mansoor1980
Gold Member
the weapons are vastly inferior in elden ring
First time there it was amazing,really felt like a true evolution of the souls dungeon and then nothing comes close to that the entire game lmaoStormveil castle was very good.
Games have always been artVoted Elden Ring, but Dark Souls is the greatest. Always will be.
No other Souls game comes close to the eerie, forlorn atmosphere. Absolute masterpiece and (in my humble opinion) one of the few times that a game has approached the status of art.
That said, does drag after the chuckle brothers.
Honorable mention to DS3, which never gets enough love.
and i love exploration in any direction, you'll always find something and the deeper you search the more you'll find.
Coming? It's already come and gone.You knew this one was coming
DS = Dark soulsDS is Demon's Souls or Dark Souls?
ThanksDS = Dark souls
DeS = Demon's Souls
You want me to explain it in a NeoGaf post? It would take an essay to explain, to be honest. I suppose one of the major ones would be world design. Open world games have been pretty cookie-cutter for most open world games since Skyrim. Elden Ring is able to guide the player organically through the map just by the player exploring. Verticality is used so places of interest are always viewable to the player. Vantage points, lighting, hidden areas, and navigation design is done best in Elden Ring. I never needed the map to know where to go. When I wanted to continue the "story" I would find the biggest buildings in the area and explore it. It was all intuitive to the player. Don't even get me started on the underground sections and how they seamlessly connected completely different areas of the map. It looked like spaghetti, but it was all intricately connected. By the end of the game, the map is enormous, but the player is so intimately familiar with the map, you could show them a random horizon and they would know where you are. Name an open world game that even gets close to that?How?
Generic is Elder Scrolls and dungeons&dragons etc...Bloodborne. On the whole, Eldenring's world is pretty generic fantasy fare.
Ever heard of Breath of the Wild?By the end of the game, the map is enormous, but the player is so intimately familiar with the map, you could show them a random horizon and they would know where you are. Name an open world game that even gets close to that?
Red Dead 2By the end of the game, the map is enormous, but the player is so intimately familiar with the map, you could show them a random horizon and they would know where you are. Name an open world game that even gets close to that?
didn't see themWe already had like 2 other threads about this.
Neither is the honeymoon period for the current thingI can't believe you guys are voting for Bloodborne.
Nostalgia is not making you guys make a good judgement.
Yeah, I literally mentioned it in my post. BotW separates the map into climate chunks, so if you show a picture of any particular area, you know the chunk you are looking at, but it is up to the individual. For me, I spent a fraction of my time exploring BotW compared to Elden Ring because the only thing to find in BotW was shrines and korok seeds, while Elden Ring literally had gameplay changing items to find in every corner. I could watch a random person play Elden Ring and I could tell where they were after a couple of minutes because I was just so immersed in the game that I remembered so much of it. For BotW, I would only know the chunk, not the roads, structures, or enemies.Ever heard of Breath of the Wild?