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Engadget: A look at the redesigned Steam Controller

Why does it matter how often you use it when regards to how nice to make it?

Every button on a controller should be very satisfying to press, regardless of how much it's used. And if they really are analog, Valve's R&D are smoking crack. The crisp action and response is everything a gamepad button is.

I still can't believe Sony dropped the Vita dpad from the DS4. I'd like to slap whoever made that call.
Did you mean to quote my post? I don't think I said anything about the quality of the buttons at all, which I agree they should feel nice and satisfying. Also I'm not sure what analog has to do with anything...someone else mentioned analog. Sorry, I'm just confused.
 

jj984jj

He's a pretty swell guy in my books anyway.
I have a feeling the touchpad was removed to cut costs. Anyways, what was the point of the touchpad that isn't filled by standard buttons?

Yeah, they said it doesn't make sense that their most expensive part is the least used. I guess I thought that meant they were going to make the rest of the controller more useful to people who like playing stuff like platformers. But like I said I still want to try it.
 
Those face buttons and d-pad are going to be hell to use unless you go full d-pad and face buttons. The Wii-U controller is the same deal. Both analog sticks on top is really, really awkward to play with. Still a day one buy for me though. I really wish they would split the two back triggers into four individual buttons each. That would give you 6 additional buttons giving your fingers access to 12 buttons on the back of the controller instead of 6.

This is probably the first time I've seen someone say anything other than glowing about the Wii U's controller+button placement. I haven't used it much myself outside of demo kiosks, but I found it very fast to get used to.
 

Dario ff

Banned
I thought part of the point of removing the touch screen was to make the controller more functional, but I guess their aim wasn't to improve between revisions then I suppose you can simply call them misleading labels.
I'd say they removed it due to cost reasons and it'd have made the mapping a lot harder for the end users eventually.

There hasn't been any improvements regarding button count or functionality as far as I can tell, it's just a re-arrangement. The directional buttons are the 4 buttons that were supposed to be mapped to the touch screen. The ABXY buttons that were relegated as function buttons have been repurposed as traditional face buttons instead.
 

StuBurns

Banned
Did you mean to quote my post? I don't think I said anything about the quality of the buttons at all, which I agree they should feel nice and satisfying. Also I'm not sure what analog has to do with anything...someone else mentioned analog. Sorry, I'm just confused.
Your post to me read as it doesn't matter if they're crap, because you'd be using quarters of the track pad as the d-pad, maybe I read it wrong though.

As for analog buttons, they're just really bad, they're mushy and they don't add anything of value. Personally I think that's just a crossed wire somewhere though, I don't believe Valve would do it.
 

The Cowboy

Member
Nah, trackpad for right stick is a great idea.
Its what I'm looking forward to the most. In my perfect world, it would be an anolog left stick, the top buttons/back buttons, the 4 main face buttons, a proper d-pad and that lovely big right trackpad.

That thing is going to be pure joy for aiming on a couch, its a shame Valve couldn't get it out for Ttianfalls launch :D.
 

Grief.exe

Member
Next iteration will come with two analog sticks instead of track pads.
Then there would be no reason to make the controller.
So no.

Why is this so hard for people to grasp.

Valve releasing a controller that is already heavily covered by the market would be completely useless. Releasing a controller that functions with the thousands of games not natively compatible with the xinput standard and games that don't work well with analog control.
 
As for analog buttons, they're just really bad, they're mushy and they don't add anything of value. Personally I think that's just a crossed wire somewhere though, I don't believe Valve would do it.

Really, at SDD the only analog related thing they said were regarding triggers and not even that was guaranteed. I hope this is just something lost in the ether.
 
Why is this so hard for people to grasp.

Valve releasing a controller that is already heavily covered by the market would be completely useless. Releasing a controller that functions with the thousands of games not natively compatible with the xinput standard and games that don't work well with analog control.

I don't think that will work,rts and stuff is just not meant to be played with any gamepad.
 
In same boat here.

Games that support 360 controller would be best here

It's really not that hard to get.

It's primary purpose is for games that DON'T have native 360 controller support, like the thousands of games that have come out before the 360 controller was around.

