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As part of our continuing coverage in the run-up to the launch of Crysis Remastered, Alex Battaglia and John Linneman check out the game running on Xbox One X with ray tracing mode enabled! How does it look, how well does it run and just how has Crytek managed to get real-time RT reflections working on a current-gen console? Find out here!
Summary
- Still a WIP (Work in progress) build
- Software RT on both PRO and X
- Configuration:
--Perfomance mode: 1080p/unlocked on base PS4, Xbox One, PRO and X
--Visual/Resolution mode: 4k dynamic resolution on X, 1800p dynamic resolution on PRO
--Ray Tracing mode: 1080p dynamic resolution/ locked 30 on both PRO and X
![www.eurogamer.net](https://assetsio.gnwcdn.com/digitalfoundry-2020-crysis-remastered-your-first-look-at-console-ray-tracing-1599478178635.jpg?width=1200&height=630&fit=crop&enable=upscale&auto=webp)
Crysis Remastered: this is what ray tracing looks like on consoles
The release of Crysis Remastered draws closer and today we can reveal a technical feature of the console versions that …
![www.eurogamer.net](https://www.eurogamer.net/static/a3b9a21fb5acdb3e817fef48069faea6/icon/favicon-48x48.png)
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