ViewtifulJC
Banned
Speaking of Marvel, Cap 2? Shit was legit as fuck
T6 doesn't take as long as TTT2, right?
The solo option wasn't in initially, and got put in due to feedback from players who didn't want to learn 2 chars. (Also, it's essentially non-viable in higher level play.)
What do you mean by there being a discrepancy between max-damage combos and normal combos?When you balance around the longer max-damage combos and there's such an output discrepancy between those combos and the normal ones, it definitely creates issues.
I don't get how Dry gets to be compared to Deckard just because you disagree with him.
That's ridiculous.
Who insulted Tekken here? Dahbomb is even a Tekken fan.I guess that's what happens when you're used to shitting on Tekken and not having anyone bother defending it.
Don't know if I posted in this thread but Cap 2 is top 3 Marvel movies easily. Probably the biggest improvement in a movie series since.. I am not sure I can think of a movie series where the first one was middling and second one was great.Speaking of Marvel, Cap 2? Shit was legit as fuck
They are talking about Kirblar. I was actually defending Tekken (and by proxy SFxT as well) on the last post of the previous page. While I don't think Marvel and TTT2 team mechanics are comparable, I don't have a problem with TTT2's system for that series. It's only by comparison do I prefer one over the other.Who insulted Tekken here? Dahbomb is even a Tekken fan.
Also, I just saw someone X-Factor to save Iron Man. What a world.
How many times have I told you people. Don't get DB started. And he's actually not a Tekken hater, one of the few "Marvel" people who actually praises it.
You people can go back and forth on what game has the better team combo creativity. Tekken may have more mechanics because of the 3d plane and having lots of variables but Marvel is more flashy and crowd pleasing. In the grand scheme of things, team building and chemistry is much more of a factor in Marvel by far.
Who is this guy? I've seen him in a montage video but no one said who he was in the description and comments.
Speaking of Marvel, Cap 2? Shit was legit as fuck
I like combos.
Man, the trailers aren't really selling it like this. I feel like this is the same hype when every new Marvel film comes along though.I'm coming off the high of seeing it but Cap 2 might be my favorite Marvel film thus far. Easily tied with Iron Man, likely slightly behind Avengers once the high dissipates...but damn. Good flick.
Man, the trailers aren't really selling it like this. I feel like this is the same hype when every new Marvel film comes along though.
Oh snap, Stunedge is here in the US.
He's playing right now.
I'll be honest I wasn't too hyped to see Cap 2 at first. The initial trailers were alright, nothing too absurd.Man, the trailers aren't really selling it like this. I feel like this is the same hype when every new Marvel film comes along though.
Let's be honest here... would you be interested in TTT2 if it was a 1v1 fighter and the damage was lowered to compensate?Wasn't hating on Tekken, I just think the Tekken Tag mechanics are inherently problematic due to the way they warp the overall design the game that make them less appealing to many players.
I barely have time for SF nowadays. I know I played T3 and didn't really "get" TTT back in the day. They had to add the 1v1 mode for a reason, though.Let's be honest here... would you be interested in TTT2 if it was a 1v1 fighter and the damage was lowered to compensate?
Like, if someone doesn't know how to do the Tag combos, but knows some mid-level normal ones (the ABCSBBCS in Marvel, for example) - If there's a pretty large damage gap between the top and bottom averages you're going to have a rough time balancing the game to "feel" right at various levels of play.What do you mean by there being a discrepancy between max-damage combos and normal combos?
Sounds like I was right in saying that you wouldn't be interested in the game even if it was a 1v1 fighter. So your real reasons against TTT2 are more towards franchise fatigue than tag mechanics. A lot of those tag mechanics were in TTT1 as well (not all but the basic concept of tag fighting was in there and you still had to learn 2 characters) and hardly anyone brought up issues before.I barely have time for SF nowadays. I know I played T3 and didn't really "get" TTT back in the day. They had to add the 1v1 mode for a reason, though.
How many times have I told you people. Don't get DB started. And he's actually not a Tekken hater, one of the few "Marvel" people who actually praises it.
You people can go back and forth on what game has the better team combo creativity. Tekken may have more mechanics because of the 3d plane and having lots of variables but Marvel is more flashy and crow pleasing. In the grand scheme of things, team building and chemistry is much more of a factor in Marvel by far.
