If you go through the intro sequence, do car windows have proper RT reflections or are they still stuck with screen space only?
I was referring to the glass of buildings. Car windows still SSR. The demo is like this in origin, and the reflections of the car windows are produced by SSR on all plataforms.
As Alex from DF said, it is a point with "debatable results" especially when you place yourself at some angles and the GI creates that kind of "strange reflection"