Assuming the player can get used to using the touchpads (which is probably a personal preference thing, I wont know until I try it), then it should work just fine for the vast majority of games that also have 360 controller support too.
 

StuBurns

Banned
Its what I'm looking forward to the most. In my perfect world, it would be an anolog left stick, the top buttons/back buttons, the 4 main face buttons, a proper d-pad and that lovely big right trackpad.

That thing is going to be pure joy for aiming on a couch, its a shame Valve couldn't get it out for Ttianfalls launch :D.
Indeed, I can already see me sitting in front of the TV, HL3 booting up, it's going to be great.

I probably sound like I'm down on the pad in this thread, I'm not, I just want it to be perfect so it can be my default. I'm concerned Valve are going to overshoot the innovation and not ship something that is optimal, I want it to be perfect.
 

Draft

Member
Why is this so hard for people to grasp.

Valve releasing a controller that is already heavily covered by the market would be completely useless. Releasing a controller that functions with the thousands of games not natively compatible with the xinput standard and games that don't work well with analog control.
People are incredibly stupid.
 

Grief.exe

Member

AkuMifune

Banned
I don't think that will work,rts and stuff is just not meant to be played with any gamepad.

And a mouse is not a living room peripheral. If Valve says this works great for Civ 5 on the TV, then I believe. I'm usually the first to point and laugh at the cult of gaben, but this thing makes perfect sense to me.

I just can't tell if it's console gamers wondering where the analogs are or PC gamers upset that Valve is trying to promote a controller for PC games.
 
I don't get why they're putting those buttons with directions there. It's obviously not a d-pad or a good replacement for WASD. I think the touch pad looks like a better replacement for WASD than those buttons.
 

greg400

Banned
Looks pretty good and I think I'll pick one up, only thing I would change is swapping of the AB and XY buttons as I was never fond of the Dreamcast/Xbox order.
 

Nzyme32

Member
People are incredibly stupid.

Agreed

The "dpad" is only there as a means to emulate older controller based games and act a simple point of reference for when using those games. The fact that they are the same circular shape as the xyab buttons is because they will serve the same purpose in future, ie they will not reference directional buttons. Furthermore, it enables lefties to switch the bindings around without fuss.

Furthermore, notice how holding the controller is different to the 360 etc. Your thumbs are already angled in a downward angles for better accuracy of the trackpads. As this angle is different, the buttons are located to match.

The touch screen has been removed as it has been rendered obsolete by "Ghosting" which uses the paddles to switch to a mode where an overlay of additional buttons are visible and the respective touch pad ghosts your thumb on screen, for quick access to other keys if necessary

Also, the trackpads can behave as analogue sticks as well dependant on what the game wants, or you want them to do.
 

Saikyo

Member
The irony is that the d-pad "buttons" is going to be better than the X360/Xbone d-pad for fighting games.

And people still dont understand why they are inventing a new controller, smh...
 

Sendou

Member
You don't make a d-pad with buttons, the fuck is this shit?

I'm not sure even sure it's a d-pad. Those buttons came when touchpad was taken out. I think they just thought it would be a good idea to have plenty of buttons available to support as many games as possible.
 
And a mouse is not a living room peripheral. If Valve says this works great for Civ 5 on the TV, then I believe. I'm usually the first to point and laugh at the cult of gaben, but this thing makes perfect sense to me.

I just can't tell if it's console gamers wondering where the analogs are or PC gamers upset that Valve is trying to promote a controller for PC games.

I never said it was a living room peripheral. If they are playing those titles with the pad then mine as well get a console.
 

Sentenza

Member
If you are going to play a game that *needs* a d-pad you will choose another controller goddamnit.
I don't even think there is such a thing.
Then again I was totally fine even with the 360 controller because I never, ever, EVER use the D-pad for anything but occasional menu navigation in games that require it.
 
I keep trying to get at this. How many years of the 360 pad did we go through? And we're already forgetting how fucking awful it was? This will never be ideal for fighting games but it will absolutely be better than that thing was.

If you're into fighting games enough to scoff at the idea of that d-pad layout... you should own an arcade stick, because whatever you're using isn't good enough.

