this game does kinda poor job without RT in lighting when some other games have no problems to have amazing lighting from volumetric method i think like last AC valhalla or previous AC games or last Far Cry game , i wouldnt need there any RT as they look amazing not flat at all, some places in Cyberpunk because lack of lighting sources or smt can look rly flat though , and i was never picky for games visuals but i can see that in this game, its like devs just thought that RT will save them so they stopped work on engine lighting stuff. thats not cool rly.
then again game has a lot very dark areas , so if RT makes it even more darker then we need some kind of flashlight or smt , because i hate those areas. i played many dark games before but that was not problem there and it is here rly.
its shame we lost so good video settings from previous years game like HBAO+ , PCSS .
seems like without RT this game doesnt have any AO there, if it at least could use something like HBAO
if devs now will just be lazy to use those and will just leave all to RT that wil be bad times for pre RT gpu's owners, until all will have RT cores on pc gpus and rest will have next gen console it will need some time.
like where is any AO here ? at least some fake one. so its just looks kinda flat like in older games it would be AO off option.
i still play modded Fallout 4 with ENB and there is some extra AO option , so maybe later someone could make some AO mod for this game