PshycoNinja
Member
I am convinced after listening to both of these guys works for the past few hours that Brad Swaile would make a fantastic Noctis and Alessandro Juliani would make an awesome Ignis.
1000x better than Saucekay voicePlease no. Gaara voice for Ignis would not work at all.
1000x better than Saucekay voice
Me said:I am convinced after listening to both of these guys works for the past few hours that Brad Swaile would make a fantastic Noctis and Alessandro Juliani would make an awesome Ignis.
Talk of Notcis being the "first party" reminds me of FFVI, jumping between characters/parties until all eventually unite. Which is something I mentioned I'd like to see. So, cool if it does pan out that way. Even if it doesn't, no biggy, hopefully it's still a good game.
So I'm guessing that most of you guys hear are importing the Japanese version to play amiright?
So I'm guessing that most of you guys hear are importing the Japanese version to play amiright?
I will either get Asian version if it comes out localized, or import Japanese version.
asian version?
It's not exactly Nomura's fault that Square kept prioritizing XIII and XIV over Versus the entire gen and taking his staff away to work on those projects instead.
They didn't start production until 2011. So they are pretty much right on track. Everything before that was pre-production and the CGI proof of concepts.
they really should start selling dub language packs as dlc if they can't include them on disc, think of the profits
I will put out a prediction.
2014: Final Fantasy XV
2015: Final Fantasy XVI
2016: Final Fantasy XV-2
2017: Final Fantasy XVI-2
2018: Final Fantasy XV-3
2019: Final Fantasy XVI-3
2020: We're probably at a new generation by this point.
I am convinced after listening to both of these guys works for the past few hours that Brad Swaile would make a fantastic Noctis and Alessandro Juliani would make an awesome Ignis.
And therefore a bunch of hot air. Given the title change and all that, it's clear they are expecting people to treat it as a new project rather than one that had been announced a generation ago. Guess what? I'm not buying that pitch. Next time, SE had better announce their games when they actually have working footage ready to go rather than just a piece of title art.
I would buy for every Japanese games if language pack dlc was released.
investors... how do they work
By buying and selling stock? Considering SE's current trading price is a third of what it was in 2009, I don't think shareholders are too happy with the way things are going. Perhaps it is a bit too much to hope that they might have had a hand in forcing the current company restructuring?
that's obvious. The reason for all the hot air is to increase investments to provide momentum when starting these new projects. They just happened to fail in that regards and now it is no longer an option. Publicly trade business are volatile.
Yeah, which is why I didn't invest in them.
The thing is we aren't investors, but consumers. The product to investors is the stock, the product to the consumer is the game.
No they aren't, they are just giving Versus the stature of a mainline FF like it deserves. It was always planned & developed like it was a mainline FF, just with more action-y combat. Since none of the other Fabula Nova Crystallis games are in any way related to FFXIII naming wise, it wasn't of SQEX's interest to keep Versus XIII affiliated with it that closely either. As Nomura has said, they've been talking about changing the name to FFXV since early planning stages. If they wanted us to forget that it was FFVsXIII, they would have ignored the fact that it was once named Versus XIIII COMPLETELY in the E3 2013 trailer, instead they decided to make a bit of fun of it by recording completely new dialogue (the whole "the fifteenth coming" part is not in the game) and creating that simple animation of Versus XIII changing into XV.And therefore a bunch of hot air. Given the title change and all that, it's clear they are expecting people to treat it as a new project rather than one that had been announced a generation ago.
You mean the dozens and dozens of games they've announced since E3 2006 that weren't announced years too early, some even only a few months before release? Yeah, they've already got that, they don't need butthurt & blind fans years late criticism for a problem they solved years ago.Guess what? I'm not buying that pitch. Next time, SE had better announce their games when they actually have working footage ready to go rather than just a piece of title art.
You mean the dozens and dozens of games they've announced since E3 2006 that weren't announced years too early, some even only a few months before release? Yeah, they've already got that, they don't need butthurt & blind fans years late criticism for a problem they solved years ago.
