Bernd Lauert
Banned
Yeah, that small indie company called Microsoft really has to penny pinch. Can't waste a couple thousand dollars on VA.Smart money-saving move.
Yeah, that small indie company called Microsoft really has to penny pinch. Can't waste a couple thousand dollars on VA.Smart money-saving move.
Yeah, that small indie company called Microsoft really has to penny pinch. Can't waste a couple thousand dollars on VA.
Yeah voice over costs, but any self-respecting AAA studio should afford that. Horizon FW not just went MASSIVE in the amount of voice over, but nearly 99% of all conversations have full mocap acting, beyond anything we've seen before in a game by a freaking galaxy. Yes, those studios can afford it, they're just cheapening out and remind me of most Japanese RPG's with their horrendous text convos and asking full AAA retail price well.
Starfield will also have a massive amount of voice over. It's simply a design choice to stick to first person view during conversations and have a silent protagonist due to that.Yeah voice over costs, but any self-respecting AAA studio should afford that. Horizon FW not just went MASSIVE in the amount of voice over, but nearly 99% of all conversations have full mocap acting, beyond anything we've seen before in a game by a freaking galaxy. Yes, those studios can afford it, they're just cheapening out and remind me of most Japanese RPG's with their horrendous text convos and asking full AAA retail price well.
Yeah voice over costs, but any self-respecting AAA studio should afford that. Horizon FW not just went MASSIVE in the amount of voice over, but nearly 99% of all conversations have full mocap acting, beyond anything we've seen before in a game by a freaking galaxy. Yes, those studios can afford it, they're just cheapening out and remind me of most Japanese RPG's with their horrendous text convos and asking full AAA retail price well.
same, i think V in cyberpunk was great. Cherami Leigh is a fantastic VA. the male V sucked though.Hmm, I’m really enjoying V in Cyberpunk. I guess I’m okay with a silent protagonist, but a well crafted story with a great VA can do wonders.
Nah, I’m with those who want a silent protagonist for games like this, having your guy or gal that you created talk in their own voice takes away from the immersion and role playing aspect.Yeah voice over costs, but any self-respecting AAA studio should afford that. Horizon FW not just went MASSIVE in the amount of voice over, but nearly 99% of all conversations have full mocap acting, beyond anything we've seen before in a game by a freaking galaxy. Yes, those studios can afford it, they're just cheapening out and remind me of most Japanese RPG's with their horrendous text convos and asking full AAA retail price well.
Yeah voice over costs, but any self-respecting AAA studio should afford that. Horizon FW not just went MASSIVE in the amount of voice over, but nearly 99% of all conversations have full mocap acting, beyond anything we've seen before in a game by a freaking galaxy. Yes, those studios can afford it, they're just cheapening out and remind me of most Japanese RPG's with their horrendous text convos and asking full AAA retail price well.
It’s not a matter of being able to afford it. Of course they can afford it. It’s a design choice because one of the main criticisms of FO4 was the voiced protagonist. It completely kneecapped the role-playing experiences and limited the dialogue choices. Playing an evil character in FO4 was a joke.Yeah voice over costs, but any self-respecting AAA studio should afford that. Horizon FW not just went MASSIVE in the amount of voice over, but nearly 99% of all conversations have full mocap acting, beyond anything we've seen before in a game by a freaking galaxy. Yes, those studios can afford it, they're just cheapening out and remind me of most Japanese RPG's with their horrendous text convos and asking full AAA retail price well.
Bo, I love you but you're literally grasping for straws at finding negatives in the smallest of things that isn't there lol.
Absolutely no one had any issue with Skyrim not having a talking MC. So many JRPGs still do this trope to this day (Persona etc) and no one bats an eye.
This is purely a design choice and after frankly how poorly they implemented the voice over and dialogue wheels in FO4, I'm glad they're returning to roots.
It sound more like a design choice. I think they felt it made sense to not have them say anything to allow the player to imagine they are them or something. I still feel they should have just had several voice actors or something as I liked the voices in Fallout 4.
In Horizon you play as Aloy. In Starfield you play as whoever you want. Having VO would ruin the immersion.
Mod to remove VO from Fallout 4 has like 400k+ downloads on Nexusmods.
This is what fans of Bethesda games want.
Nah, I’m with those who want a silent protagonist for games like this, having your guy or gal that you created talk in their own voice takes away from the immersion and role playing aspect.
Btw some of those JRPG’s with those “horrendous text conversations” were some of the best games ever.
It’s not a matter of being able to afford it. Of course they can afford it. It’s a design choice because one of the main criticisms of FO4 was the voiced protagonist. It completely kneecapped the role-playing experiences and limited the dialogue choices. Playing an evil character in FO4 was a joke.
Seems like these things aren't my type, understandable. I personally don't like voice-less protagonists nor being forced to read endless text on JRPG's.
No worries, Bo. There are so many great games out there for all tastes and preferences!
For reference, Persona 5 and Fallout 4 are among the worst games I've ever played, but can't say they're shit as they're not famous for nothing. Would love to like them, but I can't.
