You might be able to answer this actually, say the Alienware SM is $500, does that include a Valve controller, or an Alienware version of one, or no controller?Good thing about the controller, multiple 3rd party ones will be available. Someone will make it if you ask nicely
You might be able to answer this actually, say the Alienware SM is $500, does that include a Valve controller, or an Alienware version of one, or no controller?
You might be able to answer this actually, say the Alienware SM is $500, does that include a Valve controller, or an Alienware version of one, or no controller?
Yeah, I'm in the "this looks awful and totally uncomfortable" field. It just seems totally pointless.
I still think this controller is a waste of everyone's time.
You might be able to answer this actually, say the Alienware SM is $500, does that include a Valve controller, or an Alienware version of one, or no controller?
Cool, I hope that becomes the default for these things.With the Alienware model we don't know, but in the iBP or CBP model they said the Valve SC would be included. Things might have changed since then, dunno.
No seriously ask a mod to close this or merge. No need for two lol
I like the directional buttons better than a d-pad to be perfectly honest.
The only thing you don't seem to be capable of doing with the directional pads in this configuration is rapidly pressing between left+right or up+down. There isn't a single game I can think of that I play which actually requires that you do that.
Granted, I don't play fighting games, but other than those (which aren't ideal on most controllers anyways) I should be able to use these buttons perfectly for directional movement.
You might be able to answer this actually, say the Alienware SM is $500, does that include a Valve controller, or an Alienware version of one, or no controller?
Then get a fightstick or a different controller that could be more suited to your playing style.Well, there you go.
This is a step in the wrong direction. As a recent PC gaming covert, I want more console-centric genres represented on the platform, like sports, fighting, etc.
Getting cute with those directional buttons for the sake of symmetry is silly. Valve should just put a proper, well-made d-pad in there and people will use the controller for 2D platformers, fighting games, etc.
I still don't get how this thing is better than an Xbox 360 controller for games with native support.
Based on some of these replies, this controller is going to have the same problem the dualshock 1-3 had, too complex of a ergonomic design.
Well, there you go.
This is a step in the wrong direction. As a recent PC gaming covert, I want more console-centric genres represented on the platform, like sports, fighting, etc.
Getting cute with those directional buttons for the sake of symmetry is silly. Valve should just put a proper, well-made d-pad in there and people will use the controller for 2D platformers, fighting games, etc.
Then get a fightstick or a different controller that could be more suited to your playing style.
Who knows? Maybe the pads work well enough to be used in fighting games. I mean, quite a few testers have used them for fighting games. Have you checked that out?
The solution of where the d-pad functionality really is for 2D Platformers and Fighting Games hasn't changed at all between both revisions of the controller. Since that's the case, a bunch of extra buttons with misleading labels (For legacy support of the games that use it as function buttons) doesn't change how you play with it.Those claiming that the "diamond layout of directional arrows" or whatever else you'd call it is "not a d-pad" aren't really fooling anyone. It's pretty obvious they just decided the symmetrical design is what they wanted. Maybe they think a d-pad is irrelevant to their target audience but it's still a d-pad.
So I take it they went with abxy in the same Xbox style so that devs don't need to add additional button prompts to their games? Seems smart. The controller still looks odd to me.
I see what you mean. Believe me, I'm ridiculously picky when it comes to D-Pads and use a fightpad for most games, but I think that there's a chance the pads will work well as replacements. (Mostly for Street Fighter-like inputs.) A classic controller setup would be great, but since this controller targets a HUGE amount of genres, I can see why the buttons are like they are.I don't want to jump too aggressively to conclusions on this, because, as you say, I haven't tried the controller and I could be surprised.
That said, I currently have a standard, wired 360 controller (with a terrible d-pad), as well as a 360 fightpad. I'd just hoped that Valve would offer something that could make both of those unneeded because of its pure awesomeness. It's just frustrating because a good d-pad is really all that's missing.
dat true wonderswan feel
Those claiming that the "diamond layout of directional arrows" or whatever else you'd call it is "not a d-pad" aren't really fooling anyone. It's pretty obvious they just decided the symmetrical design is what they wanted. Maybe they think a d-pad is irrelevant to their target audience but it's still a d-pad.
I didn't realize porn was allowed, haha.
Hmm...I wonder what those lines are on the handles...some sort of horizontal aesthetic?
Why does it matter how often you use it when regards to how nice to make it?I'm kind of confused by the D-pad comments here. For many games, the D-pad is relegated to a minor role of existing for shortcuts and the like, and that's what I see here: four more mappable buttons. If I need a D-pad for precise movement in a game, I'll just make the left trackpad a virtual D-pad, no problem. I'm already looking at button-mapping configurations for some of my favorite games.
The solution of where the d-pad functionality really is for 2D Platformers and Fighting Games hasn't changed at all between both revisions of the controller. Since that's the case, a bunch of extra buttons with misleading labels (For legacy support of the games that use it as function buttons) doesn't change how you play with it.
Those face buttons and d-pad are going to be hell to use unless you go full d-pad and face buttons. The Wii-U controller is the same deal. Both analog sticks on top is really, really awkward to play with. Still a day one buy for me though. I really wish they would split the two back triggers into four individual buttons each. That would give you 6 additional buttons giving your fingers access to 12 buttons on the back of the controller instead of 6.
I thought part of the point of removing the touch screen was to make the controller more functional, but I guess their aim wasn't to improve between revisions then I suppose you can simply call them misleading labels.