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Banned
They just recently tweeted that they were looking for a senior gameplay designer. So yeah, explains the lack of gameplay depth and where they are at.
They just recently tweeted that they were looking for a senior gameplay designer. So yeah, explains the lack of gameplay depth and where they are at.
How Emma Rossum would really look if she lived in the Southside.All I can think of in some of the shots is Nigel Planer when he was in the young ones
They just recently tweeted that they were looking for a senior gameplay designer. So yeah, explains the lack of gameplay depth and where they are at.
No, in-game means in in-game. There were also trailers in the showcase that said in-engine.
One of the devs even confirmed on twitter it was captured on a Series X:
I think confusion comes from when trailers used to be either CGI or in-game (using the engine to make the cut scene). Then CGI kind of went away then most everything was in-game and was between that and was Real Time. Because you could use the engine to make a great looking trailer that's (in-game) but the actual gameplay part could be down graded a bit or could be like Uncharted where cut scenes would be in- game and you wouldn't even know the switch occurred to player controlled. So I guess the questions would be real time or created by the game engineIn-game just means In-engine right?
Maybe there’s a distinction I’m missing
Did they respond "Because you called a guy talking to the camera "gameplay" and then proceeded to show a bunch of cinematic things mixed in with a flashes of gameplay.Phil Spencer was interviewed by Giant Bomb after the showcase, one of the hosts mentioned Fable still not showing gameplay and Phil immediately responded "Why did you think that that wasn't gameplay?"
I think confusion comes from when trailers used to be either CGI or in-game (using the engine to make the cut scene). Then CGI kind of went away then most everything was in-game and was between that and was Real Time. Because you could use the engine to make a great looking trailer that's (in-game) but the actual gameplay part could be down graded a bit or could be like Uncharted where cut scenes would be in- game and you wouldn't even know the switch occurred to player controlled. So I guess the questions would be real time or created by the game engine
I'm guessing there was no pushback to that response at all? No requesting further clarification?Phil Spencer was interviewed by Giant Bomb after the showcase, one of the hosts mentioned Fable still not showing gameplay and Phil immediately responded "Why did you think that that wasn't gameplay?"
I would call it a pre- rendered cut scene using the in-game engine and assets. With no UI, hit marks, or any other indicator, its hard to tell whether that fireball throw was Realtime gameplay (with all user indicators removed) or a suggestion of what "gameplay" is possible using the build/assets/models represented by an in game trailer built on the engine and running on similar hardware to the series XThat’s what I’m thinking
Real time In-Engine means all resources can be improved for just that scene and gameplay may be downgraded
In-Game suggests that the visuals are representative of actual gameplay quality assets, even if the footage is captured from a cinematic angle
It’s not that unbelievable because the best looking games right now have similar fidelity, but seeing it in the Fable aesthetic for the first time is really impressive
Jesus you're hard work.No, its cutscene snippets that are rendered in engine. There was no gameplay in the trailer.
No, I don't care about the graphics. This and Perfect Dark seem to be in developer hell. After 2 years we basically get a pointless in engine short of very modern take on subverting expectations of character design. The Office inspired quirky giant is kinda funny but not really a selling point for the game.
What looks great? You saw a literal cinematic. They don't even have a senior gameplay designer yet.Developer hell? Lmao..it looks great...there's even shots of them doing magic and combat. It showed in game animations....
This is playground games. They know how to ship games and there is absolutely no rumours of development hell apart from tales from your batty cheeks
Developer hell? Lmao..it looks great...there's even shots of them doing magic and combat. It showed in game animations....
This is playground games. They know how to ship games and there is absolutely no rumours of development hell apart from tales from your batty cheeks
Reading those articles it's just some people sharing that they're upset that MS use propriety engines...which in rhis case looks amazing.Fable Facing Development Problems Due to “Internal Politics Over Engine Use” – Rumor
Microsoft relying on contractors, which results in projects losinggamingbolt.com
Fable's producer is right, downscaling development shouldn't be a concern
Opinion: reigning in scope is incredibly importantwww.techradar.com
Fable Development Slowed Down Due To Lack of RPG Experience Says Dev
Playground Games' ex-dev suggests that the development of the Fable reboot slowed down because the studio "lacked people with knowledge" and had a frugal approach.80.lv
I don't know about "development hell", but these ideas aren't out of thin air.
So you think they only have 1 gameplay designer... and because they're hiring, all work as stopped?What looks great? You saw a literal cinematic. They don't even have a senior gameplay designer yet.
Yea no. All of that is blatantly cutscenes. Just like the previous GIFs in this thread are from cutscenes, and not gameplay.Jesus you're hard work.
The moment the giant hits the table is all gameplay. Watch again. Through the fire, over the ledge, then the giant gets his finger caught, then he kicks her. All gameplay.
There are also previous gameplay moments show which have already been showed as GIFs by the development team.