Everyone hates Fallout 4 lol. There are good things about it but that’s not enough to elevate it past the flaws. It’s the black sheep of Bethesda RPGs. Especially coming after the well-loved New Vegas and Skyrim games.Fallout 4 are among the worst games I've ever played
Persona 5 amongst the worst games you've played? You must not have played many games, jesus christ. Hyperbole much
I tried Persona 5 on my PS5 but I was more confused than entertained. I hated Fallout 4 when I played it around release date on my PS4 but recently I gave it another chance and it's actually quite an amazing exploration game. You just need to ignore the main story, it's pure garbage.
Everyone hates Fallout 4 lol. There are good things about it but that’s not enough to elevate it past the flaws. It’s the black sheep of Bethesda RPGs. Especially coming after the well-loved New Vegas and Skyrim games.
Fallout 4 is pretty bad, yes, but it's not the voice acted protagonist that made it bad.
If anything, games with voice acted protagonists are the ones that are remembered most. Can you imagine the witcher without geralt's voice acting?..
The voice acting was a major issue for a lot of players. Easily in the top 3 most heavily criticized features.Fallout 4 is pretty bad, yes, but it's not the voice acted protagonist that made it bad.
It makes sense for a game like Witcher because Geralt is an established character and you are roleplaying as him. In Bethesda RPGs you can roleplay as whatever you want, which is why they start you off as a blank slate character in the intros and leave you to carve out your own journey in the game.If anything, games with voice acted protagonists are the ones that are remembered most. Can you imagine the witcher without geralt's voice acting?..
Gonna need receipts on that first statement of yours.The voice acting was a major issue for a lot of players. Easily in the top 3 most heavily criticized features.
It makes sense for a game like Witcher because Geralt is an established character and you are roleplaying as him. In Bethesda RPGs you can roleplay as whatever you want, which is why they start you off as a blank slate character in the intros and leave you to carve out your own journey in the game.
They decided not to go with a voiced protagonist in Fallout 76 and Starfield because it failed miserably. Google it if you want to see endless discussions about how terrible it was.Gonna need receipts on that first statement of yours
Geralt was established in the books before the games.Also Geralt is an established character because he was established via his voice acting & mannerisms over the course of 3 games.
Which one of my dozens of characters? That's my point here. All of them had different focuses because roleplaying. Same with New Vegas, Fallout 3, Oblivion and Morrowind.What can you tell me about the protagonist in skyrim aside from him being able to shout real loud?
I don't know how to break your quote into pieces so, eh.They decided not to go with a voiced protagonist in Fallout 76 and Starfield because it failed miserably. Google it if you want to see endless discussions about how terrible it was.
Geralt was established in the books before the games.
Which one of my dozens of characters? That's my point here. All of them had different focuses because roleplaying. Same with New Vegas, Fallout 3, Oblivion and Morrowind.
Highlight the text you want to reply to and you press the Reply bubble that appears. Kinda wonky on mobile.I don't know how to break your quote into pieces so, eh.
Here's Todd Howard's diplomatic comments on the voiced protagonist.I have googled it, aside from a couple posts complaining that the male voice sounds like your typical 30yo white male, i haven't found much. Now the truncated dialogue itself is another matter.
It's never going to be a thing in Bethesda RPGs again thanks to the feedback they got. It's not what most of their fans want in those games.Obviously, the way we did some dialogue stuff, that didn't work as well. But it was I think -- I know the reasons we tried that, to make a nice interactive conversation, but [it was] less successful than other things in the game. For us, we take that feedback, and I think long term.
We can just agree to disagree. Plenty of great points have been made in this thread about why people don't like and don't want it. If that's not your style there's always a Witcher or Mass Effect to play among others.Yes, but you're roleplaying a mute character every time. A mute bard, a mute warrior, a mute monk, a mute wastelander, you name it. You're roleplaying yourself every time, essentially, which to me, sounds quite boring.
Really? Which ones?I have. lots of them.
In Mass Effect you play a set character, with a set personality. You play as male shepard or female shepard, their personality is the same and it doesnt matter how you customize them.Step backwards imo. As others have pointed out, having a voiced protagonist worked perfectly well in Mass Effect. Imagine if Shepard had been silent the whole time; the storytelling would’ve sucked. The important thing is to make sure that the dialogue options you choose matches what the protagonist actually says.
The only way removing the voiced protagonist could be an improvement is if they return to a much more ‘meaty’ dialogue system like in Morrowind, where you can talk with each npc about hundreds of topics, with potentially thousands of lines of dialogue.
They do. Your actions within context provide the character via your imagination.Ughh i hate the silent protagonist thing. I want my chartacter to have some character instead of just nodding/shaking their head.
I'm not going to make a list of 25+ titles. How is it in any way relevant? Is this just an attempt to trying to attack me instead of the post?Really? Which ones?
They need more than 2 voice actors.Boo, I liked the voice actors, they just needed more options then just 4 choice in dialogue
I hate voiced protags in RPGs. You pick a response with an intent in mind, but then the dialogue goes in a different direction and completely takes you out of the game. Mass Effect was very guilty of this.
Yeah it's most likely a design choice rather than budget. I mean it is a Bethesda RPG. They'll have tons of spoken dialogue. It is not like they're cheaping out Pokemon style with text only.It sound more like a design choice. I think they felt it made sense to not have them say anything to allow the player to imagine they are them or something. I still feel they should have just had several voice actors or something as I liked the voices in Fallout 4.