This is what I have been saying it, and it's not really a "driver" it's more like a "compiler" for the...alright that's just semantics. But basically what is called "performance stack".
It was same situation at late 2016 with X1X and KC: D was build initially on nightly builds of XDK, that's why the Xbox version was probably worst one at the release.
But still, year later almost, it's really as if these consoles should have been released this year.
Embarrassing for MS and what is worse, happened again.
And no Hitman flower field is not effected by this, unless patched.
All in all I really really like XSX, but just looking at official info released by MS with insider builds suggest, that software is wonky at best. And if you don't believe me, see how many games does not support Quick Resume, even at the system level it should not be problem to freeze/pause any vm. They are simply doing still something around memory architecture and games which are larger in RAM than certain threshold simply does not support this stuff. My take, does not have to be truth, but I have some info obviously.
I hope this info is not under NDA, but meh, I was told, not that I actually see with my own eyes release notes of GDK.