Burnout meets Mad Max
Post apocalyptic story driven M rated arcade racing game, with a gritty story of a guy just trying to survive. But no on foot sections like Mad Max, car only. Retains classic Burnout style driving and spectacular wrecks, but this time, the M rating is leveraged to also show the violence of what happens to the body in such a violent crash. Complete realistic mutilation of the body in addition to the car. Add organic power ups like NFS HP to add a whole new layer to car combat. Open world is retained from Paradise but unlike Paradise, missions/events are closed off except where the open world might make sense (like a hunt and kill mode) All modes from paradise return but expanded upon (EG when eliminated from stunt run, you can still hunt down and kill the remaining drivers) With new modes added (Maybe a hunt mode?)
Car crashes are ramped up to levels never seen outside of BeamNG leveraging the power of Frostbyte destruction, with every piece of the car dynamically and realisticly breaking apart based on how you crashed. Depending on how you crash, your body can get ejected out of the car flatout style, with realistic damage/mutilation to the body. While progression is still primarily driven by completing events like racing/road rage etc, every chapter you complete you get an NFS Payback style action mission inspired by the F&F movies as a way to cap off the chapter. Online mode basically an expanded version of what already exists in Paradise, with improved online challenges, and maybe even special co-op missions in addition to normal PVP modes.
Sound design is taken to the next level on PS5 with 3D audio, with the ability to hear every piece of the car crunch, break, and bounce off of the ground. Every tire screetch when drifting, every opponent around accelerating/shifting/braking. DualSense trigger resistence taken to max levels when you slam into a wall or tailgate an opponent.
Soundtrack ditches tortured soul rock in favor of full heavy metal to go with the setting/tone of the game. Brings back the classic EA trax system where you can decide what songs play and when, with the option to shuffle and disable individual songs. Expanded to where you can make different playlists for different event types.
And of course, all possible accessibility options like full button remapping, disable resistent triggers, and anything deaf/blind players need to enjoy the game.