Like, if someone doesn't know how to do the Tag combos, but knows some mid-level normal ones (the ABCSBBCS in Marvel, for example) - If there's a pretty large damage gap between the top and bottom averages you're going to have a rough time balancing the game to "feel" right at various levels of play.
Let's be honest here... would you be interested in TTT2 if it was a 1v1 fighter and the damage was lowered to compensate?
Like do you have any issue with Tekken Revolution? It has no tag mechanics, less characters to learn, less mechanics to learn. Would that Tekken be something that interests you?
Not to jump into something, but yes, this is what I want.
My criticisms were aimed at a "I don't think these mechanics are good for a franchise's games", not Tekken specifically, although in SFxT's case, yeah, they eventually just led me to just pick up good ole SF4 again.Sounds like I was right in saying that you wouldn't be interested in the game even if it was a 1v1 fighter. So your real reasons against TTT2 are more towards franchise fatigue than tag mechanics. A lot of those tag mechanics were in TTT1 as well (not all but the basic concept of tag fighting was in there and you still had to learn 2 characters) and hardly anyone brought up issues before.
Like do you have any issue with Tekken Revolution? It has no tag mechanics, less characters to learn, less mechanics to learn. Would that Tekken be something that interests you?
Tekken 6 is perfect for you then.
You discount that first point too much IMO; having a bigger playerbase for matchmaking is huge. I don't think scrubs would ditch TRevo is all of the good Tekken players started playing it more... the matchmaking should keep the two apart (outside of random smurfing attempts). If anything, there aren't enough ranks as it is -- matchmaking at max rank is completely fucked because you'll get everything from scrubby players (like me -_-) to actual good Tekken players, it's quite jarring.DEATH™;107088485 said:Please no prainsing Tekken Rev please...
The only thing that makes people play Tekken Rev is:
1)It's free
2)Only few people who are actually good gets the habit of playing it.
The thing is, scrubs will ditch Tekken Rev if most TTT2 players actually treat it as the main game. You can gather alot of hatemails sayin you are a juggling turtly piece of whatever just by playing regular Tekken. Mechanics won't change a thing...
But there isn't a Tekken community on the PC!!! Honestly, I think he wanted to bring TTT2/TRevo to PC but they couldn't justify an entire rewrite of the engine to get it running on PC. It wouldn't surprise me at all if TxSF/T7/etc. end up on the PC, between the architecture shift on the curren-gen consoles and market changes over the last several years.I wish Harada would bring Revolution on Steam already or on PS4.
I'm at the point where I'm basically buying only what I have to on PS3 (Ultra upgrade since PC is later, BBCP) - PC is so much easier and doesn't have decade-old wireless hardware.But there isn't a Tekken community on the PC!!! Honestly, I think he wanted to bring TTT2/TRevo to PC but they couldn't justify an entire rewrite of the engine to get it running on PC. It wouldn't surprise me at all if TxSF/T7/etc. end up on the PC, between the architecture shift on the curren-gen consoles and market changes over the last several years.
I don't believe any developer saying they'll bring something to PC until they put their money where their mouth is.But there isn't a Tekken community on the PC!!! Honestly, I think he wanted to bring TTT2/TRevo to PC but they couldn't justify an entire rewrite of the engine to get it running on PC. It wouldn't surprise me at all if TxSF/T7/etc. end up on the PC, between the architecture shift on the curren-gen consoles and market changes over the last several years.
The myopia from Japanese developers is too real. As for the bad PC ports... none of the big Japanese publishers have the PC experience western publishers do, so the institutional knowledge isn't there. I'm really curious to see how good/bad the PC version of Dark Souls 2 is, heh.I don't believe any developer saying they'll bring something to PC until they put their money where their mouth is.
And it isn't some shitty port that doesn't scale as well as it could.
You discount that first point too much IMO; having a bigger playerbase for matchmaking is huge. I don't think scrubs would ditch TRevo is all of the good Tekken players started playing it more... the matchmaking should keep the two apart (outside of random smurfing attempts). If anything, there aren't enough ranks as it is -- matchmaking at max rank is completely fucked because you'll get everything from scrubby players (like me -_-) to actual good Tekken players, it's quite jarring.