I think you're being overly optimistic about their development capabilities now. ARR developed in record time because they had a base to start from with regards to design and assets, and also because they literally stopped work on projects they didn't cancel and cancelled a number of projects to get the manpower they needed to get ARR up and out the door. Until I see the actual quality of LR (the full game, basically), I don't think you can say the game being forked out in 1.5 years is at a level higher than Nier development.Well, FFXVI should make it for the first half of 2016, at the very least. They are quite likely already working on it to some extent so they'd still have at least 2,5 years, 3 years tops, to finish it (I mean, they seem to be pretty efficient nowadays, what's with XIV 2.0 being developed in record time for such massive MMO and them developing Lightning Returns in (less than?) 1,5 years). Depending on when they have started the project, I could see it being released even earlier (but wouldn't hold my breath for it) if, say, it's something Ito has been working/planning for a long time while waiting for the whole XIII/XIV drama to end or if it's a kind of flagship title for the Luminous Studios that has been worked on simultaneously to their development.
That's only one game in comparison to the YEARS of announcements they've been making not too long before their (estimated) release dates and it's one game they are currently working on and have been actively working on for about a year (since Dream Drop Distance was finished) and will be until it's released.Uh... Kingdom Hearts 3? Problem isn't solved still. They're STILL doing it.
I don't think I'm being optimistic at all. 3 years is a pretty reserved estimate, given how SQEX works. You do understand that they have very likely had FFXVI and other projects under some level of development for some time already, as some of their big projects are ending? After Lightning Returns & XIV 2.0 are done this year (XIV basically is already), the only big games that they've announced are Final Fantasy XV & Kingdom Hearts III. Those are simply not enough for the next 2-3 years for a company the size of Square Enix nor do they require the whole fucking company working on them. They need to have something else under way. FFXVI is a given. Just because they are thinking of sequels to XV-2 doesn't mean they can't also develop the next mainline entry at the same time, just like announcing FFXIII didn't prevent them from working on XIV as well, or how they announced X, XI & XII all at the same time even before that..I think you're being overly optimistic about their development capabilities now.
They basically started everything from scratch, from the engine they used to the content & gameplay systems of the game, while also trying to update the old XIV and keeping it up for quite some time. It's a pretty huge feat to get an MMO out this fast, especially for a company that DID have other big projects coming out (another MMO, even, with DQX). Devs like Blizzard can't even get smaller expansions out in that timeframe, let alone projects as big as XIV 2.0 (basically new MMOs), which they take forever to develop.ARR developed in record time because they had a base to start from with regards to design and assets
Yes, and now that XIV ARR is pretty much complete, that huge workforce can return to non-MMO projects, which don't require nearly as much resources as the development of an MMO does. A team the size of XIV 2.0's one could probably crank out 2-3 non-MMO games in the same timeframe. Again, FFXVI is in some level of development 100% surely. Me estimating the release for 2,5-3 years away when Square Enix has almost no other projects announced is in no way a stretch. If they've been successful with improving their development pipelines with the creation of Luminous Studios, then having FFXV, Kingdom Hearts III, FFXVI and at least 2-3 other projects for 2014-2016 is EXPECTED of Square Enix, if they don't want to have year long gaps between notable releases. A couple of big releases yearly isn't that hard a feat to reach.and also because they literally stopped work on projects they didn't cancel and cancelled a number of projects to get the manpower they needed to get ARR up and out the door.
It's already clearly of much bigger scope & complexity than NieR, and graphically looks better.Until I see the actual quality of LR (the full game, basically), I don't think you can say the game being forked out in 1.5 years is at a level higher than Nier development.
Troy Baker for Ignis :3
It used to be people that believed in a business invested for the long haul, now people have automated funds that buy and sell stock for short term gains. The publisher is the one that is tasked with managing both consumers and investors simultaneously. Versus was shown early to bring investors on board for the larger vision of Fabula Nova Crystallis. But we saw how they had to change up their intentions has things developed. To avoid money pit nightmares they culled development until 2011. They only teased to acknowledge the project was not dead. They have mostly been managing investors and internal operations until now. It is now that they are ready to start selling us the consumer on this. But it makes sense what they have been doing up till now on the project. Can't say the same about their other studios though.
No they aren't, they are just giving Versus the stature of a mainline FF like it deserves. It was always planned & developed like it was a mainline FF, just with more action-y combat. Since none of the other Fabula Nova Crystallis games are in any way related to FFXIII naming wise, it wasn't of SQEX's interest to keep Versus XIII affiliated with it that closely either. As Nomura has said, they've been talking about changing the name to FFXV since early planning stages. If they wanted us to forget that it was FFVsXIII, they would have ignored the fact that it was once named Versus XIIII COMPLETELY in the E3 2013 trailer, instead they decided to make a bit of fun of it by recording completely new dialogue (the whole "the fifteenth coming" part is not in the game) and creating that simple animation of Versus XIII changing into XV.