Or people can try out the trackpads for movement. See the vids I posted above.

But yeah, the X360 d-pad is awful.
 

Tobor

Member
Looks great to me. A real dpad would be nice, but I get their point. It's mostly going to be used as an additional set of buttons, which is the case on normal controllers now.

Mostly, I want them to hurry the fuck up and ship!

My gaming PC is hooked up to my TV and I have old games with no controller support in my Steam backlog. I need this controller now!
 

dtg

Neo Member
I keep trying to get at this. How many years of the 360 pad did we go through? And we're already forgetting how fucking awful it was? This will never be ideal for fighting games but it will absolutely be better than that thing was.

If you're into fighting games enough to scoff at the idea of that d-pad layout... you should own an arcade stick, because whatever you're using isn't good enough.

What's wrong with the separate buttons that makes it worse than a connected d-pad? It doesn't seem like it would be that bad at first glance. FWIW I play fighting games on a keyboard and it works just fine.
 

Grief.exe

Member
You don't make a d-pad with buttons, the fuck is this shit?

Sony has been doing it for years

2389512-8074357100-ds3ds.png


If you find other styles more optimal, plug in that particular controller.

Actually this is not the case. They've been middling at best, both from the testers and devs.

Maybe I have read differently, but most of the impressions I have seen have been positive. Especially when the controller is used with games it is intended for.
 
Your post to me read as it doesn't matter if they're crap, because you'd be using quarters of the track pad as the d-pad, maybe I read it wrong though.

As for analog buttons, they're just really bad, they're mushy and they don't add anything of value. Personally I think that's just a crossed wire somewhere though, I don't believe Valve would do it.
If it came across like that, I apologize, I didn't mean I that way. I believe that the eight face buttons will all be made with quality in mind, even though Valve has a focus on the trackpads, which is part of why I'm not concerned. The way I see it, I think the current 'D-pad' is just four buttons mapped to the functions of a D-pad by default, for the sake of quick and easy compatibility for existing games. I believe that it would be serviceable for that purpose. For anything else that requires perfect control over the directions, such as with fighting games, I would be using the trackpad to map those controls. Now, I could be wrong in how effective it would be, but I was thinking that based on what I've seen, it should be just as good if not better for that purpose.

Also, if the buttons do happen to be analog, well...I would hope that they don't feel like mush, haha.
 

StuBurns

Banned
The touch screen has been removed as it has been rendered obsolete by "Ghosting" which uses the paddles to switch to a mode where an overlay of additional buttons are visible and the respective touch pad ghosts your thumb on screen, for quick access to other keys if necessary
This is my concern. They're trying to reinvent the wheel, instead of improving it.

This shouldn't even have happened, you don't need to iterate and work through problems people solved decades ago on laptop trackpads.

It's common sense not to have a touchscreen on a gamepad, it's wasteful in terms of cost, power drain, and it's poor UI, and it causes unwanted light for night gaming. It should never have made it beyond the first drawing board specing of the pad.

Gabe has talked about this process being akin to game development, open iteration based on player feedback, and that's a nice concept, but it seems like the Wild West in that office. Throwing everything at the wall, and not even waiting to see what sticks before showing it.

This is like sitting in a meeting discussing how F-Stop could be implemented into HL3 or something. It's too early. This whole SteamMachine project feels like it's still way too early to be considering a release this year to me.
Sony has been doing it for years
They're not four buttons, they're a d-pad with a piece of plastic over the middle.
 

AkuMifune

Banned
I never said it was a living room peripheral. If they are playing those titles with the pad then mine as well get a console.

If you really want to be upset they said the target was to be able to play Dota on a couch with it.

Though they admitted you could never beat a m/kb player, obviously they see value in having a gaming PC in your living room and being able to enjoy some older games on your TV. As do I.
 

Oppo

Member
Much better but I'm not understanding why they refuse to just add a d-pad instead of trying to emulate one with buttons.

I believe it is for left or right handed use. They didn't want to "favour" one side.

Also I'm guessing that they figure the dpad is typically relegated to menu traversal, if that, for a plurality of users? Not sure.
 
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