Arioco
Member
The same guy who said Sony should use Direct X?
HAHAHA
I hadn't realized but fuck, you're right, it's him again!

The same guy who said Sony should use Direct X?
To be fair - PS3 had a few games that shipped on DirectX.The same guy who said Sony should use Direct X?
HAHAHA
I hadn't realized but fuck, you're right, it's him again!![]()
You're bringing up something someone wrote half a year ago to flame a console war? Wow.Seriously? Are you all going to pretend you never saw messages like this on GAF? You've been provided with several examples by other users, I want to add one more:
https://www.neogaf.com/threads/tech...review-the-dlss-killer.1636503/post-266166457
You're bringing up something someone wrote half a year ago to flame a console war? Wow.
Could it be that only Series X got fsr 2.1 yesterday and CD Project mislabelled it as "next gen console(S)"? Because on ps5 it looks th3 sam3 as pre patch to my eyes. Maybe i need to play more but that was my impression after fiddling with it for 15 min
CDProject has fucked up with mislabelling stuff before (next gen patch was initially labelled as having RT reflections and shadows in the options when it didn't)
It was a few months ago. And said someone was corrected by many people in which they refused to heed that correction. So yes, it is appropriate to call it out because this misinformation pollutes threadsYou're bringing up something someone wrote half a year ago to flame a console war? Wow.
who said that? never saw a single person claim this... FSR2 is a pure software based upsampler, noone with more than 2 braincells would claim that
Show us who said that?
f I recall correctly, Sony did not implement all features of RDNA2 in the PS5 console. Perhaps this limits how effective the FX Super Resolution technology can be on the platform?
I understand this, but maybe the full effects of the technology cannot be tapped unless you have RDNA2 GPU. The PC version of God of War uses FRS2 but not the console version, so that seems fishy.
The highlighted areas suggests that older GPU architecture or even some that don't have all RDNA2 features may not see as much of a boost as newer full RDNA 2 ones. Nothing controversial is being posited here.
Look, FSR 2.0 isn't supported on the PS5. As it isn't supported, it can't be used by developers.
It's not supported yet because Sony has chosen not to support it.
If they decide to support it then the PS5 would be able to use it just as well as the Xbox.
I have heard a couple of times that Sony is working on their own reconstruction technology for the PS5. Wether that's the Insomniac one, I don't know.
So why hasn't Sony supported FSR 2.0?
Because if they have a solution that they think works better, then they will want developers to use it over just using FSR as a crutch because it's also on PC and Xbox. So if FSR isn't supported it means devs will have to adopt the Sony solution.
You're bringing up a post from half a year ago to ego boost an FSR patch released recently.Yeah, dude, half a year, it's not like someone was saying CDPR must have mislabeled the patch LAST THURSDAY after the patch was released, you know...
https://www.neogaf.com/threads/cybe...-and-next-gen-consoles.1644963/post-266915761
But I'm the one fueling the console war.. Ok.![]()
If you guys have no problem calling out people about Xbox Series S sales, then don't complain when people call out Xbox fans for their FRS2 comments.You're bringing up a post from half a year ago to ego boost an FSR patch released recently.
Did that post from May 2022 hurt you that badly? What GAF member aside from you would even remember or care about that thread from 6 months ago?
You'd have more fun in gaming if your post history (which I just checked) wasn't almost all console warring Vs. threads.
You're bringing up a post from half a year ago to ego boost an FSR patch released recently.
Did that post from May 2022 hurt you that badly? What GAF member aside from you would even remember or care about that thread from 6 months ago?
You'd have more fun in gaming if your post history (which I just checked) wasn't almost all console warring Vs. threads.
If you guys have no problem calling out people about Xbox Series S sales, then don't complain when people call out Xbox fans for their FRS2 comments.
If anyone says anything dumb on this forum, people are going to call it out and bring it up in the future. It was very clear from the beginning that PS5 was going to use FRS2, but didn't want to believe it.
Thank you for your interest in my post history. I'd like to have the same courtesy but actually I won't check yours because honestly I'm not interested at all. But I bet I would find some gems of those worthy of being brought up 6 months later.
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Bruh, come on.
You've posted numerous times in the other thread where the Cyberpunk FSR 2.1 patch was announced and people posting videos and pictures from it, you posted content yourself.
But you didn't feel the need to make this RDNA/FSR post.
You knew exactly what you wanted to do with this first post ..
Bruh, come on.
You've posted numerous times in the other thread where the Cyberpunk FSR 2.1 patch was announced and people posting videos and pictures from it, you posted content yourself.
But you didn't feel the need to make this RDNA/FSR post.
You knew exactly what you wanted to do with this first post ..
You might want to check this thread.There are the traditionnal warriors (although some of the more ardent one are way more reasonable there) but some other are more direct stating that that the ps5 doesn't support it because sony doesn't want it for example.who said that? never saw a single person claim this... FSR2 is a pure software based upsampler, noone with more than 2 braincells would claim that
If I chose this thread is just because everyone can see FSR 2.1 running on PS5 with their own eyes and no one can deny the evidence, unlike previous threads. Apparently CDPR official list of changes and the videos I posted wasn't enough proof that PS5 supports FSR 2.0, because the developer of the game might have "mislabeled stuff". Am I supposed to fight anyone who spreads FUD on the forum or what?
