, but a 24-hour check-in that renders my console unplayable at some future date is a dealbreaker.

The same is true of Stream, no?
 

jschreier

Member
You know what, I've criticized kotaku in the past (you guys posted some awful stuff a long time ago), but from what I've been seeing, you have been doing great work lately.
Don't really know if something happened to the team or whatever, but you guys have been spot on with the rumors, and have had some interesting articles lately. Keep it up.
Thanks!
 

Amir0x

Banned
Xbone needs to fail hard. Is not faboyism, it needs to be for a better future in the console gaming.

Yup. There's no if, ands or buts about it: Xbox One must fail. It is imperative for the future health of the industry.

I said this is the issue to unite all fanboys in a topic I made immediately after the One reveal, and surprise it mostly has. I've never seen so many Xbox fans, Sony fans and Nintendo fans agree on something.
 
It's the grossest part. The only upside to this sort policy was watching Gamestop burn. Now they profit even more.

I don't know if the net effect on Gamestop is so clear. Their smaller competition gets destroyed, but what happens to their profit margin with Microsoft as the middleman on reselling?
 
Actually their wording made it seem like they would have specific systems given to Military branches to be used by deployed troops. This does nothing for the deployed military members who play their own consoles while deployed.

It's a network account thing. Why would it need a physically different device? In that case, MS would be providing tons of free military units like they do now with X360.
 
D

Deleted member 17706

Unconfirmed Member
Surprised they let this information out so clearly. Whatever, screw this console. If Sony follows suit, I'll be passing on both consoles.
 

Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.
 
Welp, I won't be buying this then.

If the PS4 is the same, I won't be buying it either.

I've spent too much money and too much time in this hobby to be treated better than pirates/thieves by the people and companies on which I've spent all this money and time. I own what I buy legally, and can do what I want with it within reason. I'm not going to concede that ability to anyone for yet another Halo/Gears/Madden/Call of Duty/licensed movie game or whatever dull blue-and-brown crap I'm supposed to happily swallow for $70 and 10 hours.

Hear hear brother. Better things to do in this world then get bent over and ass fucked by greedy companys. I hope Sony doesn't follow this trend, but they can fuck themseleves if they do.
 

Scum

Junior Member
I think all of the policies they announced are logical extensions of the fact that this is a digital-only console. The "retail" titles, such as they are, are like Steamworks games. It's not a retail+digital console, it's a digital-only console. I mean, imagine if a competitor to Steam popped up that had all of these policies. It'd be fairly standard--in some respect forward-thinking (being able to transfer a game you own to a friend, even once, is better than what Steam has right now; being able to trade in at select retailers is better than what Steam has now for both the retailer and the customer), in other respects a little behind the curve (offline mode being a 24 hour limit) I don't personally have a problem with digital only, I've got 600 games on Steam. And I'm generally a pretty future-proof kind of guy, none of my computers have optical drives anymore. I use Dropbox for everything. I love tablets I'm not someone who typically needs to be encouraged to adopt new tech or who worries about trading off the stability of current options for the cutting edge of new options.

But here are the problems:
1) No one views these policies as an advantage in any digital-only platform. They're a necessary evil. And they're one that's overcome with sweeteners. One sweetener is pricing. In Steam that's manifested in a few ways--frequent and steep sales on the whole catalogue, and the ability for developers to produce unlimited keys for free (and thus for third party resellers to sacrifice margin for volume and offer discounts). Will Xbox One games be $35 to pre-order? Will they drop to $5 within 6 months? I doubt it.

2) Digital-only PC platforms emerged in response to the decline of retail. Retail has not declined for consoles. It's still there. The Xbox One's direct competitors will have retail space. And the direct competitors will not necessarily have these policies. Maybe Microsoft ends up correctly predicting the future and riding the wave in advance, but it seems like Microsoft's competitors are healthy enough that this is too much too soon.

3) There exists no digital-only platform that requires an ongoing membership fee (or that encourages an ongoing membership fee). Ongoing membership fees tend to be for unlimited, all-access type services like Netflix--or even in the more limited form, Playstation Plus, or discount programs like Amazon Prime or Costco membership. It's true that Gold exists today, but today there's a platform that doesn't necessarily need the kind of sweeteners that the One will need.

So, I guess my conclusion is that given that we now know that Xbox One is a digital-only, not digital-first system, the policies are fairly unremarkable and the next question becomes how Microsoft will blunt these inherent limitations of digital-only systems and show advantages.

I'm listening to this madman. :)
Spot on. The bolded part is what baffles me the most. I jokingly said that the Xbox One was a console that EA would create if they were hardware manufacturer. Looks like I might have been right...
 

Mung

Member
Everyone needs to go read for themselves the policies. Sad that no one takes the time to read. Xbone supports used games.

Are you getting a bonus today?

And yes, i've never wanted anything to fail as much as Xbone, and never disliked a company as much as MS... They deserve all the hate we can muster.
 

syko de4d

Member
So
PS4 has stronger Hardware
Has free Online Play
More Consumer friendly
More Indi Dev friendly
Will be around the same price as the xbone
Sony showed that they release many AAA exclusives the whole Generation and not like MS only in the first 4-5years.

Why should anyone buy a Xbone at the moment?
 

S¡mon

Banned
I think I am one of the few who, as a person who prefers the PlayStation-brand, is completely satisfied with these answers.

You can sell your games, you can buy used games and the reason why you need to connect once every 24 hours is logical: they need to check if you gifted a game to someone, shared library, etc..

There are only two or three things I would have done differently:

- Instead of a once-every-24-hours check, I would have gone for 48 or 72 hours.
- Why not remove the limit that you need to login once every 24 hours, if the actual game disc is inside the Xbox One? It's like an absolute guarantee that someone owns that game at that very moment.
- If you want to gift a game to a friend, this friend has to be in your friendlist for 30 or more days. Remove the limit, I'd say.

In conclusion, I'm pretty much satisfied except for the three issues above. If Sony would do this, I would be totally okay with that.
 

Lasdrub

Member
That's all it takes. I will no longer follow anything related to the Xbone. There is no need now. See you in the Sony/Nintendo/PC threads.
 
Everyone needs to go read for themselves the policies. Sad that no one takes the time to read. Xbone supports used games.

The official statement doesn't mention used games at all. Only that you can trade in your old games for credit. Unless you mean getting a game from a friend, which then cannot be given back.
 
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