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Final Fantasy XV Dengeki Info: More Sequel Teasing, Tons of Characters

I am convinced after listening to both of these guys works for the past few hours that Brad Swaile would make a fantastic Noctis and Alessandro Juliani would make an awesome Ignis.
 
Talk of Notcis being the "first party" reminds me of FFVI, jumping between characters/parties until all eventually unite. Which is something I mentioned I'd like to see. So, cool if it does pan out that way. Even if it doesn't, no biggy, hopefully it's still a good game.
 
1000x better than Saucekay voice

That's why above I chose two voice actors that would be so much better then both Saskue and O'Brien.

They aren't well known but they have great range, they have the "unknown" factor so their voices will sound "fresh" and they both sound perfect for the parts of Noctis and Ignis.

Check them both out.

http://youtu.be/bNa8xnVSQfg

Me said:
I am convinced after listening to both of these guys works for the past few hours that Brad Swaile would make a fantastic Noctis and Alessandro Juliani would make an awesome Ignis.
 

Zoe

Member
Talk of Notcis being the "first party" reminds me of FFVI, jumping between characters/parties until all eventually unite. Which is something I mentioned I'd like to see. So, cool if it does pan out that way. Even if it doesn't, no biggy, hopefully it's still a good game.

I wouldn't take it literally.
 

RocBase

Member
I never import because there's no reason to (can't Japanese anything) but I'm so excited for this game that if Japan gets a really cool LE I actually might do it just to collect the bonuses.
 

injurai

Banned
they really should start selling dub language packs as dlc if they can't include them on disc, think of the profits
 

Foolworm

Member
It's not exactly Nomura's fault that Square kept prioritizing XIII and XIV over Versus the entire gen and taking his staff away to work on those projects instead.

I didn't single Nomura out for blame; my remarks were directed towards SE as a whole. They'ce certainly made themselves look like fools - how many vapourware awards has Versus won by now?

They didn't start production until 2011. So they are pretty much right on track. Everything before that was pre-production and the CGI proof of concepts.

And therefore a bunch of hot air. Given the title change and all that, it's clear they are expecting people to treat it as a new project rather than one that had been announced a generation ago. Guess what? I'm not buying that pitch. Next time, SE had better announce their games when they actually have working footage ready to go rather than just a piece of title art.
 

Road

Member
I will put out a prediction.

2014: Final Fantasy XV
2015: Final Fantasy XVI
2016: Final Fantasy XV-2
2017: Final Fantasy XVI-2
2018: Final Fantasy XV-3
2019: Final Fantasy XVI-3
2020: We're probably at a new generation by this point.

That's a nice plan, but here's what will actually happen (Japanese release):

2015 (Q1): FF XV
2016 (Q4): FF XV-2
2017 (Q4): FF XVI
2019 (Q2): FF XVI-2

=P
 

Voror

Member
I am convinced after listening to both of these guys works for the past few hours that Brad Swaile would make a fantastic Noctis and Alessandro Juliani would make an awesome Ignis.

I don't know, when I imagine it Brad sounds a bit too high pitched and it doesn't quite feel right for Noctis.

I could see Alessandro as Noctis though he does feel like a great fit for Ignis.
 

injurai

Banned
And therefore a bunch of hot air. Given the title change and all that, it's clear they are expecting people to treat it as a new project rather than one that had been announced a generation ago. Guess what? I'm not buying that pitch. Next time, SE had better announce their games when they actually have working footage ready to go rather than just a piece of title art.

investors... how do they work

I would buy for every Japanese games if language pack dlc was released.

i know right!
 

Foolworm

Member
investors... how do they work

By buying and selling stock? Considering SE's current trading price is a third of what it was in 2009, I don't think shareholders are too happy with the way things are going. Perhaps it is a bit too much to hope that they might have had a hand in forcing the current company restructuring?
 

injurai

Banned
By buying and selling stock? Considering SE's current trading price is a third of what it was in 2009, I don't think shareholders are too happy with the way things are going. Perhaps it is a bit too much to hope that they might have had a hand in forcing the current company restructuring?

that's obvious. The reason for all the hot air is to increase investments to provide momentum when starting these new projects. They just happened to fail in that regards and now it is no longer an option. Publicly trade business are volatile.
 

Foolworm

Member
that's obvious. The reason for all the hot air is to increase investments to provide momentum when starting these new projects. They just happened to fail in that regards and now it is no longer an option. Publicly trade business are volatile.

