• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Controversial gaming opinions you have that could end in you being labeled a hater or troll?

Vaelka

Member
I think TLOU2 is better than TLOU though neither are particularly great.
Imo these games wouldn't get as much praise if the production value was lower, they get carried ultra hard on it and so do a lot of these other games and big exclusives.
Production value obviously matters, but if a game wouldn't be as highly praised without the fancy graphics etc then I don't think it's a very good game.

The exception to this would be if the game revolved around it entirely like a Journey type game for example where the visuals and music was the point.
 

Havoc2049

Member
i know. im talking about halo in general. it was really popular because of the multiplayer. the campaigns are pretty average.
The campaigns, the story and lore of Halo is extremely popular. I think it's a grand epic sci-fi romp myself, with great multiplayer as well.

BTW, getting lost in an FPS and figuring out where to go is a sign of good level design. I hate cinematic point A to point B first person shooters. It feels more like a mindless amusement ride, instead of a game.

Doom(4).png
 
Dead or Alive is a great fighting game. People focus way too much on the "lolz boob physics" (while ignoring that other games, like Soul Calibur, aren't any better in that department) and (willingly?) ignore that it has a pretty deep system that requires knowledge of the game, reading, baiting, and good execution to master.

Series went shit after DoA4 though.
DOA has really smooth mechanics even the 3ds game dimensions was super smooth I think DOA is the only 3d fighter that it doesnt matter if its the 1st or 6th game the combo potential is always sky high

 
Game developers in America are extremely immature when it comes to sexualized content and there has been a massive overreaction to the whole '' Sarkeesian narrative ''.
Having sexualized characters in your game is not a crime against humanity and a character being sexualized doesn't negate everything else about them.
There's just something cringey and sad to me about seeing like even a poster for example of Ms Marvel in the failed Avengers where her leotard turned into shorts or like Cammy in Fortnite having her design become a mess with out of place leggins that don't even fit.
I get that in the latter it's a kids game altho is Gymnastics then not kid friendly too?
And do we actually believe a US studio wouldn't have done this to her regardless?

This doesn't '' ruin the game and make it unplayable '', but it's fucking annoying and extremely limiting.
Japanese games do a far better job at having very varied characters and character designs, in games made in the US it really feels like it's just the identical approach constantly.
I do think it's an American thing too, as far as '' the West '' goes and our industry is so centralized in the US.
And it's the same in animation and often comics too, in comics it seems to be a bit mixed tho.
They do try it in comics too but often it fails and they backpeddle it just depends on the writer.

I am just tired of it and want more variety, it's like they just erased sexualized characters and then now pretend like that equates to diversity.
It doesn't.
And it's not like they added anything else, all that happened was that they chopped the breasts off and covered them more, they're still basically all just skinny.
Actual diversity would be keeping those characters and ADDING more ( for BOTH genders too ).
Not just erasing the supposedly '' offensive '' ones.

Edit: Also censorship is shit and I think it's perfectly justifable to boycott games because of it.
Usually it's due to sexualized content too because ofc it is...
But not always.
The entire concept of censorship and developers being '' forced '' to change their work in and of itself due to third party pressure or perceived pressure is just a really shitty thing that shouldn't be enabled or supported imo.
Devs need to grow some balls.

On that note I actually have more respect for them not putting Mai into Smash instead of censoring her, because that shows me that they actually respect the character to not '' modify '' her in a way that makes zero sense with her character just for the sake of putting her in.
I actually have more respect for that than if they had censored her.
To answer the 1st part half of the reason why Western games feel bland and limiting is due to them getting most of there ideas for games from current Hollywood and western tv shows. So your chance of getting a my hero or dragon ball type experience out of the west is as dead as the cartoon industry but get some cringy romcom walking sim you bet. And your MS marvel example of them toning down characters is 100% true i say blame the metwoo area and a whole lot of people that just want to see the industry burn chiming in on things that dont concern them.
 
The Twin Snakes (MGS1 Remake on Gamecube) is an upgrade over the original game in every way except for voice acting.

The game has the exact MGS2 engine/gameplay and also allows you to swap back to top down gameplay if you are one of those people who is like "first person ruins the gameplay intentions of the first game". Another point of contention with purists is a couple of over the top cutscenes which is laughable because it pales in comparison to the utter loony tune insanity that happens in MGS2 and MGS4.
i like the graphics and tech behind Twin Snakes the re done of the voice work and some other changes na but the tech behind it is fine
 
Imo these games wouldn't get as much praise if the production value was lower, they get carried ultra hard on it and so do a lot of these other games and big exclusives.
Production value obviously matters, but if a game wouldn't be as highly praised without the fancy graphics etc then I don't think it's a very good game.

