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Dragon's Dogma 2 |OT| Pawnworld

ssringo

Member
So PC gamers whats the chances I can play this on 40-60 fps? i'm so out of the loop on PC specs and stuff but if my PC can play this better than my PS5 i'll get it on that.

Windows 11 (64 bit)
CPU Brand: AMD Ryzen 7 4800H with Radeon Graphics
Speed: 2895 MHz
16 logical processors
8 physical processors
NVIDIA GeForce RTX 3050 Ti Laptop GPU
Primary Display Resolution: 2560 x 1440
RAM: 32175 Mb
When I started I was on a Ryzen 7 3700x and 2080S machine with same RAM and resolution. Just a quick comparison on benchmarks puts my CPU a bit above yours and my GPU a good bit better. For me the main city was in the 20-30 range but out in the wilds I got in the 40-50 range with occasional 60 in remote areas. Changing graphical settings barely mattered as I was completely CPU bound. You would also be CPU bound meaning your city performance would be similar to mine (likely worse) and with the weaker GPU your performance outside the city (not as CPU intensive) would also be worse though DLSS might help.

That said, I swapped PCs before the recent patch. It's not specifically a performance patch but some have had a small performance boost from it. I doubt it would help you much. You will almost certainly have a better experience on the PS5 unless you're planning to get to get a strong PC in the near future.
 
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As I already said, i have no idea why you are deluding yourself into thinking that the "pawn system" is some impressive technical achievement. :messenger_tears_of_joy:
:messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:

Cept I never claimed that the pawn system was "an impressive technical achievement", I said no other games have it which is a fact; and the truth is nobody knows how complex it is, or how much work went into it, and you are in fact the only one claiming to know otherwise, I guess you helped develop it.

:messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:
am I doing it right with the emojis?
 

Sentenza

Member
:messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:

Cept I never claimed that the pawn system was "an impressive technical achievement", I said no other games have it which is a fact; and the truth is nobody knows how complex it is, or how much work went into it, and you are in fact the only one claiming to know otherwise, I guess you helped develop it.

:messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:
am I doing it right with the emojis?
Yeah , but the point is that “other games don’t have pawns” doesn’t actually mean shit.

Pawns are NOTHING from a technical viewpoint. They are just a character sheet saved on a server.

You keep flaunting it as an excuse as if was something remarkable that no other game matched so far.
 
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Yeah , but the point is that “other games don’t have pawns” doesn’t actually mean shit.
It means a lot of "shit" actually, because there's nothing to compare it to directly.
Pawns are NOTHING from a technical viewpoint. They are just a character sheet saved on a server.
Thanks for your insider knowledge, care to share the design document you clearly have access to so we can assess how the system works fully?
 
Doing the amphora quest

Nervous Ted Striker GIF by filmeditor
Please don't tell me you're actually carrying it the whole way.

The sphinx gave you a sealing phial for a reason...
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Please don't tell me you're actually carrying it the whole way.

The sphinx gave you a sealing phial for a reason...
Yep, carried it all the way. It was both both and stressful at the same time.

I thought about using the phial but, thing is, I already used that for carring my most beloved for a previous riddle. Didn't imagine the phial would break after one use lol.
 
Yep, carried it all the way. It was both both and stressful at the same time.

I thought about using the phial but, thing is, I already used that for carring my most beloved for a previous riddle. Didn't imagine the phial would break after one use lol.
Wow, that must have been really stressful. I don't trust this game's save system enough to transport an object such a long way so I thought "there must be a trick to this" and remembered the sealing phial. As for the beloved riddle, I just brought my main pawn to her and it worked lol
 

Sentenza

Member
Thanks for your insider knowledge, care to share the design document you clearly have access to so we can assess how the system works fully?
I can tell you how a save file works, if you want.
it's literally a list of pre-set variables with a series of values and on/off toggles describing by indirect ways
- how a character looks (i.e. "face5, body3, skintone17" etc).
- his stats and values
- what's in the character's inventory
- what things the player did (or didn't) do so far into the game.