Yeah, which is why I didn't invest in them.

The thing is we aren't investors, but consumers. The product to investors is the stock, the product to the consumer is the game.
 

injurai

Banned
Yeah, which is why I didn't invest in them.

The thing is we aren't investors, but consumers. The product to investors is the stock, the product to the consumer is the game.

It used to be people that believed in a business invested for the long haul, now people have automated funds that buy and sell stock for short term gains. The publisher is the one that is tasked with managing both consumers and investors simultaneously. Versus was shown early to bring investors on board for the larger vision of Fabula Nova Crystallis. But we saw how they had to change up their intentions has things developed. To avoid money pit nightmares they culled development until 2011. They only teased to acknowledge the project was not dead. They have mostly been managing investors and internal operations until now. It is now that they are ready to start selling us the consumer on this. But it makes sense what they have been doing up till now on the project. Can't say the same about their other studios though.
 

Famassu

Member
And therefore a bunch of hot air. Given the title change and all that, it's clear they are expecting people to treat it as a new project rather than one that had been announced a generation ago.
No they aren't, they are just giving Versus the stature of a mainline FF like it deserves. It was always planned & developed like it was a mainline FF, just with more action-y combat. Since none of the other Fabula Nova Crystallis games are in any way related to FFXIII naming wise, it wasn't of SQEX's interest to keep Versus XIII affiliated with it that closely either. As Nomura has said, they've been talking about changing the name to FFXV since early planning stages. If they wanted us to forget that it was FFVsXIII, they would have ignored the fact that it was once named Versus XIIII COMPLETELY in the E3 2013 trailer, instead they decided to make a bit of fun of it by recording completely new dialogue (the whole "the fifteenth coming" part is not in the game) and creating that simple animation of Versus XIII changing into XV.


Guess what? I'm not buying that pitch. Next time, SE had better announce their games when they actually have working footage ready to go rather than just a piece of title art.
You mean the dozens and dozens of games they've announced since E3 2006 that weren't announced years too early, some even only a few months before release? Yeah, they've already got that, they don't need butthurt & blind fans years late criticism for a problem they solved years ago.
 

kayos90

Tragic victim of fan death
You mean the dozens and dozens of games they've announced since E3 2006 that weren't announced years too early, some even only a few months before release? Yeah, they've already got that, they don't need butthurt & blind fans years late criticism for a problem they solved years ago.

Uh... Kingdom Hearts 3? Problem isn't solved still. They're STILL doing it.
 

dramatis

Member
Well, FFXVI should make it for the first half of 2016, at the very least. They are quite likely already working on it to some extent so they'd still have at least 2,5 years, 3 years tops, to finish it (I mean, they seem to be pretty efficient nowadays, what's with XIV 2.0 being developed in record time for such massive MMO and them developing Lightning Returns in (less than?) 1,5 years). Depending on when they have started the project, I could see it being released even earlier (but wouldn't hold my breath for it) if, say, it's something Ito has been working/planning for a long time while waiting for the whole XIII/XIV drama to end or if it's a kind of flagship title for the Luminous Studios that has been worked on simultaneously to their development.
I think you're being overly optimistic about their development capabilities now. ARR developed in record time because they had a base to start from with regards to design and assets, and also because they literally stopped work on projects they didn't cancel and cancelled a number of projects to get the manpower they needed to get ARR up and out the door. Until I see the actual quality of LR (the full game, basically), I don't think you can say the game being forked out in 1.5 years is at a level higher than Nier development.
 

Famassu

Member
Uh... Kingdom Hearts 3? Problem isn't solved still. They're STILL doing it.
That's only one game in comparison to the YEARS of announcements they've been making not too long before their (estimated) release dates and it's one game they are currently working on and have been actively working on for about a year (since Dream Drop Distance was finished) and will be until it's released.

Not to even mention that the worst thing about Versus XIII's early announcement was the silence during the years ("please be excited"). They aren't going to keep quiet of the project for years, but the next time we'll hear about it will be in a couple of months at TGS.

It's not at all the same as the FNC compilation. They have a dedicated team that is developing it no matter what happens elsewhere in the company (Osaka is really separate of SQEX's Tokyo offices and not just geographically, that's why they have never been too affected by the shit going on with XIII & XIV), so we can expect the project to advance at a steady pace and quite likely to be kept in the loop by Nomura since the Age of Silence are over.
 