The exception to this would be if the game revolved around it entirely like a Journey type game for example where the visuals and music was the point.
I think they get even more carried by the insane marketing. Whenever Sony releases a high budget AAA my town is full of billboards, tv spots, radio, internet, magazin ads and i also saw a Sony truck at my Walmart once where you could test their games. Must cost them dozens of millions worldwide.
 

Tschumi

Member
The campaigns, the story and lore of Halo is extremely popular. I think it's a grand epic sci-fi romp myself, with great multiplayer as well.

BTW, getting lost in an FPS and figuring out where to go is a sign of good level design. I hate cinematic point A to point B first person shooters. It feels more like a mindless amusement ride, instead of a game.

Doom(4).png
sslevel1.gif

Raise you system shock 1 lol
 
Last edited:

Tschumi

Member
i know. im talking about halo in general. it was really popular because of the multiplayer. the campaigns are pretty average.
Speaking of the first one... The campaign, for me, was average unless played co-op. The game is 10x more fun as co-op, i never think of halo 1 as a single player game... I'd have no problem with someone who came to halo late via computer, or the like, and didn't experience the awe-supercharged process of hammering through the game on legendary over a half dozen pizzas and litres of soda, saying it had bad campaigns...

For later titles, I've already given an unpopular opinion here that everything after Halo 1 was just cash cow crud, I'll just reiterate that I didn't like anything about any of them.
 
TLOU2 was amazing. I wanted to hate it because of some of the stupid decisions regarding the storyline but the game itself was just too good. The original was a great story game but the sequel actually brought the gameplay.



The graphics are almost unbeatable. Sound is incredible. The settings are memorable (Sewers, Hospital Basement, Resort).
 

Camreezie

Member
Open world games with no direction are boring as hell and I'd rather play a well designed linear game multiple times on all difficulties then open world bloat once. E.g breath of the wild
 

20cent

Banned
Windows Store is fine, it's not sexy and lacks the "community" features from Steam for the Twitch goldfish brain gamer generation, but it works. No real reason to run away from it. It is just a launcher

Just look what you're clicking OK for when you install the free emoji video splitter joiner with built-in malwares and go easy on bestiality websites popups, your computer should work as attended.
 
Cyberpunk 2077 has many problems but it has one of the best designed cities in any game. Night City feels like a real city with the huge buildings and the sprawl and just the general vibe. You feel small inside this festering and hulking metropolis.
I mean, I guess I liked parts of it at night, but during the day it kinda looked like every other open world game I have played recently, which was part of the disappointment. That and I was not expecting such a depressing story in general. Some of the best characters or characters I was most interested in were the ones that did not stick around very long and that was also a downer. Two in particular that I won't spoil.
 
-The reason Sony fans troll Xbox fans about first-party games is because they know Sony first party games are, save for one or two, uninspired drivel. See: Uncharted series, Gran Turismo series, Days Gone…

-The haptic feedback on the DualSense is very overrated. It’s cool for about five minutes, then it’s annoying as f***.

-The DualShock/DualSense controllers are uncomfortable as f*** as far back as the first one for the PSX. Piss poor ergonomics and the lack of offset analogs means your hands are cramped and Sony owes everyone money for future carpel tunnel surgeries.

-Microsoft should have bought Sega or at least made an effort to bring them in the fold during the 360 days.

-Sega’s lineup helped carry and fill out the original Xbox console lineup. Halo owes just as much thanks to it’s mechanics and story as it does Sega for drawing in people to the system in the first place.

-The Xbox is Sega’s best console.
 

Athreous

Member
I love these threads! If this was resetera, we'd be banned for sure! Here we go!!!

Pokemon was the same crap for years on portable nintendo consoles. Some pokemons are soo stupid. (Candelabra, cake pokemon, etc).

Nintendo fans are blind, they keep buying crap games only cuz it's Nintendo.
 
I love these threads! If this was resetera, we'd be banned for sure! Here we go!!!

Pokemon was the same crap for years on portable nintendo consoles. Some pokemons are soo stupid. (Candelabra, cake pokemon, etc).

Nintendo fans are blind, they keep buying crap games only cuz it's Nintendo.
Whoa whoa whoa, hold the phone. Chandelure is freaking awesome! Not only was the 5th Gen the last great generation of Pokemon, but it's arguably the best. B/W and B/W 2 are great games. It was all downhill after that.
 