You discount that first point too much IMO; having a bigger playerbase for matchmaking is huge. I don't think scrubs would ditch TRevo is all of the good Tekken players started playing it more... the matchmaking should keep the two apart (outside of random smurfing attempts). If anything, there aren't enough ranks as it is -- matchmaking at max rank is completely fucked because you'll get everything from scrubby players (like me -_-) to actual good Tekken players, it's quite jarring.
But there isn't a Tekken community on the PC!!! Honestly, I think he wanted to bring TTT2/TRevo to PC but they couldn't justify an entire rewrite of the engine to get it running on PC. It wouldn't surprise me at all if TxSF/T7/etc. end up on the PC, between the architecture shift on the curren-gen consoles and market changes over the last several years.
Wild hypothesis. Letting people play each other online killed Tekken?DEATH;107094059 said:That's what happend in TTT2. The game got a surprisingly good netcode and all of the sudden, a range of decent to pro players are playing are playing with the scrubs, while the scrubs got what I dubbed "The Arcade Experience". They got their butts whooped HARD and made then realized Tekken is not the button masher game and they cannot play the game like they played Tekken 3 on their old consoles. Hence the "Juggle-fest, get rid of bound plz." complaints.
This complaints on Tekken is actually nothing new. Large part of the Tekken franchise are casual players. And many casual players who gets THE ARCADE EXPERIENCE either follow the path of forum trolls/DOA players (seriously no joke, most of the art community I've been bashes Tekken hard and praise DOA hard, I guess having hawt game models help lol) or actually try to learn the game.
Also, the matchmaking doesn't do a thing... Ranks cannot determine skill level. Some random guy can stay at Dan ranks because he doesn't even touch that game much. It won't make a difference.
Sanford Kelly
In news that hurts my brain a little bit... DBFC seems to be doing really well. (Granted, the evidence here is mostly anecdotal). Hopefully that means that French Bread is stacking some paper from the release, at least.
The myopia from Japanese developers is too real. As for the bad PC ports... none of the big Japanese publishers have the PC experience western publishers do, so the institutional knowledge isn't there. I'm really curious to see how good/bad the PC version of Dark Souls 2 is, heh.
That is indeed your median player. (I don't know how to tech a throw either.) Ranking/matchmaking solves a number of those types of issues...provided you have enough active players.Wild hypothesis. Letting people play each other online killed Tekken?
I sort of get that. My BIL owns T6, and we played it a lot. He wouldn't tell me anything about the game, and at first I was annoyed since I wanted to learn, but I slowly realized that despite playing Tekken for years, he knew absolutely nothing about it. I had to teach him how to tech throws! After a day of learning I never lost to him again. If the average Tekken player is like that, your story fits.
The hell it wouldn't... various ranking systems are effective in other competitive activities -- why would they be completely useless in fighting games? I think the utility of them stems from a lack of analytics in fighting games right now and the comparatively small player base.DEATH;107094059 said:Also, the matchmaking doesn't do a thing... Ranks cannot determine skill level. Some random guy can stay at Dan ranks because he doesn't even touch that game much. It won't make a difference.
He's in Yokohama.Where does Xie live?
Maybe that's just in Chidoya or something.
Just what the heck does DBFC look better than right now? Have you been playing too much Phantom Breaker Extra or something? :V The game looks pretty stiff IMO, but the popular waifus help a lot. To be fair, I had almost the exact same impression about Aquapazza when that first came out, so who knows (especially if/when the game gets updated).I don't see why this is surprising. The game looks better than a lot of other stuff out right now, and it has a lot of popular characters in it.
Really? He looks pretty different from when I saw him during that match versus RicoSuave.
Do you know what the context is behind the video that pic is from?
Wild hypothesis. Letting people play each other online killed Tekken?
I sort of get that. My BIL owns T6, and we played it a lot. He wouldn't tell me anything about the game, and at first I was annoyed since I wanted to learn, but I slowly realized that despite playing Tekken for years, he knew absolutely nothing about it. I had to teach him how to tech throws! After a day of learning I never lost to him again. If the average Tekken player is like that, your story fits.
The hell it wouldn't... various ranking systems are effective in other competitive activities -- why would they be completely useless in fighting games? I think the utility of them stems from a lack of analytics in fighting games right now and the comparatively small player base.
DEATH;107096267 said:No, people getting whooped on their house with almost no kind of social interaction with the people you played with hurt the game.