Picked it up today and ran through the first 6 campaign missions.
Gotta say I'm a bit underwhelmed at this point. I really liked Advance Wars 1 but never played AW2 so it's been a couple of years since I last played the series. Music is definitely kicking; the main map screen sounds like something from FFTA. The gameplay is solid as always, but I think I've just played a lot of SRPGs between AW1 and this so the gameplay feels a little shallow and I keep wishing there are things that were in other games. For instance FE GC let you click on an enemy and their movement/attack range stays even after you move the cursor off them. You could even do this to multiple enemies and so you'd be able to move your characters while knowing the range of the enemies. AW DS is just the same "when pressing the button over the enemy you can see their range and you need to remember it". Also I don't like that the battle animations are on the bottom screen, since the bottom screen doesn't look as bright/nice as the top one. You'd think they could've put an option in the system menu to switch which screen the animations play on. Control seems ok, I like using the stylus to move people but I hate using the stylus to enter commands. A lot of times I press on a command and it takes me back because it thinks I pressed a little to the side of it. So I'm using a combination of moving with the stylus and using the buttons to enter commands.
So yea it's pretty good so far and its a good way to kill time, but even having skipped AW2 the game feels very much like "more of the same". This could've easily just been another sequel on the GBA. It's still really early in the game so hopefully they will add cool new systems, but I worry that rather than innovating in gameplay they just added a slightly useful 2nd screen info function and touch controls.
Gotta say I'm a bit underwhelmed at this point. I really liked Advance Wars 1 but never played AW2 so it's been a couple of years since I last played the series. Music is definitely kicking; the main map screen sounds like something from FFTA. The gameplay is solid as always, but I think I've just played a lot of SRPGs between AW1 and this so the gameplay feels a little shallow and I keep wishing there are things that were in other games. For instance FE GC let you click on an enemy and their movement/attack range stays even after you move the cursor off them. You could even do this to multiple enemies and so you'd be able to move your characters while knowing the range of the enemies. AW DS is just the same "when pressing the button over the enemy you can see their range and you need to remember it". Also I don't like that the battle animations are on the bottom screen, since the bottom screen doesn't look as bright/nice as the top one. You'd think they could've put an option in the system menu to switch which screen the animations play on. Control seems ok, I like using the stylus to move people but I hate using the stylus to enter commands. A lot of times I press on a command and it takes me back because it thinks I pressed a little to the side of it. So I'm using a combination of moving with the stylus and using the buttons to enter commands.
So yea it's pretty good so far and its a good way to kill time, but even having skipped AW2 the game feels very much like "more of the same". This could've easily just been another sequel on the GBA. It's still really early in the game so hopefully they will add cool new systems, but I worry that rather than innovating in gameplay they just added a slightly useful 2nd screen info function and touch controls.