Famassu

Member
I think you're being overly optimistic about their development capabilities now.
I don't think I'm being optimistic at all. 3 years is a pretty reserved estimate, given how SQEX works. You do understand that they have very likely had FFXVI and other projects under some level of development for some time already, as some of their big projects are ending? After Lightning Returns & XIV 2.0 are done this year (XIV basically is already), the only big games that they've announced are Final Fantasy XV & Kingdom Hearts III. Those are simply not enough for the next 2-3 years for a company the size of Square Enix nor do they require the whole fucking company working on them. They need to have something else under way. FFXVI is a given. Just because they are thinking of sequels to XV-2 doesn't mean they can't also develop the next mainline entry at the same time, just like announcing FFXIII didn't prevent them from working on XIV as well, or how they announced X, XI & XII all at the same time even before that..

ARR developed in record time because they had a base to start from with regards to design and assets
They basically started everything from scratch, from the engine they used to the content & gameplay systems of the game, while also trying to update the old XIV and keeping it up for quite some time. It's a pretty huge feat to get an MMO out this fast, especially for a company that DID have other big projects coming out (another MMO, even, with DQX). Devs like Blizzard can't even get smaller expansions out in that timeframe, let alone projects as big as XIV 2.0 (basically new MMOs), which they take forever to develop.


and also because they literally stopped work on projects they didn't cancel and cancelled a number of projects to get the manpower they needed to get ARR up and out the door.
Yes, and now that XIV ARR is pretty much complete, that huge workforce can return to non-MMO projects, which don't require nearly as much resources as the development of an MMO does. A team the size of XIV 2.0's one could probably crank out 2-3 non-MMO games in the same timeframe. Again, FFXVI is in some level of development 100% surely. Me estimating the release for 2,5-3 years away when Square Enix has almost no other projects announced is in no way a stretch. If they've been successful with improving their development pipelines with the creation of Luminous Studios, then having FFXV, Kingdom Hearts III, FFXVI and at least 2-3 other projects for 2014-2016 is EXPECTED of Square Enix, if they don't want to have year long gaps between notable releases. A couple of big releases yearly isn't that hard a feat to reach.


Until I see the actual quality of LR (the full game, basically), I don't think you can say the game being forked out in 1.5 years is at a level higher than Nier development.
It's already clearly of much bigger scope & complexity than NieR, and graphically looks better.
 

Foolworm

Member
It used to be people that believed in a business invested for the long haul, now people have automated funds that buy and sell stock for short term gains. The publisher is the one that is tasked with managing both consumers and investors simultaneously. Versus was shown early to bring investors on board for the larger vision of Fabula Nova Crystallis. But we saw how they had to change up their intentions has things developed. To avoid money pit nightmares they culled development until 2011. They only teased to acknowledge the project was not dead. They have mostly been managing investors and internal operations until now. It is now that they are ready to start selling us the consumer on this. But it makes sense what they have been doing up till now on the project. Can't say the same about their other studios though.

I'm skeptical that FNC was a pitch to investors - I think it is rather obvious that it was a marketing ploy to the gamers. Either way, the analogy to investors is irrelevant - investors pony up cash in anticipation of getting a return on their investment, consumers hand over cash for a finished product. Right now, SE has no product (XV). Last time I saw, there was no Kickstarter for XV.

No they aren't, they are just giving Versus the stature of a mainline FF like it deserves. It was always planned & developed like it was a mainline FF, just with more action-y combat. Since none of the other Fabula Nova Crystallis games are in any way related to FFXIII naming wise, it wasn't of SQEX's interest to keep Versus XIII affiliated with it that closely either. As Nomura has said, they've been talking about changing the name to FFXV since early planning stages. If they wanted us to forget that it was FFVsXIII, they would have ignored the fact that it was once named Versus XIIII COMPLETELY in the E3 2013 trailer, instead they decided to make a bit of fun of it by recording completely new dialogue (the whole "the fifteenth coming" part is not in the game) and creating that simple animation of Versus XIII changing into XV.

Then they should have announced it as XV right from the get-go, rather than monkeying around all this time.

You mean the dozens and dozens of games they've announced since E3 2006 that weren't announced years too early, some even only a few months before release? Yeah, they've already got that, they don't need butthurt & blind fans years late criticism for a problem they solved years ago.