You mean the dozens and dozens of games they've announced since E3 2006 that weren't announced years too early, some even only a few months before release? Yeah, they've already got that, they don't need butthurt & blind fans years late criticism for a problem they solved years ago.
No word on if there is a world map?
I'm skeptical that FNC was a pitch to investors - I think it is rather obvious that it was a marketing ploy to the gamers. Either way, the analogy to investors is irrelevant - investors pony up cash in anticipation of getting a return on their investment, consumers hand over cash for a finished product. Right now, SE has no product (XV). Last time I saw, there was no Kickstarter for XV.
Then they should have announced it as XV right from the get-go, rather than monkeying around all this time.
All the more shame on them considering the other titles they managed to ship on time, on schedule and on budget. An entire generation is a long time, especially for a flagship title like Versus (now XV) is supposed to be. Credit where credit is due, criticism where criticism is due.
FNC was more of an internal mythos and compendium for them to work off of going forward in the FF series. While they use it as a hook for fans, it's been made clear that it was thought out and then tucked away internally. They've even pulled videos of a closed conference presentation that detailed the workings of the mythos. So FNC is more of a feature and aspect of where square was at in their game design.
I believe the name VersusXIII was something that square was trying to push during FNCs inception against many of the designers will. But once announced it would be silly for them to announce XV. Remember when the XIV announcement shocked people, what if they also had XV. That is 3 different numbered entries that are all living in their pipeline. They had to wait.
In the end I'm glad we have waited this long. Seems we will be getting a much better product in the end. It would have surely been lackluster had it been released sooner. I think XIII kind of was the tip off that releasing versusXIII as a mainline game would be too soon coming off of peoples recently soured sentiments. From a development and business stand point it makes sense. As a fan I'd rather it be this way as well.
Yeah a lot of people confirmed to me yesterday that this will be the case. Someone mentioned a car...wtf. It's gonna be GTA now?I would hope so.
That's one of the main reasons i was interested in the game.
And no FFX kind of bullshit.
I want a real, explorable world map.
Yeah a lot of people confirmed to me yesterday that this will be the case. Someone mentioned a car...wtf. It's gonna be GTA now?
The game still looks nice and maybe a little interesting though.
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This sounds bad IMO. I want FF XV to give us a satisfying conclusion and not a "To Be Continued" vibe along with a lot of unexplained things.
I do know about the sequels as Nomura talked about it in his interview after E3They've already said they are interested in making multiple sequels...
- He acknowledge that the "A world of the VERSUS epic" tagline at the end of the trailer specifically refers to the possibility of turning the setting into a series of its own. He says the story in FFXV will reach a climax, but it is like the conclusion of a single part of a larger epic (poem). There will be room for more stories to be told.
New info:
- With the timeframe they're considering for the release of the game, it'll be hard to wrap up the story with the first game;
Source: Latest Dengeki Playstation, via http://blog.hokanko-alt.com/archives/29791709.html
Troy Baker for Ignis :3
Worrys me we either get a short game or one with no real side quests or anything that is somewhat gimped
This is so annoying when people get hung up on a single throwaway quote. No, they game is not going to suddenly go from the epic, huge scale game they've been touting in tons of interviews to a 6 hour Uncharted with nothing of substance. It's still going to be what will probably THE single biggest JRPG Square Enix has ever done. And no side-quests are not going to suddenly disappear, they've already talked about all kinds of extra activity years ago, they are not going to remove those things.Worrys me we either get a short game or one with no real side quests or anything that is somewhat gimped
Yeah, yeah. It wasn't used to drive around the world map though.
"But...but FFVIII..." Yeah, yeah but that game sucked and everyone knows it.
With graphical fedelity and realism the way it is now, things have to make a little more sense. I don't see them driving around in a car through the forests and mountains in XV. This tells me it'll be for urban areas. This tells me that a chunk of the "world map" will be an urban city. This tells me that, that sucks for a "fantasy" game. So I'm expecting GTA style driving instead of the overhead view from FFVIII and I'm calling it here.
Of course nobody can say right now and yes it's all speculation.
I don't know, when I imagine it Brad sounds a bit too high pitched and it doesn't quite feel right for Noctis.
I could see Alessandro as Noctis though he does feel like a great fit for Ignis.
Actually, no. Let's get some new talent in here.
People really need to stop freaking out about the "we are planning sequels" thing. It's good that they have an actual plan. It'll hopefully avoid another Final Fantasy XIII-2/LR situation.
"But...but FFVIII..." Yeah, yeah but that game sucked and everyone knows it.