That is stupid of course the less powerful console would benefit a lot from FSR or any dlss like technology to be fair.It is of course way less demanding using dlss/fsr than rendering native at lower res without those upscaling techniques.The benefit (if the tech stays that way which it won't but if it doesn't progress) will lessen as games will become more and more demanding though but that is true for the XSS, the XSX and the ps5 too.At least this is another example that shows that it can be a benefit to the finale image on console.
I remember there was some discussion about whether it would cost too much to be worth implementing on the consoles (especially for XSS).
Some people can't understand that apparently but thank you for reminding thatI can't understand why anyone would have the notion that PS5 can't do FSR 2 when they announced Forespoken will use it all the way back in May. FSR is an open source standard ..
I thought this was already well worn territory months ago ..
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That is stupid of course the less powerful console would benefit a lot from FSR or any dlss like technology to be fair.It is of course way less demanding using dlss/fsr than rendering native at lower res without those upscaling techniques.The benefit (if the tech stays that way which it won't but if it doesn't progress) will lessen as games will become more and more demanding though but that is true for the XSS, the XSX and the ps5 too.
Yeah native should be better or even supersampled but that dlss/fsr cost is still largely beneficial to whatever(whichever?) console.But is is always a ratio that you have to take into account because of course you would get the best perf if it were reconstructed from a 144p rez but the graphics would take too much of a hit, I think that devs will find the best ratio for their game/engine with a bit of time.It should prevent having a too big overhead.FSR isn't free, it has its own cost in milliseconds per frame and this cost increases the weaker the gpu is. In some cases you might only be a few frames ahead of native, while the native would technically provide the best image.
This video goes over it some.
Many xbox fanboys said that.Just curious, but who said that?
Yeah native should be better or even supersampled but that dlss/fsr cost is still largely beneficial to whatever(whichever?) console.But is is always a ratio that you have to take into account because of course you would get the best perf if it were reconstructed from a 144p rez but the graphics would take too much of a hit, I think that devs will find the best ratio for their game/engine with a bit of time.It should prevent having a too big overhead.
I thought hardware based Variable Rate shading wasn't possible on PlayStation 5 not FSR. I guess all these acronyms can get confusing.
I personally dont care much about FRS or whatever, what bothered me the most on my playthrough was its bugs, doest this patch fix most of the bugs?
I played this on PS5 with 1.6 patch it was still very buggy experience, for example: you know how sometimes you get those effects every time Johnny appears, but for some reason those effect wouldn't go away until I reload my save and sometimes V couldn't run or jump until I reload my save, but the biggest one that bother me the most was during the cutscene when V and Takemura trying to talk to Hanako but these people come in and the floor collapses and while the floor was collapsing Takemura was stuck in walking animation and it kind of killed entire mood for me.The game has been patched a ton since launch, so it's a much more stable experience compared to launch, if not a 100% solid one.
I can't understand why anyone would have the notion that PS5 can't do FSR 2 when they announced Forespoken will use it all the way back in May. FSR is an open source standard ..
I thought this was already well worn territory months ago ..
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I never said the PS5 couldn't do FSR 2.0. Infact I said the opposite, it could do it. I had read an article that said Sony would have to add support for it for the PS5 games to use it, and repeated that. That's all, but if this is what made you post those stupid initial thread hijacks then cool I guess.
The new 1.61 patch for Cyberpunk 2077 mostly fixes on improvements and bug fixes - but there is one big new improvement for graphics fans - the inclusion of FSR 2.1 upscaling. The game's ray tracing and performance modes do not render at native 4K, so the addition of FSR2.1 should boost image quality. But what's the difference and is there any improvement to performance? Tom has answers for you.
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What will it take for you to stop being a disingenuous troll?
Report me if I continue to console war
Maybe because this is you doing it when I pointed out that the devs said FSR 2 was coming to Forespoken for PC and PS5 you were quick to say maybe it's only for the PC version. LolI can't understand why anyone would have the notion that PS5 can't do FSR 2 when they announced Forespoken will use it all the way back in May. FSR is an open source standard ..
I thought this was already well worn territory months ago ..
Could very well just be for the PC version for all we know.
Maybe because this is you doing it when I pointed out that the devs said FSR 2 was coming to Forespoken for PC and PS5 you were quick to say maybe it's only for the PC version. Lol
Ya'll need to quit with the selective memory.
Hey look another old post, one where no one confirms using FSR 2.0, just an "in development" tag.
They officially name dropped using FSR 2.0 on the game for the first time in May.
TAA was exactly that. FSR is better.Tbh I'd rather have basic anti aliasing techniques than a fake higher res image but with excessive ghosting, artifacts etc. Those to me are more irritating than the jaggies.
Yet you claim it’s only for the PC version?