Pawns in DD work in the exact same way. Not even a guesswork, since the first game had a fanmade editor available where people who wanted could tweak these variables and alter the Pawn.

Are you disappointed? Did you expect some kind of obscure technical wizardry that no human brain could ever replicate?
 
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ssringo

Member
You can also find the person, pick them up and ferrystone with them. as an alternative to transporting a person. Useful if you just want to get it done without having to walk. Or you don't have the phial for whatever reason.
 
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Spyxos

Member
How do augments work? Each class has 5 augments, but every vacation has 9 levels. Do I get the bonuses every 2 levels? And do I have to equip them or are they active forever?
 
I can tell you how a save file works, if you want.
You've lost the plot, no thanks.
The point is not how save files work, the point is how the pawn system works, and it works the way it does not because capcom is incapable of making it work another way, but because it either wasn't worth it to them to make it work some other way, or they want it to be this way, and whatever you think or feel isn't going to change that nor does that mean there's a "problem" to solve; you're free to not like it of course.
 

Sentenza

Member
You've lost the plot, no thanks.
The point is not how save files work, the point is how the pawn system works, and it works the way it does not because capcom is incapable of making it work another way, but because it either wasn't worth it to them to make it work some other way, or they want it to be this way, and whatever you think or feel isn't going to change that nor does that mean there's a "problem" to solve; you're free to not like it of course.

Yeah, as I said you are deluding yourself about this being far more complicated than it is.

The "Pawn system" is literally JUST a save file from your HD which gets a backup on the server. Call it "cloud saving".
The only "complex interaction" you need to worry about is that people borrowing your pawn can alter some of these values and variables in said save file, in the same way you can during your playthrough.

It's just different values.
You can alter level, equipment, etc.
People who borrow it can alter its quest knowledge, rating, and so on.

It's not just ordinary. As far as complexity goes it's on the simpler side, compared to stuff like, say, Baldur's Gate 3, where a save file needs to keep track of A LOT more data.
And it's not even real-time stuff, so rather simple on a mechanical level: the "file tweaking" happens only when you do the periodic check after a tavern rest.
 
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ssringo

Member
How do augments work? Each class has 5 augments, but every vacation has 9 levels. Do I get the bonuses every 2 levels? And do I have to equip them or are they active forever?
You unlock augments at set levels and have to equip them like you do with skills; they are not active unless you equip them. They're available to every vocation once you learn them so it's worth leveling various vocations for bonuses. The active ones are saved per vocation so if you have a setup for a Fighter, you'll need to set it up again if you swap to Sorcerer but it will remember your selection when you swap back.
 

IAmRei

Member
I can tell you how a save file works, if you want.
it's literally a list of pre-set variables with a series of values and on/off toggles describing by indirect ways
- how a character looks (i.e. "face5, body3, skintone17" etc).
- his stats and values
- what's in the character's inventory
- what things the player did (or didn't) do so far into the game.

Pawns in DD work in the exact same way. Not even a guesswork, since the first game had a fanmade editor available where people who wanted could tweak these variables and alter the Pawn.

Are you disappointed? Did you expect some kind of obscure technical wizardry that no human brain could ever replicate?

At least capcom execute it right for most people here.

Pawn is unique, because they can "learn for some degree" and for some, they are quite immersive.

And the save system is intended. Why? for so choices matter. Its like a journey to other world. And you are forced to responsible with it. It works like a charm for some people who like to try to be like one time ticket before game is ended. It is intended, i think. And makes people think before act.

Please, let us who enjoy the game enjoying their game. You wont change "people who likes the game and immersified themselves" decision. Im tired people looking for this game flaws. Yes this game have flaws, but also other games as well.
 
Yeah, as I said you are deluding yourself about this being far more complicated than it is.
this circular logic :messenger_dizzy:
Again I've made no claims on whatever complexity there may or may not be, I said the system only exists in this game and it breaks when multiple characters are used, which are facts, literally no way around this statement, it just is what it is.
And, once more, it doesn't matter how you feel about this, it's not a "problem to solve" if capcom decided a different way wasn't worth it, or if they simply want it this way; just to make it clear, this is not a statement of assumed complexity or whatever you seem to keep harping on about, it's simply facts.