So a lot of hope from sony fans because they showed an ingame trailer that's being dubbed as "cgi" because playground don't fuck around....
Gotcha
Yea no. All of that is blatantly cutscenes. Just like the previous GIFs in this thread are from cutscenes, and not gameplay.
Don't be so bitchy. Like I said, they're not making things up. Other sources were claiming issues. The rest you can hash out with people complaining about visuals. Just wanted to square that part away.
It's been confirmed gameplay. By the developers. I don't know what else to tell you.Yea no. All of that is blatantly cutscenes. Just like the previous GIFs in this thread are from cutscenes, and not gameplay.
Where has it been confirmed gameplay by the developers?It's been confirmed gameplay. By the developers. I don't know what else to tell you.
You're just being intentionally difficult now.
Not a good look pal.
When the trailer started, I was stoked to hear Maurice Moss' voice. He's a funny dude for sureIs that Richard Ayoade? Lol! Dude is hilarious
I belive it states on the beginning of the trailer, in game and later it shows in engine. However, I see where both sides are coming from. It still seems deceptive thoughWhere has it been confirmed gameplay by the developers?
Apologies, I missed adding some clarity.
I've read those articles and I feel those issues come more from ms using their own engines in some games and that being difficult for contractors more than development hell.
The Twitter mass apology has become a standard marketing tool nowI'm not going to claim to know how development went or is going. Unfortunately, we're probably looking at another year before we see a robust gameplay trailer that will dispel any notions that what we saw wasn't legit. I doubt this game is coming before late 2025. You can't blame people for being skeptical, though. Fanboy stupidity aside. Been a lot of smoke and mirrors with excuses later on.
Yep the second all the big companies added Raytracing and Pathtracing to there engines allowing you to spend hours on a single frame jusf like offline rendering...He said no CGI, but it's pretty pointless nowadays, because you can render "in-engine" very deceptive things, that will be very far from the released product.
I think it could be gameplay. Look at the god of war type set pieces with the giants, they look a lot like that
A meme at this point, too.The Twitter mass apology has become a standard marketing tool now
All Yall talk shit about aloy, BETTER NOT BE OKAY WITH THIS
Your comment reminds me of the whole issue with Anthem. The E3 trailer was amazing, with gameplay and everything. Then from the reporting piece, it was just that a little piece of gameplay for a game with no direction. So even nowadays a glimpse can even be deceptive if the whole picture is still not thereIt's just a cinematic trigger set piece. It doesn't provide any information about the actual gameplay of the game.
That's what people complain about when they say there's no gameplay in the trailer. After watching that trailer, you still have no idea about the actual gameplay experience. There's no combat, no questing, no exploration—nothing. Heck, you don't even get a glimpse of the character movement. The trailer fails to show anything about what it's like to play Fable.
This has really ruffled some feathers. We've been after generation defining graphics for 2 years now, and now that we finally get them some are struggling because it doesn't have the PlayStation studios logo before it.
You have been fooled. Inengine doesnt mean realtime at all. Quite the opposite. There are countless UE videos on youtube showing inengine footage taking 4-7hrs sometimes even 20 hrs to render 1-2min videos. Not even close to realtime. Its a marketing Hack plain and simple. No different than pre- rendering a brutally complex scene in 3ds max or Maya.Real time In-Engine means all resources can be improved for just that scene and gameplay may be downgraded
You have been fooled. Inengine doesnt mean realtime at all. Quite the opposite. There are countless UE videos on youtube showing inengine footage taking 4-7hrs sometimes even 20 hrs to render 1-2min videos. Not even close to realtime. Its a marketing Hack plain and simple. No different than pre- rendering a brutally complex scene in 3ds max or Maya.
But isn't one of the main disappointments/complaints with Sony's showing not having gameplay and mostly trailers?This has really ruffled some feathers. We've been after generation defining graphics for 2 years now, and now that we finally get them some are struggling because it doesn't have the PlayStation studios logo before it.
Simple...there lying. Ms would never budget a whole RPG at that fidelity. No fucking way.I belive it states on the beginning of the trailer, in game and later it shows in engine. However, I see where both sides are coming from. It still seems deceptive though
No there all pre-rendered. No developer in there right mind would miss an opprotunity to slap a "running in realtime " on an graphicly impressive trailer if it actually was. 99% of all marketing is "word play".Some are in-engine and real-time which is not trickery
But in-engine rendered offline certainly is
No there all pre-rendered. No developer in there right mind would miss an opprotunity to slap a "running in realtime " on an graphicly impressive trailer if it actually was. 99% of all marketing is "word play".
Why does fhe above equal gameplay to you?The moment the giant hits the table is all gameplay. Watch again. Through the fire, over the ledge, then the giant gets his finger caught, then he kicks her. All gameplay.
Yes 100% true.....that why I said they are lying.In-game = real-time though
Its not about learning. Its about sending a message to devs that we dont want to be lied too.But do we never learn