That's not controversial (he says, controversially). Nintendo's only saving grace is first-party IPs. Because they have enough successful first-party IPs they can release sub-par hardware and their fanboys will gush. They don't push the boundaries unless it's gimmicks (joy cons are a joke - fight me). But they don't need to as nobody else is allowed to make Mario, or Zelda, et cetera. They should have pulled a Sega and jumped out of hardware. Put Mario/Zelda/et cetera on Xbox, Playstation, and PC. They'd make bank, and they could leave innovation to companies that have a vested interest in competition since they're actually competing with other companies.

This thread is for controversial opinions, not misconceptions.

Nintendo going 3rd party would mean they would have to pay licensing fees to other platform holders, use their dev tools (which may or may not be to their liking), and charge more for their games as a result. Also, they would have to cut their dev teams, and lose their ability to diversify their IP. Sega post-DC is mostly known for Sonic/Virtual Fighter, not Samba de Amigo and all the other crazy stuff we saw up through the Dreamcast.
 

IFireflyl

Gold Member
This thread is for controversial opinions, not misconceptions.

Nintendo going 3rd party would mean they would have to pay licensing fees to other platform holders, use their dev tools (which may or may not be to their liking), and charge more for their games as a result. Also, they would have to cut their dev teams, and lose their ability to diversify their IP. Sega post-DC is mostly known for Sonic/Virtual Fighter, not Samba de Amigo and all the other crazy stuff we saw up through the Dreamcast.

Nintendo spent over $775,000,000 on R&D in 2020, and so far this year they have spent over $790,000,000 on R&D. Licensing fees are way, WAY cheaper. Also, nobody else is having to increase the cost of their games to make up the licensing fees they are paying, so why on Earth do you think Nintendo would have to do this when they already sell games at the standard MSRP that everyone else (who are paying licensing fees) is paying?

Sega lost too much money on its hardware, and their IPs never had the following that Nintendo's did. Ever. To say Nintendo would fail because Sega failed shows just how little you know about Sega and Nintendo. No offense.

TL;DR - You're entitled to your opinion, but you seem to have no idea how much Nintendo is already spending on R&D, nor do you seem to grasp the following that Nintendo has had (and still has) with their IPs (especially when you compare that to Sega).
 
Last edited:
Super Mario Bros. 2 is probably the best of the NES trilogy. That's right, the one that's not a real Mario game. Yeah yeah, Lost Levels, whatever. Basically a glorified SMB romhack. I love the exploration and verticality of Doki Doki Marioki, and the four unique characters, as well as the pick shit up and throw it gameplay.

On a similar note, Sunshine is better than Galaxy.

And DKC 3 is the best of the Rare trilogy. I love the adventure feel of it and the great outdoors setting so much.

Mortal Kombat 3 (specifically UMK 3 and Trilogy) is the best old school MK.
 

evanft

Member
  • Nintendo is lazy as fuck. They make essentially the same games over and over but just with giant gaps in between them. The average Ubisoft title has more advancement and new content in it than about 90% of Nintendo's offerings.
  • Many Japanese studios feel like they're ten years behind the west in terms of presentation, QOL, etc.
  • JRPGs peaked on the PS1. They never made the transition into the HD era properly.
  • Roguelikes are terrible on a fundamental level. The entire genre should just be cast aside.
  • Indie devs are no better than AAA devs. They're just as prone to lazy, copy-cat games as their more well-funded counterparts
  • We don't need more 2d side scrollers. We had plenty when I was a kid.
  • The best way to play old games is through emulation. Spending time/money on getting the best experience with original hardware is a waste.
  • The following gameplay mechanics are always stupid:
    • Carry weight
    • Weapon/armor durability
    • Collectables
    • Escort missions where success depends on the AI surviving
    • Penalty for death
 

_Ex_

Member
The Persona series focuses on being a social life simulator + waifus to attract lonely nerds. Persona is not real SMT.
 
People who think Soulsborne games are hard wouldn't last 5 minutes in a game like Battletoads, Ghosts 'n Goblins, or Ninja Gaiden.

That's because games today are designed to be beaten. Games back then were designed to beat you. That's the difference.

Okay, boomer mode deactivated.
 

Woggleman

Member
I finally tried BOTW and it is good but not the end all and be all of open worlds like people make it out to be.
 
Last edited:
Top Bottom