After not having read a single preview until a few days ago, I quickly got sucked into the hype and all those incredible reviews and bought the game. (Admittedly only) a touch more 2 hours in, I regret buying it.
I entirely understand this game is a revelation for all souls fans, because.. well, it's an absolute carbon copy of every prior FROM title, plus some sensible improvements of certain detail aspects. The open world probably being the biggest, though to be fair, I didn't even perceive DS1 to be extremely linear thanks to its clever level design.
Anyways - surely a stellar game for any souls fan.
However, the reviews made it sound like this is some absolute must-play milestone of gaming history, one of the GOATs. It's absolutely baffling to me how they came to that conclusion.
For someone who's mostly been a bit lukewarm on the souls series, I don't see how Elden Ring does anything to really change my prior views on the series.
The combat is extremely similar, I believe the animation and UI is identical. Movement and combat animations feel very heavy-weight and slow to me.. just like any prior DS game, obviously. Story telling seems to be about the same - a bunch of low-detail NPCs, many of which don't even have any lip animation, telling fragments about a, who would have thought, grim and mysterious world in which we once again are some sort of chosen nobody who will end up killing the godlike things. Been there, done that.
Moreover, my personal experience with its greatest novelty - the open world - has been slightly negative so far. Very very minor super early game spoilers ahead:
First thing I did after getting out of the starter building was .. not following the markers, and going south instead. It's an open world after all, right? Right. So, going some cave, opening up a chest, oh no its a trap (chests being traps, how creative and new!). So it teleports me into this mine. All enemies in there are clearly stronger than me and presumably not meant to my starter character whatsoever. But alas, there's no exit either.
So now I'm in this giant mine, surrounded my overpowering enemies, and no clue where the exit is. So I end up having to consult google. And thank god I did, because the "exit" is quite far away - you need to make it to the first bonfire. From which for whatever reason you can't teleport out. And then to the second bonfire, from which you finally can. But I didn't even know that I could use those to teleport (either the game didn't tell me, or I missed it). And in fact, it was quite unintuitive on the UI for me - even after explicitly reading online that this is how I could get out, it took me a few mins to actually figure out how to teleport on the map (and that is after I fortunately figured out how to change the control button tooltips to PC keyboard tooltips instead of gamepad - something the game should've probably done automatically, given.. well, I don't even have a gamepad plugged in). If I hadn't googled, I would've probably been close to throwing the box away right there.
So I'm finally back out in the world. Ok, maybe I'll follow the marker this time. A bunch of mobs and some mini boss later, I find myself with lots of souls, wanting to really level up. But the option isn't there while at the bonfire. Huh? My character screen clearly says I have way more souls than I'd need to level up, so what the hell is going on? Some more googlin' later, it seems I need to follow the first parts of the story further until I'm given the ability to level up. Great, so much about freedom and open world.
Very bad start into an open world concept for me. (Plus, I don't particularly love mob respawn in an open world - it's very subjective, but I like clearing out area by area)
Anyways. I think a lot of people are going to be extremely happy with this game, and I'm stoked for them. But I think I probably won't be one of them - and so far, I really don't get the universal praise it received from the media. It's a stellar souls game - but imho, not more and not less than than.