Even now there is some truth to that, where I've seen higher resolutions are blurrier, like in RE2, DMC5, RE3 are all burrier on XBONEX because of the AA method......Remember Quincuxx on the PS3, we never heard the end of it......So in a number of cases the final image is really a toss based on AA and PP, so the winner most times is framerate because I'll tell you something.....I have a 4K monitor, I can go from 4k to 1080p on games......You can adjust to resolution much quicker than you can adjust to slower frames.....
Try playing a game at 4k 30fps and then play it at 1440p or 1080p 60fps it's immediately noticeable because after the first few minutes of looking at the image at max, when you are playing for hours on end or even the first hour....How it responds is pinnacle...
Ideally, high rez+high frames+ best effects and graphics quality is what I prefer......Looking back from 2013, the console which did this most consistently was base PS4.....PRO doesn't have enough bandwidth most times to chase the high resolutions as XBONEX, but within it's confines it maintains a more consistent framerate so it's doing it's job quite fine too....
I think next gen, we can all be sure that Cerny has ensured that PS5 will be a 4K native machine, he's put evertything in that console to ensure that...…I don't think we will see 4k on Series X and 1800p on PS5 as people are saying, both have enough bandwidth to do 4K and each will shine relative to where they are strong.....PS5 may win lots of framerate, textures, loadtimes and sound faceoffs, based on how fast it's pipelines are and how it's designed......and for first parties, gameplay/level design may also favor PS5...….Series X will win it's share too based on it's extra CU's, maybe some elements of raytracing may be better there....Even then, the RT thing we are not sure yet based on how the workload is lifted more CU's vs higher clocks? Most developers seem to be having no problem on PS5, so I would assume PS5 will be very competent in RT, seeing what Cerny said of certain games in his GDC presentation and what the Quantum Error and Godfall guys have been saying......And let's not forget, Poliphony Digital will school everyone with Raytracing......
At this point I weep for what a potential Driveclub 2 would look like on PS5......I was always impressed with how fast I could redo a race in DC, how fast the menus were or how expansive and detailed the tracks were on DC PS4......I look at PS5 and this thing looks like it was built to make Driveclub 2......Sheds a tear....