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AMD - Primitive Shaders vs Mesh Shaders

If I had to pick between two, Rift Apart & HFW would be in that running. I probably lean to HFW though; the level of detail and fluidity in that game, given it's cross-gen, is impeccable. The expansion will be PS5-only so I'm really interested to see how it utilizes that system without needing to account for PS4 like the base game does.
I have yet to play either HZD or FW. They are on my list for some point this year and I have heard the sentiment you shared from others. Sony really does have talented folks making games.
 

SlimySnake

The Contrarian
Lol


Other than Fortnite what game is using Nanite and Lumen? Almost none.

By the time they do the industry will catch up, especially Sony first parties.
Why havent they? Several first party sony studios have released next gen only games. none of them have even tried to do anything remotely close to Lumens and Nanite.

Epic doesnt make games but they've recently demo after demo with nanite integration. The first nanite demo is literally 3 years old now. They are so far ahead of everyone, it's not even funny.

Best thing for Sony, MS and all third party studios is to give up and pay Epic the royalties to reduce dev time and get the fucking next gen engine thats already up and running. These 300-400 person studios dont have R&D teams like Epic does. Epic has devs making entire levels in 3 days while Sony and MS are taking 5 years using last gen development tools.
 

Loxus

Member
Why havent they? Several first party sony studios have released next gen only games. none of them have even tried to do anything remotely close to Lumens and Nanite.

Epic doesnt make games but they've recently demo after demo with nanite integration. The first nanite demo is literally 3 years old now. They are so far ahead of everyone, it's not even funny.

Best thing for Sony, MS and all third party studios is to give up and pay Epic the royalties to reduce dev time and get the fucking next gen engine thats already up and running. These 300-400 person studios dont have R&D teams like Epic does. Epic has devs making entire levels in 3 days while Sony and MS are taking 5 years using last gen development tools.
Unreal Engine 5 launched in April 2022, I don't think we would of seen any UE5 titles before that date.

I do think it may be a possibility that future PS Studio games may implement UE5's Nanite and Lumen in to their Engines based on this, Epic reveals how it's been working with Sony for years on Unreal Engine 5

And the fact that they invested $1 billion into Epic.
Sony Goes Big On Epic Games With Whopping $1 Billion Investment

Plus other investments they did with Epic earlier.
This isn’t the only significant investment Sony has made in Epic. In 2020, Sony invested $250 million in Epic for reasons that, at least publicly, could only be defined as “a bunch of business buzzwords.” A year later, Sony poured a further $200 million in for much of the same. Today’s investment, the third to date, is more than twice the prior two—combined.
 

DaGwaphics

Member
I know. Mesh Shaders have been around since 2018 and we still don't have them getting used.
On the XSX we have SFS which will absolutely help with memory management, especially on the Series S, yet no one had adopted it.
I don't know how much is required on the engine level to use them, or if it's just required on the API alone.

Last-gen and the older PC hardware that can't handle some of the new tech (at least in a way that results in performances gains as the tech was designed to do) slows the adoption. I don't think Sony's devs are so special that they know the tech better than anyone else, they just have a very specific platform to target and can make the most of that.
 

DenchDeckard

Gold Member
Always good how much Microsoft thinks ahead, it may not always pay off but they always introduce next gen tech and features.
 
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