If you are incapable of grasping this, then this conversation has ran its course and there's nothing left to say and in that case, good day.
 

Sentenza

Member
And the save system is intended. Why? for so choices matter. Its like a journey to other world. And you are forced to responsible with it. It works like a charm for some people who like to try to be like one time ticket before game is ended. It is intended, i think. And makes people think before act.
Yeah, except I made no argument against the save system. Rather, I complained about the impossibility to create more than a character, which is a different thing.
So not sure what relevance this had with anything.
 

Sentenza

Member
this circular logic :messenger_dizzy:
Again I've made no claims on whatever complexity there may or may not be, I said the system only exists in this game and it breaks when multiple characters
And I'm fucking telling you that the ONLY reason "it breaks with multiple characters" is precisely that they didn't design it to support the feature (i.e. Keeping three different characters/pawns slots saved on a server rather than just one), which is incidentally exactly my issue with it.
Yet, you keep yapping about "how unique it is", as if that was ACTUALLY saying something about the feasibility of what I'm arguing for.

Also no, no part of this was "circular logic". You are just using the definition randomly.
 
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is precisely that they didn't design it to support the feature
Oh look, you're almost understanding, a little more!
Here I'll say it once more:
it doesn't matter how you feel about this, it's not a "problem to solve" if capcom decided a different way wasn't worth it, or if they simply want it this way.
 

Sentenza

Member
it doesn't matter how you feel about this, it's not a "problem to solve" if capcom decided a different way wasn't worth it, or if they simply want it this way.
If I don't like it, it IS a problem to solve OR something I'll complain about until the end of days.

And Capcom can choke on a massive dick for all I care. Just because they had a stupid idea I'm not under any mandate to pretend their shit doesn't stink.

What doesn't matter to me is how many pathetic excuses you are willing to make for them, on the other hand.
 
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SCB3

Member
So the main quest being locked behind finding 15 WLC is kinda bad but also good design at the same time, now my pawns and I are all above Level 30 and these mini bosses are a lot easier to deal with, so now just opening up the map exploring as people keep suggesting, the World itself is interesting, why people keep calling it genius is puzzling, I mean its fine but I've played so many more games with better world design tbh

Still I've found some cool things to see and bosses to kill, not come across another Drake for a while though weirdly, there were a few before this quest
 

SantaC

Member
Anyone else wish that you could send stuff to storage right away like in baldurs gate 3.

I am getting overloaded so quickly
 
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Liljagare

Member
Yeah , but the point is that “other games don’t have pawns” doesn’t actually mean shit.

Pawns are NOTHING from a technical viewpoint. They are just a character sheet saved on a server.

You keep flaunting it as an excuse as if was something remarkable that no other game matched so far.

Think I found a IRL Dragonplague infection! :p How do we toss him to the brine, arisens?
 

Sentenza

Member
Think I found a IRL Dragonplague infection! :p How do we toss him to the brine, arisens?
Sure, the problem must be me.
Not the corporate groupies willing to bend over backward to defend a game that doesn't let you create two different characters. :messenger_tears_of_joy:
 
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Sgt.Asher

Member
Moved on to sorceror, magic kind of sucks. It's all flash no substance. Even meteor seems to be a waste for how long you have to charge it.
I was dishing out way more damage in half the time with warrior or thief.
 

Field

Member
Should I fully explore the map and do all side quests I can find(or as much I feel like) before doing the coronation quest? I got the quest pretty early so feels kinda weird to be a big cutoff if it is. Maybe answer in spoiler if necessary.
 

Liljagare

Member
Sure, the problem must be me.
Not the corporate groupies willing to bend over backward to defend a game that doesn't let you create two different characters. :messenger_tears_of_joy:

You are making things up in your head, you can create as many characters as you want.

Just hit the newly introduced "New Game". Or, unpatched, delete your save file offline.

You clearly completely just fail to understand the game loop in DD though, but, stop lying.

Please answer this though, according to you, what is the point of starting a new game in a game like DD 1/2, or having multiple characters?
 