All the more shame on them considering the other titles they managed to ship on time, on schedule and on budget. An entire generation is a long time, especially for a flagship title like Versus (now XV) is supposed to be. Credit where credit is due, criticism where criticism is due.
 

injurai

Banned
I'm skeptical that FNC was a pitch to investors - I think it is rather obvious that it was a marketing ploy to the gamers. Either way, the analogy to investors is irrelevant - investors pony up cash in anticipation of getting a return on their investment, consumers hand over cash for a finished product. Right now, SE has no product (XV). Last time I saw, there was no Kickstarter for XV.

Then they should have announced it as XV right from the get-go, rather than monkeying around all this time.

All the more shame on them considering the other titles they managed to ship on time, on schedule and on budget. An entire generation is a long time, especially for a flagship title like Versus (now XV) is supposed to be. Credit where credit is due, criticism where criticism is due.


FNC was more of an internal mythos and compendium for them to work off of going forward in the FF series. While they use it as a hook for fans, it's been made clear that it was thought out and then tucked away internally. They've even pulled videos of a closed conference presentation that detailed the workings of the mythos. So FNC is more of a feature and aspect of where square was at in their game design.

I believe the name VersusXIII was something that square was trying to push during FNCs inception against many of the designers will. But once announced it would be silly for them to announce XV. Remember when the XIV announcement shocked people, what if they also had XV. That is 3 different numbered entries that are all living in their pipeline. They had to wait.

In the end I'm glad we have waited this long. Seems we will be getting a much better product in the end. It would have surely been lackluster had it been released sooner. I think XIII kind of was the tip off that releasing versusXIII as a mainline game would be too soon coming off of peoples recently soured sentiments. From a development and business stand point it makes sense. As a fan I'd rather it be this way as well.
 

Foolworm

Member
FNC was more of an internal mythos and compendium for them to work off of going forward in the FF series. While they use it as a hook for fans, it's been made clear that it was thought out and then tucked away internally. They've even pulled videos of a closed conference presentation that detailed the workings of the mythos. So FNC is more of a feature and aspect of where square was at in their game design.

I believe the name VersusXIII was something that square was trying to push during FNCs inception against many of the designers will. But once announced it would be silly for them to announce XV. Remember when the XIV announcement shocked people, what if they also had XV. That is 3 different numbered entries that are all living in their pipeline. They had to wait.

In the end I'm glad we have waited this long. Seems we will be getting a much better product in the end. It would have surely been lackluster had it been released sooner. I think XIII kind of was the tip off that releasing versusXIII as a mainline game would be too soon coming off of peoples recently soured sentiments. From a development and business stand point it makes sense. As a fan I'd rather it be this way as well.

I wish I was as upbeat as you are, but I am disappointed by this smoke-and-mirrors game they have been playing. Famassu is right, I am butt-hurt by it.
 
I would hope so.
That's one of the main reasons i was interested in the game.
And no FFX kind of bullshit.
I want a real, explorable world map.
Yeah a lot of people confirmed to me yesterday that this will be the case. Someone mentioned a car...wtf. It's gonna be GTA now?

The game still looks nice and maybe a little interesting though.
 
Why are people getting freaked out over traversing the world map in a Car? If i remember correctly, we could drive vehicles in previous FF games. We can also drive a car on the world map in Ni No Kuni. It doesn't look weird or out of place and actually controls quite well.
 

UrbanRats

Member
Yeah a lot of people confirmed to me yesterday that this will be the case. Someone mentioned a car...wtf. It's gonna be GTA now?

The game still looks nice and maybe a little interesting though.

Car_Front_FFVII_Art.jpg
.
 
They've already said they are interested in making multiple sequels...
I do know about the sequels as Nomura talked about it in his interview after E3

- He acknowledge that the "A world of the VERSUS epic" tagline at the end of the trailer specifically refers to the possibility of turning the setting into a series of its own. He says the story in FFXV will reach a climax, but it is like the conclusion of a single part of a larger epic (poem). There will be room for more stories to be told.

Now after these new updates, i was skeptical that they won't provide a satisfying conclusion and instead leave a lot of unexplained things for the sequel.
 

injurai

Banned
Worrys me we either get a short game or one with no real side quests or anything that is somewhat gimped

that won't happen. We will get a game of immense scale, many many side quests, and all that. The concern is that the story doesn't reach a satisfying conclusion and instead tappers out into a multitude of sequels.
 

