Ninja Scooter
Member
SNES is obviously closer. Genny version looks all dark and you can really see the lack of colors.
Wait, I'll see if I can get screenshots of Street Fighter II Champion Edition for the Arcade...Ninja Scooter said:SNES is obviously closer. Genny version looks all dark and you can really see the lack of colors.
evilromero said:It's always obvious from screens which is which. The SNES has a smooth look with much deeper richer colors. The Genesis needs 48 Megs to even come close.
Warm Machine said:
All you need to know!
Ninja Scooter said:$400 for an addon just to play as one extra character, that was available on the SNES in Final Fight Guy anyway.
You think that's maybe because there is no single version of the games that spans all of those platforms? =P SNES only has Turbo, PCE doesn't have SSF2.Lyte Edge said::lol You guys still haven't posted pics from the same version of Street Fighter II across all the platforms. Different color schemes were used in SF2 and SF2' CE.
Did I just not spend an entire post pointing out some of the blatant problems with SF2: SCE? Color schemes do not match the arcade because the Genesis couldn't throw out as many colors as CPS1 or SNES (see China and Las Vegas backgrounds).Anyway, less colors or not, the Genesis SF2 CE/Turbo feels closer to the arcade version; plays a little smoother, and even the color schemes seem to match the arcade just a little better IMO.
Warm Machine said:The Genesis needs 48 Megs to even come close.
border said:You think that's maybe because there is no single version of the games that spans all of those platforms? =P SNES only has Turbo, PCE doesn't have SSF2.
Did I just not spend an entire post pointing out some of the blatant problems with SF2: SCE? Color schemes do not match the arcade because the Genesis couldn't throw out as many colors as CPS1 or SNES (see China and Las Vegas backgrounds).
You keep saying this, but could you at least explain why? So far the screenshot comparison has only revealed that the Genesis version is severely lacking in color and detail when compared to the SNES version (much less the arcade editions).Lyte Edge said:I realize this, but I still think that the Genesis version looks overall closer to the original CPS1 version
border said:"In retrospect" is always a tricky term to use anyway, since a lot of systems that seemed like a bum deal at the time are pretty good years after the fact when you are not dealing with high game prices or software droughts (consider the N64).
Now I did... Street Fighter II Turbo on SNES VS Street Fighter II Champion Edition...Lyte Edge said::lol You guys still haven't posted pics from the same version of Street Fighter II across all the platforms.
Like I mentionned on my screenshots, the output of my Genesis emulator is 256 x 200 on Street Fighter II Champion Edition while the output of my SNES emulator is 256 x 194 for Street Fighter II and Street Fighter II Turbo. I never was aware that the Genesis had such a superior resolution than the SNES...manngc said:Shouldn't the Genesis screen shots be at a higher resolution than the SNES shots? Because I thought the SNES default rez was lower than that of the Genesis's default 320x240. One thing it clear from the pics is that Capcom did a good job mimicing the colors of the SNES and arcade versions with only have of the colors available (128 (SNES) to 64 (genesis) on Genesis.
However, the overall package of the SNES beats out the Genesis versions due to smoother graphics and nearly perfect voices and sounds. Music and gameplay weren't different enough to call one superior to the other (although I tend to like the SNES version more).
Mann
Instigator said:Actually, the SNES had a much higher resolution setting (500 x 400 or something), but I've never seen a game use it. Ever.
The Snes was using 256 on screen colours on Street fightermanngc said:Shouldn't the Genesis screen shots be at a higher resolution than the SNES shots? Because I thought the SNES default rez was lower than that of the Genesis's default 320x240. One thing it clear from the pics is that Capcom did a good job mimicing the colors of the SNES and arcade versions with only have of the colors available (128 (SNES) to 64 (genesis) on Genesis.
However, the overall package of the SNES beats out the Genesis versions due to smoother graphics and nearly perfect voices and sounds. Music and gameplay weren't different enough to call one superior to the other (although I tend to like the SNES version more).
Mann
nightez said:The Snes was using 256 on screen colours on Street fighter
nightez said:There's nothing better than playing SNESS SFII:Turbo with the speed bumped up to ten stars.
To this day no other fighting game can match it in speed, nothing!!!
manngc said:I'm pretty sure it was only using 128 colors.
Laurent said:Like I mentionned on my screenshots, the output of my Genesis emulator is 256 x 200 on Street Fighter II Champion Edition while the output of my SNES emulator is 256 x 194 for Street Fighter II and Street Fighter II Turbo. I never was aware that the Genesis had such a superior resolution than the SNES...
Warm Machine said:Doesn't matter how many megs the Genesis one gets the top end of 64 colors on screen will always kill it. 64 colors in most cases is pretty good especially when handling anime style colorful games but for digitized graphics with lots of subtleties it just doesn't cut it. That is why MK is so painful looking.
Instigator said:Maybe it's just me, but I find a limited color palette more of a problem for digitized graphics than the ability to display a set number of colors on screen. The Genny's 512-color palette (versus the 32 000 of the SNES) is a bigger discrepency than displaying 64 of them simultaneously.
When I take a photo (say, a girl against a white background), limiting it to 16 colors still looks fairly good, but that's from a 24-bit palette with a choice of millions of colors. Big difference there.
Of course you can say having both limitations just makes it worse.
Come on, you have a half-naked girl on a white wall. Of course this will look better than having to show Cun Li in her blue suit, Ken in his red suit, white a colorfull background has Balrog's stage...Instigator said:Maybe it's just me, but I find a limited color palette more of a problem for digitized graphics than the ability to display a set number of colors on screen. The Genny's 512-color palette (versus the 32 000 of the SNES) is a bigger discrepency than displaying 64 of them simultaneously.
When I take a photo (say, a girl against a white background), limiting it to 16 colors still looks fairly good, but that's from a 24-bit palette with a choice of millions of colors. Big difference there.
Of course you can say having both limitations just makes it worse.
Those emulator are so old and accurate... They've been perfecting the 16 bit emulation for so long now...evilromero said:How accurate can we say these emus are? I still have the actual systems putting out through S-vid (SNES) and composite (Gen) and I can better see the differences than in those screens.
Have you tried Genesis Plus? It's quite impressive...Shompola said:The genesis emu isnt perfect at all. the YM chip sounds noticeable inferior to the real thing.
We really hear the difference when we look at the pictures posted in that topic... :lolShompola said:The gritty uneven sound is lost in emulation.
The Mega Drive was faster than the regular SFII but not faster than Turbo Edition. Turbo has the faster gameplay than any fighting game ever released.Shompola said:I thought Snes version was slower than Mega Drive version or you had to unlock those speed stars in Snes version?
Laurent said:Come on, you have a half-naked girl on a white wall. Of course this will look better than having to show Cun Li in her blue suit, Ken in his red suit, white a colorfull background has Balrog's stage...
nightez said:The Mega Drive was faster than the regular SFII but not faster than Turbo Edition. Turbo has the faster gameplay than any fighting game ever released.
Imagine that girl fighting a clone of herself (with the same black bikini) on a white dull stage. You would need less color than a standard screen of Street Fighter II and it would look better...Instigator said:They're tiny sprites, not a poster.