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Sentenza

Member
You are making things up in your head, you can create as many characters as you want.
No, I can't because every time I create a new character it OVERWRITES the existing one.
I can't have two concurrent playthroughs.

Do you even have the most vague understanding of what you are BLABBING about?
 

SCB3

Member
For a game called Dragons Dogma, I'm finding a complete lack of Dragons anywhere, I need 1 more crystal and I've cleared almost the entire first part of athe map and a good chunk of the 2nd:
 

GHG

Member
Anyone else wish that you could send stuff to storage right away like in baldurs gate 3.

I am getting overloaded so quickly

I understand it from a design point of view since the exploration aspects skew more towards the "realistic" end of the spectrum as far as games go.

However there should be an option to send one of your pawns away as a mule to take items to and from storage at your command (with a time delay obviously since they would have to travel on foot to the nearest storage box). That would be pretty cool and wouldn't seem out of place.
 

Liljagare

Member
No, I can't because every time I create a new character it OVERWRITES the existing one.
I can't have two concurrent playthroughs.

Do you even have the most vague understanding of what you are BLABBING about?

Welcome to the world of no hand holding, you can copy your save, and make a new character, as many times you like.

Please answer this though, according to you, what is the point of starting a new game in a game like DD 1/2, or having multiple characters? OR, concurrent playthroughs?

What in your opinion makes this a issue?

Also, mature responses, suggests a Dragonplagued.
 
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Yerd

Member
I only discovered this last night. When you deposit stuff in your stash, there is a "select multiple" option and it dumps all of the stack you select.....:messenger_loudly_crying:

Anyone else wish that you could send stuff to storage right away like in baldurs gate 3.

I am getting overloaded so quickly
I am in the same sinking, overloaded boat. But, I thought of a solution, as I read your comment. I've never tried it myself, but this is how the game functions.
So, my idea is. Load up a summoned pawn with all you storage bound junk and dismiss it. Get to a riftstone that allows you to summon previously summoned pawns or favorited pawns and get em back. Or just summon a new pawn anywhere. I am going to try this out, next time I need to deposit my junk.
Moved on to sorceror, magic kind of sucks. It's all flash no substance. Even meteor seems to be a waste for how long you have to charge it.
I was dishing out way more damage in half the time with warrior or thief.
I have had the opposite experience. I make sure to bring a meteoron spell user with me now. I was having a hard time killing a thing. I don't remember what it was, but it was a big thing like drake or griffin, and I was a low level vocation at the time. Meteoron pawn made the creature melt away in one spell.

Should I fully explore the map and do all side quests I can find(or as much I feel like) before doing the coronation quest? I got the quest pretty early so feels kinda weird to be a big cutoff if it is. Maybe answer in spoiler if necessary.

Coronate. I mistakenly put that quest off way too long too. The quest will move you to new locations.
 
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However there should be an option to send one of your pawns away as a mule to take items to and from storage at your command (with a time delay obviously since they would have to travel on foot to the nearest storage box). That would be pretty cool and wouldn't seem out of place.
Eddie Murphy Yes GIF


The logistician specialisation can help though, the pawn will then combine items themselves and move them around so everyone has a balanced weight load
 

GHG

Member
I only discovered this last night. When you deposit stuff in your stash, there is a "select multiple" option and it dumps all of the stack you select.....:messenger_loudly_crying:


I am in the same sinking, overloaded boat. But, I thought of a solution, as I read your comment. I've never tried it myself, but this is how the game functions.
So, my idea is. Load up a summoned pawn with all you storage bound junk and dismiss it. Get to a riftstone that allows you to summon previously summoned pawns or favorited pawns and get em back. Or just summon a new pawn anywhere. I am going to try this out, next time I need to deposit my junk.

I have had the opposite experience. I make sure to bring a meteoron spell user with me now. I was having a hard time killing a thing. I don't remember what it was, but it was a big thing like drake or griffin, and I was a low level vocation at the time. Meteoron pawn made the creature melt away in one spell.



Coronate. I mistakenly put that quest off way too long too. The quest will move you to new locations.