Yeah, yeah. It wasn't used to drive around the world map though.

"But...but FFVIII..." Yeah, yeah but that game sucked and everyone knows it.

With graphical fedelity and realism the way it is now, things have to make a little more sense. I don't see them driving around in a car through the forests and mountains in XV. This tells me it'll be for urban areas. This tells me that a chunk of the "world map" will be an urban city. This tells me that, that sucks for a "fantasy" game. So I'm expecting GTA style driving instead of the overhead view from FFVIII and I'm calling it here.

Of course nobody can say right now and yes it's all speculation.
 

Famassu

Member
Worrys me we either get a short game or one with no real side quests or anything that is somewhat gimped
This is so annoying when people get hung up on a single throwaway quote. No, they game is not going to suddenly go from the epic, huge scale game they've been touting in tons of interviews to a 6 hour Uncharted with nothing of substance. It's still going to be what will probably THE single biggest JRPG Square Enix has ever done. And no side-quests are not going to suddenly disappear, they've already talked about all kinds of extra activity years ago, they are not going to remove those things.

They say it will be hard to achieve all that they've planned BECAUSE THEY ARE KEEPING THE SCALE AS ORIGINALLY INTENDED. Other interviews still make it clear they are committed to delivering their original vision (that is, a huge scale JRPG) of the game come release day. FFXV will still tell a single story of Noctis going on a trip to retrieve the crystal that has been stolen and there will be some kind of conclusion to that story in FFXV, they aren't going to stop the story halfway through the retrieval mission. And any possible FFXV-2 will continue as some kind of aftermath to the conclusion, like say Noctis saves the crystal but by doing so he has to make some big decision that affects the whole world or at least a big part of it, which creates new conflicts.

Yeah, yeah. It wasn't used to drive around the world map though.

"But...but FFVIII..." Yeah, yeah but that game sucked and everyone knows it.

With graphical fedelity and realism the way it is now, things have to make a little more sense. I don't see them driving around in a car through the forests and mountains in XV. This tells me it'll be for urban areas. This tells me that a chunk of the "world map" will be an urban city. This tells me that, that sucks for a "fantasy" game. So I'm expecting GTA style driving instead of the overhead view from FFVIII and I'm calling it here.

Of course nobody can say right now and yes it's all speculation.

I can say you are wrong. There are big cities where you can drive the car, there are huge fields & shit between those cities where you can drive the car. That's not speculation, it's fact as stated by Nomura. Of course you can't drive the car down a mountain cliff, but Nomura has talked about driving around the world map in the car and we know world map means fields, not cities.

EDIT. I mean, yes, the driving will be like in GTA, not like FFVIII (and lol at you trying to force your opinions on other people, a lot of people actually like FFVIII). But you can drive around elsewhere than just cities.
 
I don't know, when I imagine it Brad sounds a bit too high pitched and it doesn't quite feel right for Noctis.

I could see Alessandro as Noctis though he does feel like a great fit for Ignis.

Alessandro would be prefect for anyone in the party really.

When he's not "innocent" light he sounds very deep and nails the brooding voice. But when Noctis (remember 2011 trailer) when he would be reckless he would get slightly higher pitch. Which Brad would be perfect to do.

I don't know it's only a suggestion. I think those two are better suited then most the people we have been suggesting so far.
 
People really need to stop freaking out about the "we are planning sequels" thing. It's good that they have an actual plan. It'll hopefully avoid another Final Fantasy XIII-2/LR situation.
 
So after spending 10 years developing the game, now they start to talk about "sequels" to complete the story after this game finally releases?

dennis_dyack_chillin_sm.jpg


Sounds familiar.

Of course, I'm being tongue-in-check. I'm sure the game will be high quality and the brand is in a much better position for making sequels than Too Human, which was a new IP. Couldn't help but notice the parallels, though.
 

injurai

Banned
People really need to stop freaking out about the "we are planning sequels" thing. It's good that they have an actual plan. It'll hopefully avoid another Final Fantasy XIII-2/LR situation.

Based on the content and scale of XV I'll like it to The Witcher which spans 3 games and In now way to sequels hurt it. In fact the bolstered the story greatly. This game is coming from Nomura too, and people herald the coming of new KH games.
 
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