I couldn't play more than 3 hours of dragon's dogma with the snooze fest combat system, but admittedly, I hate open world rpg's so it was going to be tough to win me over.Funny, Dragons Dogmas gameplay is far, and I mean faaaar, outclasses witchers 3s gameplay to the point you can have way more fun despite a more barren overworld. So it doesnt really matter if this zeldas overworld isn't top notch
I love that TLG, this and Horizon all exist. all different takes on the genre with various mixing of puzzles, combat, exploration, graphics etc... really cool.
Bomb effect too *_*
They just mentioned during the Nintendo Minute stream that Link has been asleep for 100 years.
Has this already been mentioned?
For all the negative buzz that some people have attempted to generate regarding the lack of apparent things to do in this game, I'm just floored by the level of interactivity that this open world represents. I'm talking about the open world itself, and the fact that it's just packed with these little layered interactive elements that you usually don't see in games of this sort. It's one thing to compare this to Witcher 3, an amazing game with a brilliant sense of scope and an amazing story to tell - which has a fairly predictable gameplay loop that features an awesome amount of depth in its own right, tailored around questing and decision-making as opposed to straight up interaction with the world. I've never before seen an open world as malleable as this, as layered with bonafide gameplay mechanics... where I could set fire to a patch of grass, and then blast it with a gust of wind to make my own live fuse for a bomb, or use the updraft to create lift for higher jumps in platforming and combat scenarios. Or where I could see obstacles in my path, and simply punt them out of my way with a big magnet - or better yet, see an obstacle in my path like a ravine, and place my own damn bridge to get over it. Or where I could push a big boulder down a mountain specifically to crush the enemies below. Or where I could ski down a snowy mountain using my damn shield in order to build speed for a particularly long jump... etc. etc. it's one thing to compare these things superficially to other games, like "oh, game X had burning grass and world physics years ago", and it's another thing to see those kinds of features put to use in a game where they actually represent relevant gameplay mechanics that legit change the way I approach traversal through that world.
Here: https://www.youtube.com/watch?v=rtZwAGNVjc0
Just rewind to see from the begining, watch out there is 5 hours of fun
Art direction in this game will be timeless
https://www.amazon.com/dp/B00KWF803C/?tag=neogaf0e-20
YO
POKEMON CONFIRMED FOR ZELDA
GET FUCKING HYPED
https://www.amazon.com/dp/B00KWF803C/?tag=neogaf0e-20
YO
POKEMON CONFIRMED FOR ZELDA
GET FUCKING HYPED
Boy you nailed that shitFor all the negative buzz that some people have attempted to generate regarding the lack of apparent things to do in this game, I'm just floored by the level of interactivity that this open world represents. I'm talking about the open world itself, and the fact that it's just packed with these little layered interactive elements that you usually don't see in games of this sort. It's one thing to compare this to Witcher 3, an amazing game with a brilliant sense of scope and an amazing story to tell - which has a fairly predictable gameplay loop that features an awesome amount of depth in its own right, tailored around questing and decision-making as opposed to straight up interaction with the world. I've never before seen an open world as malleable as this, as layered with bonafide gameplay mechanics... where I could set fire to a patch of grass, and then blast it with a gust of wind to make my own live fuse for a bomb, or use the updraft to create lift for higher jumps in platforming and combat scenarios. Or where I could see obstacles in my path, and simply punt them out of my way with a big magnet - or better yet, see an obstacle in my path like a ravine, and place my own damn bridge to get over it. Or where I could push a big boulder down a mountain specifically to crush the enemies below. Or where I could ski down a snowy mountain using my damn shield in order to build speed for a particularly long jump... etc. etc. it's one thing to compare these things superficially to other games, like "oh, game X had burning grass and world physics years ago", and it's another thing to see those kinds of features put to use in a game where they actually represent relevant gameplay mechanics that legit change the way I approach traversal through that world.
Man that line is a super bummer. I figured that with Nintendo only bringing Zelda this year that there would be enough kiosks to go around, but I guess not.
Man that line is a super bummer. I figured that with Nintendo only bringing Zelda this year that there would be enough kiosks to go around, but I guess not.
Boy you nailed that shit
Breath of the Wild's overworld is twelve times the size of Twilight Princess, series director Eiji Aonuma told a small crowd of press and Nintendo execs on the eve of E3, when Eurogamer went hands-on with the game.
Amazing
Says it all really. I'm not saying it won't be a "good game" but all the hyperbolic praise here seems to come from a microcosm in which the last generation of gaming never happened.
Fair enough if this is good enough for you but don't be surprised if it falls completely flat with all those gamers Nintendo are hoping to win back.
Holy shit.Legend of Zelda: Breath of the Wild |OT| Rip Van Linkle
It works on so many levels
Can't wait for Vegetarian run-throughs of the game.
I'm shocked this isn't as apparent to other people, although Nintendo's weird ass approach to E3 is certainly the reason for that. This game is the MGSV of open world RPGs and I couldn't be more hyped for that.
What's the voice acting situation then? Is everything voiced?
I finally just picked up the Witcher 3 or so weeks ago. Its definitely "prettier" than this in my mind, but I don't really get the "sparse" comments here. 1.) The Witcher 3 has plenty of areas where there isn't much around. Just you and a lot of woods. Maybe some wolves. You run over a few hills and hopefully find something. This looks about the same.You can totally compare the map to games like Witcher.
It's open world forests and cliffs, not that hard.
That aspect of this game absolutely looks dated, and that's because it is, since it's running on very dated hardware (the wiiu's).
Hell, at times it even looks more sparse than Dragon's Dogma, and that's saying something.
Not hard to imagine why some of us think it doesn't look that hot.
the incorporeal voice link hears at the begin it's voice acted,i don't think the rest is.
The very first footage was clearly captured from dev PCs lol.
the incorporeal voice link hears at the begin it's voice acted,i don't think the rest is.
the incorporeal voice link hears at the begin it's voice acted,i don't think the rest is.
What's the voice acting situation then? Is everything voiced?
The very first footage was clearly captured from dev PCs lol.
Says it all really. I'm not saying it won't be a "good game" but all the hyperbolic praise here seems to come from a microcosm in which the last generation of gaming never happened.
Fair enough if this is good enough for you but don't be surprised if it falls completely flat with all those gamers Nintendo are hoping to win back.