Yep I've hired a pawn with meteoron and can confirm, it's OP.

I might sacrifice one of my mages (I have 2 along with my sorcerer) to hire another sorcerer with meteoron for shits and giggles.
 
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Yerd

Member
Eddie Murphy Yes GIF


The logistician specialisation can help though, the pawn will then combine items themselves and move them around so everyone has a balanced weight load
How aggressive are they combining? I don't always want things created. Like I don't want them creating all the potions they can with the plants. The roborons are lighter in weight. I have only used logistician once and noticed the pack leveling, but wasn't watching all the combining. I noticed a couple things being created.
 
How aggressive are they combining? I don't always want things created. Like I don't want them creating all the potions they can with the plants. The roborons are lighter in weight. I have only used logistician once and noticed the pack leveling, but wasn't watching all the combining. I noticed a couple things being created.
not super aggressive, they just don't want weight load to become heavy, but what they combine is random though
 

Sentenza

Member
Welcome to the world of no hand holding,
Yeah, welcome to your new pair of clown shoes. You deserved them.
"Now being free to create more than one player character is supposed to be "handholding".
Jesus Fucking Christ.

Please answer this though, according to you, what is the point of starting a new game in a game like DD 1/2, or having multiple characters? OR, concurrent playthroughs
What in your opinion makes this a issue?
I can think of SEVERAL potential reasons even just on the top of my head:

- wanting to replay specific parts of the game without being forced to quit/rush your ongoing playthrough.
- wanting to create a different character WITHOUT getting rid of another you already have (because, you know, you'd like to keep playing with both at different times).
- wanting to experiment with things/doing throwaway "test runs" you wouldn't necessarily do in your main ongoing game.
- wanting to re-experience the progression curve "from zero to hero" from the start, without having to through artificial meanings AND without wanting to throw away all the progression unlocked in their first game.

You know, just a small portion of the COUNTLESS reasons people usually love to create multiple characters in their single player RPGs.

The main difference is that they usually don't need to beg for it or justify their preference as if they were caught red-handed in the middle of crime.
It's always been a given. But now we are entering unknown territory in the field of corporate cocksucking, where people like you would defend mandatory castration if if was a "design choice" part of the "original vision".
 

DavidGzz

Member
I understand it from a design point of view since the exploration aspects skew more towards the "realistic" end of the spectrum as far as games go.

However there should be an option to send one of your pawns away as a mule to take items to and from storage at your command (with a time delay obviously since they would have to travel on foot to the nearest storage box). That would be pretty cool and wouldn't seem out of place.

I don't think there is one to send things to storage but you can send pawns to sell things and come back with the gold. It's the hawker specialization.
 

Liljagare

Member
Yeah, welcome to your new pair of clown shoes. You deserved them.
"Now being free to create more than one player character is supposed to be "handholding".
Jesus Fucking Christ.


I can think of SEVERAL potential reasons even just on the top of my head:

- wanting to replay specific parts of the game without being forced to quit/rush your ongoing playthrough.
- wanting to create a different character WITHOUT getting rid of another you already have (because, you know, you'd like to keep playing with both at different times).
- wanting to experiment with things/doing throwaway "test runs" you wouldn't necessarily do in your main ongoing game.
- wanting to re-experience the progression curve "from zero to hero" from the start, without having to through artificial meanings AND without wanting to throw away all the progression unlocked in their first game.

You know, just a small portion of the COUNTLESS reasons people usually love to create multiple characters in their single player RPGs.

The main difference is that they usually don't need to beg for it or justify their preference as if they were caught red-handed in the middle of crime.
It's always been a given. But now we are entering unknown territory in the field of corporate cocksucking, where people like you would defend mandatory castration if if was a "design choice" part of the "original vision".

Sorry to say this, but you COMPLETELY miss the point of the game loop, that's not a bad thing though.

You're being, just stupid. :) :)

Your whiny ass point equals to, why aren't all the forms in Tetris square, so I can beat it more easily?!?!?!

Does my post gain more value if I also write "Jesus fucking christ?".

You are just being a asshat.
 
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